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Nioh: Onimusouls Action Available on Feb 7!

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Posts

  • l_gl_g Registered User regular
    I think it's more like there are some stances which just feel obviously good versus some enemies (whichever stance gives you Kick versus skeletons), and some stances which feel dangerous to use against some enemies (usually High stance). If you can optimize stance switching with Ki charge, it can be powerful, and it gives you more stamina back than using the dodge Ki charge... buuut, if you've determined a good strat for fighting a given enemy with a given stance, go with it. Nioh is hard enough already!

    Cole's Law: "Thinly sliced cabbage."
    furlion
  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    l_g wrote: »
    I think it's more like there are some stances which just feel obviously good versus some enemies (whichever stance gives you Kick versus skeletons), and some stances which feel dangerous to use against some enemies (usually High stance). If you can optimize stance switching with Ki charge, it can be powerful, and it gives you more stamina back than using the dodge Ki charge... buuut, if you've determined a good strat for fighting a given enemy with a given stance, go with it. Nioh is hard enough already!

    That is probably a better way of putting it. I did definitely fight enemies in different stances, I just rarely switched.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • azith28azith28 Registered User regular
    I'm actually kind of scared about sekiro not having levels...cause that means i will not be able to grind and outlevel the content.

    Stercus, Stercus, Stercus, Morituri Sum
  • QanamilQanamil Registered User regular
    I'm slightly ahead on levels for these missions, yeah. Just did Umi-Bozu which wasn't bad at all, didn't even notice I could use the fires to ignite my weapon until afterwards. I was just using charms.

    Managed to fall into the water in that level plenty enough to make up for having an easy time with the boss.

    Steam/PSN ID: FauxRomano | no podcast projects, but interested!
  • azith28azith28 Registered User regular
    Can anyone suggest a good place to grind amatea for someone who just beat the basic game difficulty, about level 120? I can do the regular parts of the first DLC level, but the boss is completely fucking me up. I know a lot of people use the hidden area where you fight human bosses in a boss rush way, but im still working on getting the sword skill to unlock the area (I've played the Kura all this time).

    Stercus, Stercus, Stercus, Morituri Sum
  • SpaffySpaffy Fuck the Zero Registered User regular
    furlion wrote: »
    It took me a long time, maybe 30 hours, before I realized how useful blocking is. As a huge souls player it is ironic that a series noted for pushing players out of the norm managed to instill a habit that hit me in the ass.

    I finished the base game and NG+ utilising my long term "don't block ever" policy. Worked out ok (I suck at these games and the extra button to manage is just too much for me).

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • Ah_PookAh_Pook Registered User regular
    Qanamil wrote: »
    I'm slightly ahead on levels for these missions, yeah. Just did Umi-Bozu which wasn't bad at all, didn't even notice I could use the fires to ignite my weapon until afterwards. I was just using charms.

    Managed to fall into the water in that level plenty enough to make up for having an easy time with the boss.

    This level is really sapping my will to continue playing this game.

    Pancho needs your prayers it's true
    But save a few for Lefty too
    Heffling
  • l_gl_g Registered User regular
    it is bizarre that being a sailor is a big part of his backstory but he can't swim

    Cole's Law: "Thinly sliced cabbage."
  • reVersereVerse Registered User regular
    l_g wrote: »
    it is bizarre that being a sailor is a big part of his backstory but he can't swim

    A good sailor never has to learn how to swim.

  • BluecyanBluecyan ROAR Registered User regular
    That was actually a thing though, sailors of the time did not learn to swim for a variety of odd reasons. Most were very superstitious and it was seen as "tempting fate", as you are learning something that would only be used if something bad happened. More pragmatically, the ships could not turn very well, so if a sailor did go overboard then they were as good as dead anyways.

    In a modern perspective, it would be like bringing a parachute with you on as your airplane carry-on. Most of the other passengers are going to think you're paranoid and you'll probably spend quite a bit more time talking to security.

  • Ah_PookAh_Pook Registered User regular
    I think carrying around 300 pieces of armor would probably sink the best swimmer around.

    It's incredibly incredibly annoying gameplay wise, whatever else it might be.

    Pancho needs your prayers it's true
    But save a few for Lefty too
  • l_gl_g Registered User regular
    edited July 2018
    Ah_Pook wrote: »
    I think carrying around 300 pieces of armor would probably sink the best swimmer around.

    It's incredibly incredibly annoying gameplay wise, whatever else it might be.

    Ahem I might need that level 2 piece of armor for fashion reasons
    but yeah most of what you pick up in the game is junk
    Bluecyan wrote: »
    That was actually a thing though, sailors of the time did not learn to swim for a variety of odd reasons. Most were very superstitious and it was seen as "tempting fate", as you are learning something that would only be used if something bad happened. More pragmatically, the ships could not turn very well, so if a sailor did go overboard then they were as good as dead anyways.

    In a modern perspective, it would be like bringing a parachute with you on as your airplane carry-on. Most of the other passengers are going to think you're paranoid and you'll probably spend quite a bit more time talking to security.

    Super interesting! I never knew this!

    l_g on
    Cole's Law: "Thinly sliced cabbage."
    furlion
  • HefflingHeffling No Pic EverRegistered User regular
    There's one hell of a difficulty jump going from Way of the Strong to Way of the Demon isn't there.

    If a movement doesn't have someone that can sit down opposite those in a position of power and strike a deal, how can that movement achieve success?
  • KarozKaroz Registered User regular
    Came late to this but was gifted the complete edition.

    Holy cow this game is great. I honestly think of it as an improvement of the souls series. While I may like the setting of Bloodbourne more (mainly because I'm ignorant of Japanese history, though it has grown on me in a big way), the combat and mechanics feel like both an improvement in gameplay and quality of life.

    Also a camera that actually stays locked on!

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