Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Nioh: Onimusouls Action Available on Feb 7!
Posts
It's better once you have some level appropriate armor. Turns out the defense multiplier is actually super important.
As for Pretty Princess Dress Up™, you can transmog any type of armor to look like any other. Wearing mostly light but my chest is a cool one pauldron heavy piece.
A tutorial? Its automatically better than Dark Souls! Day 1.
In all seriousness, while the animation appears more stiff, this game makes me happy.
I'm at the Ogress but she's beating me through attrition.
In this video, the player is getting far more DPS with a standard Katana and stance than I am. Can anyone explain what item and techniques are happening here?
Keep close and dodge around her. Apparently the Twilight version will punish you with a butt-swipe for doing that but it works fine normally.
This actually still works in twilight. Her turn attack isn't too hard to read.
I just went back it and beat Ogress. I think I'm adjusting to it now.
This game is fantastic.
Losing your spirit animal upon death is super shitty. I'm just going to call for it and grind the meter back up each time I die to a boss.
I stopped playing after I beat Normal Ogress because I really just wanted to make sure I get the rewards (and apparently, that is sufficient). I'm definitely sold on the game and will be picking it up in two weeks. No need to spoil more of the game at this point.
Er...what spirit animal? There's some way to use it? All I saw of it was the wolf is my corpse when I died.
For Ogress in Normal, just circle around her to the upper left from your perspective. She only has a few attacks that can hit you if you keep circling around her right side (left on your screen).
Lock on and stay close. When she jumps (and the camera jumps), I found that pushing the left analog stick backward toward yourself and dodging twice nearly always works. I believe dodging provides a couple of i-frames, or at least the hit radius is generously small on the jump attack despite the visual. For the other attacks, just keep circling to the upper left, or circle-dodging to the upper left. You don't actually need to dodge most of the attacks if you keep circling. She telegraphs most of her moves pretty generously.
Always attack her butt or her side if you miss her butt. Never hit her in the face. Too risky since most of her attacks are forward-facing and you may not be able to dodge out of the way if you initiate an attack.
It did take me 5 or 6 times. I had more trouble with the birdman spear enemy. I ended up using the Footman Spear he dropped to beat Ogress in High Stance. I also used the Weaken onmyo spell which helps at the beginning of the fight.
Your sweet fire puppy is one of four spirit animals you can channel into your sword for invincibility, unlimited Ki and attacks, although attacking and being attack cause the time you have it to be reduced.
When the emblem on the top left of your screen is full, press Circle and Triangle to summon it. You can change between them at a save point.
I didn't know about the second tutorial. Can I get to it in the middle of a mission?
Some things never change.
My favourite style right now is single katana, low stance, with the skill that lets you do forward+X to do a jump kick off the enemy and land down with your sword. Most of the regular NPCs and Yokai don't block, so you can mash Square a couple of times, then finish with that. It leaves you almost empty of ki, but with just enough so you can do a dodge or evade if you need to.
Steam: TheArcadeBear
Some of those skills are game changers.
RE: Beating "Lightning Guy" — No full game reward, just the opportunity to use Raiken, the Lightning Dog as your spirit animal.
RE: Mark of the Conqueror — Apparently it's a known issue and Koei/Tecmo intends to fix it such that all eligible players will be able to acquire by the week of release. That's according a reddit thread about the issue.
*sad boop*. Guess I'll have to pick it up when it comes out next month.
It's worth noting that you can dip some skill points into other weapons for some of their passive benefits. I was almost exclusively a single-katana wielder, but I dumped 10 skill points into the top of the Axe tree because one of the benefits is +100 Life. You don't need to be wielding the axe to get the benefit. Ditto for the dual-katanas - I think there was a passive there that gave +5 Ki. Both of those passives had 3 tiers to it so you could get even more out of them, but of course, the demo had those locked behind ??? additional skill requirements.
Steam: TheArcadeBear
As I said, I'm glad I got to try the game and I did like the feeling of making through any encounter unscathed, but the slow, methodical, and punishing style of gameplay isn't for me. However, I will really enjoy watching people who are good at this type of game play it and appreciate it from a distance.
Where the game diverges considerably is the loot system, which is much closer to an MMO or Diablo style loot setup. You won't be dumping tons of time/items in to a single weapon, but a style of weapon, for which you'll find upgrades along the way. Armor is also more important as it's not just pretty dress up time, but has stats that matter.
To say Team Ninja took considerable design cues from the Souls series would be a massive understatement. This is basically just Team Ninja's take on that formula...and that's perfectly fine. I had a ton of fun with the demo and it cemented that I'll be picking this up in a couple of weeks.
This all sounds like it will be a DS style game with little changes that all appeal to me more!
More progression in the skills/gear and more combos.
I'm very interested.
But yeah I still think it's very much a Souls-like game (even the Ki pulse thing seems like something of an evolution of Bloodborne's rally mechanic), and that's absolutely fine. It's got enough of its own stuff going on that it's still plenty interesting. I think people might chafe at it because they're sick of that particular comparison, or don't want it dismissed as a Lords of the Fallen-esque wannabe, but I feel like it very much wears the Souls influence on its sleeve.
My only issue with the Ki pulse mechanic is that it can be hard to see the blue glow around you at times, especially when the camera freaks out or a boss is in the way. I hope they make that more visually obvious in the full release, or give it a sound cue or something.
Overall really looking forward to this. Will tide me over until the second DaS3 DLC releases (and hopefully we'll get some Bloodborne 2 news soon).
e: Also, I liked Lords of the Fallen for what it was. It was not nearly as good a game as any of the Souls games, but I had fun with it and beat it a couple of times.
but most of the trash enemies I fought with low
chain sickle high stance does absolutely insane amounts of stamina damage
Yeah each has a high, mid, low stance.
High: High damage and stamina usage, low defense.
Mid: Balanced
Low: Low damage and stamina usage, high defense.