Respawn could have saved themselves so much bad internet mojo by just saying that. Video game PR is weird
I'm sure Actual Respawn was tearing their hair out while EA PR kept forcing them to not say it was in the game, cause they had a date set for announcing it already
To bad the movement will probably still feel like crap compared to the first game.
Did you try the second weekend
Yeah I did.
The acceleration on foot was just bad, you only really build up speed by chaining wall runs and using the grapple.
Which is fine I guess but in the first game you weren't actually that much faster on a wall than on foot, it feels like a change made just to raise the skill ceiling which is a thing I hate.
Also seperate problem, but the aim down sights frames issue I seemed to have was never addressed in either weekend, like it felt like it took to long to release from ADS mode and run away, so unless you get the kill (usually from a headshot) you are just dead because getting back up to speed in time is really hard. Again just a skill ceiling raising change that I hate.
To bad the movement will probably still feel like crap compared to the first game.
Did you try the second weekend
Yeah I did.
The acceleration on foot was just bad, you only really build up speed by chaining wall runs and using the grapple.
Which is fine I guess but in the first game you weren't actually that much faster on a wall than on foot, it feels like a change made just to raise the skill ceiling which is a thing I hate.
Also seperate problem, but the aim down sights frames issue I seemed to have was never addressed in either weekend, like it felt like it took to long to release from ADS mode and run away, so unless you get the kill (usually from a headshot) you are just dead because getting back up to speed in time is really hard. Again just a skill ceiling raising change that I hate.
I guess I just don't agree, cause even in the first game I felt wallrunning was significantly faster than on foot
To bad the movement will probably still feel like crap compared to the first game.
Did you try the second weekend
Yeah I did.
The acceleration on foot was just bad, you only really build up speed by chaining wall runs and using the grapple.
Which is fine I guess but in the first game you weren't actually that much faster on a wall than on foot, it feels like a change made just to raise the skill ceiling which is a thing I hate.
Also seperate problem, but the aim down sights frames issue I seemed to have was never addressed in either weekend, like it felt like it took to long to release from ADS mode and run away, so unless you get the kill (usually from a headshot) you are just dead because getting back up to speed in time is really hard. Again just a skill ceiling raising change that I hate.
I guess I just don't agree, cause even in the first game I felt wallrunning was significantly faster than on foot
I mean yes, but being on foot wasn't an automatic death sentence either because you could still book it if you sprinted. Sprinting in this one feels like walking through mud.
I've heard people say that the smart pistol exists as an amped power up, so something you can do on occasion throughout a match. Never saw where that info came from though so don't know if it's legit or what the details are. It was not in the technical test, but gear for that was pretty limited
I've heard people say that the smart pistol exists as an amped power up, so something you can do on occasion throughout a match. Never saw where that info came from though so don't know if it's legit or what the details are. It was not in the technical test, but gear for that was pretty limited
Yeah. It was confirmed by devs during a Q&A.
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LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
The smart pistol is gonna be in the game but tweaked a bit.
To bad the movement will probably still feel like crap compared to the first game.
Did you try the second weekend
Yeah I did.
The acceleration on foot was just bad, you only really build up speed by chaining wall runs and using the grapple.
Which is fine I guess but in the first game you weren't actually that much faster on a wall than on foot, it feels like a change made just to raise the skill ceiling which is a thing I hate.
Also seperate problem, but the aim down sights frames issue I seemed to have was never addressed in either weekend, like it felt like it took to long to release from ADS mode and run away, so unless you get the kill (usually from a headshot) you are just dead because getting back up to speed in time is really hard. Again just a skill ceiling raising change that I hate.
I guess I just don't agree, cause even in the first game I felt wallrunning was significantly faster than on foot
I mean yes, but being on foot wasn't an automatic death sentence either because you could still book it if you sprinted. Sprinting in this one feels like walking through mud.
It seems to me, encouraging people to wall run is a good thing. This isn't CoD and it shouldn't play like it.
I am glad to hear that Attrition is back in the game, also Last Titan Standing, being my favorite and second favorite modes from the original respectively.
Honestly I don't know if its enough to salvage my opinion of the game though.
Watching Last Titan Standing with the tweaks they've made to the game formula for TF2 is like looking at a pale shadow of former glory.
I played quite a lot of it and the wall running is so different. It's much stickier and kind of clunky whereas it's super smooth and intuitive in Titanfall.
I played quite a lot of it and the wall running is so different. It's much stickier and kind of clunky whereas it's super smooth and intuitive in Titanfall.
Yeah I liked Blops 3 but its still very much a ground based game.
The wall transversal was for quick travel more than anything.
I am glad to hear that Attrition is back in the game, also Last Titan Standing, being my favorite and second favorite modes from the original respectively.
Honestly I don't know if its enough to salvage my opinion of the game though.
Watching Last Titan Standing with the tweaks they've made to the game formula for TF2 is like looking at a pale shadow of former glory.
I am really honestly curious what other things you don't like?
The game modes were really the only thing giving me major pause from the tech tests. Sure there are things that are different, but they weren't getting in the way of me having fun. I'm back on the hype train now
The game modes were really the only thing giving me major pause from the tech tests. Sure there are things that are different, but they weren't getting in the way of me having fun. I'm back on the hype train now
Yeah...I guess I'm one of the few folks who is actually on board with a few of the changes.
I am glad to hear that Attrition is back in the game, also Last Titan Standing, being my favorite and second favorite modes from the original respectively.
Honestly I don't know if its enough to salvage my opinion of the game though.
Watching Last Titan Standing with the tweaks they've made to the game formula for TF2 is like looking at a pale shadow of former glory.
I am really honestly curious what other things you don't like?
Let me see if I can dig up the big post I made in the podcast thread last time you asked me this, one sec... (at least I think it was you that asked, my schedule has been mad hectic so my memory is shite right now.)
Movement is slower, maps are no longer designed to facilitate constant wallrunning, maps are built to be lanes, enemies are now highlighted making long range targetting easier and promoting long distance gunplay over close up fighting, flanking routes and outmaneuvering the enemy are discouraged, AI is removed from most gamemodes, the one mode seen with AI no longer has roaming AI but AI that only spawns in specific zones at specific times that must by farmed for points, burn cards are gone, instead you get a reward for doing well, which is everyone just taking amped damage, which means TTK is shorter, again promoting long range gunplay, titans don't have shields when they spawn, batteries must be stolen from titans and given to other titans to create a shield that does not regenerate, titans have less dashes that recharge slower so mobility is limited, you can't sustain a rodeo anymore, you simply steal a batter or throw a grenade and jump off, you can't customize your titan loadout like before, you get a mostly pre-built character titan (because all FPS games must be character FPS now) that you can tweak to a minor degree, the smart gun is gone as a primary weapon (is a kill streak reward card), titans mostly build from doing well now and less from simply the passage of time (originally they did not build from the passage of time at all, but enough complaining tweaked that)
Basically if you were like me and liked Titanfall 1 for its fast paced, constant movement with a focus on moving through the AI chaos and engaging is intense close range gun battles all that has been thoroughly stripped from the game in order to make it more of a standard 3 lane cod style shooter (like, this isn't me being cynical but near direct quotes from one of the lead designers).
Personally I hate it.
Strike'd through the part about attrition being gone.
Last Titan Standing without regenerating Titan shields is a very awkward gamemode, imo. Especially coupled with how they've slowed down Titans. I really, really dislike the battery mechanic they came up with.
Inquisitor on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well, on that list they already said the two beta maps weren't indicative of the final game and watching all that dudes gameplay I saw a couple of maps that were much more traditional Titanfall.
Well, on that list they already said the two beta maps weren't indicative of the final game and watching all that dudes gameplay I saw a couple of maps that were much more traditional Titanfall.
The map stuff is straight from an interview with the game director:
Shacknews: How has your approach to map design changed from the previous game?
Fukuda: One of the big efforts there was trying to think of the degree of verticality, the sort of "swiss cheese" effect. But now we have a 3D "swiss cheese" effect. So we started thinking more in terms of simplifying the concept and using what the designers call a "window pane" effect, where we think in terms of lanes. Defined paths become the norm: the left, the middle, the right. There's a greater simplification of the player's understanding of the environment, so that the environment becomes more predictable and becomes less about just drawing lines across the map from any point to any point where it just becomes a mess. We're trying to make sure the level is designed in a way that gets these trendy routes and feels more fundamental.
Inquisitor on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Well I'm not denying that what I'm saying is I saw maps with way more wall opportunities than the beta had.
Devs have stated they have maps not shown that have much higher emphasis on wallrunning, but the comment on maps not being Swiss cheese as an improvement is worrying. A map described as cheese sounds great! That is exactly what I want from Titanfall.
Being disappointed for this long before actual confirmation of attrition, I struggle to feel excited at this news.
Posts
I'm sure Actual Respawn was tearing their hair out while EA PR kept forcing them to not say it was in the game, cause they had a date set for announcing it already
Did you try the second weekend
I will continue to be super confused by this sentiment
There's also links to more new videos in there
PSN: Robo_Wizard1
Minimum is intended for Medium at 900p
Recommended is intended for Very High at 1080p, High at 1440p
All are for an average of 60 fps
Yeah I did.
The acceleration on foot was just bad, you only really build up speed by chaining wall runs and using the grapple.
Which is fine I guess but in the first game you weren't actually that much faster on a wall than on foot, it feels like a change made just to raise the skill ceiling which is a thing I hate.
Also seperate problem, but the aim down sights frames issue I seemed to have was never addressed in either weekend, like it felt like it took to long to release from ADS mode and run away, so unless you get the kill (usually from a headshot) you are just dead because getting back up to speed in time is really hard. Again just a skill ceiling raising change that I hate.
I guess I just don't agree, cause even in the first game I felt wallrunning was significantly faster than on foot
I mean yes, but being on foot wasn't an automatic death sentence either because you could still book it if you sprinted. Sprinting in this one feels like walking through mud.
I think the Smart Pistol was even in the beta?
Our long national nightmare is over
I now look forward to Titanfall 2
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
PSN: Robo_Wizard1
Yeah. It was confirmed by devs during a Q&A.
http://www.shacknews.com/article/95510/smart-pistol-will-return-in-titanfall-2-regardless-of-what-you-say
Steam
It seems to me, encouraging people to wall run is a good thing. This isn't CoD and it shouldn't play like it.
Steam: MightyPotatoKing
Titans, high ground, etc.
Honestly I don't know if its enough to salvage my opinion of the game though.
Watching Last Titan Standing with the tweaks they've made to the game formula for TF2 is like looking at a pale shadow of former glory.
I played quite a lot of it and the wall running is so different. It's much stickier and kind of clunky whereas it's super smooth and intuitive in Titanfall.
Steam: MightyPotatoKing
Yeah I liked Blops 3 but its still very much a ground based game.
The wall transversal was for quick travel more than anything.
I am really honestly curious what other things you don't like?
PSN: Robo_Wizard1
Yeah...I guess I'm one of the few folks who is actually on board with a few of the changes.
Let me see if I can dig up the big post I made in the podcast thread last time you asked me this, one sec... (at least I think it was you that asked, my schedule has been mad hectic so my memory is shite right now.)
Strike'd through the part about attrition being gone.
Last Titan Standing without regenerating Titan shields is a very awkward gamemode, imo. Especially coupled with how they've slowed down Titans. I really, really dislike the battery mechanic they came up with.
The map stuff is straight from an interview with the game director:
http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayer
Shacknews: How has your approach to map design changed from the previous game?
Fukuda: One of the big efforts there was trying to think of the degree of verticality, the sort of "swiss cheese" effect. But now we have a 3D "swiss cheese" effect. So we started thinking more in terms of simplifying the concept and using what the designers call a "window pane" effect, where we think in terms of lanes. Defined paths become the norm: the left, the middle, the right. There's a greater simplification of the player's understanding of the environment, so that the environment becomes more predictable and becomes less about just drawing lines across the map from any point to any point where it just becomes a mess. We're trying to make sure the level is designed in a way that gets these trendy routes and feels more fundamental.
Movement in particular I feel like the game you're describing is just not this game
Being disappointed for this long before actual confirmation of attrition, I struggle to feel excited at this news.
Well luckily there is no need for you to understand.
You can have fun playing TF2 and I can have fun playing other games I enjoy.
Win win, really.
You didn't have to be a goose about it but okie dokie
I'm sorry if you feel I'm being a goose about it but that's not my intent.
I'm just saying there isn't much of a conversation to have about it.
Like, I don't like the mechanical changes, you do. There's... really not much else to say?
I was saying I literally do not see the changes you are saying are there and was hoping you could elaborate
But now yeah we should probably just drop it because like
Movement is not slower, I have no idea where that comment is coming from
So I guess I agree there's no point in discussing when we are apparently talking about different games