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Sins of a Solar Empire - totally not Homeworld 3
Posts
Which is why I'm so excited for the Entrenched expansion, it will supposedly add much more to planet defenses.
I'd pre-order a real expansion, but Entrenchment sounds like a glorified mod to me. So much for the "reward the customer with free updates" philosophy.
Maybe you just have terrible taste
Ever think of that
Huh
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I suggest you install that game again, play through the tutorials, and play against some easy/normal PCs.
Agreed. Play a few 1v1 games on the small map vs the AI, be sure to out bid him on the pirate waves, or turn pirates off if you've patched it and don't want to have to contend with them at all. Personally though I'd leave the pirates on and just make sure to win the bids and have the pirates attacking the AI, it gives you enough breathing room to build your fleets and move in on his territory.
A pretty much generic build order for when you start a new game is:
1. Buy 200 crystal off the black market.
2. Build Cap ship factory, and while it's building queue up a colonize ship (unless you're advent then build anything but that as your free ship, that thing is so underpowered, even the space whale of the vasari is better).
3. Upgrade your planets population max (can't remember the name of it off the top of my head, the man looking icon under the planet menu)
4. Build crystal extractor
5. Wait for money, then metal.
6. Build scout ship and it will pop out before you get enough money to build the next metal (i think)
7. Build the other metal extractor.
8. Hopefully when you sent your scout out you found the closest asteroid first, send your cap ship towards it and it can solo anything around there. If you built the colony cap ship you can then move it on to another asteroid as soon as it defeats the guards and caps the first one.
Then go from there.
The first cap ship in the list of all races can usually solo any of the AI guarding a planet, but it will take ages and will almost die in the process.
If you are playing the v1.00 you can tech to the long range fighters of any race and just build only those and win against the AI. They lowered their survivability in subsequent patches so that is no longer a viable tactic :P
If you're playing Advent tech to their heavy cruiser and get malice (i think). The AI is stupid enough to leave their ships bunched up and the cruisers malice ability will shred their fleet to pieces with 10+ cruisers.
TEC (or anyone, but TEC can do it fastest) can rush to trade stations asap and then build 2x trade stations around your first 5 planets and you'll almost never have to worry about credits again for the rest of the game as long as every planet from then on gets at least 1. Be sure to get the tech that lowers the cost of items from black market (level 4 civ tech along the bottom row i think) and you can easily supplement your metal/crystal via the BM.
For Vasari tech your way to returning armada asap and make sure each planet has it's own phase gate, you'll have more ships than you can handle in no time. Be careful doing this though because you'll use up your fleet limit insanely fast and you may not be able to build the ships you need (eg your planet bombers die and now you can't build them cause you're at -121 fleet).
I'd like to play more games with my mates instead of just AI as allies, but they're slack.. I think I need new friends.
Register the CD key with Stardock Central and download from there.
Good thing about Stardock, unlike with most other companies you really have purchased the licence, and they don't seem to have any qualms about giving you a copy of the game again if you've lost the original or have problems with the CD. Heck, it's part of their "Gamer Manifesto" now that you should have the right to return the game for a refund if it doesn't work.
You can download as many times as you want from wherever you want, Impulse (Stardock's distribution and store system) is a bit like Steam in that respect.