Penny Arcade Fleet Spreadsheet
Star Citizen is Chris Roberts' new game. Chris Roberts is the guy behind Wing Commander and Starlancer. He left years before Freelancer came out so don't blame that shit on him. It's totally self-published and it's doing the whole crowdfunding thing, but he's skipping Kickstarter. He'll just ask for money straight up from people. He also has normal investors.
The game is running on a modified version of the CryEngine. You'll fly around in spaceships shooting space laser at space aliens in space. There's a persistent multiplayer universe that generates instanced battles for 60-100 players, and there's also an offline mode if you want to play single player or coop. If you want to play in the persistent universe though, you can be an explorer or maybe a trader and stuff like that. You can buy a big ship with turrets and friends can man the turrets. For example:
The persistent universe, Roberts tells me, will feature instanced combat scenarios with 60 to 100 players. It will also have a fully simulated economy, and regular updates to add content and permanently change the spacescape. Additionally, players will influence the universe with a ship and item marketplace similar to that in Team Fortress 2, as well as with in-game actions.
The single player campaign is called "Squadron 42" and it will basically be like Wing Commander, except with some coop.
The universe is inspired by Ancient Rome and the single player campaign is inspired by the fall of Ancient Rome. The game is called Star Citizen because "citizenship" is going to be an important characteristic: you can choose to be a citizen of the empire if you want, or you can be a pirate or whatever. One way to earn citizenship is to join the military; another is to buy it.
The game will be open to modding, and it will let you run your own private servers (like Freelancer, actually). He wants to keep constantly updating the game, though (he sees it as closer to a TV series, with a constant series of updates, rather than a movie). And sometimes they won't tell players when they add new content, like a new star system, which means that a player can be flying around, scout the new star system, and then sell the information in their nav system to one of the big corporations. Then the star system is named after you. KICKASS.