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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.
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How could you? o.0
*leaves to find a fainting couch*
Yes but it's been shown by actual scientists that you are insane.
You moderate here, for example.
I also consider the pack-ratting and hoarding I've done in these sorts of games bad habits, so I'm biased there as SkyUI encourages that sort of thing.
Now of course that's different from their Creation Club thing which I doubt they'll be able to resist including whenever that happens since it's $$$.
IMO Bethesda games in general encourage that sort of thing, and it's better to have a UI that jibes with the gameplay like that instead of being at odds.
Not a house. Multiple houses. In which to store our hoard too large for one house.
Not to mention "Companions" to be used as mules!
So that you can choose where you'd like to live. If you feel compelled to be a high roller and buy every house available for no real reason that's on you :P
Obviously, if one doesn't like SkyUI specifically, or prefers the default UI, one should absolutely not use SkyUI. For me, personally, it's a drastic quality of life improvement. Most of the mods that I shove in there are either shiny things (like better visuals or whatever) or fun toys, but SkyUI is something that removes active frustrations, and for that reason might actually be the most important mod in my list.
I really liked the Complete Crafting Overhaul mod for Skyrim because it let me melt down swords into iron (so I could then make hinges or nails for my palatial estates); the clutter-to-crafting system in Fallout 4 seemed like a natural evolution of that.
Even trying to avoid looting anything that is not useful to me, or give boatloads of money, i end up carrying anywhere between 100 to 200 weight in my inventory, when entering a dungeon, even when using heavy armor, because there is nowhere to sell all my loot from previous dungeon (though dozens upon dozens of soulgems do not help).
Fallout 4 really took a step forward in how loot was handled, the UI continued to be horrible, though less so than in skyrim (except the fucking dialogue wheel), but even there i could forgive much due to the pip boy theme (inventory should have been separate though).
Well, I see what they're doing there. Trying to get me to start up the game more, play more, tempt me into spending actual money.
Kinda working, too. Except for the spending money part. So far. Kinda want the Dark Brotherhood story.
On one hand, this is a sign of Bethesda's ever-escalating greed as now they're going to charge $8 for something they added free into FO4. On the other hand, for anyone who acts quickly, the Survival Mode is currently on 100% discount, so if you've any interest, grab it now before they charge for it.
Yeah if anyone is interested act fast. While it may be priced at 800 credits after this week it will actually cost you roughly $15 to actually get it. Because reasons.
Smallest amount of credits you can buy is 750 ($7.99) and the second smallest is 1500 ($14.99).
edit- or just download Frostfall which is literally the same thing.
Somehow I think this is just Bethesda trying to get any kind of positive press for their Creation Club nonsense for once and also trying to hook people into their new money-making scheme.
Which, you know, is interesting considering one of Bethesda's terms for Creation Club content is supposed to be that you can't submit an existing mod. It is of interest that this is where we are right now. I have found myself interested in this and what it is that it means.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
But that's fine as long as free mods still exist and that the creators they chose are happy with the arrangement. If it was the same person who made Frostfall who made Survival Mode then great, Frostfall is really good and it's nice that they are getting recognition and money. Even if Frostfall never got updated after this it would be fine because it works well as it is.
The entire problem has been their implementation on how they get installed and how you have to pay for them.
Maybe chesko just got hired to do the full mod, and is free to continue porting updates to the base Frostfall?
If the choice is "Here is Frostfall which is still unfinished, or get the paid mod with a bunch of extra features and a proper UI", then that is pretty terrible and contradicts a bunch of stuff they said in the past.
There isn't anything they can do about their current crop of games, but future titles? Why not?
On top of that, to make things even more insidious, they typically don't release the modding tools for their games until a couple months after launch. The vast majority of their sales would be done by the time anyone realizes they're not releasing mod tools.
edit- On a different note though. The one thing I do find completely fucking reprehensible is the use of micro-transaction FunBux. That is complete and utter garbage. No matter what game it appears in. That practice is pure, unadulterated greed made manifest.
Funbux are an obfuscation layer to remove you from the actual value of money, especially if its been sitting on your account for a few months.
Its easier to get someone to spend 3 dollars of funbux on something stupid, than it is to get them to spend 3 bucks directly on something stupid.
I would not call frostfall on SE finished after playing the mod on oldrim. Night and day difference in clarity of what is going on and general usability, but a lot of that is from not having SKSE and Skyui access. I honestly haven't played the new survival mode so I don't know how much of that if any is UI integrated, but I would certainly say Frostfall on oldrim is a lot more usable and in a lot better shape that Frostfall on Skyrim SE.
Not that they wouldn't do it, this is Zenimax being stupid about their previously successful properties so is entirely in their wheelhouse, but it would be shooting themselves in the foot.
This is exactly a fear I have expressed in the recent patch, that Bethesda would release their next Elder Scrolls game, for example, and we all buy it because it's Elder Scrolls plus we all look forward to the awesome mods that will be created. They make vague claims about the Creation Kit, but hey meanwhile, the Creation Club is available right now and there are doodads you can buy right now so why not take a look?
I find it difficult to believe Bethesda would cut off mod support, not because they are the least bit virtuous, but because there would be mass outrage. However, I could totally see them holding it back just a little bit longer than usual to try and push not-mod sales.
As to the latter issue, having to purchase their currency in order to buy a not-mod is basically a guarantee that I will never purchase anything from them, even if somehow they do manage to come up with any interesting content.
Granted, Zenimax is clearly dumb enough to try, and they've dug themselves a deep enough hole that I don't think they see the incentive in trying to climb out.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
It's kind of crazy the logical leaps people make to criticize those who express worry that something they enjoy might be scaled back or taken away. I haven't seen a single post here mention 'being owed' anything, but let's be real here... modding in Bethesda games is about as intrinsic as shooting in a Call of Duty game. Mod-makers for years now have not only altered the games for different tastes, but they've improved the games and fixed gaping holes that Bethesda could give no fucks about patching themselves. Now Zenimax and Bethesda want a piece of that pie, and instead of trying to add to the modding community's efforts, they've shown repeatedly that they want to take the shortest path to cashing in on those efforts and the good will they've generated while expending the minimal amount of effort possible.
For example, the new Survival Mode for Skyrim: Special Edition is nothing more complicated than the one for Fallout 4. However, in FO4 it was free because at the time there was no way to make it a microtransaction, so of course slapping a price tag on this one is inevitable now that Creation Club is here. But wouldn't you know it? The Unofficial Patch, as well as another guy who made his own mod, have had to patch Survival Mode because of course Bethesda half-assed it.
No one's debating (here at least) whether Bethesda has the right to do this. It's their game, they can do what they want. But fuck anyone who says that I don't have the right to complain about it.
Yeah, I remember all those Call of Duty games released on consoles where you couldn't shoot. Strange how they got such good reviews, these non-shooting shooters.
That's mildly funny, but his central point remains: a core expectation (at least for PC players) is that the mod community will come in and iron out all the bugs and stuff the (already full) game world full of newer things. It was a huge part of Morrowwind, Oblivion, Fallout 3, Skyrim, and Fallout 4.
To have a Bethesda game without the community of free mods going gangbusters would be... well.... odd. A lessening of the experience. and since the experience, at it's core, isn't combat or magic or (god don't we know it) story, but instead is exploration, being able to continually explore newer creations is a pretty core component to the whole "thing."
I get that they are in business to make money, and there's probably a good way to monetize the modular aspect of their games, especially if there's a quality bar. I wasn't super against the paid mods thing when it debuted. But these moves and the way they were rolled out understandably give some folks concerns about the direction of where things are headed.
On the other hand, I don't owe it to Bethesda to keep buying their games. I haven't bought FO4, for various reasons, and at this rate, I'm likely to not buy the next Elder Scrolls either.
I mean, I can see it going that way very easily. And that might make it so that I never play another Bethesda game. FO4 is pretty terrible as it is with consolitis.
No. Most of the complaining is over how badly the thing has been implemented even if people were interested in buying those creations (though it's getting better), and also concern about what might happen in the future based on these trends.