Yeah orks look good... Also 2 wound primaris and termies are a bit harder to crack than I had previously considered. Then again... termie saves
I played a game against some Wulfen yesterday (well, I played my Salamanders against my own Wulfen), and I was utterly astonished at how tough they were, especially since damage doesn't spill over.
3+ invuln, 2 wounds...and a 5+ chance to ignore wounds that get though.
I noticed my basic CSM in cover with 2+ saves were a lot tougher than I thought and my opponent thought.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I noticed my basic CSM in cover with 2+ saves were a lot tougher than I thought and my opponent thought.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I noticed my basic CSM in cover with 2+ saves were a lot tougher than I thought and my opponent thought.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I was thinking that list with Loyalist Marines because you can have apothecaries bringing them back from the dead, and the ancient giving them each a chance to attack again as they die. Make it a proper death march up the board.
I noticed my basic CSM in cover with 2+ saves were a lot tougher than I thought and my opponent thought.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I noticed my basic CSM in cover with 2+ saves were a lot tougher than I thought and my opponent thought.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I was thinking that list with Loyalist Marines because you can have apothecaries bringing them back from the dead, and the ancient giving them each a chance to attack again as they die. Make it a proper death march up the board.
I think any of the loyalist chapters could work with this. But look at overlapping buffs to go with it. Captains, Primaris LTs, and so on for your move forward.
I am working on a reroll smurf list using Guillyman. (Yes I know his name is spelled wrong)
Right now using a cheap captain, lts, and the primarch plus a tech marine in the back keeping up 3 preds and a whirlwind it just looks mean.
9x Lascannons
4x Heavy bolters
Front line of 6xflamers thanks to the combis.
Rerolls of at least 1s to wound but if you space stuff out right most 1s to wound and 1s to hit. Guilly is rerolls for both.
Ancient for the shots. Apothecary to bring back marines or keep the primarch up. Techmarine with a conversion beamer for some damage but also able to repair his set of tanks. Not very fast but lots of fire power.
Also you get 10 cps thank to Guilly giving 3 cps, 3 to start, and 3 from the battalion, and 1 from the spearhead.
Only thing I'm iffy on is the Lascannons on the Tactical Squads. They are pretty safe, with all the wounds, but one shot at 4 to hit from moving seems like not that great for the points to me. I think I'd shift more heavy bolters on to tactical squads for 3 shots hitting on 4s while moving up and more lascannons on to the preds for stationary fire bases, but, maybe that's putting too many lascannon eggs in one basket.
Only thing I'm iffy on is the Lascannons on the Tactical Squads. They are pretty safe, with all the wounds, but one shot at 4 to hit from moving seems like not that great for the points to me. I think I'd shift more heavy bolters on to tactical squads for 3 shots hitting on 4s while moving up and more lascannons on to the preds for stationary fire bases, but, maybe that's putting too many lascannon eggs in one basket.
The key here are the lascannons can be split into combat squads if you want. Use the Primarch reroll with them when you move.
Also 4+ on move isn't terrible. Its basically a guardsman shot. Keeping them together you also get the bodies.
Either way its a lot of shots with rerolls is the goal. Use those auras and such.
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
Their point pdf is up as well on the site also includes the Primaris captain and librarian.
Captain minus wargear is 87 pts, Libby is 93. And reavers are 18 pts per model with units of 5-10.
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
Their point pdf is up as well on the site also includes the Primaris captain and librarian.
Captain minus wargear is 87 pts, Libby is 93. And reavers are 18 pts per model with units of 5-10.
Wait wait wait.
They are less points per model than an Intercessor and get variable squad size?!
What the hell GW?
Maybe things will make more sense when the Space Marine Codex rolls out and we aren't using Indexes but still, what the heck?
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
Their point pdf is up as well on the site also includes the Primaris captain and librarian.
Captain minus wargear is 87 pts, Libby is 93. And reavers are 18 pts per model with units of 5-10.
Wait wait wait.
They are less points per model than an Intercessor and get variable squad size?!
What the hell GW?
Maybe things will make more sense when the Space Marine Codex rolls out and we aren't using Indexes but still, what the heck?
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
Their point pdf is up as well on the site also includes the Primaris captain and librarian.
Captain minus wargear is 87 pts, Libby is 93. And reavers are 18 pts per model with units of 5-10.
Wait wait wait.
They are less points per model than an Intercessor and get variable squad size?!
What the hell GW?
Maybe things will make more sense when the Space Marine Codex rolls out and we aren't using Indexes but still, what the heck?
Do we know how many Reivers are in a squad? If it's 3-6 I think I'll grab the easy to build kit for sure, but if it's 5 then this will just be awkward and I'll have to wait for a proper kit anyway.
Do we know how many Reivers are in a squad? If it's 3-6 I think I'll grab the easy to build kit for sure, but if it's 5 then this will just be awkward and I'll have to wait for a proper kit anyway.
Does anyone have a link or reference to all the idiomatic phrases of 40k? Things like "Suffer not the Alien" and "Blessed is the mind too small for doubt" and the like?
Do we know how many Reivers are in a squad? If it's 3-6 I think I'll grab the easy to build kit for sure, but if it's 5 then this will just be awkward and I'll have to wait for a proper kit anyway.
See the pdf, 5-10.
Yea thread was just moving a bit fast for me, lol. I do enjoy their whole skull grin aesthetic, though, I'll probably pick up a squad at least.
Does anyone have a link or reference to all the idiomatic phrases of 40k? Things like "Suffer not the Alien" and "Blessed is the mind too small for doubt" and the like?
I wonder what Force Org slot the Reivers are. They seem to be statted and costed as Troops, but their gear and special rules strike me as Elite type stuff.
Does anyone have a link or reference to all the idiomatic phrases of 40k? Things like "Suffer not the Alien" and "Blessed is the mind too small for doubt" and the like?
Is there any sort of standard color schemes to identify Inquisitorial troops? Wife is putting together some Tempestus that are supposed to be part of her Greyfax's forces and is trying to decide what colors to use. I thought Red/black/gold was standard, but some light image searching isn't giving me anything that great.
My old cynicism has me thinking it'd be very easy for GW to release ten different power armor codexes. Maybe Chaos daemons, since Chaos is the new big focus this edition.
My old cynicism has me thinking it'd be very easy for GW to release ten different power armor codexes. Maybe Chaos daemons, since Chaos is the new big focus this edition.
We know some of the first ones. Space Marines, Chaos Space Marines, Grey Knights, and Death Guard are some of the first up on tee. So you are pretty much right.
I asked this question once before and it was answered but I'm still not getting it. An Inquisitor: You can take one at no CP penalty (or as an HQ to IG?), or you'd have to take the single inquisitor as the special detachment that gives -1CP?
I asked this question once before and it was answered but I'm still not getting it. An Inquisitor: You can take one at no CP penalty (or as an HQ to IG?), or you'd have to take the single inquisitor as the special detachment that gives -1CP?
If its an HQ and has the Imperium keyword you can take it at no penalty. If you have a slot in your attachment.
You just need one of those keywords to match for the whole army.
I asked this question once before and it was answered but I'm still not getting it. An Inquisitor: You can take one at no CP penalty (or as an HQ to IG?), or you'd have to take the single inquisitor as the special detachment that gives -1CP?
If its an HQ and has the Imperium keyword you can take it at no penalty. If you have a slot in your attachment.
You just need one of those keywords to match for the whole army.
Chaos, Imperium, Ork, and so on.
So, for example, Battlescribe organizes detachments with Inquisition and IG as wholely separate. Is Battlescribe just wrong?
What is this I don't even.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Battlescribe is a little funky but you can in fact make correct detachments using all <Imperium> stuff, for example.
Google for it and you'll find the answer, that's what I did.
I asked this question once before and it was answered but I'm still not getting it. An Inquisitor: You can take one at no CP penalty (or as an HQ to IG?), or you'd have to take the single inquisitor as the special detachment that gives -1CP?
If its an HQ and has the Imperium keyword you can take it at no penalty. If you have a slot in your attachment.
You just need one of those keywords to match for the whole army.
Chaos, Imperium, Ork, and so on.
So, for example, Battlescribe organizes detachments with Inquisition and IG as wholely separate. Is Battlescribe just wrong?
Its how you build out battlescribe libraries that makes it funky.
If you combined all the Imperium into just say Imperium you could build them out just fine. And this is how the rules work.
To quote the rule book for matched play:
"All of the units in matched play army, with the exception of unaligned (these exist?), must share a faction key word. (e.g.Chaos or Imperium)"
For battle forged:
"Detachments require all units to be from the same faction....For example a Space Marine is Imperium and Adeptus Astartes so it is part of both factions. Its detachment can have units from either or both of those"
Also an example:
The Imperium army I played on Sunday had: Space Marine Scouts, IG, Cypher, and The Fallen as all have the Imperium key word.
Still I am kind of curious if GW is pushing aside space marines in favor of the new Primius ones?
Primaris models will almost definitely replace the current SM range over the next few years.
I think you are right and it bums me out as I think primaris are a huge step in the wrong direction gameplay wise. Or rather in a direction i don't personally enjoy.
Just got in my 3rd 1500 point game with my death guard, 2-1 so far. Today's felt especially mean, with a melta gun (outside melta bonus range) getting off the 6 wounds to pop a venerable dread, a smite going off on 12 for the 6 remaining wounds on his other dread AND shryke + librarian failing a charge, allowing my poxwalkers to eat 4/5 of his veteran assault marines. Nurgle has smiled upon me.
Posts
I played a game against some Wulfen yesterday (well, I played my Salamanders against my own Wulfen), and I was utterly astonished at how tough they were, especially since damage doesn't spill over.
3+ invuln, 2 wounds...and a 5+ chance to ignore wounds that get though.
I think he considered power armor folks just easy to kill bodies. But even my raptors did okay. Though they got wiped by a salvo of 8+ plasma shots from some fallen but there were only 5.
Kind of want to do the power armor tied at some point. 50 power armor bodies walking across the board.
I was thinking that list with Loyalist Marines because you can have apothecaries bringing them back from the dead, and the ancient giving them each a chance to attack again as they die. Make it a proper death march up the board.
I think any of the loyalist chapters could work with this. But look at overlapping buffs to go with it. Captains, Primaris LTs, and so on for your move forward.
I am working on a reroll smurf list using Guillyman. (Yes I know his name is spelled wrong)
Right now using a cheap captain, lts, and the primarch plus a tech marine in the back keeping up 3 preds and a whirlwind it just looks mean.
Something like this:
++ Spearhead Detachment +1CP (Imperium - Space Marines) [38 PL, 747pts] ++
+ HQ +
Techmarine [5 PL, 78pts]: Bolt pistol, Boltgun, Conversion beamer
+ Heavy Support +
Predator [9 PL, 202pts]: Twin lascannon, Two Lascannons
Predator [9 PL, 171pts]: Predator autocannon, Two Heavy Bolters
Predator [9 PL, 172pts]: Twin lascannon, Two Heavy Bolters
Whirlwind [6 PL, 124pts]: Whirlwind vengeance launcher
++ Super-Heavy Auxiliary Detachment (Imperium - Space Marines) [18 PL, 360pts] ++
+ Lord of War +
Roboute Guilliman [18 PL, 360pts]
++ Battalion Detachment +3CP (Imperium - Space Marines) [47 PL, 891pts] ++
+ HQ +
Captain [5 PL, 94pts]: Combi-plasma, Power axe
Primaris Lieutenants [8 PL, 148pts]
. Prmaris Lieutenant: Master-crafted auto bolt rifle
. Prmaris Lieutenant: Master-crafted auto bolt rifle
+ Troops +
Tactical Squad [9 PL, 175pts]
. 7x Space Marine
. Space Marine Sergeant: Bolt pistol, Combi-flamer
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Special Weapon: Flamer
Tactical Squad [9 PL, 175pts]
. 7x Space Marine
. Space Marine Sergeant: Bolt pistol, Combi-flamer
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Special Weapon: Flamer
Tactical Squad [9 PL, 175pts]
. 7x Space Marine
. Space Marine Sergeant: Chainsword, Combi-flamer
. Space Marine w/Heavy Weapon: Lascannon
. Space Marine w/Special Weapon: Flamer
+ Elites +
Apothecary [3 PL, 55pts]
Primaris Ancient [4 PL, 69pts]
Created with BattleScribe
9x Lascannons
4x Heavy bolters
Front line of 6xflamers thanks to the combis.
Rerolls of at least 1s to wound but if you space stuff out right most 1s to wound and 1s to hit. Guilly is rerolls for both.
Ancient for the shots. Apothecary to bring back marines or keep the primarch up. Techmarine with a conversion beamer for some damage but also able to repair his set of tanks. Not very fast but lots of fire power.
Also you get 10 cps thank to Guilly giving 3 cps, 3 to start, and 3 from the battalion, and 1 from the spearhead.
No deepstrikes though which kind of sucks.
The key here are the lascannons can be split into combat squads if you want. Use the Primarch reroll with them when you move.
Also 4+ on move isn't terrible. Its basically a guardsman shot. Keeping them together you also get the bodies.
Either way its a lot of shots with rerolls is the goal. Use those auras and such.
Reiver preview.
heavy bolt pistol is bolt pistol with AP-1
2 base attacks +1 attack for their blades
3+ armour save
units hit by shock grenades don't get to overwatch and a -1 to hit debuff.
units in close combat with them and units within 3inches of that combat are 1- morale.
So yeah, Imperial Banshees, but more.
I'm unreasonably annoyed that they have the same defensive statline as regular Primaris marines.
Also... man, if this is the new direction of 40k artwork...
Woof.
edit: So far I haven't really seen huge drawback of taking Reivers over Intercessors if the Reivers can also take Bolters?
Their point pdf is up as well on the site also includes the Primaris captain and librarian.
Captain minus wargear is 87 pts, Libby is 93. And reavers are 18 pts per model with units of 5-10.
I assume they cost more points because they are just Intercessors with more abilities and more weapon options?
Also they might be limited to a squad of 3 instead of a squad of 5. Though that isn't much of a penalty this edition, generally a benefit.
Their poses are reaaaaally stiff looking, considering the whole bigmarine proportions. Their hips and legs are... not how people use hips and legs.
Wait wait wait.
They are less points per model than an Intercessor and get variable squad size?!
What the hell GW?
Maybe things will make more sense when the Space Marine Codex rolls out and we aren't using Indexes but still, what the heck?
PDF if you want to see
The only thing is range. The pistols probably have a way shorter range than new bolt rifles at 30 inches.
Yes, but based on the art and preview text, Reavers can also take bolt rifles, which cost 0 to take in the index.
See the pdf, 5-10.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Yea thread was just moving a bit fast for me, lol. I do enjoy their whole skull grin aesthetic, though, I'll probably pick up a squad at least.
dawn of war is a pretty good source for those quotes. Here's just a few after googling.
https://en.wikiquote.org/wiki/Warhammer_40,000:_Dawn_of_War
Edit: And sigh, more elites, every unit I like is Elite or Fast Attack, I'm never going to get those CPs!
wh40k.lexicanum.com/wiki/Portal:Quotes
edit:
looks like Reivers are indeed elites. You can see part of the symbol behind the Nurgle artwork.
https://warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/
Ten books this year with Space Marines within a month, shortly followed by CSM, Grey Knights, and Death Guard.
We know some of the first ones. Space Marines, Chaos Space Marines, Grey Knights, and Death Guard are some of the first up on tee. So you are pretty much right.
If its an HQ and has the Imperium keyword you can take it at no penalty. If you have a slot in your attachment.
You just need one of those keywords to match for the whole army.
Chaos, Imperium, Ork, and so on.
So, for example, Battlescribe organizes detachments with Inquisition and IG as wholely separate. Is Battlescribe just wrong?
Google for it and you'll find the answer, that's what I did.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Its how you build out battlescribe libraries that makes it funky.
If you combined all the Imperium into just say Imperium you could build them out just fine. And this is how the rules work.
To quote the rule book for matched play:
"All of the units in matched play army, with the exception of unaligned (these exist?), must share a faction key word. (e.g.Chaos or Imperium)"
For battle forged:
"Detachments require all units to be from the same faction....For example a Space Marine is Imperium and Adeptus Astartes so it is part of both factions. Its detachment can have units from either or both of those"
Also an example:
The Imperium army I played on Sunday had: Space Marine Scouts, IG, Cypher, and The Fallen as all have the Imperium key word.
Primaris models will almost definitely replace the current SM range over the next few years.
I think you are right and it bums me out as I think primaris are a huge step in the wrong direction gameplay wise. Or rather in a direction i don't personally enjoy.