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[Metal Gear Solid] Konami remembers it used to make games

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  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited November 2023
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Johnny Chopsocky on
    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • AlphaRomeroAlphaRomero Registered User regular
    Yeah, Revengeance is mad but it's definitely Kojima's brand of mad. I really want a sequel to that.

  • DirtyDirty Registered User regular
    Dragkonias wrote: »
    Personally I would just like to move on with a new protagonist.

    Reboots are fine but I get tired of people being afraid to simply move their stories forward.
    Moving forward without a reboot is tricky, because it might be hard to establish a connection to what came before without feeling contrived. Like, there's another Snake we hadn't met, or "Somehow, the Patriots returned." All our protagonists are dead, dying, or way too OP for a stealth game.
    Paladin wrote: »
    The failure point here is the Konami Pachinko Corporation.
    Yeah. I know the chances of it happening are slim to none, but I think if Konami could realize they don't have what it takes to build a new MGS team and outsource it to Sony, they could make it a big franchise again.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.

    https://www.youtube.com/watch?v=p1JFUulEn1k

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Oh brilliant
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited November 2023
    [
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.

    https://www.youtube.com/watch?v=p1JFUulEn1k

    See, if a team without Kojima's involvement can make something as fun as Revengeance, surely Konami can pull off a decent MG without him... right?

    cj iwakura on
    z48g7weaopj2.png
  • BahamutZEROBahamutZERO Registered User regular
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    yeah but that's stupid so I choose to use the V or the numeral 5 at my own whims

    BahamutZERO.gif
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    It is both things because Kojima is deeply obsessed with names that can read two different ways or mean two different things.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    cj iwakura wrote: »
    [
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.

    https://www.youtube.com/watch?v=p1JFUulEn1k

    See, if a team without Kojima's involvement can make something as fun as Revengeance, surely Konami can pull off a decent MG without him... right?

    Again, he was involved.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    cj iwakura wrote: »
    [
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.

    https://www.youtube.com/watch?v=p1JFUulEn1k

    See, if a team without Kojima's involvement can make something as fun as Revengeance, surely Konami can pull off a decent MG without him... right?

    Again, he was involved.

    He gave feedback and suggestions, but I don't think he actually wrote any of it, did he?

    z48g7weaopj2.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2023
    .
    cj iwakura wrote: »
    cj iwakura wrote: »
    [
    cloudeagle wrote: »
    You know, we already have gotten Metal Gear Solid without Kojima. Remember Metal Gear Solid Revengeance? Sure, it didn't feel exactly like Kojima, but it retained the general spirit of the franchise pretty well. Or at least I don't remember Internet people claiming it ruined their childhood or whatever.

    On the flip side there's Metal Gear Survive, which was technically batshit but didn't feel like a Metal Gear kind of batshit.

    So it can be done, it just takes some talent and care.

    Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.

    Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.

    Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.

    Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.

    https://www.youtube.com/watch?v=p1JFUulEn1k

    See, if a team without Kojima's involvement can make something as fun as Revengeance, surely Konami can pull off a decent MG without him... right?

    Again, he was involved.

    He gave feedback and suggestions, but I don't think he actually wrote any of it, did he?

    No, that was Etsu Tamari, who got his chops writing parts of MGS4, helped with Peacewalker, and was one of four writers on MGS5.

    But without Kojima MGR wouldn't exist.

    Tamari wrote the entire script for the original cancelled version of Rising. This is the one Kojima cancelled because he thought it was boring.

    Tamari rewrote the script after Kojima brought Platinum on board as he didn't feel his current script fit their game.

    Game creation is deeply collaborative. Any single role doesn't fully define their input. You can't rip a bit out of a game and go haha he had no input!

    Kojima literally got to say if it lived or died. He had killed it before. You damn well better believe he had some input.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • KarlKarl Registered User regular
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

  • DacDac Registered User regular
    Jazz wrote: »
    Still better than that one 45-minute long codec call in MGS2.

    It still blows me away that MGS5 did not let you queue up the audio logs and just have them play in the background while you did the actual gameplay.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Karl wrote: »
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

    Lol wait really? You wacky Kojima. I love it. V has come to, indeed.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Karl wrote: »
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

    yeh! If I remember correctly KojiPro (or maybe just Kojima) considered Peace Walker to be MGS5. MGSV is malicious compliance with a demand from Konami for the next game to be titled MGS5, I guess?

    Story spoilers
    the V is supposed to be like a branching path, where Venom splits off from Big Boss.

    ...or maybe it just stands for Venom lol.

    Oh brilliant
  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    So the Master Collection version of MGS1 seems to be unplayable on PC. The audio slows to a weird crackle near constantly, it's unbearable. Surprised there doesn't seem to be a fan mod fix yet. Haven't tried MGS2 or 3 yet but if they fucked 1 up I can't imagine the others came out any better.

    Oh brilliant
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Karl wrote: »
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

    yeh! If I remember correctly KojiPro (or maybe just Kojima) considered Peace Walker to be MGS5. MGSV is malicious compliance with a demand from Konami for the next game to be titled MGS5, I guess?

    Story spoilers
    the V is supposed to be like a branching path, where Venom splits off from Big Boss.

    ...or maybe it just stands for Venom lol.

    It annoyed me enough to look up that crap to see what Kojima's motivation was for the moronic story and character direction.
    Apparently it's all a setup so that you can fight and kill Big Boss in the fucking 1987 Metal Gear Nintendo game and then Big Boss is still around for the 3D iterations to be part of that story.

    Yes, apparently Kojima decided to make the story of MGSV an idiotic turd to retcon why there's a Big Boss in a Nintendo game. I should add that I grew up on Nintendo and literally never even heard of Metal Gear until MGS1. So rather than some five-second retcon later on in a later game, he wastes a whole game on a stupid "duplicate" character to "patch" that hole.

    I dunno what's worse: finding that out or the fact that Kojima could look over his body of Metal Gear Solid work and decide that was the plot hole that needed patching the most.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2023
    Yeah it's sick isn't it. Favourite part of the whole game. Great story. Really redeemed it all for me.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah it's sick isn't it. Favourite part of the whole game. Great story.

    It is consummately and completely 100% Kojima, no doubt about that.

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Yeah I loved it not doing a bit here. I was iffy on the ending and then I was like yeah ok I'm ok with this.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited November 2023
    Karl wrote: »
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

    yeh! If I remember correctly KojiPro (or maybe just Kojima) considered Peace Walker to be MGS5. MGSV is malicious compliance with a demand from Konami for the next game to be titled MGS5, I guess?

    Story spoilers
    the V is supposed to be like a branching path, where Venom splits off from Big Boss.

    ...or maybe it just stands for Venom lol.

    It annoyed me enough to look up that crap to see what Kojima's motivation was for the moronic story and character direction.
    Apparently it's all a setup so that you can fight and kill Big Boss in the fucking 1987 Metal Gear Nintendo game and then Big Boss is still around for the 3D iterations to be part of that story.

    Yes, apparently Kojima decided to make the story of MGSV an idiotic turd to retcon why there's a Big Boss in a Nintendo game. I should add that I grew up on Nintendo and literally never even heard of Metal Gear until MGS1. So rather than some five-second retcon later on in a later game, he wastes a whole game on a stupid "duplicate" character to "patch" that hole.

    I dunno what's worse: finding that out or the fact that Kojima could look over his body of Metal Gear Solid work and decide that was the plot hole that needed patching the most.

    Metal Gear was an MSX game, the NES port was kind of a botch job. There's also a Metal Gear 2, also for MSX. Big Boss is mysteriously back in it (this is what V is about, in addition to other things). Instead of doing a botch job port of that, they (some other dev) made a laughably unrelated sequel called "Snake's Revenge" for NES instead. And the happy ending is, all 4 of these games are in the collection.

    shoeboxjeddy on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Cripes, no wonder I never saw the game anywhere, I've never even seen an MSX system.

  • The WolfmanThe Wolfman Registered User regular
    Karl wrote: »
    Psst it's MGSV, not MGS5.

    Like the letter V, not the roman numeral V.

    Fucking

    What

    yeh! If I remember correctly KojiPro (or maybe just Kojima) considered Peace Walker to be MGS5. MGSV is malicious compliance with a demand from Konami for the next game to be titled MGS5, I guess?

    Story spoilers
    the V is supposed to be like a branching path, where Venom splits off from Big Boss.

    ...or maybe it just stands for Venom lol.

    It annoyed me enough to look up that crap to see what Kojima's motivation was for the moronic story and character direction.
    Apparently it's all a setup so that you can fight and kill Big Boss in the fucking 1987 Metal Gear Nintendo game and then Big Boss is still around for the 3D iterations to be part of that story.

    Yes, apparently Kojima decided to make the story of MGSV an idiotic turd to retcon why there's a Big Boss in a Nintendo game. I should add that I grew up on Nintendo and literally never even heard of Metal Gear until MGS1. So rather than some five-second retcon later on in a later game, he wastes a whole game on a stupid "duplicate" character to "patch" that hole.

    I dunno what's worse: finding that out or the fact that Kojima could look over his body of Metal Gear Solid work and decide that was the plot hole that needed patching the most.
    I don't think it's specifically for the NES version or anything. But... yes, the whole game is a retcon to explain why you "kill" Big Boss in Metal Gear, but he's still alive and well in Metal Gear 2. And yeah, nobody actually cared about this. It was all from an era where video game plot was threadbare as fuck, and often amounted to whatever you could fit on a page in the manual. I mean, in MGS1 listen to Snake's retelling of his epic fist fight with Grey Fox in a minefield. In the actual game it's just in a room and it's virtually nothing. Some classic "Why do we fight" dialog after, but the whole thing... is what it is for 1990. The first game was 1987!

    And I kind of agree with Morninglord here. I don't actually hate the idea! But yeah, that's the whole point of the game. And lord knows there was a perfect way to do it, and not piss on your marquee actor for the entire series and tell him he's worthless.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2023
    The point was also
    making you, the player, Big Boss.

    This is very unsubtle and I think one tape literally says "you" and it can be read as addressing the player super easily.

    I quite liked that too.

    Cos Venom IS Big Boss now. There doesn't have to be only one.

    That was also the point.

    It had quite a few points I thought it was clever. It was quite stripped down as an ending for obvious reasons, only the bare essentials. Wish I could have seen the full ending.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited November 2023
    The clip with George Lucas repeating ideas in the prequels and saying "it's like poetry, they rhyme" is EXTREMELY true for the Metal Gear series. The first four games in the series are, at a basic level, the same story being retold with the new technologies and ideas the team had at the time.

    MG1: Snake infiltrates Outer Heaven to stop a nuke firing robot called Metal Gear and defeat a military leader called Big Boss. Notable at the time for attaching a more detailed plot and puzzle based exploration to a not-unfamiliar at the time overhead action game template. In a surprise twist, one of your support people turns out to be the main bad guy, tricking you! I bet Snake will never fall for that again.

    MG2: Snake infiltrates Zanzibarland, a nation explicitly stated to be a more developed version of what Outer Heaven was trying to be. He has to hurry, because there's a nuclear equipped robot called Metal Gear in there and Big Boss is alive again?? They tripled down on the story and plot aspects compared to the first, there's all kinds of puzzles and sequences that will be very familiar to any fan of the series. In a surprise twist, everyone takes turns betraying Snake at least once.

    MGS1: Snake infiltrates Shadow Moses to stop a group demanding the body of Big Boss and using troops based on his genetic code. They are explicitly doing the thing again, and Snake naturally has to stop a Metal Gear (Rex this time) and fight (the son of) Big Boss.

    MGS2: It's different this time. A different operative using the code name Snake (mysteriously changed to Raiden as the mission gets started) has to infiltrate an area called the Big Shell, where a group led by someone calling himself "Solid Snake" has taken control. Oh, and they have a Metal Gear (Ray), of course.
    https://youtu.be/6TMOMTtAMBI?si=ah75ZJHo5zo8lnUF
    By the end of the game, the Patriots AI says that the whole point of copying the other incidents was to show how they could manufacture someone of the same skill set as Solid Snake, using the right situation and preparation. Aka... exactly the plot of V, you can't really be surprised when it was spelled out so directly back on the Ps2.

    MGS3 intentionally has elements of the formula (they all do), but it's arguably a bit different, with different themes and purposes behind what the game is trying to do.

    shoeboxjeddy on
  • The WolfmanThe Wolfman Registered User regular
    Actually now that I'm thinking about it some more, I also wonder if some of the point was:
    There's the whole idea that Big Boss is actually a sympathetic hero... but he's also a fucking war criminal. There's a codec call in MGS4 saying as much, where Solid Snake just rolls his eyes at the idea. "The man was a fucking dipshit, spare me the weep for the devil crap.". And so we shunt a lot of the proposed garbage traits onto Venom, so Big Boss can be relatively... less garbage

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2023
    .
    The clip with George Lucas repeating ideas in the prequels and saying "it's like poetry, they rhyme" is EXTREMELY true for the Metal Gear series. The first four games in the series are, at a basic level, the same story being retold with the new technologies and ideas the team had at the time.

    MG1: Snake infiltrates Outer Heaven to stop a nuke firing robot called Metal Gear and defeat a military leader called Big Boss. Notable at the time for attaching a more detailed plot and puzzle based exploration to a not-unfamiliar at the time overhead action game template. In a surprise twist, one of your support people turns out to be the main bad guy, tricking you! I bet Snake will never fall for that again.

    MG2: Snake infiltrates Zanzibarland, a nation explicitly stated to be a more developed version of what Outer Heaven was trying to be. He has to hurry, because there's a nuclear equipped robot called Metal Gear in there and Big Boss is alive again?? They tripled down on the story and plot aspects compared to the first, there's all kinds of puzzles and sequences that will be very familiar to any fan of the series. In a surprise twist, everyone takes turns betraying Snake at least once.

    MGS1: Snake infiltrates Shadow Moses to stop a group demanding the body of Big Boss and using troops based on his genetic code. They are explicitly doing the thing again, and Snake naturally has to stop a Metal Gear (Rex this time) and fight (the son of) Big Boss.

    MGS2: It's different this time. A different operative using the code name Snake (mysteriously changed to Raiden as the mission gets started) has to infiltrate an area called the Big Shell, where a group led by someone calling himself "Solid Snake" has taken control. Oh, and they have a Metal Gear (Ray), of course.
    https://youtu.be/6TMOMTtAMBI?si=ah75ZJHo5zo8lnUF
    By the end of the game, the Patriots AI says that the whole point of copying the other incidents was to show how they could manufacture someone of the same skill set as Solid Snake, using the right situation and preparation. Aka... exactly the plot of V, you can't really be surprised when it was spelled out so directly back on the Ps2.

    MGS3 intentionally has elements of the formula (they all do), but it's arguably a bit different, with different themes and purposes behind what the game is trying to do.

    Adding to this Re V
    Only this is copying the events that made Big Boss such a legend. It crops from both MGS3 and Peacewalker themes and was clearly going to finish with a more explicit show not tell of the forging of a Big Boss.

    The BB you fight in MG1 is a real Big Boss. A legendary warrior and leader of men who believes in the same ideals just as strongly and is willing to die for them. The events of V were going to show that he isn't a cheap copy and even the stripped down one we got pulls this off, the delivery of the reveal was just necessarily poor.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited November 2023
    Why do they even have Metal Gears if SLBM's are clearly a thing (and we know they are in-universe because a ballistic missile sub is what Snake deploys from in MGS)? Seems like they'd just be big, easily visible targets with a massive logistical footprint and would need constant maintenence vs a submarine that is the exact opposite in most of those departments and could still launch nukes anywhere in the world.

    Handsome Costanza on
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  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    REX is a rather unique platform - the railgun is a stealth nuke launcher which is... terrifying. The dinosaur body is mostly just in service of being able to aim and fire the the railgun from an unknown location. And then the rest of the thing is so durable that it's an effective front line battle tank on top of its strategic importance.

    Oh brilliant
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited November 2023
    REX is a rather unique platform - the railgun is a stealth nuke launcher which is... terrifying. The dinosaur body is mostly just in service of being able to aim and fire the the railgun from an unknown location. And then the rest of the thing is so durable that it's an effective front line battle tank on top of its strategic importance.

    Put the railgun on a sub.

    Also Raiden took out like 30 of the Ray units with an RPG-7. (Edit: they were Stingers, sorry, just finished playing through 3 and have that on my mind).

    Lol OK that part was a little silly, but regardless I'm not buying it. These things are so ostentatious and give off such a large signal that everyone would know where they were and they and their support bases would be hit with a shitload of ordnance 5 min into any conflict. I just can't see anything a metal gear can do that a sub can't also do without all the drawbacks, probably a lot cheaper too.

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  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Metal Gears can also be operated by a single pilot with very little experience, while a submarine needs a whole crew with specialised training. And we never really see them but after MGS1 there were those knockoff REXs being built / sold all over the world, including countries without access to a deep blue sea. ;P

    Also FWIW the mass production RAYs that Raiden fights in MGS2 aren't very good - Solidus is able to kill em with a submachine gun lol. MGS4 is a much better showcase of what the original, manned version of those things can do; REX fuckin' explodes in the first game, is a derelict for 9 years, gets rebooted with some software patches and is capable of moving and fighting again. RAY doesn't seem to do much damage on it's own (it's meant to be a pack hunter) but it is ridiculously agile for a machine that size and can keep going even after REX tears both of its wings off.

    Oh brilliant
  • The WolfmanThe Wolfman Registered User regular
    You're thinking in terms of fully formed military nations with naval programs. In which case yeah, a sub is way better than a Metal Gear.

    For a country or even just rogue military group, potentially landlocked in the middle of nowhere, that can't build a sub but can build a tank in said middle of nowhere, the idea becomes a lot more attractive.

    "But it's the rail gun that's the true threat, just build that!" I mean I think they even say as much? The "shoot anywhere" super gun is the true threat, and Metal Gear is nothing but the deployment platform to move that super gun. Which again, sure a sub is a better deployment platform, but if you don't have a sub and are nowhere near water...

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Its a logistics thing to act as a middle ground between infantry and heavy artillery.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Also mechs are cool and if that ain't enough for you booooooy are these the wrong games hey.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah, Metal Gears are just dumb as fuck and you just gotta be able to move past that to enjoy these games. Nothing about a rail gun launch would made an nuclear warhead "stealthed", you'd still pick that thing up on radar a million miles away and orbital mechanics means it could only fire certain detectable ways (and atmosphere would make long-range firing profiles WITHOUT orbital trajectories just... not work). And if it can't really fire ICBM-style warheads either then the range has to be limited, which means they'd have to be deployed into like... Canada or something if you wanted to hit the USA, because they don't swim. The machines themselves can't even spell the word "stealth"; they're fucking huge, noisy, and would probably be extremely easy to pick up on satellite imaging and thermals. Hell, they're so big you could probably find them with regular radar even with all the noise from ground clutter. How the fuck would you even sell this things to rogue nations? Plus the nuclear armament? People are going to notice things like a huge fucking box with a big robot leg in there going by cargo ship to North Korea.

    Nuclear submarines are vastly superior "stealth" arsenals of warheads. Yeah, bigger and more complex and more expensive but they can actually, y'know, fucking hide. Even regular mobile launchers do the same job just fine; they can't go as many places, but they can fire a nuclear missile with multiple warheads to basically any location on the planet from any reasonable location on the planet. They're also a much lower profile than a huge stompy robot and fuckloads less expensive. So there are much much better ways to nuke people by surprise and they've already been built.

    But submarines and mobile launcher don't go stomping and roaring around like big metal dinosaurs and this is Kojima we're talking about here. Pretty sure he'd break out in to hives if he had to write military fiction than didn't also have a bizarre streak a mile wide running through it.

  • BahamutZEROBahamutZERO Registered User regular
    edited November 2023
    REX is a rather unique platform - the railgun is a stealth nuke launcher which is... terrifying. The dinosaur body is mostly just in service of being able to aim and fire the the railgun from an unknown location. And then the rest of the thing is so durable that it's an effective front line battle tank on top of its strategic importance.

    Put the railgun on a sub.

    Also Raiden took out like 30 of the Ray units with an RPG-7. (Edit: they were Stingers, sorry, just finished playing through 3 and have that on my mind).

    Lol OK that part was a little silly, but regardless I'm not buying it. These things are so ostentatious and give off such a large signal that everyone would know where they were and they and their support bases would be hit with a shitload of ordnance 5 min into any conflict. I just can't see anything a metal gear can do that a sub can't also do without all the drawbacks, probably a lot cheaper too.

    yeah no metal gears being a real "disrupt the world nuclear balance of power" threat has always been very silly, that's one of those plot conceits you just have to roll with to enjoy the story

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    Lets be honest without the stompy bots and the cyborg ninjas and the weird diseases these games wouldn't be anywhere near as memorable.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • The WolfmanThe Wolfman Registered User regular
    Yeah, Metal Gears are just dumb as fuck and you just gotta be able to move past that to enjoy these games. Nothing about a rail gun launch would made an nuclear warhead "stealthed", you'd still pick that thing up on radar a million miles away and orbital mechanics means it could only fire certain detectable ways (and atmosphere would make long-range firing profiles WITHOUT orbital trajectories just... not work). And if it can't really fire ICBM-style warheads either then the range has to be limited, which means they'd have to be deployed into like... Canada or something if you wanted to hit the USA, because they don't swim. The machines themselves can't even spell the word "stealth"; they're fucking huge, noisy, and would probably be extremely easy to pick up on satellite imaging and thermals. Hell, they're so big you could probably find them with regular radar even with all the noise from ground clutter. How the fuck would you even sell this things to rogue nations? Plus the nuclear armament? People are going to notice things like a huge fucking box with a big robot leg in there going by cargo ship to North Korea.

    Nuclear submarines are vastly superior "stealth" arsenals of warheads. Yeah, bigger and more complex and more expensive but they can actually, y'know, fucking hide. Even regular mobile launchers do the same job just fine; they can't go as many places, but they can fire a nuclear missile with multiple warheads to basically any location on the planet from any reasonable location on the planet. They're also a much lower profile than a huge stompy robot and fuckloads less expensive. So there are much much better ways to nuke people by surprise and they've already been built.

    But submarines and mobile launcher don't go stomping and roaring around like big metal dinosaurs and this is Kojima we're talking about here. Pretty sure he'd break out in to hives if he had to write military fiction than didn't also have a bizarre streak a mile wide running through it.

    I thought the rail gun was stealth in that it couldn't be picked up by radar? To handwave a lot of the science around it, it didn't fire like a normal missile with fuel and stuff that makes it normally detectable. It just literally throws the missile like a rock, and you now have a metal tube silently hurtling through the air. And if you could detect that, then by the time you could it was too late anyways.

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  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2023
    It was orbital and it had fins to control the descent to glide to the target.

    It's speed means by the time you know its there on better resolution closer range radar its too late. Its too small to get picked up easily at a distance.

    As a sci fi weapon its fine.

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    It is canon that the Emmerichs wanted to make Metal Gears because they are massive weeaboo nerds. Hal is a lifelong pacifist and still made one of the deadliest war machines in that era because he was just THAT much of a weeb.

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