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[Metal Gear Solid] Konami remembers it used to make games
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Kojima isn't just there for lore, his style is also deeply ingrained into Metal Gear at an almost atomic level. Without his tendency to geek out over whatever topic he's immersed himself in, without his ability to fuck with both the player and the character at the same time... it's just not Metal Gear.
Revengeance is a good Metal Gear because it does some absolutely Kojima things. Monsoon's whole diatribe about memes is Kojima as all hell, and you can spend it looking at an enemy playing with a cat which is a very Platinum thing to do. It's a collaboration between Platinum and the spirit of Kojima.
Even if Kojima isn't around, if his spirit is not haunting and influencing your game, then it's not a Metal Gear.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Yeah. I know the chances of it happening are slim to none, but I think if Konami could realize they don't have what it takes to build a new MGS team and outsource it to Sony, they could make it a big franchise again.
Revengeance also has a truly absurd number of optional codec calls that you've likely never heard.
https://www.youtube.com/watch?v=p1JFUulEn1k
Like the letter V, not the roman numeral V.
See, if a team without Kojima's involvement can make something as fun as Revengeance, surely Konami can pull off a decent MG without him... right?
yeah but that's stupid so I choose to use the V or the numeral 5 at my own whims
It is both things because Kojima is deeply obsessed with names that can read two different ways or mean two different things.
Again, he was involved.
He gave feedback and suggestions, but I don't think he actually wrote any of it, did he?
No, that was Etsu Tamari, who got his chops writing parts of MGS4, helped with Peacewalker, and was one of four writers on MGS5.
But without Kojima MGR wouldn't exist.
Tamari wrote the entire script for the original cancelled version of Rising. This is the one Kojima cancelled because he thought it was boring.
Tamari rewrote the script after Kojima brought Platinum on board as he didn't feel his current script fit their game.
Game creation is deeply collaborative. Any single role doesn't fully define their input. You can't rip a bit out of a game and go haha he had no input!
Kojima literally got to say if it lived or died. He had killed it before. You damn well better believe he had some input.
Fucking
What
It still blows me away that MGS5 did not let you queue up the audio logs and just have them play in the background while you did the actual gameplay.
PSN: ShogunGunshow
Origin: ShogunGunshow
Lol wait really? You wacky Kojima. I love it. V has come to, indeed.
yeh! If I remember correctly KojiPro (or maybe just Kojima) considered Peace Walker to be MGS5. MGSV is malicious compliance with a demand from Konami for the next game to be titled MGS5, I guess?
Story spoilers
...or maybe it just stands for Venom lol.
It annoyed me enough to look up that crap to see what Kojima's motivation was for the moronic story and character direction.
Yes, apparently Kojima decided to make the story of MGSV an idiotic turd to retcon why there's a Big Boss in a Nintendo game. I should add that I grew up on Nintendo and literally never even heard of Metal Gear until MGS1. So rather than some five-second retcon later on in a later game, he wastes a whole game on a stupid "duplicate" character to "patch" that hole.
I dunno what's worse: finding that out or the fact that Kojima could look over his body of Metal Gear Solid work and decide that was the plot hole that needed patching the most.
It is consummately and completely 100% Kojima, no doubt about that.
Metal Gear was an MSX game, the NES port was kind of a botch job. There's also a Metal Gear 2, also for MSX. Big Boss is mysteriously back in it (this is what V is about, in addition to other things). Instead of doing a botch job port of that, they (some other dev) made a laughably unrelated sequel called "Snake's Revenge" for NES instead. And the happy ending is, all 4 of these games are in the collection.
And I kind of agree with Morninglord here. I don't actually hate the idea! But yeah, that's the whole point of the game. And lord knows there was a perfect way to do it, and not piss on your marquee actor for the entire series and tell him he's worthless.
This is very unsubtle and I think one tape literally says "you" and it can be read as addressing the player super easily.
I quite liked that too.
Cos Venom IS Big Boss now. There doesn't have to be only one.
That was also the point.
It had quite a few points I thought it was clever. It was quite stripped down as an ending for obvious reasons, only the bare essentials. Wish I could have seen the full ending.
MG1: Snake infiltrates Outer Heaven to stop a nuke firing robot called Metal Gear and defeat a military leader called Big Boss. Notable at the time for attaching a more detailed plot and puzzle based exploration to a not-unfamiliar at the time overhead action game template. In a surprise twist, one of your support people turns out to be the main bad guy, tricking you! I bet Snake will never fall for that again.
MG2: Snake infiltrates Zanzibarland, a nation explicitly stated to be a more developed version of what Outer Heaven was trying to be. He has to hurry, because there's a nuclear equipped robot called Metal Gear in there and Big Boss is alive again?? They tripled down on the story and plot aspects compared to the first, there's all kinds of puzzles and sequences that will be very familiar to any fan of the series. In a surprise twist, everyone takes turns betraying Snake at least once.
MGS1: Snake infiltrates Shadow Moses to stop a group demanding the body of Big Boss and using troops based on his genetic code. They are explicitly doing the thing again, and Snake naturally has to stop a Metal Gear (Rex this time) and fight (the son of) Big Boss.
MGS2: It's different this time. A different operative using the code name Snake (mysteriously changed to Raiden as the mission gets started) has to infiltrate an area called the Big Shell, where a group led by someone calling himself "Solid Snake" has taken control. Oh, and they have a Metal Gear (Ray), of course.
https://youtu.be/6TMOMTtAMBI?si=ah75ZJHo5zo8lnUF
MGS3 intentionally has elements of the formula (they all do), but it's arguably a bit different, with different themes and purposes behind what the game is trying to do.
Adding to this Re V
The BB you fight in MG1 is a real Big Boss. A legendary warrior and leader of men who believes in the same ideals just as strongly and is willing to die for them. The events of V were going to show that he isn't a cheap copy and even the stripped down one we got pulls this off, the delivery of the reveal was just necessarily poor.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Put the railgun on a sub.
Also Raiden took out like 30 of the Ray units with an RPG-7. (Edit: they were Stingers, sorry, just finished playing through 3 and have that on my mind).
Lol OK that part was a little silly, but regardless I'm not buying it. These things are so ostentatious and give off such a large signal that everyone would know where they were and they and their support bases would be hit with a shitload of ordnance 5 min into any conflict. I just can't see anything a metal gear can do that a sub can't also do without all the drawbacks, probably a lot cheaper too.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Also FWIW the mass production RAYs that Raiden fights in MGS2 aren't very good - Solidus is able to kill em with a submachine gun lol. MGS4 is a much better showcase of what the original, manned version of those things can do; REX fuckin' explodes in the first game, is a derelict for 9 years, gets rebooted with some software patches and is capable of moving and fighting again. RAY doesn't seem to do much damage on it's own (it's meant to be a pack hunter) but it is ridiculously agile for a machine that size and can keep going even after REX tears both of its wings off.
For a country or even just rogue military group, potentially landlocked in the middle of nowhere, that can't build a sub but can build a tank in said middle of nowhere, the idea becomes a lot more attractive.
"But it's the rail gun that's the true threat, just build that!" I mean I think they even say as much? The "shoot anywhere" super gun is the true threat, and Metal Gear is nothing but the deployment platform to move that super gun. Which again, sure a sub is a better deployment platform, but if you don't have a sub and are nowhere near water...
Nuclear submarines are vastly superior "stealth" arsenals of warheads. Yeah, bigger and more complex and more expensive but they can actually, y'know, fucking hide. Even regular mobile launchers do the same job just fine; they can't go as many places, but they can fire a nuclear missile with multiple warheads to basically any location on the planet from any reasonable location on the planet. They're also a much lower profile than a huge stompy robot and fuckloads less expensive. So there are much much better ways to nuke people by surprise and they've already been built.
But submarines and mobile launcher don't go stomping and roaring around like big metal dinosaurs and this is Kojima we're talking about here. Pretty sure he'd break out in to hives if he had to write military fiction than didn't also have a bizarre streak a mile wide running through it.
yeah no metal gears being a real "disrupt the world nuclear balance of power" threat has always been very silly, that's one of those plot conceits you just have to roll with to enjoy the story
I thought the rail gun was stealth in that it couldn't be picked up by radar? To handwave a lot of the science around it, it didn't fire like a normal missile with fuel and stuff that makes it normally detectable. It just literally throws the missile like a rock, and you now have a metal tube silently hurtling through the air. And if you could detect that, then by the time you could it was too late anyways.
It's speed means by the time you know its there on better resolution closer range radar its too late. Its too small to get picked up easily at a distance.
As a sci fi weapon its fine.