PA Clan - The Merch Hungers *details below*
This thread is mostly for discussion of Diablo III - including sharing items, ideas and advice, plans for new seasons, hopes for new content, and so on. It sounds like those hopes will finally be addressed at this year's Blizzcon. We already know about the Switch version releasing the same day (11/2), so the remaining rumors include a Diablo I or II Remaster, a Druid class DLC, or even the long fabled Diablo 4!?
How to join The Merch Hungers
Join the community PAF
to request an invite!
Everyone from the forum is absolutely welcome to join! However, it is important to remember that there is a cap of 150 players. The clan needs to keep space available for new and returning players, especially just before a new patch or season
Unfortunately, this means players that have been missing for 2-3 months may lose their spot. Don't Panic! Even if you find yourself removed from the clan, you are always welcome to return!
(Stricken but saved, since interest has been lower)
How to disable legendary item notifications in clan chat
Season 15 Information & Progression tips:
- Open the clan window ( Hotkey N )
- Click the "News" tab
- Above the top-right corner of the feed, click the "Gear" button
- Uncheck "Items"
Season 15: Boon of the Horadrim starts 9/21 and is expected to end on 12/16. During that time, all Horadric Cache rewards from completing bounties will be doubled!
The free sets this season are:
Wastes barb (whirlwind)
Roland crusader (sweep/bash)
Unhallowed DH (multishot/nades)
Raiment monk (generator)
Rathma necro (pets)
Helltooth doc (firebats/gargantuans)
Tal’s wizard (multi-element, open-ended set)
Chapters 2-4 are priority #1
Drops, including resources like blood shards and death's breaths, start out real slow and random and only become more common by raising the difficulty. Here is a table of how difficulty level affects monsters, XP, and drop rates.
Haedrigs Gift isn't random at all, so focusing on getting your pieces as soon as possible makes a big difference. If you keep an eye on the first four boss objectives, run any 5 bounties, get your cube, and max your artisans it's possible to get your first two pieces the exact moment you hit 70.
At 70, go for the most important enchants on your RARE items
Enchanting is a great way to improve your damage and toughness, and enchanting rares does not use up your death's breaths! You can go up another 1-2 torment levels just by having the right enchants. Certain slots are better for damage, while others are better for toughness:
enchants on: Helm & offhands
( crit ), Amulets*
( crit hit dmg ), Gloves & Rings*
( crit / chd ), Bracers
( ele dmg % / cc), Weapon
( socket > dmg % )
enchants on: Shoulder, Chest, Pants, Boots, and Belt...
All res** for Str/Dex classes, Armor for Int classes.
Once you get legendary gems, sockets become the single most important stat on rings, and eventually amulets. Early on, CHD on neck is just too valuable compared to an unleveled gem.
All Res will not be an option on gear that already has a secondary resist. Hit the '?' to see what else is good, like Life % or a skill damage increase.
By only enchanting rares, you can quickly cube a legendary weapon
After artisans are maxed, save the rest of your DBs until you have at least 25 and can upgrade a rare weapon. By choosing the right type of weapon, odds are good that you'll have something useful and can then start splitting your DBs between enchants, more attempts at rare weapon upgrades, and occasionally converting some of your duplicate set items. The latter is a good way to transition into a different set than the starting one, and also a decent way for Wizards to eventually get a better Tal's amulet.
Prioritize your blood shards
Kadala has varying costs and varying results, so it's best to use her to fill in your non-set armor first. For the most part that means offhands, bracers, and a belt
. Wizards will need to go for shoulders instead of belts, and even though the set has an offhand you'll still want to gamble on those for one that actually boosts skills. (Etched Sigil, Triumvirate, Orb of Infinite Depth, etc.)
Replace all your rares before going after specific items. Rings can be and often are worth it, but amulets are really, really not... just wait for one.
Note that the challenge rift reward helps with every previous point!
It's something like 4 million gold, 10 DBs, 15 of each bounty mat, and 450 blood shards... even if you don't do it right away before leveling, it helps SO much in those early chapters.
Also note that this creates concurrent, somewhat-overlapping progression paths. Use resources carefully!
The Journey gives you your set, enchants boost your stats, DBs get you weapons, and blood shards let you pursue your set-supporting skill boosts. Being careful about the overlap (too many enchants slows down weapons, and vice versa), and learning to prioritize the slots that can boost your skills, makes you more efficient with your resources and speeds up progression.
Season 15 class specific advice:
Spoilered because this is already a pretty long post, but this would be my recommendation for how to use all of your starting resources for each class, including some starting skills, level 1 gambling opportunities, and my opinions on how to spend DBs and shards (after replacing all non-Neck rares):
Free set: Wrath of the Wastes
Skills boosted: Rend to start with, but eventually just Whirlwind around dual wielding fast weapons.
Lvl 1 gambling: Can get Band of Might for toughness, or bracers to make use of Slam/Hammer damage.
Lvl 70 gambling: Shoulder or Rings. Mantle of Channeling will help in the cube, but you really need to get a Skull Grasp and Obsidian Ring of the Zodiac. Wait on belts: Kadala is split between regular and mighty and Pride of Cassius won't help as much without Obsidian Ring.
Death's Breath priority: 1h Mighty weapons and Rings. You mainly want the Bul'Kathos blades, but again... you really need Skull Grasp. After you have BK set and your rings, you can try to get Furnace for your cube.
Free set: Roland's Legacy
Skills boosted: Mainly Sweep Attack, based on supporting items, but also Shield Bash.
Lvl 1 gambling: Shields. Denial boosts Sweep Attack damage, Guard of Johanna would boost hammer while leveling.
Lvl 70 gambling: Shields. Still for Denial. It's split like barb belts, but it's so important so you gotta go for it anyway.
Death's Breath priority: 2h Flails. Golden Flense boosts Sweep Attack.
Free set: Unhallowed Essence
Skills boosted: Generators, Multishot
Discipline: Once you have the full set your damage increases per point of Discipline, so this becomes VERY important in a few ways:
- Selecting the skill 'Preparation - Invigoration' passively adds 20 discipline, so that's nearly 65% more damage for free
- You can also get 9-12 Discipline on your Cloak, Bow, and Quiver as a secondary stat, for up to 36 more. Even worst case that's another 53% damage.
- This means Discipline now your best stat on those items and the top priority, even above primary stats.
- Finally, note that the bonus is based on current Discipline, not the max. So anytime you start draining it with too many vaults, click your Prep skill and get some back.
Lvl 1 gambling: Wraps of Clarity bracers for toughness, Hellcat Waistguard for grenades
Lvl 70 gambling: Quivers and Bracers. Dead Man's Legacy with Discipline as a secondary. Getting Spines of Seething Hatred isn't bad to start with, UE will boost chakram damage with this equipped. Bracers next for Wraps of Clarity/Nemesis.
Death's Breath priority: Bows. Yang's Recurve with Discipline secondary.
Free set: Raiment of a Thousand Storms
Skills boosted: Mainly generators, but also Dashing Strike.
Lvl 1 gambling: Crudest boots are nice for extra spirit with the air ally, but bracers can help leveling - gungdo gear for exploding palm or pinto's pride for wave of light.
Lvl 70 gambling: Bracers and Pants. Spirit Guard bracers have damage reduction, Depth Digger pants for generator damage, either cubed or worn with the ring of royal grandeur from act 1 bounties.
Death's Breath priority: Fists - Shenlong's set for damage, a few that affect Dashing strike in the meantime.
Free set: Bones of Rathma
Skills boosted: Pets, mainly mages. Bone Spikes - Sudden Impact will benefit from Reilena's and Krysbin's.
Lvl 1 gambling: Rings - Circle of Nailuj doublecasts mages, so it's a huge boon. Make a level 1 alt if you need to and keep trying, you can extract the power to the cube so the level won't matter.
Lvl 70 gambling: Phylacteries & Rings... Belts & Gloves. Get any legendary phylactery just to have the higher damage. Dayntee's Binding belt if you are lacking toughness, but the Circle of Nailuj and Krysbin's Sentence rings are both crucial for your damage. Tasker and Theo gloves are good for damage as well.
Death's Breath priority: 1h Scythes, followed by 2h. TragOul's Fang is good, Scythe of the Cycle with Bone Armor is better. Get one or the other then switch to 2h Scythes for Reilena's Shadowhook, then get +Max Essence from paragon, the passive, and weapon+offhand enchants if you can.
Free set: Helltooth Harness
Skills boosted: A lot... mainly pets and Wall of Death.
Lvl 1 gambling: nothing really available.
Lvl 70 gambling: Mojo, Helms, Rings...Bracers & Gloves. Any mojo first, but Uhkapian Serpent and Henri's Perquisition are best for toughness. Helms for Mask of Jeram, then rings for Short Man's Finger and tons of Gargantuan damage. Lakumba's bracers are some toughness, more so after you get the Sacred Harvester knife. And just like necro, Tasker and Theo for pet damage.
Death's Breath priority: Ceremonial Knives, Rings, & Voodoo Masks. Extra Soul Harvest stacks might not sound like much, but adds a lot especially with Lakumba's bracers. Once you have that, DBs can help you get the Short Man's Finger ring or Mask of Jeram.
Free set: Tal Rasha's Elements
Skills boosted: Everything, with a lean toward Meteor and Frozen Orb.
Lvl 1 gambling: Ashnagarr's bracers, but you're going to want a level 70 pair anyway so...
Lvl 27-34 gambling: Wait what? Ya... wizards can benefit so much in this range that it gets it's own note. 27 for Manald Heal ring if you want to fry stuff with lightning, 30 for the Swami if you want to play Archon, 33 for Etched Sigil if you want to channel endless meteors, and 34 for Halo of Karini if you like not dying. All of these are harder to get at 70, so it can even be worth it to make an alt just to get them.
Lvl 70 gambling: Sources & rings... bracers, shoulders, & boots. You'll want Etched Sigil for the channeling meteor build, but if you get something like triumvirate you can just stick with Frozen Orb for now and focus on regular rifting. Getting Ashnagarr's bracers helps with toughness until you can get your Halo of Karini, Mantle of Channeling is all around great, and Nilfur's Boast is real nice for your meteors.
Death's Breath priority: Wands. The channeling build doesn't use them at all, but you still want to start here. Aether Walker for Speed, and any of the others for a skill boost. Wear one and cube the other and you'll be flying through regular rifts. Once you get Nilfur's and Etched Sigil from shards, then it'll be worth it to get the meteor weapons. You'll be more likely to get The Grand Vizier staff first, the Deathwish sword after, and then one of the Halo rings if you didn't get Karini from shards.
So who has the best/easiest start in Season 15?
- Demon Hunter - barely needs supporting items
- Necromancer, Witch Doctor, & Wizard - very strong, but very dependent on rings and/or non-set armor
- Barbarian - pretty strong, needs rings and
more than one weapon
- Crusader & Monk - rough... unless you can switch into Akkhan/Sunwuko quickly
Finally, some other helpful resources: Official Site
| Difficulty Levels & Drop Rates
| r/Diablo Subreddit
- Thanks to Previous Thread makers Skab, GoodKingJayIII, Bethryn, Shen, SkutSkut, HexDex, _J_, and Noggin