There are 3 of those, each is sort of a sub-zone of the main zones. There's Divalian Mists' sub-zone, Spine of Keres (the Oracle Engine area you go through for the opening mission), The Strand's is Gardens of Esila, and Rheasilvia's is Harbinger's Seclude.
A small tip is that while you can't summon a sparrow in these areas, you can ride one into them (except Spine, which has jumps that you can technically get over on the sparrow, but it's somewhat annoying to do). You won't be able to use it very far into the zone because there's generally quite a bit of enemies along the way, but you can at least speed through the loading hallways between areas.
There's also an ascendant portal in each of these areas which lead to The Confluence. This area has the quest for the Shattered Throne once you get high enough for that, and portals to each of the sub-zones. I've found that it's not really as useful as this seems, since I rarely find myself in one of the no speeder areas needing to get to another one. Anywhere else is usually quicker to just landing zone>speeder to.
And yeah, you really don't use these areas much at all except for Spine for the weekly oracle offering. Gardens has a thing where you find/shoot 10 hive worms to unlock a chest that is full of garbage and doesn't even give a triumph. Harbinger's has two ahamkara skulls named Huginn and Muninn that will sell you a tier 2 charge of light (for the blind well) or a queensfoil tincture for 25/50 baryon boughs. Other than that, you really only go into them during the missions, or for a corsair down, or to get to the week's ascendant challenge (there's a rotation of 6 challenges and each week it'll be in a subzone or lost sector).
I posted this in the steam thread but for those that didn't see it: https://www.destinythegame.com/battlenet
Destiny 2 is free on PC through Battle.net until the 18th. Click Claim Gift there or claim it through the Battle.net launcher app, it's yours forever. It's only the base game, no expansions, but that's still a lot of content and you can get all the expansions for $40.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
I got this through battlenet and did the intro yesterday!
It seems alright? Kinds like borderlands but prettier
Do the different classes get cool stuff down the line or is it mostly just guns cause my warlocks two powers were Grenade and Super and they both seemed very generic
I got this through battlenet and did the intro yesterday!
It seems alright? Kinds like borderlands but prettier
Do the different classes get cool stuff down the line or is it mostly just guns cause my warlocks two powers were Grenade and Super and they both seemed very generic
Later on you get subclasses, which have different supers and passives. There are some pretty strong abilities in the game, but most of the time you will be shooting guns.
I got this through battlenet and did the intro yesterday!
It seems alright? Kinds like borderlands but prettier
Do the different classes get cool stuff down the line or is it mostly just guns cause my warlocks two powers were Grenade and Super and they both seemed very generic
Inspect your subclass in your inventory menu, you can see all your alternate abilities and perks you'll unlock. At some point you'll unlock a 2nd and 3rd subclass, which each have entirely different grenade, melee, and passive abilities. If you get the Forsaken expansion, you can then unlock a 3rd set of abilities for each subclass, giving you new passives and changing your melee and/or grenades.
Complexity of class varies. One warlock class spec will be mostly just throwing grenades and shooting guns, and another will be "If you melee kill something or EAT YOUR GRENADE you get a full heal and then for ten seconds everything you kill full heals you AND restarts the 10 second timer" which creates a very different game pace.
Complexity of class varies. One warlock class spec will be mostly just throwing grenades and shooting guns, and another will be "If you melee kill something or EAT YOUR GRENADE you get a full heal and then for ten seconds everything you kill full heals you AND restarts the 10 second timer" which creates a very different game pace.
Complexity of class varies. One warlock class spec will be mostly just throwing grenades and shooting guns, and another will be "If you melee kill something or EAT YOUR GRENADE you get a full heal and then for ten seconds everything you kill full heals you AND restarts the 10 second timer" which creates a very different game pace.
How.... how do I eat my grenade?
If you're using a Void Warlock on the Devour tree, just hold the grenade button and don't release it.
Complexity of class varies. One warlock class spec will be mostly just throwing grenades and shooting guns, and another will be "If you melee kill something or EAT YOUR GRENADE you get a full heal and then for ten seconds everything you kill full heals you AND restarts the 10 second timer" which creates a very different game pace.
How.... how do I eat my grenade?
You don't literally eat the grenade, it's just fun to call it that.
Well, considering I decided to break with my tradition of always rolling a Titan in Destiny for playing on PC in favor of a Warlock, I guess I got some grenade munching in my future.
Another thing to mention is that exotic armor can have a pretty big impact on the way a class plays. Things like Skull of Dire Ahamkara for warlocks or Orpheus Rig for hunters can pretty much give you infinite supers. Things like Hallowfire Heart or Insurmountable Skullfort let you focus more on grenade/melee abilities.
Complexity of class varies. One warlock class spec will be mostly just throwing grenades and shooting guns, and another will be "If you melee kill something or EAT YOUR GRENADE you get a full heal and then for ten seconds everything you kill full heals you AND restarts the 10 second timer" which creates a very different game pace.
i downloaded this when it was free then i leveled to 20 and bought the expansions because ih ave no self control is there a clan or whatever? adus#1118 is my bnet
i downloaded this when it was free then i leveled to 20 and bought the expansions because ih ave no self control is there a clan or whatever? adus#1118 is my bnet
I have no idea if the SE++ clan is still active or not. I passed the lead to Mercwolf before ditching for the G&T clan. If you wanna join the G&T one, PM @shryke your bnet/bungie id and send a join request on the clan page.
p.s. wanna be my refer-a-friend and earn an ugly ship/emblem/weapon ornament?
i downloaded this when it was free then i leveled to 20 and bought the expansions because ih ave no self control is there a clan or whatever? adus#1118 is my bnet
I have no idea if the SE++ clan is still active or not. I passed the lead to Mercwolf before ditching for the G&T clan. If you wanna join the G&T one, PM @shryke your bnet/bungie id and send a join request on the clan page.
p.s. wanna be my refer-a-friend and earn an ugly ship/emblem/weapon ornament?
Sure I will hit that up when I am home.
Everyone really likes Crimson, the exotic hand cannon but it feels so flimsy to me damage wise. I'm like 518 light level and it's 516 so it's not a disparity in level.
Plus I can't use both it and graviton lance.
I also have vigilance wing, sweet business, that.. den of wolves shotgun, some auto rifle I can't remember the name of?
Trying to determine which of these is most effective in the endgame since keeping them all leveled up would be a pain.
Crimson used to be pretty good before Forsaken, but even then it's niche was mainly "do alright damage and keep you healed up". Was pretty decent in crucible, but I doubt the healing niche is all that useful anymore since the time to kill was lowered in crucible.
Honestly, graviton lance will serve you pretty well. Good range, good at clearing waves of enemies, pretty explosions, nice bass-thump shot sounds. What's not to love?
Sweet Business is fun, but always seemed to fit best with a Titan+Actium War Rig. Vigilance Wing was always kinda eh in PVE, pre-Forsaken it enjoyed a moderate length reign as THE crucible weapon (before graviton lance unseated it), but with how good a well-rolled legendary pulse rifle can be now, it's probably not worth the exotic slot. Lord of Wolves could really use some changes. Chews through ammo like nothing else.
If you eventually get a Sleeper Simulant or Whisper of the Worm, you'll hardly ever take them off.
Pro tip: don't worry about keeping any exotics leveled up, while you're leveling, because once you're at the endgame step you can pull them back out of your collection at a slight power deficit and infuse them up then or leave them a little under. You'll leave fun guns behind for a little while but not too long in the grand scheme.
Also light level leveling is power level (unless they changed it to light level in Forsaken) and a lot of us just call it light level out of habit because it was called that in D1.
Is bad now. It has the tiniest magazine and its power is "uncontrollably squirt out unnecessary ammo as soon as you kill something." Bungie needs to triple the storage to make it even slightly useful.
I'd be happy if they made the 10 burst just cost 5 ammo. The ability to do that is on a timer so I don't think it'd break the gun but it would make it a damn sight more useful.
If you beat the campaign by Tuesday then you should be able to do the quest once you get to the Tower. I think that's when the quest goes away and the weapon becomes a random drop exotic, so if you want it guaranteed you need to do it by then
So for anyone that forgot about this or never saw it back in the day, the Thunderlord quest is a big old nod to the original gameplay reveal of Destiny 1 in 2013.
Posts
A small tip is that while you can't summon a sparrow in these areas, you can ride one into them (except Spine, which has jumps that you can technically get over on the sparrow, but it's somewhat annoying to do). You won't be able to use it very far into the zone because there's generally quite a bit of enemies along the way, but you can at least speed through the loading hallways between areas.
There's also an ascendant portal in each of these areas which lead to The Confluence. This area has the quest for the Shattered Throne once you get high enough for that, and portals to each of the sub-zones. I've found that it's not really as useful as this seems, since I rarely find myself in one of the no speeder areas needing to get to another one. Anywhere else is usually quicker to just landing zone>speeder to.
And yeah, you really don't use these areas much at all except for Spine for the weekly oracle offering. Gardens has a thing where you find/shoot 10 hive worms to unlock a chest that is full of garbage and doesn't even give a triumph. Harbinger's has two ahamkara skulls named Huginn and Muninn that will sell you a tier 2 charge of light (for the blind well) or a queensfoil tincture for 25/50 baryon boughs. Other than that, you really only go into them during the missions, or for a corsair down, or to get to the week's ascendant challenge (there's a rotation of 6 challenges and each week it'll be in a subzone or lost sector).
Destiny 2 is free on PC through Battle.net until the 18th. Click Claim Gift there or claim it through the Battle.net launcher app, it's yours forever. It's only the base game, no expansions, but that's still a lot of content and you can get all the expansions for $40.
It seems alright? Kinds like borderlands but prettier
Do the different classes get cool stuff down the line or is it mostly just guns cause my warlocks two powers were Grenade and Super and they both seemed very generic
Later on you get subclasses, which have different supers and passives. There are some pretty strong abilities in the game, but most of the time you will be shooting guns.
Inspect your subclass in your inventory menu, you can see all your alternate abilities and perks you'll unlock. At some point you'll unlock a 2nd and 3rd subclass, which each have entirely different grenade, melee, and passive abilities. If you get the Forsaken expansion, you can then unlock a 3rd set of abilities for each subclass, giving you new passives and changing your melee and/or grenades.
How.... how do I eat my grenade?
If you're using a Void Warlock on the Devour tree, just hold the grenade button and don't release it.
You don't literally eat the grenade, it's just fun to call it that.
I 100% do and nobody can say otherwise
Through the palm, where the mouth is
I have no idea if the SE++ clan is still active or not. I passed the lead to Mercwolf before ditching for the G&T clan. If you wanna join the G&T one, PM @shryke your bnet/bungie id and send a join request on the clan page.
p.s. wanna be my refer-a-friend and earn an ugly ship/emblem/weapon ornament?
Sure I will hit that up when I am home.
Everyone really likes Crimson, the exotic hand cannon but it feels so flimsy to me damage wise. I'm like 518 light level and it's 516 so it's not a disparity in level.
Plus I can't use both it and graviton lance.
I also have vigilance wing, sweet business, that.. den of wolves shotgun, some auto rifle I can't remember the name of?
Trying to determine which of these is most effective in the endgame since keeping them all leveled up would be a pain.
Honestly, graviton lance will serve you pretty well. Good range, good at clearing waves of enemies, pretty explosions, nice bass-thump shot sounds. What's not to love?
Sweet Business is fun, but always seemed to fit best with a Titan+Actium War Rig. Vigilance Wing was always kinda eh in PVE, pre-Forsaken it enjoyed a moderate length reign as THE crucible weapon (before graviton lance unseated it), but with how good a well-rolled legendary pulse rifle can be now, it's probably not worth the exotic slot. Lord of Wolves could really use some changes. Chews through ammo like nothing else.
If you eventually get a Sleeper Simulant or Whisper of the Worm, you'll hardly ever take them off.
sadly i am apparently ineligible for the refer a friend thing
Light Level leveling, current cap is 600
Is bad now. It has the tiniest magazine and its power is "uncontrollably squirt out unnecessary ammo as soon as you kill something." Bungie needs to triple the storage to make it even slightly useful.
Also THIS IS VERY IMPORTANT
The quest to get it is super easy too, the first 2 out of 3 steps take like 10 minutes each.
I think I know what I'm doing tonight!
Time for me to log in and find out since I forgot to play last week, lol
https://www.youtube.com/watch?v=VsLUFKIRr1s
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
https://www.youtube.com/watch?v=gIp7vZuYzoA