Zachtronics has been at it again! If you enjoy their previous puzzle games like SpaceChem, TIS-100, and Shenzhen I/O, then you'll enjoy the Alchemy themed
Opus Magnum.
Opus Magnum takes place on a hex grid, where you place mechanical arms, rails, and alchemical processes to generate various outputs. Each arm is individually programmed, but all arms are expected to work together to assemble the final output(s).
It can export animated GIFs of your puzzles to share with everyone!
(warning: exported GIFs can exceed the inline image size limit of the forum, so either resize it or link to it).
How do you guys get your exported gifs to not be 3+ MB?
I run them through
https://ezgif.com
I start by reducing the size by 75% and then I use the optimizer to compress it by 30.
In addition to the core puzzle gameplay, there is a somewhat humourous story that also threads the various puzzles together.
It is currently in Early Access on Steam.
Come discuss! Share your solutions!
Penny Arcade Developers at
PADev.net.
Posts
She gives me all the pro alchemy strats.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Same. I like making fast solutions at the expense is cost and area.
I have just sent you a friend request!
I'm always at the far left of the histogram on cost and area but far right on cycles.
This was my first solution to Precision Machine Oil
the "no true scotch man" fallacy.
I'm playing this on my couch. The text is a little hard to read from a distance.
the "no true scotch man" fallacy.
Early chapter 2 spoilers:
the "no true scotch man" fallacy.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I run them through https://ezgif.com
I start by reducing the size by 75% and then I use the optimizer to compress it by 30.
the "no true scotch man" fallacy.
I have stolen this most helpful tip and put it in the OP!
I was watching solutions on YouTube and it struck me how so many people use the piston arm in trivial ways, so I understand the cost increase.
the "no true scotch man" fallacy.
i think you could do it with a single arm, simply rotating and then going back to bring in a bond, but i can't bear to mutilate it any more
You can do better than that for speed; during the three-turn to complete the product you could have one of the single arms drop in another Earth so that the six-arm could grab immediately rather than waiting.
I can't figure out how to do that because it requires desynching the whole affair but you can do 53 cycles.
I'm spending most of my after work time taking care of a toddler, so I haven't made it to chapter 2 yet, but I suspect that you can go faster by using multiple arms on a single track.
It's a nice trick to avoid having to spend a cycle passing off from one arm to the next, at the expense of cost.
Edit: Watching this run, I can see a couple of places to save on area.
Holy carp
the "no true scotch man" fallacy.
Here's 50 with the multi-arm solution that I was trying to describe earlier.
I had to do a custom problem because I'm not up to that yet, but managed to put my toddler to sleep early, so got some time to work on this tonight.
It's not very clean because I threw it together in a rush.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Edit: If I take the arm that grabs the single salt and rotate it once more before releasing, it'll save a cycle and some cost, by eliminating the last arm, at the expense of some area. Seems reasonable.
Now you do!
It turns it into a conveyor belt of sorts.
In hindsight, I didn't need to do that for the hair product, but I got stuck in the wrong mindset haha.
the purified gold in particular
no hints, yet
e:
still would have a shitload of instructions
hmmm or not, even, just have the arms at the end moving all the time
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
the "no true scotch man" fallacy.
I do alright. If you really want to be impressed, check the subreddit for the game. Some of the stuff I've there makes my work look like amateur hour.
Day 1, I couldn't play the game until pretty late at night. By the time I got around to checking how my scores compared, people were already brushing up against theoretical minimums. The community around these games is something else.
e: oh right, gifvs don't play in spoilers always? here's a link https://i.imgur.com/KvDatin.mp4
turns out it was slow, but good on both area and cost so I'll take it as a win
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
https://i.imgur.com/sxEO6AF.gifv
the "no true scotch man" fallacy.
This one isn't winning any awards, I don't think, but I just happen to like the reciprocation. Seal solvent:
Water purifier:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Edit: 22 cycles.
but so cheap
and so tiny
just you watch
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
as promised!
70 gold
11 area
468 instructions
two thousand, eight hundred and six cycles
I give you
The Turing Machine
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
What would you say your ratio of "typing in the commands because I know the exact order of them" to "letting it run for the full cycle to see where I fucked up" was?
the real trick was copying blocks of 100+ commands and sliding them to the end of the tape
(hint, you need a second track to hold them)
but yeah probably at least a third of my time building that was watching it run waiting to debug
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Two hours later, you have 1 unit of gold.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It's like using Javascript to mine bitcoin
only much more elegant.
the "no true scotch man" fallacy.