crimsoncoyote wrote: »StarWars: X-Wang
Season 4: The Force Awangens
Season 1: Episode DIX
Season 2: The Wang Strikes Back
Last time on Season 3: Return of the Wang
What is this?
This is an online X-Wing miniatures league for PA forum members. The goal is to have fun and play more games!
Rules
1-50) Don't be a dick.
51) Breaking rules 1-50 is a Bad Idea(tm)
52) Any issues or rules disputes come through me. I'll do my best to investigate and work out the issue with involved players. (If I'm part of the dispute, someone else will have to do it)
Format
- Games will be played in Vassal (if you can somehow play in meatspace, more power to you).
- Games will be 100 points.
- If you sign up you will be expected to play 1 game per week. Work with your opponent to figure out a time that you both can play. Exception: holiday weeks will be extended to 2-3 weeks
- Please setup Vassal prior to your first game to get familiar with it (see Setup below).
- Please setup your squad in Vassal prior to game start each week. This can be done by creating the squad, begin logging (File menu), select the whole squad and choosing "copy", then save the log.
- When you are ready to bring your squad into the game, replay the log and it should pop right in
- Since this is played online, it can take a little longer. Please try to allow at least 2 hours for your game each week (or play very aggressively ;-) )
- At the end of the week, post the results to the thread so we can keep track of standings and the campaign at large. Try to @ me in the post so I can track it more easily
- Feel free to post exciting moments/screenshots in the thread!
Games will be played using FFG's dogfight tournament rules (here) with the following exceptions:
- Games will not be timed (Exception: you and your opponent both agree on a timed game; if time expires, the winner is the player who has destroyed more points than his opponent then receives a Match win)
- Because games will not be timed, scoring will be as follows:
- Match win: 3 points
- Draw: 1 point
- Match loss: 0 points
- You don't have to stick to the same squad/faction each week (or submit your squads to me; I will be playing as well)
- You will have to tell your opponent your squad before you begin (before obstacles are placed)
- Ships and cards are not permitted until they are officially released (Wave 7 and FA Core are legal!)
- You must legitimately own physical versions of any ships or cards you use, as per Fantasy Flight's rules concerning the ongoing use of Vassal to play their games
!!!! IMPORTANT: READ THIS !!!!
Major changes from last season (Game rules/FAQ)I highly encourage you to read the FAQ for other changes.
- Wave 7 and Force Awakens Core are legal!
- Either damage deck may be used! Each player gets to choose when building their squad.
- Tournament rules state that each player comes to the table with 3 unique obstacle tokens (Asteroids and/or Debris clouds; can use obstacles from FA Core)
- Both sets of 3 are added to a "pool" and those are the 6 obstacles placed in the game
- Range rules for obstacle placement remain the same
- TIE Phantoms no longer decloak immediately before revealing their maneuver dial.
- They decloak at the beginning of the Activation Phase (after all other "beginning of Activation Phase" abilities)
- Free actions can be performed while on an obstacle.
Setup
Setting up Vassal and the module - Follow the steps here: http://s93768914.onlinehome.us/xwing/
Keep in mind that no cards have text, so you will need your own card text available to you (see 5 above).
Resources
- Core rules: https://images-cdn.fantasyflightgames.com/filer_public/40/b4/40b44d5f-7a06-406c-ae6e-183c5297e796/swx36_rulesreference.pdf
- Tournament Rules: https://images-cdn.fantasyflightgames.com/filer_public/a7/9c/a79ced72-1da1-466a-97d7-5bd573457afd/x-wing_tournament_regulations_v10_high_res.pdf
- FAQ: https://images-cdn.fantasyflightgames.com/filer_public/3a/d1/3ad18ffb-443d-45d1-837e-b542bc1ffe2f/x-wing_faq_v411.pdf
- Online Squad Builder: http://xwing-builder.co.uk/build OR https://geordanr.github.io/xwing/
Videos (Thanks, @MNC Dover!)
Getting started Advanced Functions GET HYPE
http://kotaku.com/idea-resolve-star-wars-battles-with-game-rules-1630811342
Commanders:Aurek Flight:
Besh Flight:
Standings:
Aurek -
Besh -
Schedule http://challonge.com/xwang_season4
Aurek Flight Matchups:
Previous RoundsRound 1: Feb 1 - Feb 7@Comradebot - W v @DaMoonRulz
@Elvenshae v @[Expletive deleted] - W
@crimsoncoyote v "Albino Bunny" - W
@LockedOnTarget - W v @Nax
BYE - @Tigliss
Round 2: Feb 8 - Feb 21@DaMoonRulz v @[Expletive deleted]
@Comradebot v "Albino Bunny"
@Elvenshae - W v @Nax
@LockedOnTarget - W v @Tigliss
BYE - @crimsoncoyote
Round 3: Feb 22 - Feb 28"Albino Bunny" v @[Expletive deleted]
@Nax - W v @DaMoonRulz
@LockedOnTarget v @Elvenshae - W
@Tigliss v @crimsoncoyote - W
BYE - @Comradebot
Round 4: Feb 29 - Mar 6@Nax v @[Expletive deleted] - W
"Albino Bunny" v @Nax
@DaMoonRulz v @LockedOnTarget
@Comradebot v @crimsoncoyote
@Elvenshae v @Tigliss
Round 5: Mar 7 - Mar 13@LockedOnTarget v "Albino Bunny"
@crimsoncoyote v @[Expletive deleted]
@Elvenshae v @DaMoonRulz
@Tigliss v @Comradebot
BYE - @Nax
Future Rounds:
Round 6@Nax v @crimsoncoyote
"Albino Bunny" v @Elvenshae
@[Expletive deleted] v @Comradebot
@DaMoonRulz v @Tigliss
BYE - @LockedOnTarget
Round 7@crimsoncoyote v @LockedOnTarget
@Comradebot v @Nax
@DaMoonRulz v "Albino Bunny"
@Tigliss v @[Expletive deleted] Moved to Round 8
BYE - @Elvenshae
Round 8@crimsoncoyote v @Elvenshae
@LockedOnTarget v @Comradebot
@Tigliss v @[Expletive deleted]
@Nax v @[Expletive deleted] Moved to Round 4
"Albino Bunny" v @Tigliss
BYE - @DaMoonRulz
Round 9@Comradebot v @Elvenshae
@DaMoonRulz v @crimsoncoyote
@[Expletive deleted] v @LockedOnTarget
@Tigliss v @Nax
BYE - "Albino Bunny"
Besh Flight Matchups:
Previous RoundsRound 1: Feb 1 - Feb 7@XeadinMC - W v @Shorty
@Ketar v @Sokpuppet
webguy20 - W v @Grunt's Ghosts
@D0rkAngl v @TheDrifter
BYE - Aegeri
Round 2: Feb 8 - Feb 21
Round 3: Feb 22 - Feb 28
Round 4: Feb 29 - Mar 6
Round 5: Mar 7 - Mar 13
Future Rounds:
Round 6
Round 7
Round 8
Round 9
Any Questions? @ or PM me!
*Rules/format/calendar subject to change
Summoning previous players:
@Grunt's Ghosts @Stationary @TehSloth @Ingram @Sokpuppet @Elvenshae @webguy20 @Comradebot @[Expletive deleted] @D0rkAngl @Chrysis @DaMoonRulz
Posts
Steam ID: Obos Vent: Obos
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
prolly the goal
Welcome to Xwing 2.0. The changes are that big.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
New FAQ article with a few explanations.
Here are all the important nerfed cards:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
biggs is also basically done
He was incredibly powerful and meta-defining.
With the severe nerf to Scum alpha-strike lists Rebels should have more viable options than just Biggs + heavy regen.
I'm.still cranky over the K Wing / Advanced Slam nerf too. It can't do a single thing it's intro article showed off now can it?
I'll probably still do horribly but at least I'll see a greater variety of annihilation.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Remember the relevant stuff. Use apps for squad building.
I think the Jumpmaster is still playable - even with that nerf Dengar is still undercosted, and can still do K4 Expertise for full mods when bumping. Contracted Scout is still undercosted for dirt cheap HP/turret/blocking.
Nym can still do PS10 post-move bombing even with that Genius nerf (and even with Bomblets, if he has EM set... but only once without losing it), but he can't do the bullshit bump and bomb now (since then he forced range 1 and he isn't hurt by his own bombs).
This hardly eliminates forced bomb hits, but it hits the most egregious cases.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'd hope. I ordered it with some other pre-orders on Cool Stuff Inc so I won't see it for a while. I haven't played in months!
I've seen on Reddit that some people could grab them a day early depending on their store.
that card was a staple in the early game for sure, but i don't really understand why it had to be changed now - is there a specific build that was too strong? The T-65 never really felt like it had enough options to make him especially overpowered, even when you built one for regen or defense
It's not about the Biggs build specifically, though with R4-D6 and Integrated Astromech he did get better. As the game has gone on Rebel lists have become defined by their ability to survive alpha strikes and then regen their way to victory. With a smattering of bombing to make sure Imperial ace lists are completely fucked. Pieces like Miranda Doni mean that if the Rebel player can grind you down to a 1v1 late game you auto-lose, and Biggs is key to that plan.
Or to put it another way, every fuckin' Rebel list was some ship (or two) + Biggs, and everyone was sick of it.
The Jumpmaster nerf should make non-Biggs Rebel list more viable, since alpha strikes were their big problem.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I think it wouldn't be hard if the desire is there
PS8+ title is easy
True, but that's just one less restriction to worry about.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
high fives for only buying two jumpmasters
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
As a casual player, I'm sticking to 1 of each ship model... for now.
it kind of frustrates the list i was planning on running but oh well
...now when do they release the T-65 fix with rogue one paintjobs
in fact the only part of this errata that bugs me is that they nerfed the jumpmaster into the dirt
I'm not sure those were the right nerfs. I'd rather it just got cost cranked up (maybe lose one torp slot) and nerf K4.
But it had it coming.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The JM5k has been a ridiculously consistent fixture of the competitive scene for the year and a half since it's release and that's just not good for the health of the game.