It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
*walks in on Shark telling a story*
"...and she was grabbing me REALLY hard and yelling YOU DID THIS TO ME YOU SON OF A BITCH THIS IS YOUR FAULT."
"Oh, talking about the birth of one of your children, eh?"
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
Making you start over again and again is a quick way to get me to nope out and never come back. The fact that it was just a single task and the rest of the game isn't like that got me through, but generally, if a fail state in a game makes me redo the same stuff over and over and over, I quit and never come back.
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
If you get Mario you can have porp control the hat
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
If you get Mario you can have porp control the hat
I haven't seen anyone actually try this yet but it sounds infuriating.
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
If you get Mario you can have porp control the hat
I haven't seen anyone actually try this yet but it sounds infuriating.
More or less infuriating than playing New SMB with someone whose sole purpose is killing you?
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Sir Landsharkresting shark faceRegistered Userregular
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
If you get Mario you can have porp control the hat
I haven't seen anyone actually try this yet but it sounds infuriating.
I dunno. I did a session or two where friends collected stars in mario galaxy and it was fun enough. At least this one seems like there is more you can do with it.
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
Making you start over again and again is a quick way to get me to nope out and never come back. The fact that it was just a single task and the rest of the game isn't like that got me through, but generally, if a fail state in a game makes me redo the same stuff over and over and over, I quit and never come back.
Roguelikes are my antithesis.
I didn't really like the raid jumping in Destiny 1 because I couldn't practice it anywhere on my own and it was annoying to hold up a group trying to learn some pattern and git gud
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
If you get Mario you can have porp control the hat
I haven't seen anyone actually try this yet but it sounds infuriating.
I dunno. I did a session or two where friends collected stars in mario galaxy and it was fun enough. At least this one seems like there is more you can do with it.
Well yeah the Mario Galaxy thing was pretty unobtrusive. You still have full mario controller the other player can just help collect star bits or whatever. The hat in Odyssey is a HUGE part of mario's controls. It's more like SNES Mechwarrior where one person is controlling legs and the other person controlling torso.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
that nessus platform mission is really easy if everything goes right and frustrating af if not
also some tips for it
if you don't kill everything on a platform, the platform doesn't respawn, so basically just focus on killing the hobgoblins, harpies, and fanatics -- the goblins are mostly harmless from a distance
have a scout rifle so you can shoot hobgoblins on platforms from far away because some of the platforms spawn before you're on that set
damage the end hydra from the platform below and hop away while it electrifies instead of hopping up to that platform
but also, yeah, i've run that mission at least eight times now and it basically is obnoxious at best
Allegedly a voice of reason.
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Nova_CI have the needThe need for speedRegistered Userregular
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
haha porp was still struggling with learning to jump/platform but I insisted on doing it together so we spent
probably an hour? doing that mission. lol fun times no our marriage is fine don't ask.
Making you start over again and again is a quick way to get me to nope out and never come back. The fact that it was just a single task and the rest of the game isn't like that got me through, but generally, if a fail state in a game makes me redo the same stuff over and over and over, I quit and never come back.
Roguelikes are my antithesis.
I didn't really like the raid jumping in Destiny 1 because I couldn't practice it anywhere on my own and it was annoying to hold up a group trying to learn some pattern and git gud
Yeah the raid jumps were always for me less them being difficult and more my social anxiety for keeping others from moving forward because I sucked. Well that and I mained hunter in destiny 1 and jumping puzzles without the bones sucked.
I would like some money because these are artisanal nuggets of wisdom philistine.
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
I would like some money because these are artisanal nuggets of wisdom philistine.
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
trying to kill everything on its own platform instead of from other platforms makes things harder
jumping in general is a bit trickier on PC, spacebar jumping just isn't as smooth as controller button jumping
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
...I had to ask for help on this forum, because I could not figure out the last platforming sequence, because I simply could not do one of the jumps with my dumb warlock glide (turns out it was not a mandatory jump and there was an alternate route).
I actually liked that mission, though. But I did die a lot, especially just trying that jump over and over again.
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
trying to kill everything on its own platform instead of from other platforms makes things harder
jumping in general is a bit trickier on PC, spacebar jumping just isn't as smooth as controller button jumping
Feels good to me but it feels like Tribes so maybe just me.
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
trying to kill everything on its own platform instead of from other platforms makes things harder
jumping in general is a bit trickier on PC, spacebar jumping just isn't as smooth as controller button jumping
Feels good to me but it feels like Tribes so maybe just me.
it might be a combination of me not playing FPSes at all other than destiny and being used to controller
"Reverting to black after the refreshing “robot white” colouring of the Xbox One S, it’s a truly minimalist slab of modern consumer electronics design taking up less space than any previous Xbox iteration. Microsoft claims to have employed cutting-edge engineering techniques to achieve its sleek form factor, including a vapour chamber cooling system, which has led to an impressively quiet machine."
Man I never had an issue with any jumping missions on nessus.
Just spoiler alert might want to skip IO if that bugs you.
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
trying to kill everything on its own platform instead of from other platforms makes things harder
jumping in general is a bit trickier on PC, spacebar jumping just isn't as smooth as controller button jumping
I'm on PC, but it wasn't the jumping, it was the being shot while I was jumping instantly knocking me to the ground + dying on an electrified platform if I stopped to kill enemies before I jumped.
Nova_C on
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
...I had to ask for help on this forum, because I could not figure out the last platforming sequence, because I simply could not do one of the jumps with my dumb warlock glide (turns out it was not a mandatory jump and there was an alternate route).
I actually liked that mission, though. But I did die a lot, especially just trying that jump over and over again.
it occurs to me now you might have been talking about trying to go from the very first section of three platforms to the rest of the platforms directly instead of jumping down and running around on the ground and had i realized that when you were asking, the solution would have been a lot more clear to me because for the life of me i couldn't think of a specific place where the jump itself would have been particularly difficult to land :P
I'm so used to Warlock jump I'm just confused most of the time when people say it is bad. You have so much control over where you want to go!
It's probably just ingrained into me at this point.
I'm not sure that it's bad, but it's different than any jumping mechanic I've ever experienced--and in general I don't play games where you run around and jump and shoot things--so it's a new technique to learn.
...Also I'm still totally not done with the main story and I'm at power level 220? I feel like progression was maybe scaled for people who don't compulsively do every single sidequest. Or maybe this is as intended.
It was just one mission, and it was horrible design.
I'm on Nessus and get a mission to scan some data things that are on these floating platforms. Many of these floating platforms are over a bottomless drop. These floating platforms electrify intermittently. They also have enemy spawns. You have to jump between them, avoiding the electrified surface while doing these scans and being shot at. The longer it went, the angrier I became. That is bad design because you have to jump through them in order to get to the ones at the end, so if you fall off, even if you fall off over the ground and don't die, you have to start the fuck over. I was getting super pissed.
The final enemy that I had to kill I ended up sniping from the ground and ignoring whatever drops it left because I was so tired of trying to jump through these platforms while the constant respawns would shoot me midair and knock me down.
...I had to ask for help on this forum, because I could not figure out the last platforming sequence, because I simply could not do one of the jumps with my dumb warlock glide (turns out it was not a mandatory jump and there was an alternate route).
I actually liked that mission, though. But I did die a lot, especially just trying that jump over and over again.
it occurs to me now you might have been talking about trying to go from the very first section of three platforms to the rest of the platforms directly instead of jumping down and running around on the ground and had i realized that when you were asking, the solution would have been a lot more clear to me because for the life of me i couldn't think of a specific place where the jump itself would have been particularly difficult to land :P
Haha yeah, the level design is usually very nice about not making you backtrack so I figured I was supposed to directly go from one section to another. And the jump was so close to doable that it seemed possible the solution was just to git gud...
I'm so used to Warlock jump I'm just confused most of the time when people say it is bad. You have so much control over where you want to go!
It's probably just ingrained into me at this point.
I'm not sure that it's bad, but it's different than any jumping mechanic I've ever experienced--and in general I don't play games where you run around and jump and shoot things--so it's a new technique to learn.
...Also I'm still totally not done with the main story and I'm at power level 220? I feel like progression was maybe scaled for people who don't compulsively do every single sidequest. Or maybe this is as intended.
I once power-leveled a character from 1-20 by sitting on the open world section of Earth/Europe and doing public events, just to see if it will affect rewards (It does not). It did not take very long, either, since Public Events give you a butt-load of XP and I had gear waiting for me at every step of the way.
I'm so used to Warlock jump I'm just confused most of the time when people say it is bad. You have so much control over where you want to go!
It's probably just ingrained into me at this point.
I'm not sure that it's bad, but it's different than any jumping mechanic I've ever experienced--and in general I don't play games where you run around and jump and shoot things--so it's a new technique to learn.
...Also I'm still totally not done with the main story and I'm at power level 220? I feel like progression was maybe scaled for people who don't compulsively do every single sidequest. Or maybe this is as intended.
yeah, side quests and public events speed up your leveling pretty drastically
Allegedly a voice of reason.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
if you only do the main story missions, you'll hit level gates between planets
Posts
*walks in on Shark telling a story*
"...and she was grabbing me REALLY hard and yelling YOU DID THIS TO ME YOU SON OF A BITCH THIS IS YOUR FAULT."
"Oh, talking about the birth of one of your children, eh?"
".......no."
no
Making you start over again and again is a quick way to get me to nope out and never come back. The fact that it was just a single task and the rest of the game isn't like that got me through, but generally, if a fail state in a game makes me redo the same stuff over and over and over, I quit and never come back.
Roguelikes are my antithesis.
If you get Mario you can have porp control the hat
This violation of your civil rights
I haven't seen anyone actually try this yet but it sounds infuriating.
Is that the Liliana that kills everything not zombie? Because that one is cray cray.
More or less infuriating than playing New SMB with someone whose sole purpose is killing you?
@porp 's elo in survival is 1337
yessssss
Just spoiler alert might want to skip IO if that bugs you.
pleasepaypreacher.net
I dunno. I did a session or two where friends collected stars in mario galaxy and it was fun enough. At least this one seems like there is more you can do with it.
I didn't really like the raid jumping in Destiny 1 because I couldn't practice it anywhere on my own and it was annoying to hold up a group trying to learn some pattern and git gud
The mobile game. So she was the planeswalker. Beat werewolf lady pretty good and made both event bonuses.
Shut up I can put it down whenever I want.
Well yeah the Mario Galaxy thing was pretty unobtrusive. You still have full mario controller the other player can just help collect star bits or whatever. The hat in Odyssey is a HUGE part of mario's controls. It's more like SNES Mechwarrior where one person is controlling legs and the other person controlling torso.
also some tips for it
have a scout rifle so you can shoot hobgoblins on platforms from far away because some of the platforms spawn before you're on that set
damage the end hydra from the platform below and hop away while it electrifies instead of hopping up to that platform
but also, yeah, i've run that mission at least eight times now and it basically is obnoxious at best
It wasn't the platforming part that gave me trouble. It was the electrified surface meaning I couldn't stay on a platform to kill enemies, and the enemies shooting me knocked me down mid flight meaning I was either A) Dying on the platform when it electrified or Falling down when I got shot because I was trying to avoid an electrified platform.
I haven't had any trouble jumping across chasms and stuff anywhere else. It was the circumstances of that one that was bad.
Yeah the raid jumps were always for me less them being difficult and more my social anxiety for keeping others from moving forward because I sucked. Well that and I mained hunter in destiny 1 and jumping puzzles without the bones sucked.
pleasepaypreacher.net
Are you playing pc? Maybe there is some different shooting aspect on pc that makes this harder than console.
pleasepaypreacher.net
trying to kill everything on its own platform instead of from other platforms makes things harder
jumping in general is a bit trickier on PC, spacebar jumping just isn't as smooth as controller button jumping
...I had to ask for help on this forum, because I could not figure out the last platforming sequence, because I simply could not do one of the jumps with my dumb warlock glide (turns out it was not a mandatory jump and there was an alternate route).
I actually liked that mission, though. But I did die a lot, especially just trying that jump over and over again.
Feels good to me but it feels like Tribes so maybe just me.
ok but did y'all know how tough it is to be a sleepy pair of dogs
it might be a combination of me not playing FPSes at all other than destiny and being used to controller
the ppups agree
I'd love it if you took a look at my art and my PATREON!
THE XBOX ONE X VAPES
It's probably just ingrained into me at this point.
I'm on PC, but it wasn't the jumping, it was the being shot while I was jumping instantly knocking me to the ground + dying on an electrified platform if I stopped to kill enemies before I jumped.
it occurs to me now you might have been talking about trying to go from the very first section of three platforms to the rest of the platforms directly instead of jumping down and running around on the ground and had i realized that when you were asking, the solution would have been a lot more clear to me because for the life of me i couldn't think of a specific place where the jump itself would have been particularly difficult to land :P
I'm not sure that it's bad, but it's different than any jumping mechanic I've ever experienced--and in general I don't play games where you run around and jump and shoot things--so it's a new technique to learn.
...Also I'm still totally not done with the main story and I'm at power level 220? I feel like progression was maybe scaled for people who don't compulsively do every single sidequest. Or maybe this is as intended.
Haha yeah, the level design is usually very nice about not making you backtrack so I figured I was supposed to directly go from one section to another. And the jump was so close to doable that it seemed possible the solution was just to git gud...
This is an outrage
yeah, side quests and public events speed up your leveling pretty drastically