I just lost to Cubelock with my N'zoth Warrior for the sole rain that I accidentally let him burn my Dead Man's Hand. Almost pulled it out without that, but was just a bit short. Sad
Warrior
Blood to Ichor, N'Zoth's First Mate, Bloodsail Cultist, Ravaging Ghoul, Bloodhoof Brave
-
Sleep with the Fishes, Alley Armorsmith
Neutral
N'Zoth, Y'Shaarj
Netherspite Historian, Barnes, Medivh, Arcane Giant
Mistress of Mixtures, Patches, Dirty Rat, Kazakus, Doppelgangster, Aya
Primary takeaways are Jade Druid and Highlander Priest are dead by default. Secret Mage will probably drop the secret package and go back to just Tempo Mage. Aggressive lists lose Patches and Aggro/Druid Paladin especially lose a lot of early game. Rogue and Warlock lose some great one drops for both aggressive and defensive lists. Shaman and Warrior manage to somehow dig deeper than bedrock.
WotOG, Karazhan, and MSoG are all that's rotating.
So we lose the following (playable) cards
Druid
Mark of Y'Shaarj, Fandral Staghelm, Mire Keeper, Feral Rage, Dark Arrakoa
Enchanted Raven, Moonglade Portal
Jade Idol, Mark of the Lotus, Jade Blossom, Jade Behemoth, Kun
Hunter
Call of the Wild
Cat Trick, Kindly Grandmother, Cloaked Huntress
Alleycat, Rat Pack and Dispatch Kodo (not played but important for Deathstalker Rexxar)
Warrior
Blood to Ichor, N'Zoth's First Mate, Bloodsail Cultist, Ravaging Ghoul, Bloodhoof Brave
-
Sleep with the Fishes, Alley Armorsmith
Neutral
N'Zoth, Y'Shaarj
Netherspite Historian, Barnes, Medivh, Arcane Giant
Mistress of Mixtures, Patches, Dirty Rat, Kazakus, Doppelgangster, Aya, Yogg-Saron, Deathwing Dragonlord, Book Wyrm, Finja
Primary takeaways are Jade Druid and Highlander Priest are dead by default. Secret Mage will probably drop the secret package and go back to just Tempo Mage. Aggressive lists lose Patches and Aggro/Druid Paladin especially lose a lot of early game. Rogue and Warlock lose some great one drops for both aggressive and defensive lists. Shaman and Warrior manage to somehow dig deeper than bedrock.
Added some cards in bold that were playable generally in recent memory (and thus could conceivably be playable again) or are in niche decks now.
+2
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'll be glad to see Patches go. I never liked Pirate decks.
I don't like that Patches has caused pirates to be shoved into every conceivable deck even if it's Patches and 2 Pirates and no other tribal synergy. He's such terrible design.
That looks like a great deck! Although you'll be a really sad panda every time you draw kun, deathwing and leeroy before quest activates.
Ran into this deck this morning and was confused what they kept when I saw the first charger.
Sad thing for them was I was playing the warrior list posted recently and had way more taunts/armor then he could deal with, even at 0 cost (sad trombone)
Neutral
N'Zoth, Y'Shaarj (you left off C'thun and Yigg)
Medivh,
Mistress of Mixtures, Patches, Dirty Rat, Kazakus, Doppelgangster, Aya
I'm very glad to see all the above go. next expansion will really force a meta shakeup. It almost has to have a lot of really good cards to compensate. I expect the warlock silverware golem/imp to have some kind of similar replacements just because they still are pushing discard decks, but I will help push jade decks of all kinds off a cliff, tied to a large rock.
Stercus, Stercus, Stercus, Morituri Sum
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Not having Kun makes me sad, I'd like to play that Charge OTK deck but no way in hell I'm crafting a Mean Streets Leggo this late.
I think some cards ought to be promoted to classic instead of being rotated.
I hope eventually they just move all of Classic into Wild. It’s an experiment that hasn’t really worked out, and if they had just done this from the start they could have avoided a lot of dumb nerfs to the set.
I think some cards ought to be promoted to classic instead of being rotated.
The anti-Hall-of-Fame?
What cards would you suggest, out of curiosity?
It's the cards that when you hear that they're rotating you go "wait, what? That's not a classic card?" They feel right for the class and they're staples. Which I suppose is why they want to remove them, to keep the game fresh, but I feel that a card like Ravaging Ghoul would be fine as a classic.
And then there's the cards I'm sentimental for, like Yogg.
Gvzbgul on
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Kabal Talonpriest and Alley Cat feel like they should be classic cards.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Ghoul, Talonpriest, and Alleycat are all very powerful effects on efficient bodies that push the class they're in in a specific direction, and especially in the case of Ghoul dictate what other people can play as well. Just because they've been overshadowed by even more powerful cards doesn't mean they should just always be there.
I think some cards ought to be promoted to classic instead of being rotated.
I hope eventually they just move all of Classic into Wild. It’s an experiment that hasn’t really worked out, and if they had just done this from the start they could have avoided a lot of dumb nerfs to the set.
Not gonna happen.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I didn’t say it was likely, it’s just my hope for the game.
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https://youtu.be/sUZwgc6wUFM
they always do
So we lose the following (playable) cards
Druid
Mark of Y'Shaarj, Fandral Staghelm, Mire Keeper
Enchanted Raven
Jade Idol, Mark of the Lotus, Jade Blossom, Jade Behemoth, Kun
Hunter
Call of the Wild
Cat Trick, Kindly Grandmother, Cloaked Huntress
Alleycat
Mage
Cabalist's Tome
Babbling Book, Medivh's Valet, Firelands Portal
Kabal Lackey, Kabal Crystal Runner
Paladin
Vilefin Inquisitor, Rallying Blade
-
Grimscale Chum
Priest
Shadow Word: Horror
Priest of the Feast
Pint-Sized Potion, Potion of Madness, Kabal Talonpriest, Greater Healing Potion, Drakonid Operative, Kabal Songstealer, Raza the Chained, Dragonfire Potion
Rogue
Southsea Squidface
Swashburglar
Counterfeit Coin, Gadgetzan Ferryman
Shaman
Evolve, Thing From Below
Maelstrom Portal
Devolve, Jade Claws, Jade Lightning, Jinyu Waterspeaker
Warlock
Possessed Villager, Darkshire Councilman
Malchezaar's Imp, Silverware Golem
-
Warrior
Blood to Ichor, N'Zoth's First Mate, Bloodsail Cultist, Ravaging Ghoul, Bloodhoof Brave
-
Sleep with the Fishes, Alley Armorsmith
Neutral
N'Zoth, Y'Shaarj
Netherspite Historian, Barnes, Medivh, Arcane Giant
Mistress of Mixtures, Patches, Dirty Rat, Kazakus, Doppelgangster, Aya
Primary takeaways are Jade Druid and Highlander Priest are dead by default. Secret Mage will probably drop the secret package and go back to just Tempo Mage. Aggressive lists lose Patches and Aggro/Druid Paladin especially lose a lot of early game. Rogue and Warlock lose some great one drops for both aggressive and defensive lists. Shaman and Warrior manage to somehow dig deeper than bedrock.
3DS Friend Code: 3110-5393-4113
Steam profile
Switch: SW-1493-0062-4053
That looks like a great deck! Although you'll be a really sad panda every time you draw kun, deathwing and leeroy before quest activates.
Added some cards in bold that were playable generally in recent memory (and thus could conceivably be playable again) or are in niche decks now.
I don't like that Patches has caused pirates to be shoved into every conceivable deck even if it's Patches and 2 Pirates and no other tribal synergy. He's such terrible design.
Ran into this deck this morning and was confused what they kept when I saw the first charger.
Sad thing for them was I was playing the warrior list posted recently and had way more taunts/armor then he could deal with, even at 0 cost (sad trombone)
I'm very glad to see all the above go. next expansion will really force a meta shakeup. It almost has to have a lot of really good cards to compensate. I expect the warlock silverware golem/imp to have some kind of similar replacements just because they still are pushing discard decks, but I will help push jade decks of all kinds off a cliff, tied to a large rock.
Twitch: KoopahTroopah - Steam: Koopah
that's how bad Patches is, if he can make me sick of pirates
(holy shit I literally just got it)
Witty signature comment goes here...
wra
The anti-Hall-of-Fame?
What cards would you suggest, out of curiosity?
3DS Friend Code: 3110-5393-4113
Steam profile
I hope eventually they just move all of Classic into Wild. It’s an experiment that hasn’t really worked out, and if they had just done this from the start they could have avoided a lot of dumb nerfs to the set.
And then there's the cards I'm sentimental for, like Yogg.
Twitch: KoopahTroopah - Steam: Koopah
3DS Friend Code: 3110-5393-4113
Steam profile
every class gets a legendary secret
Pervert.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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The Tumescent Necropolis to be the next expansion's addition to dungeon run.