hey do you think Star Fox Zero will get a Switch port or will that be the one first-party Wii U game they conveniently forget
We're never going to see Star Fox Zero again
Given Nintendo's history with the series we may see something that looks and plays really similar to Star Fox Zero, but it will have a different name and they will never acknowledge Zero
I don't think we're even going to get that. Star Fox Zero was straight up an embarrassment for the company, and they've never really mentioned it since it came out. It wasn't Other M levels of negative reaction but the game was almost universally derided as fundamentally flawed
Sometimes I think about the folks who are working on games like that. They're all hard-working, skilled folks with lots of experience. When they get near the end of development, do you think they can feel that something is wrong? Or do you think it blindsides them and they're completely unprepared for the reaction to what they've made, a game they had thought was very appealing?
If it had removed the gamepad stuff and used wiimote and nunchuck controls as was probably the original concept I think it would have been a solid game.
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If it had removed the gamepad stuff and used wiimote and nunchuck controls as was probably the original concept I think it would have been a solid game.
That game was built from the ground up to work exactly how it did, it wasn't retrofitted from another control scheme
If it had removed the gamepad stuff and used wiimote and nunchuck controls as was probably the original concept I think it would have been a solid game.
That game was built from the ground up to work exactly how it did, it wasn't retrofitted from another control scheme
It started development as a wii game.
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If it had removed the gamepad stuff and used wiimote and nunchuck controls as was probably the original concept I think it would have been a solid game.
That game was built from the ground up to work exactly how it did, it wasn't retrofitted from another control scheme
It started development as a wii game.
No it didn't
They used some assets from an unreleased Wii game but it was always a wiiu game with this control scheme
Also I find this idea kind of depressing. Neither of those scenarios are good, but to see it coming, to see all the disparate parts working together and realizing it's not going to work 6 months, a year in advance? God alive
Starfox Zero was specifically made to be an example of how to use the Wii U gamepad to make game experiences that would be impossible on any other platform
Its failure was kind of the final nail on the coffin for the Wii U
What kind of gameplay are people looking for from star fox?
The only one I've ever played was the SNES game and I thought that played terribly, was that what star fox u was trying to emulate?
Starfox 64 is generally considered to be the Good One
But it plays very much like a suped up version of the original
Every game since then has felt like Nintendo doesn't think a rail shooter is a meaty enough concept to build a game on, and they've struggled to add new shit to it to flesh it out into a bigger thing
The DS game added a weird tactical layer while doing away with set, designed levels, the GameCube one added like, on-foot sections and shit, and the Wii U one added the poorly conceived two screen system, and a bunch of gyro gimmicky shit
When the Wii U game works, it works GREAT. There are moments in that game that are everything I want out of a modern starfox, and there's even places where I think the second screen gimmick works well
My ideal Star Fox is a high-octane rail shooter with plenty of speed and tons of enemies and big cool boss battles set to a kickin' soundtrack
Other visions for the game can also be cool but that's the kind of game I find myself anticipating when people talk about Star Fox, and it's very much what an alternate universe version of Star Fox Zero woudl have been. It's basically the cousin of my ideal title in the series.
I honestly think the Star Fox 2 design is the best way to approach a modern Star Fox game
Have the levels be well made, fun, fast paced rail shooters (and ideally have branching paths within them and also a LOT of them) but add an additional layer on top with some sort of pilot/ship management so the game feels less one note and shallow
I honestly think the Star Fox 2 design is the best way to approach a modern Star Fox game
Have the levels be well made, fun, fast paced rail shooters (and ideally have branching paths within them and also a LOT of them) but add an additional layer on top with some sort of pilot/ship management so the game feels less one note and shallow
Yeah, it seemed like a concept way ahead of it's time. The levels needed more work, but the overall idea of SF2 could be made into a really good game
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I was gonna say rail shooters aren't meaty enough for a modern game, but then I remembered there are 807 Pokémon for a new Pokémon Snap game and that's definitely enough
I was gonna say rail shooters aren't meaty enough for a modern game, but then I remembered there are 807 Pokémon for a new Pokémon Snap game and that's definitely enough
I might say the same about 2d platformers but that hasn't stopped Nintendo from putting them out for full price
I'd be perfectly happy with just another Star Fox rail shooter without any stupid gimmicks. Except, maybe, some freerange dogfights against Star Wolf or that Katina level from 64.
But Nintendo's need to bolt on a bunch of extra stuff onto the series that really harms it, in my opinion.
the 3ds version of SF64 is probably the best version of the game for me and I wish they hadnt bothered with zero on the wiiU and just made it a 3ds title at the time
the starfox format is great for a pick up/put down handheld game
Actually thinking about Nintendo gimmicks, and also meat, was there anything at all to that Labo robot game, or is it just “isn’t controlling this robot fun?”
Starfox Zero was specifically made to be an example of how to use the Wii U gamepad to make game experiences that would be impossible on any other platform
Its failure was kind of the final nail on the coffin for the Wii U
It was an "innovative" control system for a game released in the Wii U's dying year.
The Wii U was already stepping into it's grave sometime after Mario Maker.
the only time I thought the cockpit view worked in SFzero was the rival dogfights because it gave you a wider angle to hit the other pilots and there wasnt a lot of shit to crash into
actually I thought those were the best parts of the game, and the new vehicle was kinda neat but I think it was only used in one stage? unless im forgetting
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Given Nintendo's history with the series we may see something that looks and plays really similar to Star Fox Zero, but it will have a different name and they will never acknowledge Zero
Sometimes I think about the folks who are working on games like that. They're all hard-working, skilled folks with lots of experience. When they get near the end of development, do you think they can feel that something is wrong? Or do you think it blindsides them and they're completely unprepared for the reaction to what they've made, a game they had thought was very appealing?
There's that rumored Star Fox: Grand Prix
Legit would be way down for that racing game
I... suspect that is not real
But we will see I guess
That game was built from the ground up to work exactly how it did, it wasn't retrofitted from another control scheme
oh definitely
Other M put mainline Metroid on ice for nearly a decade but didn't manage to kill it
But metroid had other very successful games
I feel like they haven't made a star fox game thsts above okay since 64
It started development as a wii game.
No it didn't
They used some assets from an unreleased Wii game but it was always a wiiu game with this control scheme
Also I find this idea kind of depressing. Neither of those scenarios are good, but to see it coming, to see all the disparate parts working together and realizing it's not going to work 6 months, a year in advance? God alive
Its failure was kind of the final nail on the coffin for the Wii U
http://www.audioentropy.com/
The only one I've ever played was the SNES game and I thought that played terribly, was that what star fox u was trying to emulate?
even if they wanted to port it I dont think they could when so much of it was designed around the cockpit view
Star Fox Zero was trying to emulate Star Fox 64
And if they hadn't insisted on saddling it with the awful two-screen gimmick, it would have been a good game
But holy cow does that gimmick make it awful and frustrating to play
Starfox 64 is generally considered to be the Good One
But it plays very much like a suped up version of the original
Every game since then has felt like Nintendo doesn't think a rail shooter is a meaty enough concept to build a game on, and they've struggled to add new shit to it to flesh it out into a bigger thing
The DS game added a weird tactical layer while doing away with set, designed levels, the GameCube one added like, on-foot sections and shit, and the Wii U one added the poorly conceived two screen system, and a bunch of gyro gimmicky shit
When the Wii U game works, it works GREAT. There are moments in that game that are everything I want out of a modern starfox, and there's even places where I think the second screen gimmick works well
But by and large it's just a mess to control
http://www.audioentropy.com/
Other visions for the game can also be cool but that's the kind of game I find myself anticipating when people talk about Star Fox, and it's very much what an alternate universe version of Star Fox Zero woudl have been. It's basically the cousin of my ideal title in the series.
Have the levels be well made, fun, fast paced rail shooters (and ideally have branching paths within them and also a LOT of them) but add an additional layer on top with some sort of pilot/ship management so the game feels less one note and shallow
Yeah, it seemed like a concept way ahead of it's time. The levels needed more work, but the overall idea of SF2 could be made into a really good game
I might say the same about 2d platformers but that hasn't stopped Nintendo from putting them out for full price
http://www.audioentropy.com/
I seem to only hear positive things
It's another one of those Wii U games that was really great but failed to find an audience because it was on the Wii U
http://www.audioentropy.com/
But Nintendo's need to bolt on a bunch of extra stuff onto the series that really harms it, in my opinion.
the starfox format is great for a pick up/put down handheld game
It was an "innovative" control system for a game released in the Wii U's dying year.
The Wii U was already stepping into it's grave sometime after Mario Maker.
I'd like a rail shooter
actually I thought those were the best parts of the game, and the new vehicle was kinda neat but I think it was only used in one stage? unless im forgetting
On the rails had it's time