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[Star Wars: Legion] Begun the Clone Wars have.
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I like the Coruscant Guard colors though. Bold Imperial Guard red on white.
Edit: 21st Nova Corps is decent with that plum color. Also they get to kill Ki Adi Mundi, so you have that to look forward to.
Oh yeah, the conehead jedi. Even Google knows it to be true.
Also Blue and White is a great Scheme.
Still not sure what I'm going to do with the basing.
When I found out X wing was really being ran by two people. the supply issues {their bizarre answer to someone pointing out how they could bring the manufacturing to the US, They showed how they saved about a nickel making the ships in china compared to setting up the factory and making them in the US} Along with it was just boring after a bit to play VS games no way to mix it up no campaigns no missions really was the last thing that caused to me to stop playing. I still have the ships just the desire to play is not there
So stock is starting for trickle in for this a bit better now, and lockdown has given me a lot of free time, so I now have 800 of points or rebels and imperials for this, despite never having playing a game outside of tabletop sim...
So X-Wing, Armada, and Legion are being moved from FFG to Atomic Mass Games. Not sure if this changes anything.
On a happier note, I played a game for the first time in yonks since lockdown ended! I had managed to get Anakin painted, so it was time for a fun themey game of General Skywalker does warcrimes (again). This time totally reneging on a hostage exchange.
My List was:
796/800
Anakin Skywalker (Force Choke, Force Push, Tenacity, Offensive Stance)
Padme Amidala (Seize the Initiative)
Phase I Clone Troopers
Phase I Clone Troopers
Phase II Clone Troopers (Z-6 Phase II Trooper)
Phase II Clone Troopers (Phase II Mortar Trooper)
Arc Troopers (Strike Team) (DC-15x ARC Trooper)
Arc Troopers (DC-15x ARC Trooper)
AT-RT (AT-RT Laser Cannon)
Commands:
Our Fate is in Your Hands (1), This Is Where the Fun Begins (1), Aggressive Negotiations (2), You Underestimate My Power (2), Hero of the Clone Wars (3), Assault (3), Standing Orders (4)
Deployments: Roll Out, Danger Close, The Long March, Major Offensive
Objectives: Hostage Exchange, Payload, Intercept the Transmissions, Key Positions
Conditions: Rapid Reinforcements, Limited Visibility, Clear Conditions, Supply Drop
Basically I was running everything new! They only thing in the list I'd used before was Phase 1 clones, and even they were the 2 units I have that hadn't hit the table.
We ended up with Hostage Exchange, Roll Out and Supply Drop. I forced Hostage Exchange with both my vetos because I figured that the objectives would be concentrated in a small area of the battlefield, all the better for Anakin to Rampage around
Oh boy! Here I go killing again!
Turn 1 had the awkward shuffle of hostage units past eachother while the rest of the armies positioned and some units opened up. Anakin copped a bit of fire because I stuck him up the front to feed tokens to the Retreating phase 2s rescuing the senator. Round 2 was when things kicked really off. I played 'This is where the fun begins!' and also popped Padmes Sieze the initiative to give orders to both Anakin and the hostage unit. I won the roll off vs Cad Banes 1 pip, and Anakin Force Pushed the B2s trying to retreat with the hostage into his waiting arms and lightsabred all bar 1 to pieces. This included choking the leader to put a wound on it, thus meaning it had to take the next wound, die and drop the hostage. This meant that rather than piss-bolting, the lone B2 had to pick up the hostage instead of desperately fleeing. My next activation was to retreat my hostage unit, which meant I had both hostages on my side of the ruined AT-AT. Sure, the b2 technically held its hostage, but it was in combat with Anakin ...
or at least it was until the commando Droids moved up and gassed everyone! It hit the Commando Droids who threw the bomb and killed 3 of them, the B2 (even with armour) and caused no wounds on any of my stuff despite hitting Anakin, Padme and 3 Squads of clones. This ended up actually being VERY GOOD for the separatists, as they then poured as much fire as possible into Anakin, Cad Bane finally bringing him down. Then next round saw me to continue to evacuate my Hostage and a I threw a fresh unit of Clones into the other hostage and managed to get them back towards my DZ. Padmes
cards proved great for getting them out of dodge. In the end it came down to whether I could hold on the them, and the answer was yes. A solid effort by the AAT and Droidekas left me only holding one at the end of the game, but that was enough for victory, my clones holding the line and mowing down Battle Droids by the dozen. Padme even killed Cad Bane (who had been reduced to a single wound by a volley of disturbingly accurate ARC Trooper fire) by a combo of Quick Thinking and Standby. Great game, but one I was in control of most of the time as it was a mission and deployment and terrain that really favoured me, but I did force the mission to I can kinda cl;aim it went to plan!
More pics below
Pic dump!
I continue to really enjoy this game a lot! We ended up playing a bunch of 500 points which are fun, but they really don't give you the full experience. I'm very keen for more games cos I've got a couple of lists I want to try:
A Republic Padme/Aayla Secura one:
R2-D2 (Republic) (C-3PO)
TX-130 Saber-Class Fighter Tank (Aayla Secura, TX-130 Twin Laser Turret, Linked Targeting Array, Armor-Piercing Shells)
2x Phase I Clone Troopers
Phase II Clone Troopers (Phase II Mortar Trooper)
Phase I Clone Troopers (RPS-6 Phase I Trooper)
Phase I Clone Troopers (DP-23 Phase I Trooper)
Phase II Clone Troopers (Z-6 Phase II Trooper)
Standing Orders ••••, Our Fate is in Your Hands •, Aggressive Negotiations ••, Diplomatic Cover •••, Synchronized Offensive •, Air Support ••, Assault •••
Roll Out, Hemmed In, Major Offensive, The Long March
Payload, Key Positions, Intercept the Transmissions, Sabotage the Moisture Vaporators
Rapid Reinforcements, Clear Conditions, Supply Drop, Hostile Environment
Also got this rebel list I might get a chance to run today:
Luke Skywalker (Operative) (Force Barrier, Saber Throw, Force Push, Tenacity)
AT-RT (AT-RT Laser Cannon)
Rebel Commandos (Strike Team) (DH-447 Sniper)
Rebel Troopers (MPL-57 Ion Trooper)
2x Rebel Troopers (Z-6 Trooper)
Fleet Troopers (Scatter Gun Trooper)
Mark II Medium Blaster Trooper
Rebel Veterans (CM-O93 Trooper)
Standing Orders ••••, Son of Skywalker •, Full of Surprises ••, Return of the Jedi •••, Coordinated Bombardment •, No Time for Sorrows ••, Somebody Has to Save Our Skins •••
Roll Out, Danger Close, The Long March, Major Offensive
Hostage Exchange, Key Positions, Recover the Supplies, Intercept the Transmissions
Limited Visibility, Supply Drop, Fortified Positions, Clear Conditions
Anyone else been up to much?
I'm continuing to really enjoy playing the game too :P.
I've tried the Aayla/Padme list once and it might be toooooo gimmicky. The Tank was a monster and clones are just reliable all around, but I kept getting my operatives on the bottom of the stack, so Padme never really got the chance to be the exemplar shes supposed to be. More fiddling is required.
On the rebel front, Luke is just a badass. I've only used that list once, but it ended up being a hostage exchange vs an Imperial force with an AT-ST and a Tank and Luke just bullied everything that came near him and just pushed the poor stormtroopers who were trying to abscond with the hostage around back towards my lines after the turn 1 immunity ran out. I know people online don't like the Ion gun on the rebel troopers, and it might just be my Armour heavy meta, but its been doing great for me. I'm going to try a squad with an Ion Gun and a Specialist so I can recover and still get an Aim token, though at that point I'm spending FD Cannon/AT-RT money and might as well just go for the big gun.
Highlight of that game was timing "Full of suprises" correctly and getting it out the turn Luke was exposed. Rolling a few extra white defence dice is a huge deal when you have a bunch of dodge tokens. I think I killed something like 4 or 5 stormtroopers across a couple of units and put a wound on Veers via deflect and 3 dodge tokens. Very cinematic.
Ion guns in general don't pull their weight because they almost always exhaust to use them. When a unit only has 12 actions across an entire game (normally) giving one up to shoot is a big price to pay. In theory, it balances out because the enemy lost an action, but there's always the chance to miss. There's one notable exception to this, and its snowtroopers with ascension cables, or "pogotroopers".
So you need snows, their ion gun, and ascension cables. Deploy the troopers in base to base with a building. On their activation, exhaust the cables to give them scale. Declare a move action, and then take the free clamber from scale first to move to the top of the building. Relentless triggers from the clamber, and they get to immediately shoot. Then you resolve the originally declared move action, choosing to clamber a second time to the bottom of the building. (The immunity to damage from clambering from the cables still applies). Then once back on the ground, use their remaining action to recover, unexhausting the cables and the ion gun.
So... I bought/built the majority of a Mando skew list (still need to get my hands on a Sabine and R2) without having any idea if its good or not. Just went all in cause I love Mandos.
Leia
Sabine
R2
3x Naked Rebel Troopers
2x Mando Resistance
Clan Wren
Was it a bad idea?
Mandos are super cool but horribly expensive for one wound models and despite having the best saves in the game, its still only the equivalent of a 3+. I've only run Mando heavy once and got walloped. It turns out the mission is super important and if you have to get in a ring with Vader it is bad times.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Because I drew up some notes.
Mandos put the game on their backs and it was so much fun
It's option B. Empire are a lot easier to wrap your head around, but are widely considered the "worst" faction in the game. That said, "worst" still means they can win plenty of matches and in my opinion, all four are reasonably matched.
I like the models, coming from 40K they’re a lot simpler to build. I apprehensive about painting all that white though I’ve been considering a forest camo scheme instead. I feel like there were camo clones on Kashyyyk in Revenge of the Sith, which would fit with all the new Wookiee stuff they just released
Also a rebalance dropped today/yesterday. Points readjustments all over the shop, big buffs for empire in general Vader in particular. Rex and Arc trooper strike teams got nerfed, which they quite frankly deserved (saying this as a republic player). The good news is Anakin and ATRTs got cheaper, as did flamethrowers so honk honk all aboard the war crimes wagon.
I guess I'm playing this game now!
Yub nub
With Padme, the Luminous Beings turn was disgusting. I didn't lose a single clone thanks to the sheer number of green tokens while also outputting nasty fire.
Then the next turn it turned out that size did in fact matter not as Yoda just cut through (an admittedly wounded) Dooku.
That turned out to probably be the turning point of the game as despite some B2s rampaging around the back of the separatist army had been broken and they just didn't have enough firepower to finish off enough of my units to stop me scoring all 3 objectives.
I think someone bought it online and they returned it so it got tossed on the shelf? I had never seen any legion stuff in person and did not know they did the shadow collective/super commandos so after I bought it, I came home and looked at the vague site seeing they did Clan Wren, Sabine, Gar Saxon [you can build Rook Kast in the box} So they did more mandalorian stuff than I knew about but I had hoped they did the Nite Owls and Bo Katan