ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Blackout really feels like it varies based on the strike. Did the Norkis strike a couple times yesterday and it was okay if people focused on add waves. The one guy who kept burst DPS-ing the boss while ignoring adds? Well ultimately that problem took care of itself as he'd die around ten seconds after the adds spawned in.
That said Exodus Crash can fuck right the hell off with that modifier.
savathun's song is pretty brutal at the end with it but if you are patient it's manageable
that EDZ blight one us just fuck off obnoxious at the final fight with instakill modifiers
I did both of those with blackout and I definitely agree on Song. Don't know about the blight one because the other two fellows were on the ball and Mr "He Has a Tether Move?" didn't last more than twenty seconds. Showed up and got roasted because he isn't a cheap inviso/imunne fuck face.
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
PSN,Steam,Live | CptHamiltonian
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
is there a cap on the stem thingies? like with paradox amplifiers and whatnot for the prophecy weapons where i could only hold 20 at a time or whatever?
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
oh dope ok, that's cool then. I'll just get the stems.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
is there a cap on the stem thingies? like with paradox amplifiers and whatnot for the prophecy weapons where i could only hold 20 at a time or whatever?
there's definitely a cap on 1 override function but I don't know about stems
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
oh dope ok, that's cool then. I'll just get the stems.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
Pretend to be a casual noob and do not open the menu at any point until fully loaded in. Just open the director, select the heroic strike list, make sure it doesn't list a specific strike and start the mission. Then put the controller down until you're fully loaded in.
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
oh dope ok, that's cool then. I'll just get the stems.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
Pretend to be a casual noob and do not open the menu at any point until fully loaded in. Just open the director, select the heroic strike list, make sure it doesn't list a specific strike and start the mission. Then put the controller down until you're fully loaded in.
i am in and out of my menu constantly
the only trigger seems to be seeing the name of the strike, and canceling when you do is the fix
Allegedly a voice of reason.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Blackout really feels like it varies based on the strike. Did the Norkis strike a couple times yesterday and it was okay if people focused on add waves. The one guy who kept burst DPS-ing the boss while ignoring adds? Well ultimately that problem took care of itself as he'd die around ten seconds after the adds spawned in.
That said Exodus Crash can fuck right the hell off with that modifier.
Yesterday I did: Savathun's Song, Nokris, Pyramidion, Arms Dealer, and Inverted Spire
Initially I thought Blackout was going to be a nightmare, but I found it pretty fun
Nokris was the hardest with the waves of thrall that could sneak around the rocks, but with some teamwork we got through it with just one wipe
Now, disclaimer, this is with 3 friends in party chat, I would imagine the fun factor going way down with randos
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I had the dynamo approach arc glitch, where I had the override function for it but it wasn't appearing during play. Either that, or the chest is invisible to any alt character you play after getting an override on the main.
Point is, I had the override proc when i was playing warlock and had both the override plus 4 stems in inventory. Played for 4-6 hours over the weekend on my Hunter and even after finishing the new campaign on hunter i never got any more stems. So you can have at least 1 override and four stems in inventory, but I'm pretty sure no more than 1 override.
And either it glitched, or you cannot see the node for your override key on any character other than the one that procced it off the stems.
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
Blackout really feels like it varies based on the strike. Did the Norkis strike a couple times yesterday and it was okay if people focused on add waves. The one guy who kept burst DPS-ing the boss while ignoring adds? Well ultimately that problem took care of itself as he'd die around ten seconds after the adds spawned in.
That said Exodus Crash can fuck right the hell off with that modifier.
Yesterday I did: Savathun's Song, Nokris, Pyramidion, Arms Dealer, and Inverted Spire
Initially I thought Blackout was going to be a nightmare, but I found it pretty fun
Nokris was the hardest with the waves of thrall that could sneak around the rocks, but with some teamwork we got through it with just one wipe
Now, disclaimer, this is with 3 friends in party chat, I would imagine the fun factor going way down with randos
the fun factor goes way down with randos
Allegedly a voice of reason.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I did Savathun's Strike with randos 3 times, two of those were very successful, but I could easily have just gotten lucky with the randos I got.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I had the dynamo approach arc glitch, where I had the override function for it but it wasn't appearing during play. Either that, or the chest is invisible to any alt character you play after getting an override on the main.
Point is, I had the override proc when i was playing warlock and had both the override plus 4 stems in inventory. Played for 4-6 hours over the weekend on my Hunter and even after finishing the new campaign on hunter i never got any more stems. So you can have at least 1 override and four stems in inventory, but I'm pretty sure no more than 1 override.
And either it glitched, or you cannot see the node for your override key on any character other than the one that procced it off the stems.
i have 26 stems currently
Allegedly a voice of reason.
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ObiFettUse the ForceAs You WishRegistered Userregular
Blackout really feels like it varies based on the strike. Did the Norkis strike a couple times yesterday and it was okay if people focused on add waves. The one guy who kept burst DPS-ing the boss while ignoring adds? Well ultimately that problem took care of itself as he'd die around ten seconds after the adds spawned in.
That said Exodus Crash can fuck right the hell off with that modifier.
Yesterday I did: Savathun's Song, Nokris, Pyramidion, Arms Dealer, and Inverted Spire
Initially I thought Blackout was going to be a nightmare, but I found it pretty fun
Nokris was the hardest with the waves of thrall that could sneak around the rocks, but with some teamwork we got through it with just one wipe
Now, disclaimer, this is with 3 friends in party chat, I would imagine the fun factor going way down with randos
I didn't mind blackout on any strike outside of Exodus Crash. In fact, I kind of like it in Hive strikes.
But that Exodus Crash final boss fight with blackout and solar singe is just the worst thing I've ever experiencedin any destiny .
I kind of like the encounter in the middle-ish of Exodus Crash where you defend the platform but the strike is way long compared to other strikes and the boss fight is just a mess. If it worked like the Arms Dealer strike, where you'd get DPS phases against the boss followed by periods where he goes invisible (maybe occasionally appearing to melee you) but you could deactivate his invisibility using some of the equipment around the arena it'd be fine. Or if he just had 3 well-defined dps/invis/add wave/re-appear cycles. Instead he just pops in and out with either really variable or very low damage thresholds and the amount of time he stays gone seems completely random.
Do planetary vendor, gunsmith, and vanguard/crucible vendors max at 340 now? I'm sitting on a few thousand gunsmith mats and I figure I'm long overdue for turning them in, or turn in 1000 and save the rest for the next DLC, if only for chances at masterwork cores for guns I don't want and mods to build more +5's.
Oh yeah, I mean, fuck Exodus Crash like no matter what the modifiers are
Just delete that strike, or completely rework the end
Just removing his invulnerability trigger would go a long way to making it better and at least letting tactics have some influence on the strike. Also cut down on those feel bad moments of "super-oh he just went invulnerable"
Do planetary vendor, gunsmith, and vanguard/crucible vendors max at 340 now? I'm sitting on a few thousand gunsmith mats and I figure I'm long overdue for turning them in, or turn in 1000 and save the rest for the next DLC, if only for chances at masterwork cores for guns I don't want and mods to build more +5's.
The soft cap is 340, once you get above 345 base (350 w/ mods) they'll start going up again. For instance at 364 power (with mods) on my Warlock the engrams are rolling at 354 base.
PSN: Holy-Promethium
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
Do planetary vendor, gunsmith, and vanguard/crucible vendors max at 340 now? I'm sitting on a few thousand gunsmith mats and I figure I'm long overdue for turning them in, or turn in 1000 and save the rest for the next DLC, if only for chances at masterwork cores for guns I don't want and mods to build more +5's.
they don't max at 340, but they will be 340 until you hit 351 and then they will scale up like regular legendaries do
Allegedly a voice of reason.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Do planetary vendor, gunsmith, and vanguard/crucible vendors max at 340 now? I'm sitting on a few thousand gunsmith mats and I figure I'm long overdue for turning them in, or turn in 1000 and save the rest for the next DLC, if only for chances at masterwork cores for guns I don't want and mods to build more +5's.
They're given at 10 LLs below the average LL of the highest items you can equip in each slot. Useful for catching up low slots or new pieces.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
so they're good for catching your gear up to your level, but not for advancing your level
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
oh dope ok, that's cool then. I'll just get the stems.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
Pretend to be a casual noob and do not open the menu at any point until fully loaded in. Just open the director, select the heroic strike list, make sure it doesn't list a specific strike and start the mission. Then put the controller down until you're fully loaded in.
i am in and out of my menu constantly
the only trigger seems to be seeing the name of the strike, and canceling when you do is the fix
i just did one where i didn't open the menu, there was no name of the strike, and it did not count. super super super cool
ok yeah, it was the one I was thinking of in the mindlab that I was missing. Got all 45 shootables now, feelz good. now to get all of the override thingies
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
One of the quest steps is to open 15 of the override prisms, which isn't super arduous or anything but if you can knock out the steps before that one then you don't have to collect 80 stems again for it once you get there.
oh dope ok, that's cool then. I'll just get the stems.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
Pretend to be a casual noob and do not open the menu at any point until fully loaded in. Just open the director, select the heroic strike list, make sure it doesn't list a specific strike and start the mission. Then put the controller down until you're fully loaded in.
i am in and out of my menu constantly
the only trigger seems to be seeing the name of the strike, and canceling when you do is the fix
i just did one where i didn't open the menu, there was no name of the strike, and it did not count. super super super cool
I'd read about needing and IKELOS weapon equipped but I don't think it actually says that in the text on the item in your Progress inventory.
it does say it in the text that you have to have it equipped
Allegedly a voice of reason.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
the bit about cabal precision shots is ambiguously written, but you do indeed only need it to be equipped as well and don't need to make the precision shots with it specifically
Do planetary vendor, gunsmith, and vanguard/crucible vendors max at 340 now? I'm sitting on a few thousand gunsmith mats and I figure I'm long overdue for turning them in, or turn in 1000 and save the rest for the next DLC, if only for chances at masterwork cores for guns I don't want and mods to build more +5's.
They're given at 10 LLs below the average LL of the highest items you can equip in each slot. Useful for catching up low slots or new pieces.
So it's as it's always been. I'm in the mid 340's so I'm really just looking for blue mods to make more purple mods and guns to break down for parts, shards, and masterwork cores.
I'd like to put together arc and solar sets for my Warlock to add some more variety into my gameplay. I've been void for 95% of D2 both out of choice and not getting the +5's for the particular cooldown reduction I want for the other specializations.
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Yes, you need the Ikelos weapon in the Energy slot, but I don't think you need to be actively shooting it
For the Strikes part, you can actually equip it right before the strike ends and get credit
Just... don't forget to do it, like my friend did
like... 3 times
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
yeah you don't necessarily have to use it, though if you can get past the seven day reload, it actually packs a hell of a punch with headshots and rampage stacked up
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That said Exodus Crash can fuck right the hell off with that modifier.
that EDZ blight one us just fuck off obnoxious at the final fight with instakill modifiers
I said this last week when it was solar singe and blackout. Exodus Crash is ridiculous with those modifiers.
I did both of those with blackout and I definitely agree on Song. Don't know about the blight one because the other two fellows were on the ball and Mr "He Has a Tether Move?" didn't last more than twenty seconds. Showed up and got roasted because he isn't a cheap inviso/imunne fuck face.
Spoiler for the Warmind quest-line related to the override prisms just as a heads-up before you go HAM on collecting them.
My current warmind quest is to do 5 of the heroic strikes and it's supposedly bugged in its counter or something???
there's definitely a cap on 1 override function but I don't know about stems
Pretend to be a casual noob and do not open the menu at any point until fully loaded in. Just open the director, select the heroic strike list, make sure it doesn't list a specific strike and start the mission. Then put the controller down until you're fully loaded in.
i am in and out of my menu constantly
the only trigger seems to be seeing the name of the strike, and canceling when you do is the fix
Yesterday I did: Savathun's Song, Nokris, Pyramidion, Arms Dealer, and Inverted Spire
Initially I thought Blackout was going to be a nightmare, but I found it pretty fun
Nokris was the hardest with the waves of thrall that could sneak around the rocks, but with some teamwork we got through it with just one wipe
Now, disclaimer, this is with 3 friends in party chat, I would imagine the fun factor going way down with randos
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Point is, I had the override proc when i was playing warlock and had both the override plus 4 stems in inventory. Played for 4-6 hours over the weekend on my Hunter and even after finishing the new campaign on hunter i never got any more stems. So you can have at least 1 override and four stems in inventory, but I'm pretty sure no more than 1 override.
And either it glitched, or you cannot see the node for your override key on any character other than the one that procced it off the stems.
XBOne | LyrKing
the fun factor goes way down with randos
i have 26 stems currently
I didn't mind blackout on any strike outside of Exodus Crash. In fact, I kind of like it in Hive strikes.
But that Exodus Crash final boss fight with blackout and solar singe is just the worst thing I've ever experiencedin any destiny .
Just delete that strike, or completely rework the end
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Just removing his invulnerability trigger would go a long way to making it better and at least letting tactics have some influence on the strike. Also cut down on those feel bad moments of "super-oh he just went invulnerable"
Remember to keep an IKELOS weapon equipped to receive credit from heroic strikes and level 1 Escalation Protocol completions.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
The soft cap is 340, once you get above 345 base (350 w/ mods) they'll start going up again. For instance at 364 power (with mods) on my Warlock the engrams are rolling at 354 base.
they don't max at 340, but they will be 340 until you hit 351 and then they will scale up like regular legendaries do
They're given at 10 LLs below the average LL of the highest items you can equip in each slot. Useful for catching up low slots or new pieces.
i just did one where i didn't open the menu, there was no name of the strike, and it did not count. super super super cool
Oh god damn it
well that sucks
It does.
it does say it in the text that you have to have it equipped
So it's as it's always been. I'm in the mid 340's so I'm really just looking for blue mods to make more purple mods and guns to break down for parts, shards, and masterwork cores.
I'd like to put together arc and solar sets for my Warlock to add some more variety into my gameplay. I've been void for 95% of D2 both out of choice and not getting the +5's for the particular cooldown reduction I want for the other specializations.
For the Strikes part, you can actually equip it right before the strike ends and get credit
Just... don't forget to do it, like my friend did
like... 3 times
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
They sure haven't!