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Super Smash Bros. Ultimate - Kirby will save us all.

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    BronzeKoopaBronzeKoopa Registered User regular
    Splatoon 2 finals starting now, so Smash tourney coming up soon.

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    agoajagoaj Top Tier One FearRegistered User regular
    All there character vids in a playlist

    ujav5b9gwj1s.png
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    cloudeaglecloudeagle Registered User regular
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    If they've been working on this since before the last Smash came out as the job listings suggest, they'd have plenty of time to put in Smash Run even if it is an enhanced port.

    Switch: 3947-4890-9293
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    StericaSterica Yes Registered User, Moderator mod
    edited June 2018
    Random stuff I've found:
    • Ganondorf's sword is involved in several attacks. I think his utilt is totally different now.
    • Dedede can inhale his gordos (and maybe other projectiles?) and spit them out at people. He may have a new fair (still a hammer swing, but seemed horizontal instead of overhead)
    • Little Mac's side-b no longer puts him in a helpless state. He can also angle his KO Punch?
    • Young Link has a rapid jab.
    • Dr. Mario has a new dair that spikes.
    • Zelda's side-b shows the armor constructing as it charges. Could just be an aesthetic thing.
    • Olimar's throw now has all his pikmin holding the opponent in place while he smacks them. Maybe his pummel damage is no longer affected by active Pikmin, but throw strength or duration improves based on them?
    • Peach/Daisy throws involve Toad.
    • Pokemon Trainer's switch is shown multiple times as an evasive tool.
    • Pichu can crawl.
    • Nana (or Popo) seems to visibly panic while their partner is in a grab. You may be unable to use them to free yourself, similar to Rosalina & Luma.
    • Bowser has a new uair that is similar to his old one, but he's inside his shell. So likely different hitboxes.
    • Wario's dash attack is finally the charge he has in his platforming series (the same as in Project M).
    • Kirby's 64 dash attack is back.
    • Mario has new taunts, including one with Cappy.
    • DK's cargo hold has a new look (carries smaller characters with one arm).

    Sterica on
    YL9WnCY.png
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    BlueBlueBlueBlue Registered User regular
    edited June 2018
    Wait how many pikmin can olimar have now

    BlueBlue on
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    The WolfmanThe Wolfman Registered User regular
    I don't consider it a major jump that Smash/Melee/Brawl/4 were. It's still a "new" game, but at the same time it feels like a souped up version of 4, but with a bunch of additions and improvements.

    What it really reminds me of is that one Mortal Kombat game that I think came out sometime after 3 or something? Where it was 3's engine, but every character that had ever been in the series up to that point.

    Basically I don't feel like I'm double dipping, but at the same time they did say "Don't expect anything drastically new".

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Fighters and Sports games have a much lower bar for what passes off as a new game.

    7244qyoka3pp.gif
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    I don't consider it a major jump that Smash/Melee/Brawl/4 were. It's still a "new" game, but at the same time it feels like a souped up version of 4, but with a bunch of additions and improvements.

    What it really reminds me of is that one Mortal Kombat game that I think came out sometime after 3 or something? Where it was 3's engine, but every character that had ever been in the series up to that point.

    Basically I don't feel like I'm double dipping, but at the same time they did say "Don't expect anything drastically new".

    I dunno. They are making significant changes to most movesets, adding new features, new assist trophies, items, stages, etc. In terms of "Don't expect anything drastically new" - has anything new really happened with the series since Smash 64 outside of new characters? They add a mode here and there, but the basics haven't changed at all.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    DelzhandDelzhand Hard to miss. Registered User regular
    Warlock82 wrote: »
    Warlock82 wrote: »
    cloudeagle wrote: »
    Speaking of Konami, Snake's symbol has been changed from the Foxhound logo to an exclamation mark. Probably because Kojima used it as his studio's logo while he was at Konami. So there's still some lingering pissiness.

    Hmm, that's hard to say honestly. I think the "!" is funnier :P So it could be innocent. Or maybe not? I do feel like Konami has gotten a little better since those dark days at least...

    based on what?

    Bomberman R mostly. More so the company seems to actually be trying again, vs. "Let's just turn everything into Pachinko machines"

    Counterpoint: Castlevania Grimoire of Souls is a mobile gacha

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    ZekZek Registered User regular
    Kasyn wrote: »
    It is basically a port, with a few new features to the same Smash 4 engine and then character updates. Far closer to a port than it is a new game.

    Honestly I totally disagree, this is a full new game. It just happens that the theme of this new game is bringing back tons of content from all old Smash games, not just Smash 4. They've made a ton of changes to all the characters and many game system updates. I see this as setting a new baseline for what Smash is from now on.

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    Maz-Maz- 飛べ Registered User regular
    BlueBlue wrote: »
    Wait how many pikmin can olimar have now

    Still seems like 3.

    Add me on Switch: 7795-5541-4699
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    DelzhandDelzhand Hard to miss. Registered User regular
    I think Nintendo's devs just wrote such a good, extensible engine for Smash 4 that there was no need to rewrite it. It's the apex of software design - to do such a good job that when you want to add new functionality, you don't have to start over with a new engine.

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    RidleySariaRidleySaria AnaheimRegistered User regular
    Warlock82 wrote: »
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    It's not though? It's a new game...

    Would you like to buy a bridge?

    I has more new content and changes than Hyrule Warriors Definitive Edition or Tropical Freeze Funky Edition but it's clearly built on the Wii U game. That's not a bad thing, but when Sakurai felt the need to throw in the "don't expect many new characters" he was clearly tempering our expectations. It is what it is.

    -- Switch friend code: 2978-3296-1491 -- PSN: RidleySaria -- Genshin Impact UID: 607033509 --
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2018
    Warlock82 wrote: »
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    It's not though? It's a new game...

    Would you like to buy a bridge?

    I has more new content and changes than Hyrule Warriors Definitive Edition or Tropical Freeze Funky Edition but it's clearly built on the Wii U game. That's not a bad thing, but when Sakurai felt the need to throw in the "don't expect many new characters" he was clearly tempering our expectations. It is what it is.

    I mean, Majora's Mask was built on the Ocarina of Time engine.... would you say that wasn't a new game?

    The games you cited are *literally* the same game with nicer visuals and like one or two new things added. There are *waaaaaay* more changes to this game than that. I feel like he said "Don't expect many new characters" because there's like freaking 65 of them in there already and the game has to come out eventually...

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    The WolfmanThe Wolfman Registered User regular
    Delzhand wrote: »
    I think Nintendo's devs just wrote such a good, extensible engine for Smash 4 that there was no need to rewrite it. It's the apex of software design - to do such a good job that when you want to add new functionality, you don't have to start over with a new engine.

    I guess a better example would be that I consider the previous games as new houses. While this game feels like it's in 4's house, but they seriously redecorated, got some new furniture while moving around the old stuff, knocked out the south wall and built an addition... that sort of thing.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    BronzeKoopaBronzeKoopa Registered User regular
    edited June 2018
    https://www.gameinformer.com/e3-2018/2018/06/12/nintendo-on-why-ultimate-is-a-new-smash-bros-and-not-a-port
    Game Informer interview with Nintendo about the question about Smash Ultimate being a port, Sakurai's health/involvement, etc.

    BronzeKoopa on
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    Maz-Maz- 飛べ Registered User regular
    Really digging this remix.

    https://youtu.be/vQqvKaCne4k

    Add me on Switch: 7795-5541-4699
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited June 2018
    Warlock82 wrote: »
    Warlock82 wrote: »
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    It's not though? It's a new game...

    Would you like to buy a bridge?

    I has more new content and changes than Hyrule Warriors Definitive Edition or Tropical Freeze Funky Edition but it's clearly built on the Wii U game. That's not a bad thing, but when Sakurai felt the need to throw in the "don't expect many new characters" he was clearly tempering our expectations. It is what it is.

    I mean, Majora's Mask was built on the Ocarina of Time engine.... would you say that wasn't a new game?

    The games you cited are *literally* the same game with nicer visuals and like one or two new things added. There are *waaaaaay* more changes to this game than that. I feel like he said "Don't expect many new characters" because there's like freaking 65 of them in there already and the game has to come out eventually...

    That argument doesn't hold up. Did Majoras Mask include all the content from Ocarina of Time? This is more in line with Super Mario 64 DS as far as balance of previous/updated content on a port.

    eelektrik on
    (She/Her)
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    GMaster7GMaster7 Goggles Paesano Registered User regular
    Zelda is a girl in this one so I'm pretty sure this is a new game

    Also Metroid is a girl

    Damn it liberal America

    PSN: SKI2000G | Steam: GMaster7 | Battle.net: GMaster7#1842 | Twitch: twitch.tv/SKI2000G
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    eelektrik wrote: »
    Warlock82 wrote: »
    Warlock82 wrote: »
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    It's not though? It's a new game...

    Would you like to buy a bridge?

    I has more new content and changes than Hyrule Warriors Definitive Edition or Tropical Freeze Funky Edition but it's clearly built on the Wii U game. That's not a bad thing, but when Sakurai felt the need to throw in the "don't expect many new characters" he was clearly tempering our expectations. It is what it is.

    I mean, Majora's Mask was built on the Ocarina of Time engine.... would you say that wasn't a new game?

    The games you cited are *literally* the same game with nicer visuals and like one or two new things added. There are *waaaaaay* more changes to this game than that. I feel like he said "Don't expect many new characters" because there's like freaking 65 of them in there already and the game has to come out eventually...

    That argument doesn't hold up. Did Majoras Mask include all the content from Ovarina of Time? This is more in line with Super Mario 64 DS as far as previous/updated content on a port.

    I mean, it kind of did. The majority of the monsters and npcs were literally ripped out of Ocarina of Time and remixed.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    ArteenArteen Adept ValeRegistered User regular
    Ultimate appears to be a new Smash game that will look and play similarly to Smash 4. I expect the differences will be more apparent in hands-on impressions than visuals.

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    The WolfmanThe Wolfman Registered User regular
    GMaster7 wrote: »
    Zelda is a girl in this one so I'm pretty sure this is a new game

    Also Metroid is a girl

    Damn it liberal America

    Pokemon Trainer is now a girl.

    It's social justice gone mad I tells ya.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    KasynKasyn I'm not saying I don't like our chances. She called me the master.Registered User regular
    edited June 2018
    Warlock82 wrote: »
    I don't consider it a major jump that Smash/Melee/Brawl/4 were. It's still a "new" game, but at the same time it feels like a souped up version of 4, but with a bunch of additions and improvements.

    What it really reminds me of is that one Mortal Kombat game that I think came out sometime after 3 or something? Where it was 3's engine, but every character that had ever been in the series up to that point.

    Basically I don't feel like I'm double dipping, but at the same time they did say "Don't expect anything drastically new".

    I dunno. They are making significant changes to most movesets, adding new features, new assist trophies, items, stages, etc. In terms of "Don't expect anything drastically new" - has anything new really happened with the series since Smash 64 outside of new characters? They add a mode here and there, but the basics haven't changed at all.

    They are most certainly not making significant changes to most movesets, many characters have identical movesets to Smash 4, some having one or two new moves at the most, and a very small number getting somewhat more substantial tweaks. New assist trophies, items, and stages, hell, even new characters, are all things that could have very easily just been added in DLC, I don't consider that kind of content to be anything that defines a "new" game.

    The changes from game to game - in terms of actual gameplay options - are fairly significant. Shit, the entire gameplay philosophy fundamentally changed from game to game, with Melee being far faster and with an amount of hitstun that actually lends itself to real combo strings, and Brawl completely rejecting all of that. Smash 4 being a weird middle ground.

    Ultimate looks like it has a handful of gameplay reversions (directional air dodges and it's looking like some sort of landing lag cancelling, but not full blown L-Cancelling) but definitely hews closer to its predecessor title than any other game before it.

    It's not quite a port, but like I said it's way closer to a port than it is a full blown new game.

    Kasyn on
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    Maz-Maz- 飛べ Registered User regular
    GMaster7 wrote: »
    Zelda is a girl in this one so I'm pretty sure this is a new game

    Also Metroid is a girl

    Damn it liberal America

    Can Metroid crawl though?

    Add me on Switch: 7795-5541-4699
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    ZekZek Registered User regular
    Delzhand wrote: »
    I think Nintendo's devs just wrote such a good, extensible engine for Smash 4 that there was no need to rewrite it. It's the apex of software design - to do such a good job that when you want to add new functionality, you don't have to start over with a new engine.

    Exactly this. Reinventing the wheel for this game simply to prove that it's all new would have been foolish. Gone are the days where every sequel feels like a huge leap over the previous game because the graphics and polish had to improve by an order of magnitude. Y'all better get used to sequels that look and feel pretty much the same as their predecessors from 5 years ago, because we're getting there now.

    The fact that the core fundamentals of the game came from Smash 4 is why they were able to focus so much on the roster. If they had to start from scratch like before, they would have cut a bunch of characters and stages out of necessity.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2018
    Kasyn wrote: »
    Warlock82 wrote: »
    I don't consider it a major jump that Smash/Melee/Brawl/4 were. It's still a "new" game, but at the same time it feels like a souped up version of 4, but with a bunch of additions and improvements.

    What it really reminds me of is that one Mortal Kombat game that I think came out sometime after 3 or something? Where it was 3's engine, but every character that had ever been in the series up to that point.

    Basically I don't feel like I'm double dipping, but at the same time they did say "Don't expect anything drastically new".

    I dunno. They are making significant changes to most movesets, adding new features, new assist trophies, items, stages, etc. In terms of "Don't expect anything drastically new" - has anything new really happened with the series since Smash 64 outside of new characters? They add a mode here and there, but the basics haven't changed at all.

    They are most certainly not making significant changes to most movesets, many characters have identical movesets to Smash 4, some having one or two new moves at the most, and a very small number getting somewhat more substantial tweaks. New assist trophies, items, and stages are all things that could have very easily just been added in DLC, I don't consider that kind of content to be anything that defines a "new" game.

    The changes from game to game - in terms of actual gameplay options - are fairly significant. Shit, the entire gameplay philosophy fundamentally changed from game to game, with Melee being far faster and with an amount of hitstun that actually lends itself to real combo strings, and Brawl completely rejecting all of that. Smash 4 being a weird middle ground.

    Ultimate looks like it has a handful of gameplay reversions (directional air dodges and it's looking like some sort of landing lag cancelling, but not full blown L-Cancelling) but definitely hews closer to its predecessor title than any other game before it.

    It's not quite a port, but like I said it's way closer to a port than it is a full blown new game.

    A lot of final smashes are changing, that's a pretty significant moveset change. I suspect the speed and power of most moves is also going to be different. I've heard anecdotal evidence of a lot of other little changes too that were not specifically called out (ex: Kirby's dash from Smash 64 coming back mentioned above)

    Basically, I agree with their reasoning here:
    https://www.gameinformer.com/e3-2018/2018/06/12/nintendo-on-why-ultimate-is-a-new-smash-bros-and-not-a-port
    Game Informer interview with Nintendo about the question about Smash Ultimate being a port, Sakurai's health/involvement, etc.

    If you are fiddling with the fundamental systems of the game, it's not a port. Or maybe more specifically, Nintendo is flat out saying it's not a port, so....

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    So...theres a Linkle echo character, right?

    Right...?

    Can we get the chemicals in. 'Cause anything's better than this.
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    I'd probably re-buy a straight port of Smash 4 on the Switch, since the 3DS/WiiU didn't work out too well for me for logistical reasons. I'm a Melee person but Smash 4 was nice.

    All the changes I've seen so far seem good and I like them, so I'm happy.

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    RidleySariaRidleySaria AnaheimRegistered User regular
    edited June 2018
    Warlock82 wrote: »
    If you are fiddling with the fundamental systems of the game, it's not a port. Or maybe more specifically, Nintendo is flat out saying it's not a port, so....

    Nintendo says a lot of things. They're never going to outright admit that their big fall game is a port.

    RidleySaria on
    -- Switch friend code: 2978-3296-1491 -- PSN: RidleySaria -- Genshin Impact UID: 607033509 --
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    XaquinXaquin Right behind you!Registered User regular
    eelektrik wrote: »
    Warlock82 wrote: »
    Warlock82 wrote: »
    cloudeagle wrote: »
    So I'm guessing any kind of significant single player content is out of the question. Anyone heard anything about that?

    Why? We didn't hear about single-player stuff in the previous Smashes until close before they came out.

    Mainly because this is an enhanced port. I’m not surprised, after all I predicted it when they first announced Smash for Switch. Too soon for a truly new game. With every little change they discussed it would have made a lot of sense to mention single player were it a thing.

    It's not though? It's a new game...

    Would you like to buy a bridge?

    I has more new content and changes than Hyrule Warriors Definitive Edition or Tropical Freeze Funky Edition but it's clearly built on the Wii U game. That's not a bad thing, but when Sakurai felt the need to throw in the "don't expect many new characters" he was clearly tempering our expectations. It is what it is.

    I mean, Majora's Mask was built on the Ocarina of Time engine.... would you say that wasn't a new game?

    The games you cited are *literally* the same game with nicer visuals and like one or two new things added. There are *waaaaaay* more changes to this game than that. I feel like he said "Don't expect many new characters" because there's like freaking 65 of them in there already and the game has to come out eventually...

    That argument doesn't hold up. Did Majoras Mask include all the content from Ocarina of Time? This is more in line with Super Mario 64 DS as far as balance of previous/updated content on a port.

    this contains the content from all the smash games

    if you're arguing content wise, nearly every sports and fighting game is a port of a previous version. so what if the same engine is used? a massive amount of the game is as different as a fighting game based off of 5 other fighting games can be

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    EnlongEnlong Registered User regular
    Man, some of these characters changed more between For and Ultimate than they did between Melee and For. Both modelwise and movewise.

    And they also chucked in changes like air dodge directions and shield release parries and Battelfield Omega stages.

    I feel like a lot has changed.


    They junked the custom move system, which does sadden me.

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    RidleySariaRidleySaria AnaheimRegistered User regular
    The sports/fighting game analogy is pretty spot on. This is Super Street Fighter 2. Gameplay tweaks, new stages, new characters, but it's not Street Figher 3. Like I said, not necessarily a bad thing. I'd much rather play SSF2 over SF3.

    -- Switch friend code: 2978-3296-1491 -- PSN: RidleySaria -- Genshin Impact UID: 607033509 --
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    StericaSterica Yes Registered User, Moderator mod
    I mean 4 got a lot of stuff right with the underlying speed of the game. Melee necessitated a large change because it was seen as inaccessible to newer players, and Brawl needed one because it went so far in that direction that it made it hard for people to enjoy once they got over that hump of learning the game. Smash 4 really hit a nice balance between the two, so you're not going to get a dramatic overhaul this time. It's going to focus on smaller flaws like the game rewarding defense too much.

    YL9WnCY.png
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    KupiKupi Registered User regular
    If Smash Ultimate is an enhanced edition of Smash 4, then Street Fighter 5 is an enhanced edition of Street Fighter 4. Sure, they added those V-Trigger things and tweaked all the character parameters, but the returning characters have moves that pretty much all do the same things, so it's fundamentally the same game, just better.

    ... nah.

    They gave a huge number of the veterans entirely new models (e.g. Link, e.g. Zelda, e.g. Fox, e.g. Wolf,). Most of the attacks have been completely re-animated (note that Mario's cape move now has him swinging it off his shoulder instead of straight slapping the enemy with it and have different uses/effects (e.g. Marth's Dancing Blade linking faster, e.g. ). They gave returning characters entirely new moves (Ganondorf's smashes are now sword-based, e.g. Peach having new throws involving Toad, e.g. Link having remote-detonated bombs, e.g. DeDeDe can now inhale and spit out his Gordos). They added the usual complement of new items. They normalized the Final Smashes to have similar damage profiles and execution times. The game auto-balances the damage ratios to the number of players on the field. You lose i-frames for spamming dodges. Your air-dodge is a movement skill again, like it was in Melee (that is, three games ago). And, yes, they added entirely new characters, who we haven't heard the last of yet.

    No individual change feels that significant, but in the aggregate, they're huge. This is a new Smash Brothers.

    My favorite musical instrument is the air-raid siren.
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    TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    Watching through all the character preview reels and you can feel how much fun these guys had making it.

    7244qyoka3pp.gif
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    Maz-Maz- 飛べ Registered User regular
    Even though we know almost all of the characters, we know very little about the actual game as a whole. During the Treehouse segments, they were very careful not to show any of the menus and other modes.

    Add me on Switch: 7795-5541-4699
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    agoajagoaj Top Tier One FearRegistered User regular
    Unreal Engine is in the credits at the end of the direct after Final Fantasy, but it's not after the cut out smash video so false alarm. I guess Unreal Engine's just there because fortnight.

    ujav5b9gwj1s.png
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    ZekZek Registered User regular
    Melee: Added Pichu, thus new game
    Brawl: Removed Pichu, thus new game
    4: No change to Pichu. Port?
    Ultimate: Added Pichu. New game.

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    BahamutZEROBahamutZERO Registered User regular
    Ultimately, the question of whether it should count as a port or a new game is kind of pointless I guess.

    Anyway the Splatoon championship is over, so the Smash tourney is up next:

    https://www.youtube.com/watch?v=FchkqXEg0qs

    BahamutZERO.gif
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    cloudeaglecloudeagle Registered User regular
This discussion has been closed.