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[Fighting Games] As conceived in 2016 by Twitter operators

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Posts

  • Blackbeard7Blackbeard7 Registered User regular
    Sounds like I should pick up armor king and not marduk

    Didn't know he drew the short straw this time

  • l_gl_g Registered User regular


    uh, don't let Armor King hit you because even with day 1 combos his damage is definitely on the higher end

    Cole's Law: "Thinly sliced cabbage."
    Transporter
  • TransporterTransporter Registered User regular
    Sounds like I should pick up armor king and not marduk

    Didn't know he drew the short straw this time

    If there is anything that can be learned from Tekken, it’s that tier lists are TRASH.

    WeedLordVegeta
  • DeMoNDeMoN Registered User regular
    *points at TWT champion, Panda*

    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • RadiusRadius Registered User regular
    Counterpoint:

    cNXW1CQ.jpg

    Everyday we stray further from God's light
    Steam
    templewulfReynoldsAndy JoeDyvim Tvar
  • TaramoorTaramoor Registered User regular
    l_g wrote: »


    uh, don't let Armor King hit you because even with day 1 combos his damage is definitely on the higher end

    I can attest to this.

    I am not very good, but...



    Armor King fights start at 10:45, and even a cursory hit just seems obscene and very easy to capitalize on.

  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    l_g wrote: »
    Knob wrote: »
    Armor King is gonna be ridiculous. He was already crazy good in T6 and TTT2 and they kept his legacy tools, gave him some new ones, and mega amplified his damage output on top. The only thing I can find that is missing is his free b+1,2 after the pickup groundthrow at the wall.

    Marduk isn't gonna be as dominant. He wasn't burning up the charts back in the day, and he's mostly the same. The major change is that he's physically smaller and has tinier legs. He lost a lot of range on key buttons, and didn't get much in return.

    Does being smaller protect him from higher damage combos that don't work on more normal-sized characters? Or is he still big enough for that to still be a thing?

    Also a thing I wonder about in Rangchu's game during TWT finals was that Qudans especially had a tough time dealing with Hunting Bear Stance. I'm pretty sure bears can't block while in Hunting Bear Stance, so what stops people from just mindlessly guessing between hopkick and low parry? Is it that Devil Jin's version of the hopkick isn't the generic 15F launcher hopkick, so it's more vulnerable to being hit by one of the launcher options from HBS?

    Marduk used to be bigger, but never quite bears/jack size. He takes combos like an average character.

    Bears can't technically block from HBS, but they can cancel it nearly instantly and block from there. So if a bear wants to bait and block something as part of the stance mixup, they totally can.

    Sounds like I should pick up armor king and not marduk

    Didn't know he drew the short straw this time

    If there is anything that can be learned from Tekken, it’s that tier lists are TRASH.

    I'm not saying Marduk is useless, I'm playing him myself. However, between him being not super popular, historically mid tier, and slightly weaker than previous incarnations, you're not going to see him much. You're going to see a metric fuckload of high level AKs. There's only gonna be a couple Marduks.

  • Mr. GMr. G Registered User regular
    so I know plenty of y'all are Smash-apathetic but I think there's one thing of relevance to all fighting game players with this game

    this game has maybe the best CPU players I've ever seen, it feels like a landmark in AI design for a fighting game

    they look and feel like human players in a way that is just downright spooky

    6F32U1X.png
  • Mr. GMr. G Registered User regular
    Dusted off Tekken for the first time in a long while

    goddamn Katarina is super super fun and I did not know that

    6F32U1X.png
    Knob
  • DragkoniasDragkonias Registered User regular
    The new Smash actually looks interesting to me. There are a lot of system changes that seem to change gameplay in a fundamental way.

    But I don't have a Switch yet and won't for a while with the rumors of a new version on the horizon.

  • templewulftemplewulf The Team Chump USARegistered User regular
    Dragkonias wrote: »
    The new Smash actually looks interesting to me. There are a lot of system changes that seem to change gameplay in a fundamental way.

    But I don't have a Switch yet and won't for a while with the rumors of a new version on the horizon.

    Is there a video of the new mechanics? I haven't been keeping up with Smash in years

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • Mr. GMr. G Registered User regular
    templewulf wrote: »
    Dragkonias wrote: »
    The new Smash actually looks interesting to me. There are a lot of system changes that seem to change gameplay in a fundamental way.

    But I don't have a Switch yet and won't for a while with the rumors of a new version on the horizon.

    Is there a video of the new mechanics? I haven't been keeping up with Smash in years





    there is if you're willing to watch about 2 hours worth of video

    6F32U1X.png
  • TransporterTransporter Registered User regular
    edited December 5
    Knob wrote: »
    l_g wrote: »
    Knob wrote: »
    Armor King is gonna be ridiculous. He was already crazy good in T6 and TTT2 and they kept his legacy tools, gave him some new ones, and mega amplified his damage output on top. The only thing I can find that is missing is his free b+1,2 after the pickup groundthrow at the wall.

    Marduk isn't gonna be as dominant. He wasn't burning up the charts back in the day, and he's mostly the same. The major change is that he's physically smaller and has tinier legs. He lost a lot of range on key buttons, and didn't get much in return.

    Does being smaller protect him from higher damage combos that don't work on more normal-sized characters? Or is he still big enough for that to still be a thing?

    Also a thing I wonder about in Rangchu's game during TWT finals was that Qudans especially had a tough time dealing with Hunting Bear Stance. I'm pretty sure bears can't block while in Hunting Bear Stance, so what stops people from just mindlessly guessing between hopkick and low parry? Is it that Devil Jin's version of the hopkick isn't the generic 15F launcher hopkick, so it's more vulnerable to being hit by one of the launcher options from HBS?

    Marduk used to be bigger, but never quite bears/jack size. He takes combos like an average character.

    Bears can't technically block from HBS, but they can cancel it nearly instantly and block from there. So if a bear wants to bait and block something as part of the stance mixup, they totally can.

    Sounds like I should pick up armor king and not marduk

    Didn't know he drew the short straw this time

    If there is anything that can be learned from Tekken, it’s that tier lists are TRASH.

    I'm not saying Marduk is useless, I'm playing him myself. However, between him being not super popular, historically mid tier, and slightly weaker than previous incarnations, you're not going to see him much. You're going to see a metric fuckload of high level AKs. There's only gonna be a couple Marduks.

    @Knob tell the truth you just want Marduk to be Lili in tournaments.

    And it might just happen

    Transporter on
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    I dont know what that means

  • TransporterTransporter Registered User regular
    Lili=Pools Trap. She’s played, but not overwhelmingly so, but more importantly she has shenanigans, and if no one is ready for her shenanigans she’s an auto Top 8.

    I think Marduk’s gonna be similar in that regard.

  • l_gl_g Registered User regular
    I think I would have a much easier time playing Smash if it had a control option where running was done by holding a button like in Mario, dashes were done by double-tap. Even if it meant losing granularity of air control and DI, I'm just so awful at dealing with the analogue control scheme (specifically how dashing and smashing is triggered by suddenly swinging the stick) of Smash in spite of having played it casually with friends for ages. I think I'm just too set in how I played traditional platformers along with traditional fighting games, in spite of the fact that I love the analogue stick for 3D movement in any 3D game.

    Cole's Law: "Thinly sliced cabbage."
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    l_g wrote: »
    I think I would have a much easier time playing Smash if it had a control option where running was done by holding a button like in Mario, dashes were done by double-tap. Even if it meant losing granularity of air control and DI, I'm just so awful at dealing with the analogue control scheme (specifically how dashing and smashing is triggered by suddenly swinging the stick) of Smash in spite of having played it casually with friends for ages. I think I'm just too set in how I played traditional platformers along with traditional fighting games, in spite of the fact that I love the analogue stick for 3D movement in any 3D game.

    FVn4lLn.jpg

  • templewulftemplewulf The Team Chump USARegistered User regular
    Brolo wrote: »
    l_g wrote: »
    I think I would have a much easier time playing Smash if it had a control option where running was done by holding a button like in Mario, dashes were done by double-tap. Even if it meant losing granularity of air control and DI, I'm just so awful at dealing with the analogue control scheme (specifically how dashing and smashing is triggered by suddenly swinging the stick) of Smash in spite of having played it casually with friends for ages. I think I'm just too set in how I played traditional platformers along with traditional fighting games, in spite of the fact that I love the analogue stick for 3D movement in any 3D game.

    FVn4lLn.jpg

    Will new smash have control options like Rivals of Aether? E.g. full tilt + attack just results in tilt attacks, smash gets its own button.

    That's part of why I like Rivals a lot but keep bouncing off of smash

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • PerrsunPerrsun Registered User regular
    l_g wrote: »
    I think I would have a much easier time playing Smash if it had a control option where running was done by holding a button like in Mario, dashes were done by double-tap. Even if it meant losing granularity of air control and DI, I'm just so awful at dealing with the analogue control scheme (specifically how dashing and smashing is triggered by suddenly swinging the stick) of Smash in spite of having played it casually with friends for ages. I think I'm just too set in how I played traditional platformers along with traditional fighting games, in spite of the fact that I love the analogue stick for 3D movement in any 3D game.

    If you get a chance, give Rivals of Aether a try. They solved it by giving you the option to use different buttons for your tilts and smashes... and it’s something I hope they’ll add the SmashUlt at some point.

    templewulf
  • PolaritiePolaritie Sleepy Registered User regular
    Iirc, smash 4 let you set the second stick to do tilts on press (no buttons)?

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • RadiusRadius Registered User regular
    I think tilts on the second stick is banned in 48 of the states, and restricted in the last 2.

    Everyday we stray further from God's light
    Steam
    The Cow King
  • templewulftemplewulf The Team Chump USARegistered User regular
    Polaritie wrote: »
    Iirc, smash 4 let you set the second stick to do tilts on press (no buttons)?

    Can you make it so that stick + attack doesn't do a smash?

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • DragkoniasDragkonias Registered User regular
    edited December 5
    So why are people saying Gigas is dead(er) now that Marduk is out?

    Dragkonias on
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    Dragkonias wrote: »
    So why are people saying Gigas is dead(er) now that Marduk is out?

    Because since Gigas has a couple of Marduk's moves, people think Gigas and Marduk obviously play the same.

    Same reason people are trying to say King is dead since AK is so good, as if they have anything remotely to do with each other in terms of playstyle.

  • RadiusRadius Registered User regular
    Kuma is dead because Panda is the world champion.

    Everyday we stray further from God's light
    Steam
    P10BahamutZEROl_gWeedLordVegetaDyvim Tvar
  • KwoaruKwoaru Registered User regular
    edited December 6
    templewulf wrote: »
    Polaritie wrote: »
    Iirc, smash 4 let you set the second stick to do tilts on press (no buttons)?

    Can you make it so that stick + attack doesn't do a smash?

    Not in smash 4, or brawl, and I don't expect that to change

    You can make the c-stick a tilt stick or a smash stick but im pretty sure you cant take smashes or tilts off the main stick

    Kwoaru on
    2x39jD4.jpg
  • Mr. GMr. G Registered User regular
    That problem is solved by hitting the control stick like you're trying to break it whenever you wanna do a smash attack

    it's stronger that way, I swear

    6F32U1X.png
    KwoaruBahamutZERO
  • templewulftemplewulf The Team Chump USARegistered User regular
    Kwoaru wrote: »
    templewulf wrote: »
    Polaritie wrote: »
    Iirc, smash 4 let you set the second stick to do tilts on press (no buttons)?

    Can you make it so that stick + attack doesn't do a smash?

    Not in smash 4, or brawl, and I don't expect that to change

    You can make the c-stick a tilt stick or a smash stick but im pretty sure you cant take smashes or tilts off the main stick

    Man, what are their problems with just putting things on buttons? I'm hoping they'll have more adaptable control schemes on the pro controller

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • TaramoorTaramoor Registered User regular
    Man, I need to remember how to deal with all of Marduk’s dumb bullshit.

    He was so much fun back in the day I might pick him up again.

  • UrielUriel Registered User regular
    Ok

    I like siegfried

    templewulfph blake
  • fRAWRstfRAWRst They Said I Needed My Head Examined But I'd Rather Just Take YoursRegistered User regular
    me too!!!!!!

    sieggy has def my jam

    aga op af

    twitch.tv/frawrst
    QT7XHss.jpg
  • ElbasunuElbasunu Registered User regular
    My friend came over and we couldn't get SFV to work with twos ticks so I loaded up SFIV instead.

    God I miss Dudley vs Makoto.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • templewulftemplewulf The Team Chump USARegistered User regular
    Uriel wrote: »
    Ok

    I like siegfried

    Nice! We've got a small Sieg army in here.

    Let me know if you run into any trouble with him. His slow moveset can make it hard on defense, but there are a few tricks to dealing with that.

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
    Uriel
  • UrielUriel Registered User regular
    Yeah templewulf

    Maybe we can do some sets tonight or tomorrow and you can show some sieg stuff.

  • P10P10 An Idiot With Low IQ Registered User regular
    crouch throw people for ring outs

    Shameful pursuits and utterly stupid opinions
  • UrielUriel Registered User regular
    I like to ring people out with 4b

  • templewulftemplewulf The Team Chump USARegistered User regular
    Uriel wrote: »
    I like to ring people out with 4b

    4B / 1A+G is the only mix-up you need

    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
    Uriel
  • l_gl_g Registered User regular
    edited December 7


    Day 1 Marduk with no rage and no walls/floorbreaks sees:
    70 damage from d/f+1
    75 damage from f,f+1+2 throw
    80 damage from CH uf+3
    87 (!!!) damage from CH b+2

    So the right answer is to just let Marduk score normal hits on you or something

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • chamberlainchamberlain Registered User regular
    Not that anyone else is watching the game awards, but sonic fox just won esports player of the year. And he is making his acceptance speech in full fox uniform.

    And he ended his speach with 'I'm super gay.'

    Nicely done, sonic fox.

    BahamutZERODragkoniastemplewulfReynoldsWeedLordVegetaFearghaillArcticLancerDyvim TvarPerrsun
  • Mr. GMr. G Registered User regular
    edited December 7


    MK11 was just announced, and it’s out this April

    Mr. G on
    6F32U1X.png
    Prohass
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