Take care of your own island in a single-player summer adventure with farming and crafting. Explore with your boat. PS4, Switch & PC. Summer in Mara is an adventure at your own pace. Take care of your island and customize it as you want. Explore an open ocean full of places to travel and people to meet and trade with. Set in a tropical ocean, Summer in Mara is a single-player game about farming and crafting, with an easy-RPG system and exploration elements. You'll be Koa, a little adventurer who has to take care of her own island.
Summer in Mara is currently funding on Kickstarter
one of my partners is named Mara, and the fact this game looks appealing as hell is making me lose my shit
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I feel like the art grading being arbitrary is certainly deliberate
Sure, but when your core mechanic comes down to a diceroll(?), I don't think I need to play this game to get the message "yo, all art is great/beyond grading". Especially when there's barely anything else to it.
/shrug
I don't think that's it. Purely based on the name "art school" and my experience having gone to a form of art school, I think it's thematically designed to show you what it feels like going to art school. Like "submit the thing, it's failed, submit it again, it passes, no explanation is given" is the quintessential art school experience.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I feel like the art grading being arbitrary is certainly deliberate
Sure, but when your core mechanic comes down to a diceroll(?), I don't think I need to play this game to get the message "yo, all art is great/beyond grading". Especially when there's barely anything else to it.
/shrug
I don't think that's it. Purely based on the name "art school" and my experience having gone to a form of art school, I think it's thematically designed to show you what it feels like going to art school. Like "submit the thing, it's failed, submit it again, it passes, no explanation is given" is the quintessential art school experience.
My art school experience involved a lot of explanation and expounding on the part of artist, instructor and other students during critique sessions.
For Art Sqool to work for me, it would need multiple AIs spouting random and contradictory statements and suggestions, one or two which help inform your next piece and then your debt goes up.
I feel like the art grading being arbitrary is certainly deliberate
Sure, but when your core mechanic comes down to a diceroll(?), I don't think I need to play this game to get the message "yo, all art is great/beyond grading". Especially when there's barely anything else to it.
/shrug
I don't think that's it. Purely based on the name "art school" and my experience having gone to a form of art school, I think it's thematically designed to show you what it feels like going to art school. Like "submit the thing, it's failed, submit it again, it passes, no explanation is given" is the quintessential art school experience.
My art school experience involved a lot of explanation and expounding on the part of artist, instructor and other students during critique sessions.
For Art Sqool to work for me, it would need multiple AIs spouting random and contradictory statements and suggestions, one or two which help inform your next piece and then your debt goes up.
One of the most gross experiences I had at music college was when I inadvertently did a presentation on one of a professor's favourite guitarists and apparently nailed it. A week later I had an exam with him where he literally went through the sheet music and took out parts of the exam that I wasn't good at. Like, word for word "he's not a great reader, let's not do that part". I was one of about three people who passed that exam, that semester.
I also have several examples of him doing essentially the opposite, both to me and other people, and I'm honestly still angry about it 15 or so years later.
I tried taking writing classes at my university and they spent every fucking moment trying to remind us we don't need a degree to write successfully. I feel like there's an overall theme, here.
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What would you do if you were friends with the gods, and your influence on them could change the universe? Mythic Ocean is an atmospheric and charming adventure where you'll befriend a pantheon of gods under the sea, help them find themselves, and make choices that shape the creation of a new world.
Explore all the outcomes. Which god will rise above? What kind of world will they create? You decide - choose wisely.
Features
Narrative Exploration - combines the dialog-focused gameplay of a Visual Novel with free-roaming exploration.
Through deep conversations with gods, your choices influence the fate of the universe.
Diverse, peaceful underwater environments.
Meet tons of goofy, charming creatures.
No death, no combat, no failure. The challenge is influencing the gods to get the result you want - outcomes range between harmony and pandemonium.
There's a breakdancing crab.
I took at look at the Humble Bundle with Europa Universalis and Crusader Kings II on it, since both were on my wishlist of games I'd like to play. After reviewing the lists of DLC for both, I think I'm going to hold off on getting either until the next iteration of the game comes out and they offer a complete version bundle with all the DLC. I've already got Stellaris and don't feel an urgent need to get in on another Paradox game with all the other games in my backlog. I'll have fun with it in 2-5 years from now. If they were a bit more aggressive in offering old DLC as part of the base package (much like how many MMOs include previous expansions with the base package), I'd probably pick both up. I wonder at what point a huge wall of DLC/expansions becomes a turn-off rather than something that entices players with the breadth of content available. I know that personally, looking at the game and seeing that it is going to cost me $100+ to get caught up is a big disincentive.
I took at look at the Humble Bundle with Europa Universalis and Crusader Kings II on it, since both were on my wishlist of games I'd like to play. After reviewing the lists of DLC for both, I think I'm going to hold off on getting either until the next iteration of the game comes out and they offer a complete version bundle with all the DLC. I've already got Stellaris and don't feel an urgent need to get in on another Paradox game with all the other games in my backlog. I'll have fun with it in 2-5 years from now. If they were a bit more aggressive in offering old DLC as part of the base package (much like how many MMOs include previous expansions with the base package), I'd probably pick both up. I wonder at what point a huge wall of DLC/expansions becomes a turn-off rather than something that entices players with the breadth of content available. I know that personally, looking at the game and seeing that it is going to cost me $100+ to get caught up is a big disincentive.
You do not have to purchase all the DLC for either EU4 or CK2 to get tons of enjoyment out of the games. I don't have any personal experience with EU4 but we've already gone over CK2 and DLC a few pages ago in this very thread: The vast majority of the DLC you don't need to get if you aren't intending to play as a ruler of the culture/religion/geographical location/etc added by the DLC.
So The Division 2's private beta starts tomorrow and apparently I'm in it and can invite 3 other people into it. Can only invite people on my friends list so add me if you want one (I'm "Eits." on Uplay).
Hellboy is basically a perfect setting for so many different genres too
Character Action-RPG, Turn Based BPRD tactics game, JRPG with the HB, Liz, Abe and Roger, Adventure game with Hellboy solving a supernatural mystery, etc.
What would you do if you were friends with the gods, and your influence on them could change the universe? Mythic Ocean is an atmospheric and charming adventure where you'll befriend a pantheon of gods under the sea, help them find themselves, and make choices that shape the creation of a new world.
Explore all the outcomes. Which god will rise above? What kind of world will they create? You decide - choose wisely.
Features
Narrative Exploration - combines the dialog-focused gameplay of a Visual Novel with free-roaming exploration.
Through deep conversations with gods, your choices influence the fate of the universe.
Diverse, peaceful underwater environments.
Meet tons of goofy, charming creatures.
No death, no combat, no failure. The challenge is influencing the gods to get the result you want - outcomes range between harmony and pandemonium.
There's a breakdancing crab.
Hellboy is basically a perfect setting for so many different genres too
Character Action-RPG, Turn Based BPRD tactics game, JRPG with the HB, Liz, Abe and Roger, Adventure game with Hellboy solving a supernatural mystery, etc.
Hellboy is basically a perfect setting for so many different genres too
Character Action-RPG, Turn Based BPRD tactics game, JRPG with the HB, Liz, Abe and Roger, Adventure game with Hellboy solving a supernatural mystery, etc.
You do not have to purchase all the DLC for either EU4 or CK2 to get tons of enjoyment out of the games. I don't have any personal experience with EU4 but we've already gone over CK2 and DLC a few pages ago in this very thread: The vast majority of the DLC you don't need to get if you aren't intending to play as a ruler of the culture/religion/geographical location/etc added by the DLC.
I'm aware, and have taken this policy with Stellaris. I just know that based on my personality I want to have the game as complete as can be. I've played games without expansions and addon packs before and it almost always turns out to be a situation of "I am having fun and want to do X, but X is only available in expansion pack that I didn't buy". This was what caused me to wonder if the wall of addon content, etc actually prevented sales for people other than myself.
You do not have to purchase all the DLC for either EU4 or CK2 to get tons of enjoyment out of the games. I don't have any personal experience with EU4 but we've already gone over CK2 and DLC a few pages ago in this very thread: The vast majority of the DLC you don't need to get if you aren't intending to play as a ruler of the culture/religion/geographical location/etc added by the DLC.
I'm aware, and have taken this policy with Stellaris. I just know that based on my personality I want to have the game as complete as can be. I've played games without expansions and addon packs before and it almost always turns out to be a situation of "I am having fun and want to do X, but X is only available in expansion pack that I didn't buy". This was what caused me to wonder if the wall of addon content, etc actually prevented sales for people other than myself.
If you want to do X, then you buy the add-on pack that lets you do X. No need to buy add-on pack X if you don't want to do X because you can get dozens, if not hundreds, of hours of playtime out of CK2 without ever touching stuff added by specific expansions.
The problem with Stellaris is that you're never going to have a complete game because they overhaul the entire thing every six months.
And it's still too annoying for me to play for longer than owning a few planets. It is with a heavy heart I put it in the garbage folder of my steam library, it's never going to be an actually good game
There was a version of Stellaris that I enjoyed a lot, and if they had stuck with that and fixed the problems it had I could still be playing it now maybe. That game was entirely my jam.
But instead they changed basically everything about how it played and now it's a miserable experience I can barely comprehend the systems of.
It's technically still the same game but now it's one I hate and the one I liked no longer exists.
Just a heads up to everyone unsatified with current Stellaris: you can roll the game back to a previous version that you liked, if that's what you're after.
I... really like Stellaris as it is right now. And I hope they keep changing things around whenever they feel like something isn't working? It's a real bummer that the changes just didn't work for some folk.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
There's nothing worse than buying a game when it is one thing, and then development continues and it turns into another thing entirely
They should archive all previous versions of the game, honestly
Posts
why make it both longer AND more indecipherable?
one of my partners is named Mara, and the fact this game looks appealing as hell is making me lose my shit
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https://www.youtube.com/watch?v=LMlWGPt5kPg
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I don't think that's it. Purely based on the name "art school" and my experience having gone to a form of art school, I think it's thematically designed to show you what it feels like going to art school. Like "submit the thing, it's failed, submit it again, it passes, no explanation is given" is the quintessential art school experience.
I thought that is what you call porn?
My art school experience involved a lot of explanation and expounding on the part of artist, instructor and other students during critique sessions.
For Art Sqool to work for me, it would need multiple AIs spouting random and contradictory statements and suggestions, one or two which help inform your next piece and then your debt goes up.
One of the most gross experiences I had at music college was when I inadvertently did a presentation on one of a professor's favourite guitarists and apparently nailed it. A week later I had an exam with him where he literally went through the sheet music and took out parts of the exam that I wasn't good at. Like, word for word "he's not a great reader, let's not do that part". I was one of about three people who passed that exam, that semester.
I also have several examples of him doing essentially the opposite, both to me and other people, and I'm honestly still angry about it 15 or so years later.
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Twitter (mean leftist discourse)
Am I too late? Ahem:
"Not much. What's plunkbut with you?"
I would like to say Thank You on behaGURK--
http://paralune.com/mythic-ocean/
You do not have to purchase all the DLC for either EU4 or CK2 to get tons of enjoyment out of the games. I don't have any personal experience with EU4 but we've already gone over CK2 and DLC a few pages ago in this very thread: The vast majority of the DLC you don't need to get if you aren't intending to play as a ruler of the culture/religion/geographical location/etc added by the DLC.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
man I want a good Hellboy game
Character Action-RPG, Turn Based BPRD tactics game, JRPG with the HB, Liz, Abe and Roger, Adventure game with Hellboy solving a supernatural mystery, etc.
Just
Just pick one and make it good!
This looks neat but also can't help but read that as My Thicc Ocean
God I would destroy for a Hellboy adventure game
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Its a ccg plunkbut
I'm aware, and have taken this policy with Stellaris. I just know that based on my personality I want to have the game as complete as can be. I've played games without expansions and addon packs before and it almost always turns out to be a situation of "I am having fun and want to do X, but X is only available in expansion pack that I didn't buy". This was what caused me to wonder if the wall of addon content, etc actually prevented sales for people other than myself.
If you want to do X, then you buy the add-on pack that lets you do X. No need to buy add-on pack X if you don't want to do X because you can get dozens, if not hundreds, of hours of playtime out of CK2 without ever touching stuff added by specific expansions.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
But instead they changed basically everything about how it played and now it's a miserable experience I can barely comprehend the systems of.
It's technically still the same game but now it's one I hate and the one I liked no longer exists.
Instead the AI still sucks and micromanagement is even worse.
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They should archive all previous versions of the game, honestly
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