That chart is awesome, but there are also a few weird wrinkles that crop up.
For example, the Naaru can darken and become Void creatures (see: M'uru, L'ura, etc). The former Titan (or dark Titan, or fallen Titan, etc) Sargeras is the leader of the Burning Legion. Fire, Earth, Water and Air all have elemental lords (most famously Ragnaros and Al'Akir), but to the best of my knowledge Spirit and Decay have no elemental lords. The Dragon aspects cover several of those categories - Ysera covers the Emerald Dream, Neltharion (Deathwing) covers earth, Alexstrasza covers life, Malygos covers the Arcane, but Nozdormu's area (time) isn't on the chart.
Civics is not a consumer product that you can ignore because you don’t like the options presented.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
All of these cards except the boar have me going 'Wow, okay.' This is looking like a good expansion at least.
That chart is awesome, but there are also a few weird wrinkles that crop up.
For example, the Naaru can darken and become Void creatures (see: M'uru, L'ura, etc). The former Titan (or dark Titan, or fallen Titan, etc) Sargeras is the leader of the Burning Legion. Fire, Earth, Water and Air all have elemental lords (most famously Ragnaros and Al'Akir), but to the best of my knowledge Spirit and Decay have no elemental lords. The Dragon aspects cover several of those categories - Ysera covers the Emerald Dream, Neltharion (Deathwing) covers earth, Alexstrasza covers life, Malygos covers the Arcane, but Nozdormu's area (time) isn't on the chart.
You'll have to take it up with Blizzard, that's canon material from a Chris Metzen book.
There's the new "Choose One" spell for the Druid Legendary to incorporate. Healing for 5 is nothing, so that 5 drop basically summons itself almost every time. Doubt you'll get to hand buff it, but if you do, a lot more value.
And honestly, I'd prefer they move Druid more towards healing than Armor, makes more sense in lore reasoning and gives Armor gain identity back to Warrior where it belongs.
Need a voice actor? Hire me at bengrayVO.com
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well, that 1-cost spell probably sees play if there's any sort of auctioneer build for druid
I think it sees play anyway. The second option isn't as good as Living Roots' was but 1 mana deal 2 is an effect Druid likes especially with spellstone gone. You also get the 5 health for free with the new Druid legend.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Man they're not even trying to hide that they no longer give a fuck about class identity or not having Druid perpetually be the most powerful class in the game.
Man they're not even trying to hide that they no longer give a fuck about class identity or not having Druid perpetually be the most powerful class in the game.
at this point it's clear that their view of class identity is
well
let me compare to magic the gathering, right? you've got five colours and each one has things they do. red's got Direct Damage. black sometimes sort of has direct damage, and white can do a small amount of direct damage only if a creature is hitting you. green and blue just don't get it.
but if mtg was hearthstone, it wouldn't go like that. they would say "this is how red does direct damage. this is how black does direct damage. this is how white does direct damage. this is how blue does direct damage. this is how green does direct damage."
it's no longer about what each colour does, it's exclusively about how they do it
the problem we're running into there is that hearthstone has so few knobs to turn that a lot of these different things wind up feeling very similar
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IlpalaJust this guy, y'knowTexasRegistered Userregular
Yea that's...I mean 8/8 of stats for five, with rush, that can be divided into two attacks...that's just nuts, right? that's really good?
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Man they're not even trying to hide that they no longer give a fuck about class identity or not having Druid perpetually be the most powerful class in the game.
Hey, they made sure this one can't go face with Malygos. They're learning!
Man they're not even trying to hide that they no longer give a fuck about class identity or not having Druid perpetually be the most powerful class in the game.
Hey, they made sure this one can't go face with Malygos. They're learning!
there's still time for totemic smash shaman to be a thing!
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ObiFettUse the ForceAs You WishRegistered Userregular
Yea that's...I mean 8/8 of stats for five, with rush, that can be divided into two attacks...that's just nuts, right? that's really good?
I don’t know that it will consistently be activated on curve. 5 healing isn’t much, but Druid doesn’t normally run a lot of heal so you’d either need to run extra suboptimal cards just for this, or you’d be reliant on drawing/playing the new spell early.
Even beyond that, 5 healing that early isn’t a guaranteed thing even if you have the cards to do it - early game minions are unlikely to be damaged but alive enough to heal that much, and while your hero certainly could be, not always if your opponent is going more board control than face.
And then there’s the consideration that every point of armor you gain early is less damage to be healed and suddenly the Druid hero power and other spells are actually working against activating this card.
I’m not saying it’s not good, but I don’t think it’s as bonkers as people seem to think. Paladin has considerably more and better options for healing and even with a card that turns your health to armor to give room to heal, heal Paladin has never taken off.
rush doesn't need to be played on curve because it allows a minion to functionally just be a removal spell which you can tempo with other cards in later turns
in addition, druid's weakness is in removal spells, so rush minions are more valuable to it
Rush minions are pretty great, I'm confused how we're a year past the reveal of Rush taking over for Charge and people are still salty about how there's minions that are good for shifting board control and bad for OTK.
Rush is one of the best things to happen to the game.
Last night I was playing a janky ass murloc warlock deck to knock out some quests at rank 3 wild and I beat a guy playing aggro kingsbane rogue (cookie cutter wild deck). I got a friend request from him, and he proceeded to tell me how shitty my deck was and how the only reason I won with it is because the deck is so bad that it took him by surprise.
Three games later we were rematched and I beat him with it again.
well, that 1-cost spell probably sees play if there's any sort of auctioneer build for druid
I think it sees play anyway. The second option isn't as good as Living Roots' was but 1 mana deal 2 is an effect Druid likes especially with spellstone gone. You also get the 5 health for free with the new Druid legend.
Two damage or five health is a lot of flexibility. Even if the legendary didn't exist, it's almost certain to see play either as a general staple or useful anti-aggro tool. Both of those effects are decent on their own and borderline playable already at 1 mana. The choice of either probably pushes into the realm of "good enough".
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No tutoring or consistency without Shadow Visions. No mana cheating without Radiant Elemental. No coins without Gilded Gargoyle.
Mass Resurrection is purely a value card for Control decks. I don’t have a problem with that as designed.
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That chart is awesome, but there are also a few weird wrinkles that crop up.
For example, the Naaru can darken and become Void creatures (see: M'uru, L'ura, etc). The former Titan (or dark Titan, or fallen Titan, etc) Sargeras is the leader of the Burning Legion. Fire, Earth, Water and Air all have elemental lords (most famously Ragnaros and Al'Akir), but to the best of my knowledge Spirit and Decay have no elemental lords. The Dragon aspects cover several of those categories - Ysera covers the Emerald Dream, Neltharion (Deathwing) covers earth, Alexstrasza covers life, Malygos covers the Arcane, but Nozdormu's area (time) isn't on the chart.
Twitch: KoopahTroopah - Steam: Koopah
Japetto aka malygos combo enabler 25
Should be 4 for flavor, maybe random to simulate minions not accepting the rez
You'll have to take it up with Blizzard, that's canon material from a Chris Metzen book.
Resurrects three friendly minions and summons a 0/2 AFK Adventurer!
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Other things I learned: I can't tell Chinese and Japanese apart.
You've heard of Hand Druid, Beast Druid, Taunt Druid, and Token Druid. Now get read for... Heal Druid!
Crystal Power
Common
1 Mana Spell
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Crystal Stag
Epic
5 Mana
4/4 Beast
Rush
Battlecry: If you've restored 5 Health this game, summon a copy of this.
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And honestly, I'd prefer they move Druid more towards healing than Armor, makes more sense in lore reasoning and gives Armor gain identity back to Warrior where it belongs.
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I think it sees play anyway. The second option isn't as good as Living Roots' was but 1 mana deal 2 is an effect Druid likes especially with spellstone gone. You also get the 5 health for free with the new Druid legend.
at this point it's clear that their view of class identity is
well
let me compare to magic the gathering, right? you've got five colours and each one has things they do. red's got Direct Damage. black sometimes sort of has direct damage, and white can do a small amount of direct damage only if a creature is hitting you. green and blue just don't get it.
but if mtg was hearthstone, it wouldn't go like that. they would say "this is how red does direct damage. this is how black does direct damage. this is how white does direct damage. this is how blue does direct damage. this is how green does direct damage."
it's no longer about what each colour does, it's exclusively about how they do it
the problem we're running into there is that hearthstone has so few knobs to turn that a lot of these different things wind up feeling very similar
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Hey, they made sure this one can't go face with Malygos. They're learning!
there's still time for totemic smash shaman to be a thing!
Lol, I missed that it had Rush
Thats just dumb
I don’t know that it will consistently be activated on curve. 5 healing isn’t much, but Druid doesn’t normally run a lot of heal so you’d either need to run extra suboptimal cards just for this, or you’d be reliant on drawing/playing the new spell early.
Even beyond that, 5 healing that early isn’t a guaranteed thing even if you have the cards to do it - early game minions are unlikely to be damaged but alive enough to heal that much, and while your hero certainly could be, not always if your opponent is going more board control than face.
And then there’s the consideration that every point of armor you gain early is less damage to be healed and suddenly the Druid hero power and other spells are actually working against activating this card.
I’m not saying it’s not good, but I don’t think it’s as bonkers as people seem to think. Paladin has considerably more and better options for healing and even with a card that turns your health to armor to give room to heal, heal Paladin has never taken off.
in addition, druid's weakness is in removal spells, so rush minions are more valuable to it
Rush is one of the best things to happen to the game.
no doomguard
You can make most of the cube hunter shell though, and there are some pretty decent replacements for the standard list.
i meant that about today's reveals not the expac as a whole >:0
i still think this expac looks rather promising
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Three games later we were rematched and I beat him with it again.
Two damage or five health is a lot of flexibility. Even if the legendary didn't exist, it's almost certain to see play either as a general staple or useful anti-aggro tool. Both of those effects are decent on their own and borderline playable already at 1 mana. The choice of either probably pushes into the realm of "good enough".