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[WOW] Servers are up, Patch 8.2 ahoy ! When did Azshara grow three extra eyes ?

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Posts

  • bowenbowen How you doin'? Registered User regular
    judging by how my friend plays arena they tend to focus around 1-2 solid metas per season anyways.

    So he's got a ton of max level toons spread across all the classes to switch them in and out depending on how the meta changes. I have no idea why people find that fun. But to each their own.

    Ladies.
    Smrtnik
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    WoW was not designed from the ground up as a pvp game which is fuckin odd considering the two faction system was so integral to it

    It is utterly baffling.

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  • EnigmedicEnigmedic Registered User regular
    bowen wrote: »
    judging by how my friend plays arena they tend to focus around 1-2 solid metas per season anyways.

    So he's got a ton of max level toons spread across all the classes to switch them in and out depending on how the meta changes. I have no idea why people find that fun. But to each their own.

    Arena is hot garbage. 99% of pvp issues stem from them balancing and designing around arena. Ive tried to chase the meta before and it is immensely tiring to feel comfortable on a class one patch only for them to nuke it from high orbit and then it plays like shit, and then i have to level/play catchup with something else. Frost DK is probably the best example from legion to bfa. Homogenization of everything is because they needed to give every class a dps cooldown on 1-2 minute cooldown, some aoe cc or short cooldown long duration stun. Now every class has those and everyone complains pvp is just a bunch of stuns and cc to death. BGs balanced themselves when it was just a bunch of people thrown in and they had to deal with what tools they had. Now its basically whichever side has more healers that arent being dumb and defending a point/afking. Hybrids in vanilla often had good offheals but limited cc, now their offheals suck but they have lots of cc.

    Pvp gear was also some of the best pve gear in vanilla. The weapons just were the best, and the armor was right up there with aq if not naxx gear. The extra stamina on pvp gear could also give you a little extra cushion if you didnt have all the resist gear you needed. There werent many problems in vanilla with gear being used in pvp or pve, just that it was immensely easier to get in pve.

    TLDR: arena sucks and everything that stemmed from it fucked up wow.

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    bowenBahamutZERO
  • LD50LD50 Registered User regular
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

  • BrainleechBrainleech Registered User regular
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    Bizazedo
  • BrainleechBrainleech Registered User regular
    I have been going after the shaman weapon look alike enchants or whatever you call them
    I have killed Hydros for the better part of a year and he refuses to drop it. I have only hit up the ones for rockbiter and the 4 winds raid for the last couple of months since I had no idea how they worked
    But I feel these are like the curse of the dreadmist pants I got baron's mount to drop twice before I got the pants.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Brainleech wrote: »
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    introducing Raid Keystones.

  • EnigmedicEnigmedic Registered User regular
    Dhalphir wrote: »
    Brainleech wrote: »
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    introducing Raid Keystones.

    Honestly getting rid of multiple difficulties and just adding keystones would solve a lot of problems. Then it is just an ongoing world first race to see which guild can hit the highest. I guess whichever level gives the last raid modifier would be the technically world first mythic.

    3ds FC: 0645 - 7166 - 9801
    Kai_San
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I would be all for raid keystones.

    Already feels like you have to run through a long list of difficulties. Might as well go all in.

  • SmrtnikSmrtnik job boli zub Registered User regular
    Enigmedic wrote: »
    Dhalphir wrote: »
    Brainleech wrote: »
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    introducing Raid Keystones.

    Honestly getting rid of multiple difficulties and just adding keystones would solve a lot of problems. Then it is just an ongoing world first race to see which guild can hit the highest. I guess whichever level gives the last raid modifier would be the technically world first mythic.

    Is there more prestige in doing the first 9 bosses in a +11 or the last boss on a +10? Do you get no loot if you don't clear the whole thing?

    steam_sig.png
    forty
  • EnigmedicEnigmedic Registered User regular
    i dont see why it would be much different than M+. you either complete it or you don't.

    3ds FC: 0645 - 7166 - 9801
  • BrainleechBrainleech Registered User regular
    Dhalphir wrote: »
    Brainleech wrote: »
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    introducing Raid Keystones.

    I think they had that at one time in tbc? As it was the only way to open the waterfall for SSC?

  • SmrtnikSmrtnik job boli zub Registered User regular
    Brainleech wrote: »
    Dhalphir wrote: »
    Brainleech wrote: »
    LD50 wrote: »
    bowen wrote: »
    I still think PvE oriented gameplay with a PvP twist (like AV) is the correct way to address these issues.

    Players shouldn't necessarily fight directly, they should be competing to capitalize on a goal.

    Isn't that what the mythic dungeon invitational is?

    A silly ideal for players
    It used to be raiding now it's harder dungeons for some reason

    introducing Raid Keystones.

    I think they had that at one time in tbc? As it was the only way to open the waterfall for SSC?

    Not at all what it's referring to.

    steam_sig.png
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    honestly I hate the mythic keystone system

    It's lazy and it makes a lot of the dungeons just unfun to do.

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    The downsides of the keystone system are far smaller than the downsides of dungeons being entirely obsolete after the first two months of an expansion which was the status quo until Legion.

    3clipseTynnan
  • reVersereVerse Registered User regular
    If only it were somehow possible to increase the difficulty level without adding a bunch of unfun modifiers to the mix, but alas, such a thing is clearly impossible.

    CaedwyrMunkus Beaver
  • bowenbowen How you doin'? Registered User regular
    honestly I hate the mythic keystone system

    It's lazy and it makes a lot of the dungeons just unfun to do.

    Weird how a diablo 3 mechanic didn't translate well to a non arpg game.

    Ladies.
    Pailryder
  • 3clipse3clipse I will build a labyrinth to house the cheese Registered User regular
    reVerse wrote: »
    If only it were somehow possible to increase the difficulty level without adding a bunch of unfun modifiers to the mix, but alas, such a thing is clearly impossible.

    This is why they made Mechagon. And Karazhan before it.

    I mean, I'd take Nick Offerman's spikey cat dick willingly
  • DissociaterDissociater Registered User regular
    Mythics would be more fun if people weren't so toxic. That's the biggest thing that's turned me off my prot warrior. It's not the stress of the dungeon that does me in, it's the toxicity of the people I'm playing with. I feel at any second someone's going to just leave group for the slightest of speedbumps. And then everything's ruined. It's like you have to be perfect in all things or people just give up.

    TryCatcherSmrtnikEncPailryder
  • Mace1370Mace1370 Registered User regular
    I’m pretty heavily invested into WoW arena, so I can give my perspective. I got gladiator on my warlock back in WotLK. Quit after that and then came back for BFA. I got duelist on my MW last season and hit 2k on a resto shaman as well.

    Gearing is one of the major problems with the system. As mentioned before, there is a really difficult balancing act between making gear matter and having it matter too much. When gear matters, it becomes a game in and of itself (chasing the right pieces, min/maxing your stats, sense of accomplishment, etc).

    Recently, however, there have been several huge problems with gearing in PvP:

    1) The pvp items were all horribly itemized last season. There was literally not a single piece of Sinister gladiator gear that was BiS for my monk or shaman other than maledict. None of the gear had versatility/mastery (the two ideal stats for those characters).

    2) There were many items from high level raids that had a massive impact on whether your character was viable over 2k (like tank trinkets, void stone, etc). Imagine if paladins only got bubble if they got a trinket from the end boss of the current raid tier. It was that impactful.

    I think the ideal scenario is when some BiS pieces from a star itemization standpoint come from PvP, mythic dungeons, and raids and broken trinkets/PvE weapons aren’t a thing in arena. This gives you the option to progress your character through all parts of the game, but doesn’t give a massive advantage to those who neglect one or more aspects.

  • bowenbowen How you doin'? Registered User regular
    Mythics would be more fun if people weren't so toxic. That's the biggest thing that's turned me off my prot warrior. It's not the stress of the dungeon that does me in, it's the toxicity of the people I'm playing with. I feel at any second someone's going to just leave group for the slightest of speedbumps. And then everything's ruined. It's like you have to be perfect in all things or people just give up.

    Yeah modern wow is full of toxic fucks.

    I was playing an alt a few weeks back and in DM North this tank kept pulling and not dealing with the ogre patrols and eventually two (near the 2nd/3rd boss) hit him at the same time and it wiped the group.

    He promptly left.

    Hey bud it was kind of your fault on that one.

    I know people like to try and skip trash to save time but it never works.

    Ladies.
    SmrtnikEncPailryderTryCatcher
  • kaidkaid Registered User regular
    Dhalphir wrote: »
    The downsides of the keystone system are far smaller than the downsides of dungeons being entirely obsolete after the first two months of an expansion which was the status quo until Legion.

    Although this go round they are pretty aggressively keeping even normal mode dungeons ilevel for gear tracking with overall ilevel advancement. Right now normal and heroic dungeons are outstanding ways to gear out alts and even sans mythic very viable content unlike wod where dungeons basically were never viable after you ran through your inn quests. Also this go round LFR ilevel is barely better than what you can get in heroic dungeons and typically less than you can get from emmisaries so those who like running dungeons are less short circuited by LFR than they have been the past couple expansions.

  • kaidkaid Registered User regular
    Mythics would be more fun if people weren't so toxic. That's the biggest thing that's turned me off my prot warrior. It's not the stress of the dungeon that does me in, it's the toxicity of the people I'm playing with. I feel at any second someone's going to just leave group for the slightest of speedbumps. And then everything's ruined. It's like you have to be perfect in all things or people just give up.

    The time pressure aspect of them really ratchets up the toxicity aspect which is generally why I don't play them much. A mistake here or there just infuriates everybody and the verbal abuse spins out of control fast.

    BizazedofortyBahamutZERODonnicton
  • LucascraftLucascraft Registered User regular
    Yep. I hate the time mechanic.

    Adding a time crunch is such a cheap way of adding difficulty. I've said it before, but I hate the bonus chest/clear in time mechanic of Mythics. Yes, you can win without clearing time. But people just got apeshit if they don't earn their bonus chest. It's a bad mechanic.

    Honestly, part of the problem is that Mythics should not be cross realm. That's my opinion. Of course, I'd like to see cross realm completely banished in every facet of the game.

    Cross realm has led to the de-socialization of WoW. Cross realm is why everyone is just a rando in each other's personal narrative. Cross realm is why there's no such thing as having a personal reputation on the server anymore. Cross realm is pretty much the reason WoW of 2019 is in many ways inferior to WoW of 2004.

    LanlaornTryCatcherbowenMunkus Beaver
  • bowenbowen How you doin'? Registered User regular
    Cross realm zones to make them feel more lively really fucked up a lot of servers.

    Ladies.
  • 3clipse3clipse I will build a labyrinth to house the cheese Registered User regular
    Unless you were on a very high or full pop server, cross realm was a god send because any medium or low pop server was a ghost town and getting anything done sucked balls.

    It's a net positive, IMO.

    I mean, I'd take Nick Offerman's spikey cat dick willingly
    Sorcha Ravenlockforty
  • LucascraftLucascraft Registered User regular
    Back in the early days when new servers were still being added to the game, I actively sought out dead/low pop servers.

    Yes, I was just railing against how desocialized this game has become. But I don't want other players stealing my mobs, hunting my rares, and clogging up my singleplayer Warcraft RPG game. So yeah, I hated when the cross-realm zone sharing started happening because all of a sudden my dead zones that I had all to myself were now teeming with people that I didn't want to be there.

  • bowenbowen How you doin'? Registered User regular
    3clipse wrote: »
    Unless you were on a very high or full pop server, cross realm was a god send because any medium or low pop server was a ghost town and getting anything done sucked balls.

    It's a net positive, IMO.

    that was not my experience

    the shared tagging is what improved xrealm, but until then it was just as toxic as doing anything else in retail with other people, everyone acted like a dick

    I had a dude who just kept tagging quest mobs over and over and over again so no one else could do it for what was probably 30 minutes then he vanished. I assumed he was being a dick and waiting on a dungeon to pop.

    Ladies.
  • EnigmedicEnigmedic Registered User regular
    The high vs low pop server issue wouldnt even be a problem if blizzard took any agency in balancing anything. They made a couple token efforts with specific faction transfers. But they should have just combined lots of servers and incentivized balancing realms much more. I was on Detheroc and we got a bunch of free transfers from Sargeras in vanilla. Initially identity was a bit weird with all the new faces, but after a month everyone knew who the douche canoes were and you carried on as usual. Its not like merging a couple tiny servers would obliterate everything.

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  • LucascraftLucascraft Registered User regular
    I haven't been playing WoW lately, due to Shadowbringers, and I don't know when I'll make it back to actually play the 8.2 content. So because of that, I watched the end of Azshara cinematic.
    Why does Jaina look so sleepy? And what I can only describe as "lazy" for a lack of a better word. Or maybe the better word is nonchalant. Anyway. The titan panel circle thing is closing up, Azshara's plan is about to come to fruition, and she just nonchalantly glances at it like she doesn't even care, with this super tired look in her eyes.

    N'zoth escaping (or whatever actually happens there, since it's kinda vague) is entirely Jaina and Lorethemar's fault. But mostly Jaina, because she's the one who looked bored to be there.

  • PMAversPMAvers Registered User regular
    edited July 10
    Obviously Jaina’s annoyed that this N’zoth bullshit is cutting into her FF14 playtime.

    PMAvers on
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  • fortyforty Registered User regular
    Enigmedic wrote: »
    The high vs low pop server issue wouldnt even be a problem if blizzard took any agency in balancing anything. They made a couple token efforts with specific faction transfers. But they should have just combined lots of servers and incentivized balancing realms much more. I was on Detheroc and we got a bunch of free transfers from Sargeras in vanilla. Initially identity was a bit weird with all the new faces, but after a month everyone knew who the douche canoes were and you carried on as usual. Its not like merging a couple tiny servers would obliterate everything.
    I think one of Blizzard's issues with server merges is what to do about character name clashes.

    The best card in Hearthstone is your credit card.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Blizzard already has merged many severs. They call them Connected realms, not merged, and they solve the issue of characters by appending the server name to the end of the name when people from the other server see you.

    forty
  • fortyforty Registered User regular
    Yup, but that solution ended up with clunkyness of its own.

    The best card in Hearthstone is your credit card.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    forty wrote: »
    Yup, but that solution ended up with clunkyness of its own.

    Aside from the server suffixes, there's no distinction between an actual server merge and connected realms, so I'm not sure what clunk there would be to experience.

  • fortyforty Registered User regular
    Dhalphir wrote: »
    forty wrote: »
    Yup, but that solution ended up with clunkyness of its own.

    Aside from the server suffixes, there's no distinction between an actual server merge and connected realms, so I'm not sure what clunk there would be to experience.
    Trying to /who or whisper people with the merged servers is much more clunky. Not being able to tell where an AH seller is from.

    The best card in Hearthstone is your credit card.
    Evermourn
  • 3clipse3clipse I will build a labyrinth to house the cheese Registered User regular
    edited July 11
    After spending 6 of my 7 bonus rolls on 415+ weapon dropping bosses this week and getting bupkis, Heroic Behemoth coined a 440 int dagger for me with my 7th and last coin. Then Heroic Radiance dropped a 430 chest to replace my 400 chest. I am very happy.

    3clipse on
    I mean, I'd take Nick Offerman's spikey cat dick willingly
  • 3clipse3clipse I will build a labyrinth to house the cheese Registered User regular
    My guild's doing kind of a staggered progression thing, so we're currently 6/8 Normal and 3/8 Heroic. Not bad for about 5 hours of total raid time. Overall thoughts thus far:

    -Commander Sivarra is massively overtuned as the first boss and it makes no sense. She's got a fairly fast Berserk timer and just shits out raid damage. She's far harder than the second or third bosses, placement feels weird. Blackwater Behemoth is a neat fight, but there are some implementation issues, particularly that if you battle rez you lose your water breathing buff and the bioluminescence buff you might have had. Easy to fix though.

    -Radiance of Azshara is a wet fart and massive disappintment. It's just the boss from Eye of Azshara back in Legion, except with an add intermission. We one shot it on Heroic, it's a complete joke outside of the tornadoes being super annoying.

    -Queen's Court is a very cool design and thus far the favorite of everyone in my guild, I'm excited to eventually get to this one on Heroic.

    I mean, I'd take Nick Offerman's spikey cat dick willingly
  • CaedwyrCaedwyr Registered User regular
    edited July 11
    Edit: Wow has a community too!

    Caedwyr on
  • SmrtnikSmrtnik job boli zub Registered User regular
    Are you sure you're in the right thread?

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This discussion has been closed.