this is my discard from the politics secondary: Confusing Legal Text
When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.
@El Skid to play or pass on the Construction secondary, after which it will be 38thDoe's turn to act. I'll post a status update somewhere around there.
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El SkidThe frozen white northRegistered Userregular
The Yssaril Tribes: Activate the empty system "Naught". (TP 1 --> 0)
Move in 1 Cruiser, 1 Carrier, 1 Fighter, and 2 Infantry from Wellon and 1 Carrier, 1 Fighter, and 1 Infantry from Tar'mann.
Perform transaction, giving 2 Trade Goods to N'orr in exchange for 2 Commodities. (Yssaril TG 2 --> 2; N'orr C 2 --> 0, TG 7 --> 9) The L1z1x Mindnet: Play the primary ability of the (3) Politics Strategy Card, passing the Speaker token to N'orr and drawing 2 Action Cards. (AC 4 --> 6)
Draw the top 2 cards of the Agenda Deck, returning both Agendas to the bottom of the deck.
Yssaril plays on the secondary (SP 2 --> 1), drawing 3 Action Cards due to Scheming and discarding "Confusing Legal Text" from hand. (AC 7 --> 9) The Ghosts of Creuss: Perform transaction, receiving Letnev's promissory note "Support for the Throne". (VP 0 --> 1)
Play the primary ability of the (4) Construction Strategy Card, placing a PDS on Creuss and a PDS Thibah.
Letnev plays on the secondary (SP 2 --> 1), activating the Arinam-Meer system and placing a Space Dock on Arinam. Sardakk N'orr: Activate the Wellon system. (TP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Infantry from Dal Bootha-Xxehan.
Land 2 Infantry on Wellon. The Embers of Muaat: Play the primary ability of the (7) Technology Strategy Card, researching Duranium Armor and racial technology Prototype War Sun II via Minister of Sciences.
Yssaril plays on the secondary (SP 1 --> 0), exhausting Lodor (3R) and Tar'mann (1R) to research Hyper Metabolism.
N'orr plays on the secondary (SP 2 --> 1), exhausting Quinarra (3R) and Tren'lak (1R) to research Dacxive Animators.
L1z1x plays on the secondary (SP 2 --> 1), exhausting Coorneeq (1R), Lazar (1R), Resculon (2R), and Sakulag (2R) to research racial technology Super-Dreadnought II.
Creuss plays on the secondary (SP 1 --> 0), exhausting Starpoint (3R), New Albion (1R), and Thibah (B Tech Specialty) to research racial technology Wormhole Generator.
Letnev plays on the secondary (SP 1 --> 0), exhausting Fria (2R) and Quann (2R) to research Gravity Drive.
The Barony of Letnev - 2 VP The L1z1x Mindnet - 1 VP The Yssaril Tribes - 1 VP Sardakk N'orr - 1 VP The Ghosts of Creuss - 1 VP The Embers of Muaat - 0 VP
Public Objectives Expand Borders (1 VP): Control 6 planets in non-home systems. - Yssaril, Letnev Erect a Monument (1 VP): Spend 8 resources. - N'orr Corner the Market (1 VP): Control 4 planets that each have the same planet trait. Sway the Council (1 VP): Spend 8 influence.
1 Stage I Objective and 5 Stage II Objectives remain in the deck.
Secret Objectives The Barony of Letnev - 1 unfulfilled secret objective in hand. The Embers of Muaat - 1 unfulfilled secret objective in hand. The Yssaril Tribes - 1 unfulfilled secret objective in hand. Sardakk N'orr - 1 unfulfilled secret objective in hand. The L1z1x Mindnet - 1 unfulfilled secret objective in hand. The Ghosts of Creuss - 1 unfulfilled secret objective in hand.
Special Objectives N'orr's Support for the Throne (1 VP) - Held by L1z1x. Custodians of Mecatol Rex (1 VP) - Claimed by Letnev. Letnev's Support for the Throne (1 VP) - Held by Creuss.
The Barony of Letnev (Ketar)
Commodities: 0 / 2
Trade Goods: 7
Action Cards: 4
Tactic Pool: 1
Fleet Pool: 2
Strategy Pool: 0
Promissory Notes: Creuss' Ceasefire, Muaat's Ceasefire (Trade Agreement, Political Secret, War Funding)
Technology: Antimass Deflectors, Gravity Drive, Plasma Scoring, Sarween Tools, Neural Motivator, Cruiser II
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) R - Mecatol Rex (1R, 6I) R - Abyz (Hazardous, 3R, 0I) R - Arinam (Industrial, 1R, 2I) X - Fria (Hazardous, 2R, 0I) R - Meer (Hazardous, 0R, 4I, R) X - Quann (Cultural, 2R, 1I)
Other Racial Data:
- Flagship: Arc Secundus: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage, Bombardment 5 (x3). Other players' units in this system lose Planetary Shield. At the start of each space combat round, repair this ship.
- Racial Technology: L4 Disruptors (Yellow, requires 1 Yellow): During an Invasion, units cannot use Space Cannon against your units.
- Racial Technology: Non-Euclidean Shielding (Red, requires 2 Red): When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
- Munitions Reserves: At the start of each round of Space Combat, you may spend 2 Trade Goods; if you do, you may reroll any number of your dice during that combat round.
- Armada: The maximum number of non-Fighter ships you can have in each system is equal to 2 more than the number of tokens in your Fleet pool.
- Racial Promissory Note: War Funding: At the start of a round of Space Combat: The Letnev player loses 2 Trade Goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.
The Embers of Muaat (El Skid)
Commodities: 0 / 4
Trade Goods: 1
Action Cards: 4
Tactic Pool: 2
Fleet Pool: 3
Strategy Pool: 3
Promissory Notes: Yssaril's Spy Net (Trade Agreement, Political Secret, Support for the Throne, Fires of the Gashlai)
Technology: Plasma Scoring, Magen Defense Grid, Duranium Armor, Sarween Tools, Prototype War Sun II
Worlds: R - Muaat (4R, 1I) R - Bereg (Hazardous, 3R, 1I) R - Lirta IV (Hazardous, 2R, 3I) R - Qucen'n (Industrial, 1R, 2I) R - Rarron (Cultural, 0R, 3I)
Other Racial Data:
- Racial Unit: Prototype War Sun (War Sun): As War Sun, but Movement 1.
- Flagship: The Inferno: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Action: Spend 1 token from your Strategy pool to place 1 Cruiser in this unit's system.
- Racial Technology: Magmus Reactor (Red, requires 2 Red): Your ships may move into supernovas. After 1 or more of your units use Production in a system that either contains a War Sun or is adjacent to a supernova, gain 1 Trade Good.
- Racial Technology: Prototype War Sun II (unit upgrade, requires 3 Red and 1 Yellow): As War Sun, but Cost 10, Movement 3.
- Star Forge: Action: Spend 1 token from your Strategy pool to place either 2 Fighters or 1 Destroyer from your reinforcements in a system that contains 1 or more of your War Suns.
- Gashlai Physiology: Your ships can move through Supernovas.
- Racial Promissory Note: Fires of the Gashlai: Action: Remove 1 token from the Muaat player's Fleet pool and return it to his reinforcements. Then, gain your War Sun upgrade technology card. Then, return this card to the Muaat player.
The Yssaril Tribes (Lykouragh)
Commodities: 0 / 3
Trade Goods: 2
Action Cards: 9
Tactic Pool: 0
Fleet Pool: 3
Strategy Pool: 0
Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne)
Technology: Neural Motivator, Transparasteel Plating, Hyper Metabolism, Antimass Deflectors
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Dal Bootha (Cultural, 0R, 2I) X - Lodor (Cultural, 3R, 1I) R - Saudor (Industrial, 2R, 2I) X - Tar'mann (Industrial, 1R, 1I, G) R - Xxehan (Cultural, 1R, 1I)
Other Racial Data:
- Flagship: Y'sia Y'ssrila: Combat Value 5 (x2), Movement 2, Carry Capacity 3. Sustain Damage. This ship can move through systems that contain other players' ships.
- Racial Technology: Transparasteel Plating (Green, requires 1 Green): During your turn of the Action Phase, players that have passed cannot play Action Cards.
- Racial Technology: Mageon Implants (Green, requires 3 Green): Action: Exhaust this card to look at another player's hand of Action Cards. Choose 1 of those cards and add it to your hand.
- Stall Tactics: Action: Discard 1 card from your hand.
- Scheming: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
- Crafty: You an have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
- Racial Promissory Note: Spy Net: At the start of your turn: Look at the Yssaril player's hand of Action Cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.
Worlds: X - Tren'lak (1R, 0I) X - Quinarra (3R, 1I) R - Arnor (Industrial, 2R, 1I) R - Lor (Industrial, 1R, 2I) R - Mellon (Cultural, 0R, 2I) R - Vefut II (Hazardous, 2R, 2I) X - Wellon (Industrial, 1R, 2I, Y) R - Zohbat (Hazardous, 3R, 1I)
Other Racial Data:
- Racial Unit: Exotrireme (Dreadnought): As Dreadought, but Bombardment 4 (x2).
- Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
- Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
- Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
- Unrelenting: Apply +1 to the result of each of your units' combat rolls.
- Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.
The L1z1x Mindnet (Phyphor)
Commodities: 0 / 2
Trade Goods: 1
Action Cards: 6
Tactic Pool: 2
Fleet Pool: 3
Strategy Pool: 1
Promissory Notes: N'orr's Support for the Throne (Ceasefire, Trade Agreement, Political Secret, Support for the Throne, Cybernetic Enhancements)
Technology: Neural Motivator, Hyper Metabolism, Plasma Scoring, Sarween Tools, Inheritance Systems, Super-Dreadnought II
Worlds: R - [0.0.0] (5R, 0I) X - Coorneeq (Cultural, 1R, 2I) X - Lazar (Industrial, 1R, 0I, Y) X - Resculon (Cultural, 2R, 0I) X - Sakulag (Hazardous, 2R, 1I)
Other Racial Data:
- Racial Unit: Super-Dreadnought (Dreadnought): As Dreadnought, but Carry Capacity 2.
- Flagship: [0.0.1]: Combat Value 5 (x2), Movement 1, Carry Capacity 5. Sustain Damage. During a Space Combat, hist produced by this ship and by your Dreadnoughts in this system must be assigned to non-Fighter ships if able.
- Racial Tehcnology: Inheritance Systems (Yellow, requires 2 Yellow): You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
- Racial Technology: Super-Dreadnought II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Combat Value 4, Movement 2, Carry Capacity 2. Sustain Damage, Bombardment 4. This unit cannot be destroyed by "Direct Hit" Action Cards.
- Assimilate: When you gain control of a planet, replace each PDS and Space Dock that is on that planet with a matching unit from your reinforcements.
- Harrow: After each round of Ground Combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
- Racial Promissory Note: Cybernetic Enhancements: At the start of your turn: Remove 1 token from the L1x1x player's Strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your Strategy pool. Then, return this card to the L1z1x player.
The Ghosts of Creuss (A Half Eaten Oreo)
Commodities: 0 / 4
Trade Goods: 5
Action Cards: 6
Tactic Pool: 3
Fleet Pool: 2
Strategy Pool: 0
Promissory Notes: Letnev's Ceasefire, Letnev's Support for the Throne (Trade Agreement, Political Secret, Support for the Throne, Creuss IFF)
Technology: Gravity Drive, Wormhole Generator, Neural Motivator, Hyper Metabolism
Worlds: R - Creuss (4R, 2I) R - Mehar Xull (Hazardous, 1R, 3I, R) X - New Albion (Industrial, 1R, 1I, G) X - Starpoint (Hazardous, 3R, 1I) X - Thibah (Industrial, 1R, 1I, B)
Other Racial Data:
- Flagship: Hil Colish: Combat Value 5, Movement 1, Carry Capacity 3. Sustain Damage. This ship's system contains a Delta wormhole. During movement, this ship may move before or after your other ships.
- Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
- Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
- Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
- Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
- Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
- Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.
Neutral Worlds and Overarching Game Effects
Regulated Conscription: When a player produces units, they produce only 1 fighter or infantry for its cost instead of 2. Minister of Sciences: Held by Muaat. When Muaat resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.
Order of Play The Yssaril Tribes (Lykouragh) - (1) Leadership The L1z1x Mindnet (Phyphor) - (3) Politics The Ghosts of Creuss (A Half Eaten Oreo) - (4) Construction Sardakk N'orr (38thDoe) - (5) Trade The Embers of Muaat (El Skid) - (7) Technology The Barony of Letnev (@Ketar) - (8) Imperial Current Player
MrBlarney on
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KetarCome on upstairswe're having a partyRegistered Userregular
Play Imperial. Exhaust Mecatol Rex and Arinam, spend the 8 influence to score 1VP for Sway the Council. Also score 1VP for controlling MR.
Posts
When you are elected as the outcome of an agenda: Choose 1 player. That player is the elected player instead.
1/2/1
It does, and that's fine.
@38thDoe
Spend nothing to gain Duranium Armor and Prototype Warsun II
All others to play or pass on secondary @Lykouragh @38thDoe @βA Half Eaten Oreoβ @Phyphor @Ketar
@A Half Eaten Oreo just in case because the tag looks odd above.
T/F/S -> 3/2/0 (from last map).
Exhaust everything except 0.0.0
The Yssaril Tribes: Activate the empty system "Naught". (TP 1 --> 0)
Move in 1 Cruiser, 1 Carrier, 1 Fighter, and 2 Infantry from Wellon and 1 Carrier, 1 Fighter, and 1 Infantry from Tar'mann.
Perform transaction, giving 2 Trade Goods to N'orr in exchange for 2 Commodities. (Yssaril TG 2 --> 2; N'orr C 2 --> 0, TG 7 --> 9)
The L1z1x Mindnet: Play the primary ability of the (3) Politics Strategy Card, passing the Speaker token to N'orr and drawing 2 Action Cards. (AC 4 --> 6)
Draw the top 2 cards of the Agenda Deck, returning both Agendas to the bottom of the deck.
Yssaril plays on the secondary (SP 2 --> 1), drawing 3 Action Cards due to Scheming and discarding "Confusing Legal Text" from hand. (AC 7 --> 9)
The Ghosts of Creuss: Perform transaction, receiving Letnev's promissory note "Support for the Throne". (VP 0 --> 1)
Play the primary ability of the (4) Construction Strategy Card, placing a PDS on Creuss and a PDS Thibah.
Letnev plays on the secondary (SP 2 --> 1), activating the Arinam-Meer system and placing a Space Dock on Arinam.
Sardakk N'orr: Activate the Wellon system. (TP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Infantry from Dal Bootha-Xxehan.
Land 2 Infantry on Wellon.
The Embers of Muaat: Play the primary ability of the (7) Technology Strategy Card, researching Duranium Armor and racial technology Prototype War Sun II via Minister of Sciences.
Yssaril plays on the secondary (SP 1 --> 0), exhausting Lodor (3R) and Tar'mann (1R) to research Hyper Metabolism.
N'orr plays on the secondary (SP 2 --> 1), exhausting Quinarra (3R) and Tren'lak (1R) to research Dacxive Animators.
L1z1x plays on the secondary (SP 2 --> 1), exhausting Coorneeq (1R), Lazar (1R), Resculon (2R), and Sakulag (2R) to research racial technology Super-Dreadnought II.
Creuss plays on the secondary (SP 1 --> 0), exhausting Starpoint (3R), New Albion (1R), and Thibah (B Tech Specialty) to research racial technology Wormhole Generator.
Letnev plays on the secondary (SP 1 --> 0), exhausting Fria (2R) and Quann (2R) to research Gravity Drive.
Current Map: Action Phase Update 1
Current Technologies
Victory Points and Objectives
The L1z1x Mindnet - 1 VP
The Yssaril Tribes - 1 VP
Sardakk N'orr - 1 VP
The Ghosts of Creuss - 1 VP
The Embers of Muaat - 0 VP
Public Objectives
Expand Borders (1 VP): Control 6 planets in non-home systems. - Yssaril, Letnev
Erect a Monument (1 VP): Spend 8 resources. - N'orr
Corner the Market (1 VP): Control 4 planets that each have the same planet trait.
Sway the Council (1 VP): Spend 8 influence.
1 Stage I Objective and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Barony of Letnev - 1 unfulfilled secret objective in hand.
The Embers of Muaat - 1 unfulfilled secret objective in hand.
The Yssaril Tribes - 1 unfulfilled secret objective in hand.
Sardakk N'orr - 1 unfulfilled secret objective in hand.
The L1z1x Mindnet - 1 unfulfilled secret objective in hand.
The Ghosts of Creuss - 1 unfulfilled secret objective in hand.
Special Objectives
N'orr's Support for the Throne (1 VP) - Held by L1z1x.
Custodians of Mecatol Rex (1 VP) - Claimed by Letnev.
Letnev's Support for the Throne (1 VP) - Held by Creuss.
The Barony of Letnev (Ketar)
Trade Goods: 7
Action Cards: 4
Tactic Pool: 1
Fleet Pool: 2
Strategy Pool: 0
Promissory Notes: Creuss' Ceasefire, Muaat's Ceasefire (Trade Agreement, Political Secret, War Funding)
Technology: Antimass Deflectors, Gravity Drive, Plasma Scoring, Sarween Tools, Neural Motivator, Cruiser II
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Mecatol Rex (1R, 6I)
R - Abyz (Hazardous, 3R, 0I)
R - Arinam (Industrial, 1R, 2I)
X - Fria (Hazardous, 2R, 0I)
R - Meer (Hazardous, 0R, 4I, R)
X - Quann (Cultural, 2R, 1I)
Other Racial Data:
- Racial Technology: L4 Disruptors (Yellow, requires 1 Yellow): During an Invasion, units cannot use Space Cannon against your units.
- Racial Technology: Non-Euclidean Shielding (Red, requires 2 Red): When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
- Munitions Reserves: At the start of each round of Space Combat, you may spend 2 Trade Goods; if you do, you may reroll any number of your dice during that combat round.
- Armada: The maximum number of non-Fighter ships you can have in each system is equal to 2 more than the number of tokens in your Fleet pool.
- Racial Promissory Note: War Funding: At the start of a round of Space Combat: The Letnev player loses 2 Trade Goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.
The Embers of Muaat (El Skid)
Trade Goods: 1
Action Cards: 4
Tactic Pool: 2
Fleet Pool: 3
Strategy Pool: 3
Promissory Notes: Yssaril's Spy Net (Trade Agreement, Political Secret, Support for the Throne, Fires of the Gashlai)
Technology: Plasma Scoring, Magen Defense Grid, Duranium Armor, Sarween Tools, Prototype War Sun II
Worlds:
R - Muaat (4R, 1I)
R - Bereg (Hazardous, 3R, 1I)
R - Lirta IV (Hazardous, 2R, 3I)
R - Qucen'n (Industrial, 1R, 2I)
R - Rarron (Cultural, 0R, 3I)
Other Racial Data:
- Flagship: The Inferno: Combat Value 5 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Action: Spend 1 token from your Strategy pool to place 1 Cruiser in this unit's system.
- Racial Technology: Magmus Reactor (Red, requires 2 Red): Your ships may move into supernovas. After 1 or more of your units use Production in a system that either contains a War Sun or is adjacent to a supernova, gain 1 Trade Good.
- Racial Technology: Prototype War Sun II (unit upgrade, requires 3 Red and 1 Yellow): As War Sun, but Cost 10, Movement 3.
- Star Forge: Action: Spend 1 token from your Strategy pool to place either 2 Fighters or 1 Destroyer from your reinforcements in a system that contains 1 or more of your War Suns.
- Gashlai Physiology: Your ships can move through Supernovas.
- Racial Promissory Note: Fires of the Gashlai: Action: Remove 1 token from the Muaat player's Fleet pool and return it to his reinforcements. Then, gain your War Sun upgrade technology card. Then, return this card to the Muaat player.
The Yssaril Tribes (Lykouragh)
Trade Goods: 2
Action Cards: 9
Tactic Pool: 0
Fleet Pool: 3
Strategy Pool: 0
Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne)
Technology: Neural Motivator, Transparasteel Plating, Hyper Metabolism, Antimass Deflectors
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Dal Bootha (Cultural, 0R, 2I)
X - Lodor (Cultural, 3R, 1I)
R - Saudor (Industrial, 2R, 2I)
X - Tar'mann (Industrial, 1R, 1I, G)
R - Xxehan (Cultural, 1R, 1I)
Other Racial Data:
- Racial Technology: Transparasteel Plating (Green, requires 1 Green): During your turn of the Action Phase, players that have passed cannot play Action Cards.
- Racial Technology: Mageon Implants (Green, requires 3 Green): Action: Exhaust this card to look at another player's hand of Action Cards. Choose 1 of those cards and add it to your hand.
- Stall Tactics: Action: Discard 1 card from your hand.
- Scheming: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
- Crafty: You an have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
- Racial Promissory Note: Spy Net: At the start of your turn: Look at the Yssaril player's hand of Action Cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.
Sardakk N'orr (38thDoe) SPEAKER
Trade Goods: 9
Action Cards: 3
Tactic Pool: 1
Fleet Pool: 2
Strategy Pool: 1
Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Tekklar Legion)
Technology: Sarween Tools, Neural Motivator, Dacxive Animators
Worlds:
X - Tren'lak (1R, 0I)
X - Quinarra (3R, 1I)
R - Arnor (Industrial, 2R, 1I)
R - Lor (Industrial, 1R, 2I)
R - Mellon (Cultural, 0R, 2I)
R - Vefut II (Hazardous, 2R, 2I)
X - Wellon (Industrial, 1R, 2I, Y)
R - Zohbat (Hazardous, 3R, 1I)
Other Racial Data:
- Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
- Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
- Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
- Unrelenting: Apply +1 to the result of each of your units' combat rolls.
- Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.
The L1z1x Mindnet (Phyphor)
Trade Goods: 1
Action Cards: 6
Tactic Pool: 2
Fleet Pool: 3
Strategy Pool: 1
Promissory Notes: N'orr's Support for the Throne (Ceasefire, Trade Agreement, Political Secret, Support for the Throne, Cybernetic Enhancements)
Technology: Neural Motivator, Hyper Metabolism, Plasma Scoring, Sarween Tools, Inheritance Systems, Super-Dreadnought II
Worlds:
R - [0.0.0] (5R, 0I)
X - Coorneeq (Cultural, 1R, 2I)
X - Lazar (Industrial, 1R, 0I, Y)
X - Resculon (Cultural, 2R, 0I)
X - Sakulag (Hazardous, 2R, 1I)
Other Racial Data:
- Flagship: [0.0.1]: Combat Value 5 (x2), Movement 1, Carry Capacity 5. Sustain Damage. During a Space Combat, hist produced by this ship and by your Dreadnoughts in this system must be assigned to non-Fighter ships if able.
- Racial Tehcnology: Inheritance Systems (Yellow, requires 2 Yellow): You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
- Racial Technology: Super-Dreadnought II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Combat Value 4, Movement 2, Carry Capacity 2. Sustain Damage, Bombardment 4. This unit cannot be destroyed by "Direct Hit" Action Cards.
- Assimilate: When you gain control of a planet, replace each PDS and Space Dock that is on that planet with a matching unit from your reinforcements.
- Harrow: After each round of Ground Combat, your ships in the active system may use their Bombardment abilities against your opponent's ground forces on the planet.
- Racial Promissory Note: Cybernetic Enhancements: At the start of your turn: Remove 1 token from the L1x1x player's Strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your Strategy pool. Then, return this card to the L1z1x player.
The Ghosts of Creuss (A Half Eaten Oreo)
Trade Goods: 5
Action Cards: 6
Tactic Pool: 3
Fleet Pool: 2
Strategy Pool: 0
Promissory Notes: Letnev's Ceasefire, Letnev's Support for the Throne (Trade Agreement, Political Secret, Support for the Throne, Creuss IFF)
Technology: Gravity Drive, Wormhole Generator, Neural Motivator, Hyper Metabolism
Worlds:
R - Creuss (4R, 2I)
R - Mehar Xull (Hazardous, 1R, 3I, R)
X - New Albion (Industrial, 1R, 1I, G)
X - Starpoint (Hazardous, 3R, 1I)
X - Thibah (Industrial, 1R, 1I, B)
Other Racial Data:
- Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
- Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
- Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
- Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
- Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
- Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.
Neutral Worlds and Overarching Game Effects
Minister of Sciences: Held by Muaat. When Muaat resolves the primary or secondary ability of the "Technology" strategy card, they do not need to spend resources to research technology.
Order of Play
The Yssaril Tribes (Lykouragh) - (1) Leadership
The L1z1x Mindnet (Phyphor) - (3) Politics
The Ghosts of Creuss (A Half Eaten Oreo) - (4) Construction
Sardakk N'orr (38thDoe) - (5) Trade
The Embers of Muaat (El Skid) - (7) Technology
The Barony of Letnev (@Ketar) - (8) Imperial Current Player
@A Half Eaten Oreo @El Skid @Phyphor @Lykouragh @38thDoe to play or pass on Imperial secondary.
Secondary Ability: Spend 1 token from your Strategy pool to draw 1 Secret Objective.
I will pass.
T/F/S -> 3/2/1
Action: Gain trade goods equal to the resource value of 1 planet you control.
Gain 5 TG
Sabotages?