It's going to feel pretty weird not having a Sony conference.
No artisanal music performance, presumably.
EDIT: "Artisanal" is, in fact, a word.
Synthesis on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Yeah I'm none too surprised that Sony is skipping it this year. Last year's conference made it pretty clear they didn't really have anything in the pipe until next Gen.
I'm curious if Microsoft will be in the same boat this year or if they will show off next Gen games. I am like 90% confident Halo: Infinite is next Gen.
I figure this is pretty unlikely, but if they actually unveil the Xbone 2 at this year's E3 that'd make for a pretty memorable E3.
A Capellan's favorite sheath for any blade is your back.
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reVerseAttack and Dethrone GodRegistered Userregular
I think there's a pretty good chance they'll reveal Xbox One II. With no news from Sony to compete, they'll have the news cycle and all the hype for themselves.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I think there's a pretty good chance they'll reveal Xbox One II. With no news from Sony to compete, they'll have the news cycle and all the hype for themselves.
Yeah it is a very obvious Golden Opportunity. I suppose it all comes down to if they actually have anything workable to show.
Also, please God, let the new Xbox be called the Xbox One II Punch.
A Capellan's favorite sheath for any blade is your back.
reVerseAttack and Dethrone GodRegistered Userregular
No, it was revealed earlier. Last year was the friend kiss trailer in the separate venue, followed by an awkward intermission and shuffling everyone to the proper venue.
E3 is my favorite time of year too. I'll really miss Sony at the movie theaters. It was amazing.
The RE7 reveal in a theater was incredible. Shenmue 3/FFVII in the theater had people running up and down the aisles. I'd always take the next day off and stay up late downloading the stealth releases and demos. I'm really bummed its not coming back this year.
I'll probably do a bigger post when I am bored at work, but my biggest E3 hope is The Evil Within 3.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
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reVerseAttack and Dethrone GodRegistered Userregular
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
It came out as a broken mess and got terrible reviews. I can't imagine it sold particularly well.
Here's what Wikipedia says:
We Happy Few received "mixed or average" reviews, according to review aggregator Metacritic.
Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game. Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.
Oh man, I will not soon forget the E3 in which the Xbone and PS4 were announced.
Microsoft going on stage and committing public suicide. Followed by Sony simply telling everyone that the PS4 would be like the PS3 but slightly better and then everyone losing their shit in celebration.
Crazy times.
That was funny to watch because it was pretty clear that Sony had planned to announce a lot of the same features, and they watched Microsoft get absolutely demolished and decided 1) okay we can't do that 2) here's the kind of golden PR opportunity that you get once in a century
Microsoft forgetting the age old adage of "don't announce something so long before your competitors that they have time to directly respond."
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
To quote Wikipedia,
"Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game.[52] Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.[53]"
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
No, it didn't bomb, but it also wasn't a major hit (being known and in the oven long in the oven dried it out, imo) They recently launched some DLC for it featuring the "confirmed bachelors." Haven't had a chance to play it. Not sure if I own it. But it's a game that's around and steady.
Same with Below.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
It came out as a broken mess and got terrible reviews. I can't imagine it sold particularly well.
Here's what Wikipedia says:
We Happy Few received "mixed or average" reviews, according to review aggregator Metacritic.
Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game. Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.
They also couldn't seem to figure out what the game was. It was announced as a Bioshock style narrative-driven survival horror game, but it launched in Early Access as a straight up survival game with really punishingly tuned hunger/thirst/fatigue/etc meters. Made it unclear what the potential playerbase was meant to be.
The publishing deal with Gearbox that raised the price to $60 after it had been half that previously really didn't help.
I think there's a pretty good chance they'll reveal Xbox One II. With no news from Sony to compete, they'll have the news cycle and all the hype for themselves.
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
It came out as a broken mess and got terrible reviews. I can't imagine it sold particularly well.
Here's what Wikipedia says:
We Happy Few received "mixed or average" reviews, according to review aggregator Metacritic.
Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game. Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.
They also couldn't seem to figure out what the game was. It was announced as a Bioshock style narrative-driven survival horror game, but it launched in Early Access as a straight up survival game with really punishingly tuned hunger/thirst/fatigue/etc meters. Made it unclear what the potential playerbase was meant to be.
The publishing deal with Gearbox that raised the price to $60 after it had been half that previously really didn't help.
Yeah, the narrative kind of flipped against them due to the changes they made in dev, and the Gearbox thing.
While it would likely haven't done much better as it was in the earlier states (loose narrative hardcore roguelike), it came out better in the end (imo).
“I used to draw, hard to admit that I used to draw...”
Did it really? Citation? I'm not asking as an objection, I just never followed the game that closely.
It came out as a broken mess and got terrible reviews. I can't imagine it sold particularly well.
Here's what Wikipedia says:
We Happy Few received "mixed or average" reviews, according to review aggregator Metacritic.
Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game. Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.
They also couldn't seem to figure out what the game was. It was announced as a Bioshock style narrative-driven survival horror game, but it launched in Early Access as a straight up survival game with really punishingly tuned hunger/thirst/fatigue/etc meters. Made it unclear what the potential playerbase was meant to be.
The publishing deal with Gearbox that raised the price to $60 after it had been half that previously really didn't help.
It's also bizarre that there's a stack of We Happy Few blind box enamel pins that sits at Target near me.
Like, why does this game merit blind box collectibles?
It kind of reminds me of "Hello Neighbor", a game I have literally not once, ever, heard or seen anyone talk about, but the merch for it is EVERYWHERE inside Target and the like.
Maybe there's a huge swath of people who love We Happy Few...?
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
i was always a bit baffled by the criticism We Happy Few got while in early access. surely holding back on the narrative stuff and focusing on testing, tweaking and refining the fiddly survival mechanics is a pretty good use of early access? get peoples opinions on those aspects while you write the story bits and have voice actors record their dialogue. always seemed like people expected a full package in an early access box.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I think it's more that people expect the game to at least resemble a prototype of what was discussed, and the We Happy Few early access was an extremely different game from how it had been described (like, it was a full on roguelike, not a narrative single player game).
i was always a bit baffled by the criticism We Happy Few got while in early access. surely holding back on the narrative stuff and focusing on testing, tweaking and refining the fiddly survival mechanics is a pretty good use of early access? get peoples opinions on those aspects while you write the story bits and have voice actors record their dialogue. always seemed like people expected a full package in an early access box.
IDK, the way it was explained at the time, I thought it was dumb that the narrative would pick up from the same spot with a different person.
Like, in Everspace that worked because you're a cloned person with shared memories and all... for We Happy Few, it just seemed off.
I think it's more that people expect the game to at least resemble a prototype of what was discussed, and the We Happy Few early access was an extremely different game from how it had been described (like, it was a full on roguelike, not a narrative single player game).
We Happy Few is also a good case of unreliability of user feedback. The impetus for a lot of the changes they made came from feedback... that it changed it drastically from what some backers wanted while others didn't want helped and hurt it.
...
The way that we looked at this... we were always going to be building a story around it. We launched in Early Access and people said, “This is great! But where’s my story? I’ve got this survival sandbox.” And we were like, “Okay, well, we were building that in the background,” because Early Access is not particularly well-suited to story-based games. Unless you’ve got an episodic model, people don’t want to play just part of a story and that’s really come out a lot in the feedback we’ve gotten over the last two years from players that will say, “Well I played the first couple of versions, but now, actually, I just want to wait and play the full story.”
But the early reception we got – everyone was so enthusiastic and we started getting comparisons to games like BioShock. We were 15 people at the time. So that’s an order of magnitude different from the team that built BioShock. We sort of looked at that and thought we had two options: we can keep building the small game we were thinking of. Or we can say, why don’t we give it a go? Why don’t we build the game we think people are expecting. That’s been the story of the last two years. We scaled up from 15 to 35-40 people internally, and then we have our external QA teams. We have worked and partnered with Gearbox publishing really because at that point we thought, if we’re going to build a big game, we need a partner that actually knows what they are doing and are enthusiastic about the game, because if you’re 15 people you can self-publish and that’s fine. But when you’re making something bigger, we really wanted that support. So we went back and refinanced and did a whole bunch of other stuff. We basically said, “Okay. You want this big old game with this big story? Then we’ll build it.”
So the devs of Divinity Original Sin 2 are teasing a 3rd game.
Weird twist though... if the metadata is to be believed its NOT DivOS3.
Its BALDUR'S GATE 3
Jason Schreier, excellent reporter at Kotaku, said on ResetEra "In case there was any doubt, a lot of people are privately confirming to me secondhand/obliquely that this is for real. Holy fucking shit."
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
So the devs of Divinity Original Sin 2 are teasing a 3rd game.
Weird twist though... if the metadata is to be believed its NOT DivOS3.
Its BALDUR'S GATE 3
Jason Schreier, excellent reporter at Kotaku, said on ResetEra "In case there was any doubt, a lot of people are privately confirming to me secondhand/obliquely that this is for real. Holy fucking shit."
Oh wow. That just took it from a theory with some decent reasoning to get excited for to "yes this is totes BG3"
Does this mean it will be turn based BG?
Because like.. yea I'd love that.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
The game I'm playing this E3 is "Which games will actually release on this gen and which ones have been pushed back to PS5/Xbox Whatever."
Posts
I wouldn't be surprised if behind the scenes at the Sony conference people were celebrating like NASA during the first moon landing.
No artisanal music performance, presumably.
EDIT: "Artisanal" is, in fact, a word.
I'm curious if Microsoft will be in the same boat this year or if they will show off next Gen games. I am like 90% confident Halo: Infinite is next Gen.
I figure this is pretty unlikely, but if they actually unveil the Xbone 2 at this year's E3 that'd make for a pretty memorable E3.
Yeah it is a very obvious Golden Opportunity. I suppose it all comes down to if they actually have anything workable to show.
Also, please God, let the new Xbox be called the Xbox One II Punch.
That was one of the best outright troll videos ever.
https://www.youtube.com/watch?v=kWSIFh8ICaA
Steam | XBL
The RE7 reveal in a theater was incredible. Shenmue 3/FFVII in the theater had people running up and down the aisles. I'd always take the next day off and stay up late downloading the stealth releases and demos. I'm really bummed its not coming back this year.
I'll probably do a bigger post when I am bored at work, but my biggest E3 hope is The Evil Within 3.
It came out as a broken mess and got terrible reviews. I can't imagine it sold particularly well.
Here's what Wikipedia says:
https://en.wikipedia.org/wiki/We_Happy_Few#Reception
That was funny to watch because it was pretty clear that Sony had planned to announce a lot of the same features, and they watched Microsoft get absolutely demolished and decided 1) okay we can't do that 2) here's the kind of golden PR opportunity that you get once in a century
Microsoft forgetting the age old adage of "don't announce something so long before your competitors that they have time to directly respond."
To quote Wikipedia,
"Reviewers highlighted that the game, despite being in early access for years, was buggy and issue-laden: Jim Sterling called the game "a joyless broken disaster" and suggested that it should be recalled. Sterling, having performed some minor voice-over work for the game during its crowdfunding phase, stated his embarrassment of "for having the loosest of loose associations" with the final game.[52] Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on the list of the Top 5 Worst Games of 2018.[53]"
No, it didn't bomb, but it also wasn't a major hit (being known and in the oven long in the oven dried it out, imo) They recently launched some DLC for it featuring the "confirmed bachelors." Haven't had a chance to play it. Not sure if I own it. But it's a game that's around and steady.
Same with Below.
They also couldn't seem to figure out what the game was. It was announced as a Bioshock style narrative-driven survival horror game, but it launched in Early Access as a straight up survival game with really punishingly tuned hunger/thirst/fatigue/etc meters. Made it unclear what the potential playerbase was meant to be.
The publishing deal with Gearbox that raised the price to $60 after it had been half that previously really didn't help.
Project Xcloud.
Yeah, the narrative kind of flipped against them due to the changes they made in dev, and the Gearbox thing.
While it would likely haven't done much better as it was in the earlier states (loose narrative hardcore roguelike), it came out better in the end (imo).
It's also bizarre that there's a stack of We Happy Few blind box enamel pins that sits at Target near me.
Like, why does this game merit blind box collectibles?
It kind of reminds me of "Hello Neighbor", a game I have literally not once, ever, heard or seen anyone talk about, but the merch for it is EVERYWHERE inside Target and the like.
Maybe there's a huge swath of people who love We Happy Few...?
IDK, the way it was explained at the time, I thought it was dumb that the narrative would pick up from the same spot with a different person.
Like, in Everspace that worked because you're a cloned person with shared memories and all... for We Happy Few, it just seemed off.
We Happy Few is also a good case of unreliability of user feedback. The impetus for a lot of the changes they made came from feedback... that it changed it drastically from what some backers wanted while others didn't want helped and hurt it.
...
Old GI Interview
Whelp...
https://www.pcgamer.com/no-elder-scrolls-6-or-starfield-at-e3-todd-howard-confirms//
So the devs of Divinity Original Sin 2 are teasing a 3rd game.
Weird twist though... if the metadata is to be believed its NOT DivOS3.
Its BALDUR'S GATE 3
hey someone else mind the thread i gotta go change my pants
i spilled something in them
ON THEM. on them.
baldur's gate.
Well what's even the point of having a show then? Give it all up let's try again next year.
Oh man, I need a nap now.
No reason, y'know, just suddenly feel real tired.
maybe its just gonna be an hour of Todd Howard apologizing for Fallout 76?
If it is an hour of Todd Howard doing this I might watch it.
https://youtu.be/15HTd4Um1m4
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
The soul coins have Bhaals symbol on them.
No I meant E3 in its entirety not just Bethesda's thing.
Jason Schreier, excellent reporter at Kotaku, said on ResetEra "In case there was any doubt, a lot of people are privately confirming to me secondhand/obliquely that this is for real. Holy fucking shit."
Oh wow. That just took it from a theory with some decent reasoning to get excited for to "yes this is totes BG3"
Does this mean it will be turn based BG?
Because like.. yea I'd love that.