Nissa gives the animated land an ability that says this is a 0/0 creature, which applies in the layers after mutate happens. No matter where you put a creature on the mutate pile, Nissa's ability makes it a 0/0 elemental.
Nissa gives the animated land an ability that says this is a 0/0 creature, which applies in the layers after mutate happens. No matter where you put a creature on the mutate pile, Nissa's ability makes it a 0/0 elemental.
This is the problem. Basically, the ability Nissa gives is "this land is also a 0/0 creature".
And abilities on both sides apply at higher priority than base PT (which you can see if you mutate a thing on, say, Renata, or Anax - a thing on top of them would still have power equal to devotion, because of the ability that says "CARD's power is qual to devotion" overriding the power of the top creature), so it remains a 0/0 plus counters.
After one draft I am comfortable saying this set is just more fun than Theros.
Agreed. Theros was a super low power draft set and this is definitely not. Who knows how they stack up in terms of deck variety and skill-testing games, but I definitely want to draft Ikoria a lot more.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited April 2020
Alright thread, I return with this abundance of riches.
P1p1 was Gemrazer which I felt pretty dang good about, I got the Thundermane the second pick, and the shoreshark third, so I was a bit at a crossroads. I picked up the Snare Tactician, Sanctuary Smasher and Drannith Healer so I was like "hmmm maybe cycling stuff." I had drafted something that felt okay through the first two packs and felt pretty good about Jeskai, having picked up the Avian Oddity, the Glider, the Rockslides, and felt that there was a cycling with fliers build, especially with the three dual lands and the artifact.
And then pack three happened.
P3P1? Yidaro. Yoink, straight in. P3P2, Skycat Sovereign. At the time I was thinking I didn't have too many fliers to make him really pay off, but he makes his own buddies that fly and gets bigger. I'm already in those colors, seems great. Good late game card to sink mana into off a top deck, and pretty aggressive early.. And then P3P3, Luminous Broodmoth. What's that? Everything that dies now flies? Yes please! I don't know how you get passed those two.
So I am low on lands but I figure I can cycle through like a mad man and I don't want to hit large land clumps. I also have the crystal as a little ramp and fixing. I want to look for those wincons as fast as possible, either by recycling Yidaro quickly, or getting the Broodmoth, Archipelagore, or the Cat. My question is, am I too low on land? Should I cut something to get say, the Hampering Snare in? I know it's not an amazing card but it does cycle and I have a decent number of payoffs for that, plus the benefit of Blitz of the Thunder Raptor which gets boosted. My deck is pretty high on two drops, so if I get stuck on land that's not terrible.
Not a fan of the double strike trick or blitz of the thunder raptor at all, and I think you definitely play the squirrel in most decks plus you're light 3 drops. I think you cut those two cards and a mountain then probably add the squirrel a plains and an island.
E: And since you're playing the long game, frost lynx and gust of wind are excellent stall pieces and I'd cut for them. Unsure if you need to play mostly bad cards that happen to have cycling like the big blue tapper or the 4/4 combat trick. Obviously you've got a few payoffs so they are a lot better, but I still prefer to run mostly cards I'm happy to cast instead of cycle
E: Checkpoint officer is also very good.
milski on
I ate an engineer
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Question: Any tips on how Sealed deckbuilding differs from Draft?
I accidentally bought that Sealed token. By which i mean i bought it and realized i don't know much about the format.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
General wisdom is that sealed is slower than draft, counterspells, discard, and card draw are a little better, evasion like flying is better because boardstalls are more common.
If you have it I’d maindeck a copy of Wilt; cycling makes it low-risk, and there’s a lot of Pacifisms and Capture Spheres.
Not a fan of the double strike trick or blitz of the thunder raptor at all, and I think you definitely play the squirrel in most decks plus you're light 3 drops. I think you cut those two cards and a mountain then probably add the squirrel a plains and an island.
E: And since you're playing the long game, frost lynx and gust of wind are excellent stall pieces and I'd cut for them. Unsure if you need to play mostly bad cards that happen to have cycling like the big blue tapper or the 4/4 combat trick. Obviously you've got a few payoffs so they are a lot better, but I still prefer to run mostly cards I'm happy to cast instead of cycle
E: Checkpoint officer is also very good.
So blitz has been relatively underperforming for me I feel but if any deck is set to capitalize on it it's probably this one to be able to cycle stuff into the bin.
And yeah, I'm really unsure about it overall. I also like Gust and Frost Lynx but are they specifically what I want to be doing here? Do I want to just churn like crazy? I'm not confident in it. And it does scare me to run land light but the alternative is probably cycling into a ton of lands and just ending my ability to churn.
CGB's YouTube deck today is similar.slightly less ramp with charming Prince and end raze.
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AssuranIs swinging on the SpiralRegistered Userregular
The deck is hilarious. It feels absurd and I'm sure it can't possibly be as strong as it plays once people tune their decks around the new cards, but putting Gyruda on the board on T4 is crazy.
CGB's YouTube deck today is similar.slightly less ramp with charming Prince and end raze.
Watching that thing fire was insane. He was saying it was pretty much broken, but a lot of people in the comments were pointing out it was weak to counter spell and couple of others.
Gyruda decks are absolutely terrible if an opponent fires off a counterspell and very weak if an opponent uses instant speed removal (though you can still punish them by spinning the wheel more if you're lucky).
Gyruda decks are absolutely terrible if an opponent fires off a counterspell and very weak if an opponent uses instant speed removal (though you can still punish them by spinning the wheel more if you're lucky).
My biggest mistake was assuming that leyline of the void would stop that combo. It turn out, that was just me assuming that the milled cards would have to be in the graveyard for the reanimation to take effect.
Gyruda decks are absolutely terrible if an opponent fires off a counterspell and very weak if an opponent uses instant speed removal (though you can still punish them by spinning the wheel more if you're lucky).
Problem is that mostly means you're playing black or blue and never tapping out. Everything else has trouble stopping or removing a whole 6/6 at instant speed - sure, I can kill a 4/4 fairly reasonably with instant fight or burn or both on my green or red creature decks without much issue, but 6/6 starts being a tall order!
It dies to everything. The trouble is that once it enters the board, the damage is done. An instant kill can stop Spark Doubles from having anything to copy, but there are other big creatures in the deck that can cause trouble. And once Gyruda enter the board, you get to cast them for free if you find them in the top 4 cards of your library.
I've played the deck a little and it's a little boring tbh. If you get your cast off you usually win big. But it's a one trick pony kind of deck.
The best counter is probably Mystical Dispute. Because it's a companion it's not even in your opponent's hand, so Thought Erasure or Agonizing Remorse doesn't work.
I watched Amazonian play constructed yesterday against a deck she called basically a cool gimmick/combo deck.
All I saw was a whole lot of masturbation. I'm trying to remember what the engine was but it involved using tap/untap and ETB effects to fill the board with artifact creatures. At one point, a Corridor Monitor showed up and caused about 12 triggers (literally). I hate sitting in a match and watching someone else play Magic
I admittedly haven't read Gyruda's text yet, but does it not die to a token + Mutual Destruction?
I mean, yes, but again, black is the one color that can easily remove the gyruda at instant speed without having to run weirdass cards that are thoroughly dead against many other decks.
The suggestion of Grafdigger could be good, though. It stops enough popular shit that it may merit inclusion - escape, gyruda, deathdweller, cat recursion, and so on. About the only popular decks where it's completely dead are the various flavors of Flash (UB flash being kind of a dick thing lately), RDW, and the various Fires decks.
Ok I'm currently 0-2 with this deck. First game I had Sharknado in opening hand; second game I had to Mull to 6 and managed an ok state until my opponent ran me over with BG ability counters + Ozo(whatever, the thing that holds ability counters).
I think there's something here but I'm not sure how to tweak it. I was initially splashing Green for Empathy, since it's my other win condition besides Shark + Sharknado. I'm wondering if I should drop the Black altogether and bring in all the Green. (HINT: Help me get better at deck building)
The deck I have set up right now felt like it played well in the second game; I just ran out of cards in hand and not enough gas on the field, while oppo had beef with counters.
So my go to deck has been monoblack for bo1. Easy to play, has tons of removal, and I can churn through wins quick enough to score my dailies.
Added some new cards to it, the 2 drop mythic who swaps a creature on the board, and the 3 drop cat who lets you play two drops from the grave.
This feels uh, way way stronger. I don’t think it’s a tier 1 deck, but holy shit having another way of fishing your cats of the GY feels great and holy shit turn 5 gray merchant into turn six sac something search out another grey merchant is hilarious. You can even do this if you don’t have a sixth land but do have another sac source.
So my go to deck has been monoblack for bo1. Easy to play, has tons of removal, and I can churn through wins quick enough to score my dailies.
Added some new cards to it, the 2 drop mythic who swaps a creature on the board, and the 3 drop cat who lets you play two drops from the grave.
This feels uh, way way stronger. I don’t think it’s a tier 1 deck, but holy shit having another way of fishing your cats of the GY feels great and holy shit turn 5 gray merchant into turn six sac something search out another grey merchant is hilarious. You can even do this if you don’t have a sixth land but do have another sac source.
Do you have a list?
I am playing BW enchantments myself.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
My review of Ikoria limited after a token draft and one sealed is that there seems to be a lot of potential here for fun stuff and also that I am very bad at it so far.
Ok I'm currently 0-2 with this deck. First game I had Sharknado in opening hand; second game I had to Mull to 6 and managed an ok state until my opponent ran me over with BG ability counters + Ozo(whatever, the thing that holds ability counters).
I think there's something here but I'm not sure how to tweak it. I was initially splashing Green for Empathy, since it's my other win condition besides Shark + Sharknado. I'm wondering if I should drop the Black altogether and bring in all the Green. (HINT: Help me get better at deck building)
The deck I have set up right now felt like it played well in the second game; I just ran out of cards in hand and not enough gas on the field, while oppo had beef with counters.
The more I look at this, is Green just getting in the way? Should I go WU?
My review of Ikoria limited after a token draft and one sealed is that there seems to be a lot of potential here for fun stuff and also that I am very bad at it so far.
Same. I had an absolutely garbage first premier draft with the free token. I've gone back to running a mono blue shark deck with lots and lots of bounce and spell interrupts in the BO1 ladder until I have a better idea of the synergies in Ikoria.
Today's special deal is 100 free gems if you have 400 gems or more.
I half wonder if that's a mistake, but then I guess 100 gems isn't enough to do anything and for people with less it generates sales. Free 100 gems in any case.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Today's special deal is 100 free gems if you have 400 gems or more.
I half wonder if that's a mistake, but then I guess 100 gems isn't enough to do anything and for people with less it generates sales. Free 100 gems in any case.
More importantly, 2000 gold for 500 gems is a solid deal.
Today's special deal is 100 free gems if you have 400 gems or more.
I half wonder if that's a mistake, but then I guess 100 gems isn't enough to do anything and for people with less it generates sales. Free 100 gems in any case.
More importantly, 2000 gold for 500 gems is a solid deal.
It's significantly better than the conversion rate on drafts, which is basically the only other way to get gems with gold
If you have the gold take that option, even if you have a ton of gems
fuck gendered marketing
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Today's special deal is 100 free gems if you have 400 gems or more.
I half wonder if that's a mistake, but then I guess 100 gems isn't enough to do anything and for people with less it generates sales. Free 100 gems in any case.
More importantly, 2000 gold for 500 gems is a solid deal.
It's significantly better than the conversion rate on drafts, which is basically the only other way to get gems with gold
If you have the gold take that option, even if you have a ton of gems
I logged back in to snap it off because I basically don't check the store, so TY for the heads up @21stCentury
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Pros and cons of new draft from someone who doesn't like drafting because it stresses them out and if you don't do it frequently it can feel like spending currency with little return instead of just playing fun game:
Pros: The big fat rewards. Going 3-3 and getting more gems than a full 7 run win in ranked feels bonkers. Makes the currency spent feel much better even if you don't do very well.
Cons: Due to the drafting phase being more competitive it's much easier to end up with a really boring deck especially if you aren't super into drafting. Which in turn makes the games feel slightly more stressful as your deck doesn't feel strong and also just kinda less fun because the deck can end up a bit too basic.
But man those rewards feel quite good if you are using your token.
Posts
Layers suck.
This is the problem. Basically, the ability Nissa gives is "this land is also a 0/0 creature".
And abilities on both sides apply at higher priority than base PT (which you can see if you mutate a thing on, say, Renata, or Anax - a thing on top of them would still have power equal to devotion, because of the ability that says "CARD's power is qual to devotion" overriding the power of the top creature), so it remains a 0/0 plus counters.
Be wary of putting all your eggs into one mutated basket.
Agreed. Theros was a super low power draft set and this is definitely not. Who knows how they stack up in terms of deck variety and skill-testing games, but I definitely want to draft Ikoria a lot more.
And of putting all your mutants on one Egg.
P1p1 was Gemrazer which I felt pretty dang good about, I got the Thundermane the second pick, and the shoreshark third, so I was a bit at a crossroads. I picked up the Snare Tactician, Sanctuary Smasher and Drannith Healer so I was like "hmmm maybe cycling stuff." I had drafted something that felt okay through the first two packs and felt pretty good about Jeskai, having picked up the Avian Oddity, the Glider, the Rockslides, and felt that there was a cycling with fliers build, especially with the three dual lands and the artifact.
And then pack three happened.
P3P1? Yidaro. Yoink, straight in. P3P2, Skycat Sovereign. At the time I was thinking I didn't have too many fliers to make him really pay off, but he makes his own buddies that fly and gets bigger. I'm already in those colors, seems great. Good late game card to sink mana into off a top deck, and pretty aggressive early.. And then P3P3, Luminous Broodmoth. What's that? Everything that dies now flies? Yes please! I don't know how you get passed those two.
So I am low on lands but I figure I can cycle through like a mad man and I don't want to hit large land clumps. I also have the crystal as a little ramp and fixing. I want to look for those wincons as fast as possible, either by recycling Yidaro quickly, or getting the Broodmoth, Archipelagore, or the Cat. My question is, am I too low on land? Should I cut something to get say, the Hampering Snare in? I know it's not an amazing card but it does cycle and I have a decent number of payoffs for that, plus the benefit of Blitz of the Thunder Raptor which gets boosted. My deck is pretty high on two drops, so if I get stuck on land that's not terrible.
E: And since you're playing the long game, frost lynx and gust of wind are excellent stall pieces and I'd cut for them. Unsure if you need to play mostly bad cards that happen to have cycling like the big blue tapper or the 4/4 combat trick. Obviously you've got a few payoffs so they are a lot better, but I still prefer to run mostly cards I'm happy to cast instead of cycle
E: Checkpoint officer is also very good.
I accidentally bought that Sealed token. By which i mean i bought it and realized i don't know much about the format.
Check out my site, the Bismuth Heart | My Twitter
If you have it I’d maindeck a copy of Wilt; cycling makes it low-risk, and there’s a lot of Pacifisms and Capture Spheres.
So blitz has been relatively underperforming for me I feel but if any deck is set to capitalize on it it's probably this one to be able to cycle stuff into the bin.
And yeah, I'm really unsure about it overall. I also like Gust and Frost Lynx but are they specifically what I want to be doing here? Do I want to just churn like crazy? I'm not confident in it. And it does scare me to run land light but the alternative is probably cycling into a ton of lands and just ending my ability to churn.
Opponent: Land
Turn 2: Land, Growth Spiral, extra land
Opponent, Land, Ominous Seas
Turn 3: Land, Gemstone Razer mutate on Grazer, destroy Seas, swing for 4
Opponent: Concede.
That's the dream right there.
Companion
1 Gyruda, Doom of Depths (IKO) 221
Deck
4 Wolfwillow Haven (THB) 205
4 Breeding Pool (RNA) 246
4 Thassa, Deep-Dwelling (THB) 71
3 Temple of Mystery (M20) 255
4 Temple Garden (GRN) 258
3 Spark Double (WAR) 68
4 Paradise Druid (WAR) 171
3 Migration Path (IKO) 164
2 Hydroid Krasis (RNA) 183
4 Island (IKO) 265
2 Questing Beast (ELD) 171
3 Gyruda, Doom of Depths (IKO) 221
4 Growth Spiral (RNA) 178
5 Forest (IKO) 274
4 Fabled Passage (ELD) 244
3 Dream Eater (GRN) 38
2 Castle Vantress (ELD) 242
2 Dream Trawler (THB) 214
Sideboard
2 Hydroid Krasis (RNA) 183
1 Gyruda, Doom of Depths (IKO) 221
3 Negate (M20) 69
2 Disdainful Stroke (GRN) 37
3 Wilt (IKO) 176
3 Aether Gust (M20) 42
1 Cerulean Drake (M20) 53
It is absurdly filthy. If you want to see it in action, I played Ali Eldrezi starting near 4:04 in his VOD yesterday.
Watching that thing fire was insane. He was saying it was pretty much broken, but a lot of people in the comments were pointing out it was weak to counter spell and couple of others.
My biggest mistake was assuming that leyline of the void would stop that combo. It turn out, that was just me assuming that the milled cards would have to be in the graveyard for the reanimation to take effect.
Problem is that mostly means you're playing black or blue and never tapping out. Everything else has trouble stopping or removing a whole 6/6 at instant speed - sure, I can kill a 4/4 fairly reasonably with instant fight or burn or both on my green or red creature decks without much issue, but 6/6 starts being a tall order!
I've played the deck a little and it's a little boring tbh. If you get your cast off you usually win big. But it's a one trick pony kind of deck.
The best counter is probably Mystical Dispute. Because it's a companion it's not even in your opponent's hand, so Thought Erasure or Agonizing Remorse doesn't work.
All I saw was a whole lot of masturbation. I'm trying to remember what the engine was but it involved using tap/untap and ETB effects to fill the board with artifact creatures. At one point, a Corridor Monitor showed up and caused about 12 triggers (literally). I hate sitting in a match and watching someone else play Magic
I mean, yes, but again, black is the one color that can easily remove the gyruda at instant speed without having to run weirdass cards that are thoroughly dead against many other decks.
The suggestion of Grafdigger could be good, though. It stops enough popular shit that it may merit inclusion - escape, gyruda, deathdweller, cat recursion, and so on. About the only popular decks where it's completely dead are the various flavors of Flash (UB flash being kind of a dick thing lately), RDW, and the various Fires decks.
I think there's something here but I'm not sure how to tweak it. I was initially splashing Green for Empathy, since it's my other win condition besides Shark + Sharknado. I'm wondering if I should drop the Black altogether and bring in all the Green. (HINT: Help me get better at deck building)
The deck I have set up right now felt like it played well in the second game; I just ran out of cards in hand and not enough gas on the field, while oppo had beef with counters.
Added some new cards to it, the 2 drop mythic who swaps a creature on the board, and the 3 drop cat who lets you play two drops from the grave.
This feels uh, way way stronger. I don’t think it’s a tier 1 deck, but holy shit having another way of fishing your cats of the GY feels great and holy shit turn 5 gray merchant into turn six sac something search out another grey merchant is hilarious. You can even do this if you don’t have a sixth land but do have another sac source.
Do you have a list?
I am playing BW enchantments myself.
Check out my site, the Bismuth Heart | My Twitter
The more I look at this, is Green just getting in the way? Should I go WU?
Same. I had an absolutely garbage first premier draft with the free token. I've gone back to running a mono blue shark deck with lots and lots of bounce and spell interrupts in the BO1 ladder until I have a better idea of the synergies in Ikoria.
I half wonder if that's a mistake, but then I guess 100 gems isn't enough to do anything and for people with less it generates sales. Free 100 gems in any case.
More importantly, 2000 gold for 500 gems is a solid deal.
It's significantly better than the conversion rate on drafts, which is basically the only other way to get gems with gold
If you have the gold take that option, even if you have a ton of gems
I logged back in to snap it off because I basically don't check the store, so TY for the heads up @21stCentury
D3 Steam #TeamTangent STO
Pros: The big fat rewards. Going 3-3 and getting more gems than a full 7 run win in ranked feels bonkers. Makes the currency spent feel much better even if you don't do very well.
Cons: Due to the drafting phase being more competitive it's much easier to end up with a really boring deck especially if you aren't super into drafting. Which in turn makes the games feel slightly more stressful as your deck doesn't feel strong and also just kinda less fun because the deck can end up a bit too basic.
But man those rewards feel quite good if you are using your token.