Remnant 2 Intro to the World of Remnant Video:
is the sequel to the 2019 third person action-survival RPG Remnant: From the Ashes
. With the Root having been defeated things are slightly better on Earth. Set several decades after the original game, a new threat has emerged to do what sequels do. Raise stakes and expand scale and scope!
The game is available on Xbox Series X/S, Playstation 5 and PC. Presently in the early "VIP" access period for preorders, but the game will be available for all on 7/25/2023. It is playable both as a single player and in coop game (party of three). They strongly recommend co-op, but it is playable solo. AFAIK, there is no crossplay (there was generational crossplay in the first game).Gameplay
If one were to paint this game in the broadest strokes possible, it still has elements of rogue-likes (random maps), with some "soulslike" features... but is a shooter
. There is dodging and stamina. There is some melee, but the game is a shooter first. I cannot stress that enough. The world and campaign are entirely procedurally generated so the locations of items, sidequests, order of bosses encountered
, and other things will change. Bosses can also have modifiers that are randomized. In one iteration, a boss may regenerate its health over time... in another, the same boss's arena may have hazards, etc. Certain bosses drop different items if killed in specific ways. If you've killed a boss in your world, you can join another player's world to kill them again but they stay dead until you reset your campaign. There aren't a million bosses in the game either but regular enemies, if you're not careful, can and will kill you.
While it is possible to melee for the majority of the time there are points where you are simply required to shoot things. It has a heavy focus on exploration, which checkpoints for heals/resetting mobs as you go from point A to point B. The enemies in the game are intentionally scaled
to always be at least one level stronger than you are when you first enter an area, which I'll get into a little later on. Unlike "soulslike" games, if you die in this one, you don't have to walk back to your corpse to collect any kind of currency or whatever.
The role of archetypes has been expanded in the sequel, and it is now at the core of your character's progression. At launch there are 4 (5 if preorder) Archetypes in the game to start with. Each archetype has a max level of 10. The Archetypes each have their own sets of traits, perks and skills that you equip to work out your build. You unlock one for free when you start the game and the others you have to get through gameplay. You can eventually equip two Archetypes at once. Each archetype has a set of perks that improve that you level, and a trait associated with them that also increments through levelling the Archetype. Core traits are traits available for all Archetypes, and you can advance them with points from bosses and tomes of knowledge.
The starter Archetypes are as follows:
Medic - Can heal allies, etc.
Hunter - Excels in ranged damage.
Challenger - Your tank type.
Handler - Pet class with the dog people demanded.
Gunslinger - Preorder early access
The game revolves around your Power Level, which is a weighted average of your Archetype level and Weapon level. This is used to determine the world level.
Weapon Level: A weighted average of the highest level weapon for each slot (long arm, sidearm, melee). The level of a stronger (boss) weapons count more.
Archetype Level: The sum of your two highest Archetype levels.
Total Archetype Level: combined som of all your Archetype levels, used for quality of relic fragment drops.
There also rings and other things that can give buffs. These don't count against your level. There are minimal levels for areas to push progression, but the key thing to note is that you cannot out-level new areas in the game. You can certainly go back and be very strong against old challenges. The game allows you to reset a world, but this scaling will always be a factor.
You can attach mods to your weapons (some are bought, some are boss drops, others crafted). As you deal damage, a meter builds up, once it's full you can unleash your mod's ability. Certain mods have multiple charges. You can only actively equip two mods at a time (one on each weapon), and almost all mods can be used between weapons. The mods on Boss Weapons (basically exotics) can't be removed.
Co-op play is available too, and enemies will scale to the power level of the highest player in the group. World(s)
The game takes place on several worlds (including) Earth, all of which have their own specific features and mobs.
Earth (Ward 13) - You always start on Earth. It has slightly improved since the defeat of The Root there. Ward 13 is larger. Uh... that's about it.
The Labyrinth - The place between worlds. It is a maze.
Hints and otherRemnant 2 wiki
Yaesha - It's a jungle world filled with goatmen.
N'Erud - Event Horizon the Spaec Ship
Losomn - The home of the Fae and Dran.
Dran - Dran is a world of pure chaos and fire.
- Fextra live continues to be the home of the wiki for this (unless there's another one out there).
Don't have any spoiler hints atm can add if recommended.