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Cyberpunk 2077, the Seizure Inducing Videogame, Released December 10
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syndicate had a story written by the uk science fiction author richard morgan. i have never had an opportunity to share this conspiracy theory but it is very important to me - in the multiplayer there are 4 characters:
im almost certain the photo used for the guy at the far left is richard morgan doing a yelling face.
updates as my investigation continues. it is also eternally hysterical to me that they commissioned dubstep remixes of the original syndicate theme including what has to be one of the most disgraceful things skrillex has ever done (and to this day the way this track is dropped int he first boss fight is one of my top 10 moments in any game ever for sheer wat)
https://www.youtube.com/watch?v=b2vhoxmRPAQ
huh
themoreyouknow.jpg
https://www.rockpapershotgun.com/2012/02/24/syndicate-review-pc/
They did originally say that the multiplayer would be after they were done expansions. I don't know if they changed that but it seems like the focus is to fully finish the work at least on all the story related stuff before the MP.
Yeah, that game fucking ripped.
bendy bullets! undercuts! dubstep!
Cable?
i do not understand this question and i will not respond to it
bring back games getting dubstep people for the soundtracks
https://www.youtube.com/watch?v=9klXCic7Xq4
https://www.youtube.com/watch?v=cSFDAB1ItpU
anybody remember nu-dmc commissioning fucking noisia? what a decision
Fisticuffs at dawn.
Because for folks that don't replay stuff the extra time added through replay-ability is exactly 0. So I would be a bit saddened to have the experience over too much quicker. But that's a big if. As long as doing all the side quests I can find still clocks me over 100 hours in one playthrough I will be a very happy boy.
Yeah but
The Witcher 3 is a very very long game
I know! But it's also a very very good game. So for non replay folks a very very good game that lasts a very very long time is a very very great thing!
There are plenty of shorter great games. Let us folks have these ones!
I got distracted a lot and the main story was not all that gripping.
A short main story, and shit ton of side content would be a way to go i think.
Less time spend wandering in a mostly empty world should also help i think.
I would get lost on treasure hunts, sidequest chains, etc. You were no more than a couple hundred meters from something at any given time, even when rowing on the ocean
But lot of the time i was spending quite a lot of time just riding on a horse from one end of the open map to another, most of it empty, because i had already killed everything in there.
Largely the problem was that i was getting distracted and not acting in anything approaching methodical fashion.
And the story not really gripping me.
Yeah... I didn't 100% the game, but did most quests, and ignored gwent totally.. And still ended up at 131 hours over all extensions.
I mean, I feel like I could've continued witcherin' forever, but that was not a short game, and "shorter" than this is okay by me
I loved it- But it's easy to get sidetracked from the main quest line. At some point, I just concentrated on the main quest line and left the side quests for later
And when the game is over
Indeed. Plus the expansions were legitimately good. Hearts of Stone had an okay quest but great characters, Blood and Wine was just great from top to bottom.
If some other dev made only those and sold them as a game, full price wouldn't have been a strange asking price.
I actually loved HoS a bit more, but I'm a sucker for stories about (Heart of Stone ending spoiler)
I don’t think they learned the lesson. :razz:
Thst latetest CP77 interview has them talking about how they’re unsure if they can meet memory constraints and may have to scale some things back a tad.
I don't think this is uncommon in development. It's why people always complain about graphics being "scaled back" from E3 showings.
Devs usually shoot for the moon first and then try to figure out how to make it run.
The Witcher 3 itself was a game loudly accused of that very transgression - it was probably the poster child, along with the first Watch Dogs.
Steam | XBL
Yup.
And I don't think it's an unreasonable, treasonous move like a lot of people did.
Especially since witcher 3 was still a gorgeous game
Replacing it with a smaller puddle just to maintain a framerate is a betrayal of your loyal players.
"So, good news and bad news... Good news, we implemented that feature!"
"Awesome! Wait, what's the bad news?"
"How attached were you to that double-digit frame rate...?"
And were not even recognized. I applied to a scholarship and the form asked what minority I was. Gamer wasn't even on the list.
Steam | XBL
CDPR really did perfect that with W3, I cannot tell you how much time I spent grinding for the armor sets and learning gwent, and then playing it again on a harder difficulty to play Blood & Wine and give my armor pretty colors. Think I clocked like 300 hours on the game, and eventually sold it because I couldn't concentrate on any other games.
If CDPR sticks to that formula, I cannot see people having a problem with that. Multiplayer is nice, but I'm sure they took a look at GTAO and RDO as warnings that it shouldn't be all you care about.