Welp, it seems almost no one agrees with it, and the blizzard subreddit is just a sea of negativity over it, squashed expectations, and plenty of refunds. The meta critic score is preeeeeeeeeetty dang low too.
Welp, it seems almost no one agrees with it, and the blizzard subreddit is just a sea of negativity over it, squashed expectations, and plenty of refunds. The meta critic score is preeeeeeeeeetty dang low too.
I like games having a challenge.
Unfortunately lot of game devs seem to think challenge means lots of busywork and inflated healthbars.
My tolerance for "what is a challenge" has dropped significantly.
Now in almost all single-player games, I'm a "normal is challenging enough" person. Notable exceptions were Witcher 1 (the combat system was just bad, I bumped that down to easy), Halo where I played on Heroic and Sekiro where I don't feel the challenging combat is unfair.
TLDR: Your game better be fucking incredible for me to deal with it being difficult. Real-life is hard enough.
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Resident Evil 2 stopped being pretty good when I got to a point where there wasn't any ammo for guns I had and there were three giant unavoidable monsters between me and progression. Thanks for the four hundred smg ammo guys. I haven't got an smg nor do I have a usb dongle to unlock it.
I just turned on infinite ammo and stopped caring.
Then at the final boss I turned on infinite health too because fuck that.
It was ok.
The older I've got, the happier I am to play things on easy/cheat.
I used to be one of those fuckwits who cared about gamer cred. WHY YOUNG KARL, THIS SHIT ISN'T IMPORTANT.
I did this with Wolfenstein The New Colossus, just had a fun Nazi Murdering Time on Easy with those silly dual automatic shotguns.
That game did the shitty thing of trying to insult the player for playing on Easy though, which can fuck right off
+7
BroloBroseidonLord of the BroceanRegistered Userregular
Not For Broadcast is an immersive, narrative-driven propaganda sim that lets you set the agenda. Mix four camera feeds, choose the headlines, bleep the bad language - all under the pressure of a live broadcast. Will you censor the news and be rewarded, or expose the truth and live with the consequences?
Not For Broadcast is heading into Early Access with three full chapters, and will work alongside the community to a full ten chapters, with varied consequences for your actions
Jan 30 - not for broadcast EA (FMV, suspense, simulation, dystopian)
You are the leader of a small resistance group in 1933’s Berlin, of ordinary people, from Jews to Catholics and Communists to Patriots who simply can’t stand aside. Your goal is to deal with small blows to the regime – dropping leaflets to spread awareness about what the Nazis are really up to among the people, painting messages on walls, sabotaging, gathering information and recruiting more followers. And all of that while staying undercover – if the regime’s forces learn about your group, the life of each member is in grave danger.
Jan 30 - Through the Darkest of Times (narrative, historical, simulation, WWII)
Not For Broadcast is an immersive, narrative-driven propaganda sim that lets you set the agenda. Mix four camera feeds, choose the headlines, bleep the bad language - all under the pressure of a live broadcast. Will you censor the news and be rewarded, or expose the truth and live with the consequences?
Not For Broadcast is heading into Early Access with three full chapters, and will work alongside the community to a full ten chapters, with varied consequences for your actions
Jan 30 - not for broadcast EA (FMV, suspense, simulation, dystopian)
You are the leader of a small resistance group in 1933’s Berlin, of ordinary people, from Jews to Catholics and Communists to Patriots who simply can’t stand aside. Your goal is to deal with small blows to the regime – dropping leaflets to spread awareness about what the Nazis are really up to among the people, painting messages on walls, sabotaging, gathering information and recruiting more followers. And all of that while staying undercover – if the regime’s forces learn about your group, the life of each member is in grave danger.
Jan 30 - Through the Darkest of Times (narrative, historical, simulation, WWII)
Oh man I remember hearing about that game, I hope it’s good cause I love the premise of playing as the ordinary folk fighting the Nazis.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited January 2020
You could tell already that Blizzard knew WC3R was going to be a wet fart, because after hyping it up for so long during development, the last 6 months or so they went absolutely radio silent on it and then they just quietly released it with minimal fanfare.
Anyway, this is what happens when your parent company fires 800 QA employees and doesn't replace them, because Activision don't give a single solitary fuck about making quality products.
3cl1ps3 on
+20
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
I didn't even know it came out until everyone started complaining about it.
You tell already that Blizzard knew WC3R was going to be a wet fart, because after hyping it up for so long during development, the last 6 months or so they went absolutely radio silent on it and then they just quietly released it with minimal fanfare.
Anyway, this is what happens when your parent company fires 800 QA employees and doesn't replace them, because Activision don't give a single solitary fuck about making quality products.
Yeah it's kinda amazing how badly they fumbled on this one.
Like this should have been delayed at the very least, but as it is they managed to fuck over existing classic players as well by forcing everyone on to the new client and then breaking ladder matches across the board.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It's like they scored an own-goal and then while jogging back to midfield their shorts fell down and everyone laughed at them and then a bird flew down and ate their dick.
i mentioned this on twitter but it's hilarious how badly they fucked up the excitement of a new custom map scene. the success of auto chess last year created this building "Man, remember map mods? Those were the shit!" excitement among us older players (who are, you know, the AUDIENCE for a fuckin' remaster of warcraft 3). they couldn't have asked for a better lead-in.
+15
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Because Actvision is driving the bus, and Activision doesn't give a shit about making a good product, they just want people to buy it because it says Warcraft in the name.
Welp, it seems almost no one agrees with it, and the blizzard subreddit is just a sea of negativity over it, squashed expectations, and plenty of refunds. The meta critic score is preeeeeeeeeetty dang low too.
Honestly, it's sad to hear cause I was PUMPED to get into custom maps again.
They announced Reforged was going to be of a much lower scope than when they originally showed it off. That's one of the reasons I canceled my preorder.
I'm genuinely surprised this is catching people off guard.
Undead Scottsman on
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I haven't been following it with incredible scrutiny, but I must have missed that announcement
+4
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited January 2020
WC3 with good ingame cutscenes was admittedly a product I was theoretically interested in.
I haven't been following it with incredible scrutiny, but I must have missed that announcement
the messaging on this was terrible, everybody saw the BlizzCon demo, I doubt that many saw the quiet retraction, and it's not like they're advertising the vastly reduced scope on the store page
like it's legitimately misleading on what they said the product would be vs what you actually get when you buy it
the nicest thing I can say about WC3R is that it is a playable video game, which has nothing to do with any of the $40 I spent on it
SOME of the graphics are alright, the performance is mediocre at best, and half the game is missing
easily the worst release Blizzard has ever done
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
For what it's worth, NMS at least got better over time.
Activision totally would not give Blizzard the go-ahead to spend time and resources to fix WC3R, not when they have whatever the hell OW2 is supposed to be and Diablo 4+Mobile to make and shove chock-full of microtransactions in.
+8
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Remember when Blizzard releases represented exceptional quality and polish?
Remember when Blizzard releases represented exceptional quality and polish?
Barely
+10
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The polish thing is something I never got, honestly. Quality, yes, but my experience was always that the first few months of a Blizzard release could be very rough indeed, you just knew that over time it would be brought up to a very high level of polish.
I think basically everyone employed at Blizzard really wants to make great games to the best of their ability, but Activision (aided and abetted by pathetic lickspittle J. Allen Brack) aren't letting them do that because Bobby Kotick is an idiot.
The following cards have been added to the Roadmap under the Alpha 3.9 Column:
High Speed Combat: Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.
New Targeting Methodology: Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.
Law System v2: Surrender: In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.
Player Interaction System Improvements: Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys.
Ship AI: 3D Pathfinding – Planet Side: Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.
Ship AI: 3D Navigation – Collision Avoidance: Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.
Weather Locomotion: The player and other characters will show improvements in locomotion when moving in inclement weather.
The following cards have been added to the Roadmap under the Alpha 4.0 Column:
Body Dragging: Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.
Ship HUD Rework: As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements.
The following cards have moved or been removed from the Star Citizen Roadmap.
Gemini C54 Ballistic SMG: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Lightning Bolt Co. Yubarev Electron Pistol: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Repair/Refuel/Restock Kiosk: After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.
Klaus & Werner Sledge Mass Driver Revision: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Lightning Bolt Co. Atzkav Electron Sniper Rifle: In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.
Death Animation Improvements: Priorities have changed following Director discussion resulting in this card moving to 4.0.
GP-33 Grenade Launcher: After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.
Commodity Transfer Timers: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Accounting App: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Economy Display Terminal: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Dynamic Missions System: Economy Generated Missions: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
Dynamic Mission System: Mission Generation along QT Routes: Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.
FPS Combat: Weapon Types: Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column.
FPS: Cover Usage v1: Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.
NPC Improvements: Civilian: Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.
Esperia Prowler: The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.
Cutlass Blue: There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.
Multicrew – Expanded Pilot Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
Multicrew – Expanded Turret Gunner Role: This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.
Door System Improvements: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
Atmospheric Combat: This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.
Zero-G Push & Pull: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
NPC Healing: Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.
FPS: Combat Improvements and Polishing: As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.
Flight AI: Improvements and Polishing: Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.
Posts
https://www.metacritic.com/game/pc/warcraft-iii-reforged?ref=hp
Oh and uh, there's this too.
https://www.youtube.com/watch?v=-4K2u2KbpdE&feature=emb_title
Honestly, it's sad to hear cause I was PUMPED to get into custom maps again.
Unfortunately lot of game devs seem to think challenge means lots of busywork and inflated healthbars.
Thank God Blizzard got this win after their China flap
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
My tolerance for "what is a challenge" has dropped significantly.
Now in almost all single-player games, I'm a "normal is challenging enough" person. Notable exceptions were Witcher 1 (the combat system was just bad, I bumped that down to easy), Halo where I played on Heroic and Sekiro where I don't feel the challenging combat is unfair.
TLDR: Your game better be fucking incredible for me to deal with it being difficult. Real-life is hard enough.
I did this with Wolfenstein The New Colossus, just had a fun Nazi Murdering Time on Easy with those silly dual automatic shotguns.
That game did the shitty thing of trying to insult the player for playing on Easy though, which can fuck right off
https://youtu.be/0lUm519EnUw
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Oh man I remember hearing about that game, I hope it’s good cause I love the premise of playing as the ordinary folk fighting the Nazis.
Anyway, this is what happens when your parent company fires 800 QA employees and doesn't replace them, because Activision don't give a single solitary fuck about making quality products.
Yeah it's kinda amazing how badly they fumbled on this one.
Like this should have been delayed at the very least, but as it is they managed to fuck over existing classic players as well by forcing everyone on to the new client and then breaking ladder matches across the board.
Like
Holy shit it is rare to so plainly see a game going WHOOPS, BUDGET GOT CUT
They announced Reforged was going to be of a much lower scope than when they originally showed it off. That's one of the reasons I canceled my preorder.
I'm genuinely surprised this is catching people off guard.
Not sure this is worth it.
the messaging on this was terrible, everybody saw the BlizzCon demo, I doubt that many saw the quiet retraction, and it's not like they're advertising the vastly reduced scope on the store page
like it's legitimately misleading on what they said the product would be vs what you actually get when you buy it
They're still describing the cutscenes as modernized and improved
https://www.youtube.com/watch?v=RVQgBE_wFuA
Is Reforged still the same price it was prior to their HEY SHIT IS GETTING CUT DOWN announcement
I assume it is because Activision but boy saying Y'ALL THE GAME IS GONNA BE WORSE, WE ADMIT IT UPFRONT and charging the same price is
Something
Yeah, it is still thirty goddamned dollars, which I thought was excessive even before the terrible reviews.
I came away from it knowing that I wouldn't have any urge to revisit it for at least a decade
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That or be delayed like everything else.
I think they meant this:
https://www.youtube.com/watch?v=JYNriatnYkE
which is still the best thing on youtube.
SOME of the graphics are alright, the performance is mediocre at best, and half the game is missing
easily the worst release Blizzard has ever done
Activision totally would not give Blizzard the go-ahead to spend time and resources to fix WC3R, not when they have whatever the hell OW2 is supposed to be and Diablo 4+Mobile to make and shove chock-full of microtransactions in.
Barely
I think basically everyone employed at Blizzard really wants to make great games to the best of their ability, but Activision (aided and abetted by pathetic lickspittle J. Allen Brack) aren't letting them do that because Bobby Kotick is an idiot.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
PSN: Robo_Wizard1
Agreed. It certainly didn't help tho.
It's not really externalization - Blizzard's 100% an in-house dev for Activision now, they barely even have the illusion of independence.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-january-24th-2020
The comments to the forum post are pretty salty.