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[BATTLETECH/MechWarrior] Sea Fox merchants buy PGI lostech using Terra-based shell company

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    OctoberRavenOctoberRaven Plays fighting games for the story Skyeline Hotel Apartment 4ARegistered User regular
    Welp. Ran into the escort bug. Managed to turn a profit on the run despite it thanks to selling unwanted chassis

    Also, Glitch died, I currently have a four-man squad and a pretty full war chest, not seeing much value in expanding my crew. Almost lost Behemoth though, if she or Madusa (my current scout) get cored then I'll look into hiring.

    Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
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    MirkelMirkel FinlandRegistered User regular
    Welp. Ran into the escort bug. Managed to turn a profit on the run despite it thanks to selling unwanted chassis

    Also, Glitch died, I currently have a four-man squad and a pretty full war chest, not seeing much value in expanding my crew. Almost lost Behemoth though, if she or Madusa (my current scout) get cored then I'll look into hiring.

    If somebody gets wounded it is a lot cheaper to hire a new guy than to wait the rather lengthy recuperation period. Also you can eject pilots which saves both the pilot and you get what remains of their mech back afterwards, it's a red very easy to miss button inside the mech info screen.

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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
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    NobodyNobody Registered User regular
    MWO:

    My unit had a bit of an implosion

    Minor drama spoilered
    Basically there were 3 groups of players in the unit:

    1. The people looking for coordinated FP
    2. The bitter vets who kept the unit tags but ignored the unit otherwise
    3. The absent (including leadership)

    So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).

    One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.

    TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.


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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Nips wrote: »

    Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.
    Nobody wrote: »
    MWO:

    My unit had a bit of an implosion

    Minor drama spoilered
    Basically there were 3 groups of players in the unit:

    1. The people looking for coordinated FP
    2. The bitter vets who kept the unit tags but ignored the unit otherwise
    3. The absent (including leadership)

    So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).

    One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.

    TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.


    Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.

    oosik_betsuni.png
    Steam: betsuni7
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    SyngyneSyngyne Registered User regular
    Betsuni wrote: »
    Nips wrote: »

    Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.

    I think it has more to do with Heavy Gear Assault dying.

    5gsowHm.png
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    DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    Oh man I forgot about the MekTek mods back in the day, I'll def try the MW4 once it is all up. I don't have my original disks anymore but hopefully there is someway to get it.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I would love to play earlier MechWarriors, but they just will not run on my Windows 7 set up even with the launchers and tutorials.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    edited February 2020
    I would love to play earlier MechWarriors, but they just will not run on my Windows 7 set up even with the launchers and tutorials.

    Wait...why won't they work? I know Mechwarrior 4 runs in Windows 7, as I was playing it last weekend on my reattached (it wasn't rebuilt...I haven't touched the internals since I unplugged it) Win7 desktop that I haven't turned on in years.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Take your pick. I've had the MechWarrior 3 overclock bug, failure of MW2 to launch, crashes, it's just not fun to get working.

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    GlalGlal AiredaleRegistered User regular
    There's a Reddit thread from the end of last year, detailing How to Run All Mechwarrior 4 Games on Windows 10. I'm not going to link it directly, as it also links to gamefiles, but it shouldn't be hard to find and may help, at least with MW4?

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Take your pick. I've had the MechWarrior 3 overclock bug, failure of MW2 to launch, crashes, it's just not fun to get working.

    Ahh...those earlier Mechwarrior games. Gotcha. I have seen DOSBox technically work to get MW2 to launch...but there were so many bugs that resulted from the emulation that it drove the streamer to quit his planned playthrough of the Mechwarrior series. "Bugs" include a hit-reg issue that indicates that hit-reg is tied to framerate.

    I think your best bet for MW2 is something that won't be very helpful unless you're a collector of older computer hardware and older versions of Windows (or are looking to build an actual DOS box that's running MS-DOS 6.22).

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    NamrokNamrok Registered User regular
    Erlkönig wrote: »
    Take your pick. I've had the MechWarrior 3 overclock bug, failure of MW2 to launch, crashes, it's just not fun to get working.

    Ahh...those earlier Mechwarrior games. Gotcha. I have seen DOSBox technically work to get MW2 to launch...but there were so many bugs that resulted from the emulation that it drove the streamer to quit his planned playthrough of the Mechwarrior series. "Bugs" include a hit-reg issue that indicates that hit-reg is tied to framerate.

    I think your best bet for MW2 is something that won't be very helpful unless you're a collector of older computer hardware and older versions of Windows (or are looking to build an actual DOS box that's running MS-DOS 6.22).

    I think a properly tuned Dosbox config should be all you need for MW2. I played the game from front to back in it, with very few issues, outside of the mission where you have to defend an airfield, which I found just as frustratingly impossible as I did when I was a wee child.

    You second best bet is a full x86 emulator like PCem or 86Box which can emulate just about anything up to an P 233 mmx with a Voodoo 2. Then maybe you can try the Titanium editions in Windows with 3D acceleration. I know Heavy Gear works that way.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Yeah, the stream I was watching was one of the GOG affiliate Twitch streamers. He got through the base game mostly okay...but was completely trolled in GBL.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    NobodyNobody Registered User regular
    Betsuni wrote: »
    Nips wrote: »

    Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.
    Nobody wrote: »
    MWO:

    My unit had a bit of an implosion

    Minor drama spoilered
    Basically there were 3 groups of players in the unit:

    1. The people looking for coordinated FP
    2. The bitter vets who kept the unit tags but ignored the unit otherwise
    3. The absent (including leadership)

    So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).

    One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.

    TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.


    Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.

    Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.

    As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Nobody wrote: »
    Betsuni wrote: »
    Nips wrote: »

    Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.
    Nobody wrote: »
    MWO:

    My unit had a bit of an implosion

    Minor drama spoilered
    Basically there were 3 groups of players in the unit:

    1. The people looking for coordinated FP
    2. The bitter vets who kept the unit tags but ignored the unit otherwise
    3. The absent (including leadership)

    So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).

    One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.

    TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.


    Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.

    Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.

    As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”

    I think that the "screw this" hole was encountered really early if there was an upswing. Just looking at this past Thursday, Steam Charts was showing less than 400 people during the Oosik shenanigans. So any uptick looks to have already swung back downwards.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    GlalGlal AiredaleRegistered User regular
    Yeah, but MWO seems purposefully designed to kick new players in the balls, so that's not too surprising.

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    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Games designed to make players grind for things struggle to have a good new player experience, it seems.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
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    NobodyNobody Registered User regular
    Erlkönig wrote: »
    Nobody wrote: »
    Betsuni wrote: »
    Nips wrote: »

    Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.
    Nobody wrote: »
    MWO:

    My unit had a bit of an implosion

    Minor drama spoilered
    Basically there were 3 groups of players in the unit:

    1. The people looking for coordinated FP
    2. The bitter vets who kept the unit tags but ignored the unit otherwise
    3. The absent (including leadership)

    So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).

    One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.

    TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.


    Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.

    Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.

    As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”

    I think that the "screw this" hole was encountered really early if there was an upswing. Just looking at this past Thursday, Steam Charts was showing less than 400 people during the Oosik shenanigans. So any uptick looks to have already swung back downwards.

    Pretty much:

    https://leaderboard.isengrim.org/stats

    December was the first uptick in new players in, well, around a year, but that uptick still had a net decrease in player pop, and both decreased in January.


    IMO the difficulty of playing with a friend to help show them the ropes, shitty trial mechs, and the skill maze all contribute.

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Yeah MWO probably won't see 2021 at this rate given that PGI has all but thrown in the towel. But I'll keep on flying the Oosik Night Positivity Lance Flag till I'm the last one.

    oosik_betsuni.png
    Steam: betsuni7
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    GlalGlal AiredaleRegistered User regular
    H3Knuckles wrote: »
    Games designed to make players grind for things struggle to have a good new player experience, it seems.
    I don't think that's the main problem at all. I think the core match design is deeply flawed and frustrating. Large teams that both diminish personal contribution (yay, feeling like you did fine and still lost feels great) and encourage a deathball meta, which in turn makes being out of position hugely punishing thanks to the large damage output combined with slow mechs. Add to that the lack of respawning and your new player experience is the equivalent of trying to learn chess without being told the rules and being sent to stand outside for 5 minutes every time you make an invalid move.

    And god help you if you decide to play with a friend and end up in the organised group queue.

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    stopgapstopgap Registered User regular
    I don't think I played since back when it was 8 versus 8. . I miss it a bit. But without a working microphone and being as far behind as I am, it's hard to get excited. Shame though..

    steam_sig.png
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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Glal wrote: »
    H3Knuckles wrote: »
    Games designed to make players grind for things struggle to have a good new player experience, it seems.
    I don't think that's the main problem at all. I think the core match design is deeply flawed and frustrating. Large teams that both diminish personal contribution (yay, feeling like you did fine and still lost feels great) and encourage a deathball meta, which in turn makes being out of position hugely punishing thanks to the large damage output combined with slow mechs. Add to that the lack of respawning and your new player experience is the equivalent of trying to learn chess without being told the rules and being sent to stand outside for 5 minutes every time you make an invalid move.

    And god help you if you decide to play with a friend and end up in the organised group queue.

    Well to be honest, they did a somewhat good job with the Tutorial to teach people how to play the game. Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.

    But yeah, group queue really ruins it for trying to get new friends to play with. That has to be the worst thing about the matchmaking since the beginning. Which is why it was even funnier when the Oosiks would take up the majority of the 8 man or 12 man drops.

    oosik_betsuni.png
    Steam: betsuni7
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    GlalGlal AiredaleRegistered User regular
    Betsuni wrote: »
    Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
    I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.

    Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~

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    BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Glal wrote: »
    Betsuni wrote: »
    Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
    I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.

    Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~

    Since I'm primarily in Lights it is always my fault and pretty easy to figure out what the problem was. Occasionally it is because my team loves spreading out and dying before I had a chance to do anything.

    oosik_betsuni.png
    Steam: betsuni7
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    Dark_SideDark_Side Registered User regular
    Glal wrote: »
    Betsuni wrote: »
    Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
    I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.

    Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~

    The best is cresting a hill and not realizing you just walked into a shooting gallery. You're cored before you can even figure out what you did wrong and where the fire is coming from. Polar highlands is especially notorious for this, I cringe at the idea of any new player getting tossed into that frozen hell hole the first couple of times.

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    OctoberRavenOctoberRaven Plays fighting games for the story Skyeline Hotel Apartment 4ARegistered User regular
    My YouTuber Fireteam is coming along nicely

    oCazRlT.jpg

    Now that I've got Assault-class mechs, I've gone from jumping between treelines ninja-style to staying in cover and waiting for the 50-ton clay pidgeons to come up.

    Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
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    nonoffensivenonoffensive Registered User regular
    Glal wrote: »
    Betsuni wrote: »
    Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
    I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.

    Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~

    It's difficult because you can do everything right and still lose because 11 other people didn't pull their weight. Each weight class and individual mech build has it's own strength, and you can't play them all the same. Still, there are some DON'Ts you can look out for:
    1. Did you engage with the rest of your team? Even a bad strategy can work with numbers.
    2. Are you dealing damage when you take damage? If you are getting hit a lot when you aren't able to shoot back, there might be something you could do better.
    3. How much of your mech was left when you went down? If most of your mech was red, you did well. If most of your mech was still green, look for ways to improve.

    You will get one shot, and it's not necessarily something that means you need to completely rebuild your mechs. Some lights will go down from one good hit and there is nothing you can do to prevent that. Are you going down from one hit every game? That is something to look into.

    If you are too slow to keep up with your team, you might want to run a Medium or Heavy until you get a better feel for the rhythm of matches. If you are dying with tons of ammo left over, take some off and put it into armor, a bigger engine, more heat sinks. If you are dying too fast, have you maxed out your armor to see how that feels? You can take it back off later if you don't need it. Are you using your entire heat bar? Maybe you have too many heatsinks and need some bigger guns.

    Don't take any single game as the whole story, it takes time to feel things out and you need multiple matches to average out your experience.

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    OctoberRavenOctoberRaven Plays fighting games for the story Skyeline Hotel Apartment 4ARegistered User regular
    Side contract, helping Local Pirates, assisting one of their own lances in a firefight.

    Local Pirate Lance Leader: We don't need your help, mercenaries, we're professionals.

    Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
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    NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Side contract, helping Local Pirates, assisting one of their own lances in a firefight.

    Local Pirate Lance Leader: We don't need your help, mercenaries, we're professionals.

    Lololololololol.

    *three missions later, cue one of the Houses hiring you to obliterate those professionals*

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I kind of liked those co-op missions though, especially when you slam into a dozen enemy heavies and things get real crazy real fast

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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    I dislike when they just sit their with their thumbs up their own asses just behind a hill while I tank two lances at once though

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    If that happened since there's no time limit, I usually just withdraw to their position. I have no qualms about using them as human Shields

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    ElvenshaeElvenshae Registered User regular
    If that happened since there's no time limit, I usually just withdraw to their position. I have no qualms about using them as human Shields

    I mean, turnabout's fair play, innit?

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    see317see317 Registered User regular
    Elvenshae wrote: »
    If that happened since there's no time limit, I usually just withdraw to their position. I have no qualms about using them as human Shields

    I mean, turnabout's fair play, innit?

    Well, they are professionals.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    I'll show you who can be the biggest coward in an 80 ton battlemech.
    The only rule in war, survive. 😉

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    MirkelMirkel FinlandRegistered User regular
    edited February 2020
    If that happened since there's no time limit, I usually just withdraw to their position. I have no qualms about using them as human Shields

    I do that too but it would be a lot less frustrating if the Artificial Idiots would stop jumping backwards and firing one PPC at a distant 6-evasion light and join the fray like proper mechwarriors. As stupid as they are when you are fighting them they somehow manage to turn it up to 11 when you are fighting with them.

    Mirkel on
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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    I did have one time when they mixed it up proper. Only one allied mech made it out alive. I scarcely took a scratch.

    Nailed it.

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    manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    100% contract complete.

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    MirkelMirkel FinlandRegistered User regular
    h60p8t28bcg41.png?width=643&auto=webp&s=cbe7d34c2ad01ad904a69b9bec5f50bdb279f018

    Piloting a Spidey is dangerous biznez.

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