OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
Welp. Ran into the escort bug. Managed to turn a profit on the run despite it thanks to selling unwanted chassis
Also, Glitch died, I currently have a four-man squad and a pretty full war chest, not seeing much value in expanding my crew. Almost lost Behemoth though, if she or Madusa (my current scout) get cored then I'll look into hiring.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
Welp. Ran into the escort bug. Managed to turn a profit on the run despite it thanks to selling unwanted chassis
Also, Glitch died, I currently have a four-man squad and a pretty full war chest, not seeing much value in expanding my crew. Almost lost Behemoth though, if she or Madusa (my current scout) get cored then I'll look into hiring.
If somebody gets wounded it is a lot cheaper to hire a new guy than to wait the rather lengthy recuperation period. Also you can eject pilots which saves both the pilot and you get what remains of their mech back afterwards, it's a red very easy to miss button inside the mech info screen.
+5
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Basically there were 3 groups of players in the unit:
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Basically there were 3 groups of players in the unit:
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.
Oh man I forgot about the MekTek mods back in the day, I'll def try the MW4 once it is all up. I don't have my original disks anymore but hopefully there is someway to get it.
I would love to play earlier MechWarriors, but they just will not run on my Windows 7 set up even with the launchers and tutorials.
Wait...why won't they work? I know Mechwarrior 4 runs in Windows 7, as I was playing it last weekend on my reattached (it wasn't rebuilt...I haven't touched the internals since I unplugged it) Win7 desktop that I haven't turned on in years.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
There's a Reddit thread from the end of last year, detailing How to Run All Mechwarrior 4 Games on Windows 10. I'm not going to link it directly, as it also links to gamefiles, but it shouldn't be hard to find and may help, at least with MW4?
Take your pick. I've had the MechWarrior 3 overclock bug, failure of MW2 to launch, crashes, it's just not fun to get working.
Ahh...those earlier Mechwarrior games. Gotcha. I have seen DOSBox technically work to get MW2 to launch...but there were so many bugs that resulted from the emulation that it drove the streamer to quit his planned playthrough of the Mechwarrior series. "Bugs" include a hit-reg issue that indicates that hit-reg is tied to framerate.
I think your best bet for MW2 is something that won't be very helpful unless you're a collector of older computer hardware and older versions of Windows (or are looking to build an actual DOS box that's running MS-DOS 6.22).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Take your pick. I've had the MechWarrior 3 overclock bug, failure of MW2 to launch, crashes, it's just not fun to get working.
Ahh...those earlier Mechwarrior games. Gotcha. I have seen DOSBox technically work to get MW2 to launch...but there were so many bugs that resulted from the emulation that it drove the streamer to quit his planned playthrough of the Mechwarrior series. "Bugs" include a hit-reg issue that indicates that hit-reg is tied to framerate.
I think your best bet for MW2 is something that won't be very helpful unless you're a collector of older computer hardware and older versions of Windows (or are looking to build an actual DOS box that's running MS-DOS 6.22).
I think a properly tuned Dosbox config should be all you need for MW2. I played the game from front to back in it, with very few issues, outside of the mission where you have to defend an airfield, which I found just as frustratingly impossible as I did when I was a wee child.
You second best bet is a full x86 emulator like PCem or 86Box which can emulate just about anything up to an P 233 mmx with a Voodoo 2. Then maybe you can try the Titanium editions in Windows with 3D acceleration. I know Heavy Gear works that way.
Yeah, the stream I was watching was one of the GOG affiliate Twitch streamers. He got through the base game mostly okay...but was completely trolled in GBL.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Basically there were 3 groups of players in the unit:
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.
Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.
As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”
Basically there were 3 groups of players in the unit:
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.
Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.
As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”
I think that the "screw this" hole was encountered really early if there was an upswing. Just looking at this past Thursday, Steam Charts was showing less than 400 people during the Oosik shenanigans. So any uptick looks to have already swung back downwards.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Basically there were 3 groups of players in the unit:
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.
Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.
As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”
I think that the "screw this" hole was encountered really early if there was an upswing. Just looking at this past Thursday, Steam Charts was showing less than 400 people during the Oosik shenanigans. So any uptick looks to have already swung back downwards.
December was the first uptick in new players in, well, around a year, but that uptick still had a net decrease in player pop, and both decreased in January.
IMO the difficulty of playing with a friend to help show them the ropes, shitty trial mechs, and the skill maze all contribute.
Yeah MWO probably won't see 2021 at this rate given that PGI has all but thrown in the towel. But I'll keep on flying the Oosik Night Positivity Lance Flag till I'm the last one.
Games designed to make players grind for things struggle to have a good new player experience, it seems.
I don't think that's the main problem at all. I think the core match design is deeply flawed and frustrating. Large teams that both diminish personal contribution (yay, feeling like you did fine and still lost feels great) and encourage a deathball meta, which in turn makes being out of position hugely punishing thanks to the large damage output combined with slow mechs. Add to that the lack of respawning and your new player experience is the equivalent of trying to learn chess without being told the rules and being sent to stand outside for 5 minutes every time you make an invalid move.
And god help you if you decide to play with a friend and end up in the organised group queue.
I don't think I played since back when it was 8 versus 8. . I miss it a bit. But without a working microphone and being as far behind as I am, it's hard to get excited. Shame though..
Games designed to make players grind for things struggle to have a good new player experience, it seems.
I don't think that's the main problem at all. I think the core match design is deeply flawed and frustrating. Large teams that both diminish personal contribution (yay, feeling like you did fine and still lost feels great) and encourage a deathball meta, which in turn makes being out of position hugely punishing thanks to the large damage output combined with slow mechs. Add to that the lack of respawning and your new player experience is the equivalent of trying to learn chess without being told the rules and being sent to stand outside for 5 minutes every time you make an invalid move.
And god help you if you decide to play with a friend and end up in the organised group queue.
Well to be honest, they did a somewhat good job with the Tutorial to teach people how to play the game. Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
But yeah, group queue really ruins it for trying to get new friends to play with. That has to be the worst thing about the matchmaking since the beginning. Which is why it was even funnier when the Oosiks would take up the majority of the 8 man or 12 man drops.
Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.
Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~
Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.
Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~
Since I'm primarily in Lights it is always my fault and pretty easy to figure out what the problem was. Occasionally it is because my team loves spreading out and dying before I had a chance to do anything.
Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.
Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~
The best is cresting a hill and not realizing you just walked into a shooting gallery. You're cored before you can even figure out what you did wrong and where the fire is coming from. Polar highlands is especially notorious for this, I cringe at the idea of any new player getting tossed into that frozen hell hole the first couple of times.
0
Options
OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
My YouTuber Fireteam is coming along nicely
Now that I've got Assault-class mechs, I've gone from jumping between treelines ninja-style to staying in cover and waiting for the 50-ton clay pidgeons to come up.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
I'd say it requires you to pay attention, but doesn't teach you how. I've hundreds of hours in this game and I'm still not always clear whether my death was my own fault and, if so, what I should have been doing instead.
Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~
It's difficult because you can do everything right and still lose because 11 other people didn't pull their weight. Each weight class and individual mech build has it's own strength, and you can't play them all the same. Still, there are some DON'Ts you can look out for:
Did you engage with the rest of your team? Even a bad strategy can work with numbers.
Are you dealing damage when you take damage? If you are getting hit a lot when you aren't able to shoot back, there might be something you could do better.
How much of your mech was left when you went down? If most of your mech was red, you did well. If most of your mech was still green, look for ways to improve.
You will get one shot, and it's not necessarily something that means you need to completely rebuild your mechs. Some lights will go down from one good hit and there is nothing you can do to prevent that. Are you going down from one hit every game? That is something to look into.
If you are too slow to keep up with your team, you might want to run a Medium or Heavy until you get a better feel for the rhythm of matches. If you are dying with tons of ammo left over, take some off and put it into armor, a bigger engine, more heat sinks. If you are dying too fast, have you maxed out your armor to see how that feels? You can take it back off later if you don't need it. Are you using your entire heat bar? Maybe you have too many heatsinks and need some bigger guns.
Don't take any single game as the whole story, it takes time to feel things out and you need multiple matches to average out your experience.
+3
Options
OctoberRavenPlays fighting games for the storySkyeline Hotel Apartment 4ARegistered Userregular
Side contract, helping Local Pirates, assisting one of their own lances in a firefight.
Local Pirate Lance Leader: We don't need your help, mercenaries, we're professionals.
Currently Most Hype For: VTMB2, Tiny Tina's Wonderlands, Alan Wake 2 (Wake Harder)Currently Playin: Guilty Gear XX AC+R, Gat Out Of Hell
+7
Options
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
If that happened since there's no time limit, I usually just withdraw to their position. I have no qualms about using them as human Shields
I do that too but it would be a lot less frustrating if the Artificial Idiots would stop jumping backwards and firing one PPC at a distant 6-evasion light and join the fray like proper mechwarriors. As stupid as they are when you are fighting them they somehow manage to turn it up to 11 when you are fighting with them.
Mirkel on
+1
Options
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I did have one time when they mixed it up proper. Only one allied mech made it out alive. I scarcely took a scratch.
Posts
Also, Glitch died, I currently have a four-man squad and a pretty full war chest, not seeing much value in expanding my crew. Almost lost Behemoth though, if she or Madusa (my current scout) get cored then I'll look into hiring.
If somebody gets wounded it is a lot cheaper to hire a new guy than to wait the rather lengthy recuperation period. Also you can eject pilots which saves both the pilot and you get what remains of their mech back afterwards, it's a red very easy to miss button inside the mech info screen.
https://www.sarna.net/news/mektek-is-back/
My unit had a bit of an implosion
Minor drama spoilered
1. The people looking for coordinated FP
2. The bitter vets who kept the unit tags but ignored the unit otherwise
3. The absent (including leadership)
So those of us who were in group 1 split off and formed our own unit, and typically drop with groups like 42 and CSPS (Kind of amusing with the last one actually...).
One of the restrictions with the new unit is that if we’re dropping in FP, and you’re online, you’re also in the group. It’s not optional.
TL;DR version: I’m in a new unit, most likely spending a lot more time in FP, not likely able to do much otherwise in prime time.
Hmm, wonder if this is due to what happened at MWO? Will be nice to be able to get MW4 again.
Man, that sucks but at least you'll be able to play more. Wonder how many old Units will do this. Last night's numbers show around 400 on Steam so that probably doesn't help either.
Steam: betsuni7
I think it has more to do with Heavy Gear Assault dying.
Wait...why won't they work? I know Mechwarrior 4 runs in Windows 7, as I was playing it last weekend on my reattached (it wasn't rebuilt...I haven't touched the internals since I unplugged it) Win7 desktop that I haven't turned on in years.
Ahh...those earlier Mechwarrior games. Gotcha. I have seen DOSBox technically work to get MW2 to launch...but there were so many bugs that resulted from the emulation that it drove the streamer to quit his planned playthrough of the Mechwarrior series. "Bugs" include a hit-reg issue that indicates that hit-reg is tied to framerate.
I think your best bet for MW2 is something that won't be very helpful unless you're a collector of older computer hardware and older versions of Windows (or are looking to build an actual DOS box that's running MS-DOS 6.22).
I think a properly tuned Dosbox config should be all you need for MW2. I played the game from front to back in it, with very few issues, outside of the mission where you have to defend an airfield, which I found just as frustratingly impossible as I did when I was a wee child.
You second best bet is a full x86 emulator like PCem or 86Box which can emulate just about anything up to an P 233 mmx with a Voodoo 2. Then maybe you can try the Titanium editions in Windows with 3D acceleration. I know Heavy Gear works that way.
Eh, it’s not so bad, we have a solid crew to work with, and I really did want more faction play.
As far as pop goes, I think there was a small upswing of people from MW5, unfortunately PGI did a shit job with the new player experience which makes it easy to fall into a hole and say “screw this”
I think that the "screw this" hole was encountered really early if there was an upswing. Just looking at this past Thursday, Steam Charts was showing less than 400 people during the Oosik shenanigans. So any uptick looks to have already swung back downwards.
Pretty much:
https://leaderboard.isengrim.org/stats
December was the first uptick in new players in, well, around a year, but that uptick still had a net decrease in player pop, and both decreased in January.
IMO the difficulty of playing with a friend to help show them the ropes, shitty trial mechs, and the skill maze all contribute.
Steam: betsuni7
And god help you if you decide to play with a friend and end up in the organised group queue.
Well to be honest, they did a somewhat good job with the Tutorial to teach people how to play the game. Also, I'm glad they didn't put in respawning since it teaches you that you really need to pay attention.
But yeah, group queue really ruins it for trying to get new friends to play with. That has to be the worst thing about the matchmaking since the beginning. Which is why it was even funnier when the Oosiks would take up the majority of the 8 man or 12 man drops.
Steam: betsuni7
Did I overcommit? Undercommit? Was I caught out of position? Was I in the wrong chassis for the role I was performing? Did I just get unlucky or should I have seen it coming? ~It's a mystery~
Since I'm primarily in Lights it is always my fault and pretty easy to figure out what the problem was. Occasionally it is because my team loves spreading out and dying before I had a chance to do anything.
Steam: betsuni7
The best is cresting a hill and not realizing you just walked into a shooting gallery. You're cored before you can even figure out what you did wrong and where the fire is coming from. Polar highlands is especially notorious for this, I cringe at the idea of any new player getting tossed into that frozen hell hole the first couple of times.
Now that I've got Assault-class mechs, I've gone from jumping between treelines ninja-style to staying in cover and waiting for the 50-ton clay pidgeons to come up.
It's difficult because you can do everything right and still lose because 11 other people didn't pull their weight. Each weight class and individual mech build has it's own strength, and you can't play them all the same. Still, there are some DON'Ts you can look out for:
You will get one shot, and it's not necessarily something that means you need to completely rebuild your mechs. Some lights will go down from one good hit and there is nothing you can do to prevent that. Are you going down from one hit every game? That is something to look into.
If you are too slow to keep up with your team, you might want to run a Medium or Heavy until you get a better feel for the rhythm of matches. If you are dying with tons of ammo left over, take some off and put it into armor, a bigger engine, more heat sinks. If you are dying too fast, have you maxed out your armor to see how that feels? You can take it back off later if you don't need it. Are you using your entire heat bar? Maybe you have too many heatsinks and need some bigger guns.
Don't take any single game as the whole story, it takes time to feel things out and you need multiple matches to average out your experience.
Local Pirate Lance Leader: We don't need your help, mercenaries, we're professionals.
Lololololololol.
*three missions later, cue one of the Houses hiring you to obliterate those professionals*
I mean, turnabout's fair play, innit?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Well, they are professionals.
The only rule in war, survive. 😉
I do that too but it would be a lot less frustrating if the Artificial Idiots would stop jumping backwards and firing one PPC at a distant 6-evasion light and join the fray like proper mechwarriors. As stupid as they are when you are fighting them they somehow manage to turn it up to 11 when you are fighting with them.
Nailed it.
Piloting a Spidey is dangerous biznez.