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[Virtual Reality] 2: Electric Butterloo
Posts
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
https://www.amazon.com/dp/B07B5WNBZN
I need to mess around with it some and gather any exclusive games I may have missed. I do feel like playing the Astro Bot game.
Really, my Quest 3 kind of beats this old VR out.
https://www.oculus.com/star-wars-tales-from-the-galaxys-edge/
I kind of love the fact that they left the Quest 2 promo on that page, but the dynamic price listing, advertising speak, and delisting all conspired to produce this trainwreck:
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Has Pistol Whip and Synth Riders in top Tier, Ragnarock in the $12 tier
The consensus seems to be around VR optician or lens lab, but I'm curious if the magnetic attachment framework from Reloptix would help with a multi user household
PSN / Xbox / NNID: Fodder185
https://www.youtube.com/watch?v=abyeII2Aj0E
https://www.vive.com/us/product/vive-focus-vision/overview/
Price is one thousand dollars, so there's that.
For example, in Into the Radius, doors are huge. The ground is accurately at feet level, but when I get close to a door, I am barely above the middle of it. People tower over me.
I've had this issue in more than one game, but I've googled this and I can't find any info about it. Is it an error with the game itself? I'm playing with a Rift S.
Anyway, I guess I'm suggesting you recalibrate your headset?
Ooh, that's just what I wanted to hear. If you're happy with it, then I'll go that route. Thanks for the advice! 🙏
Eye, face, and hand-tracking are all big pluses, but fresnel lenses and an LCD screen for that price + DP kit is a bit rough
I'm going to try compromising with a middle-priced device (PSVR2) so that if Valve releases something in the next couple of years, I won't feel completely irresponsible if I upgrade
https://www.youtube.com/watch?v=_7dQzZk_FKU
I am blown away by the schizophrenic decision making going on over at IOI. Hyping up the original PCVR release only to publish a woefully inadequate port with severe bugs, going dead silent for two whole years, announcing and releasing an even more woefully inadequate Meta Quest port by a third party, and then... this????
Look at that trailer. It is nothing but showing each specific thing the PC players complained about. VR interactions, physical reloads, functional scopes, the ability to use both hands. And then... no word on whether or not any of this will make it to the PC. Absolutely maddening.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I played all of 3 on PSVR, and it was fine. I know one of the big early issues with the PSVR2 was that there was no easy upgrade pipeline which is why there was no backwards compatibility. Developers would have to actually put work into upgrading. I always kind of hoped IOI would properly upgrade the VR mode. Seems like they are, they're the ones actually doing the work, and actually giving it proper fancy VR controls. I don't see what the issue is. Unless it's that there's no proper PC version, which... I thought there always was one.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Pros:
Cons:
Edit: Added a bullet point for audio
Audio Trip: Probably the most "basic" of them but it's a fusion of Beat Saber and Synth Riders and does a good job moving your body. Definitely will be doing more of this one. It does want a larger work area and I can see why as I ended up punching some shelves one time.
Power Beats VR: While the appearance seems even more basic, this one measure how strong you're punching objects and various other exercise metrics though I think you need to make an account to get everything going. Really good stuff, gets you moving and challenging in its own way.
Spin Rhtyhm XD can be played in both VR and regular and it shows. Stick to the regular, its not all that enthralling in VR and the controls are finicky. At the end each match it would go into moving the whole playing field so my second attempt the play area was way ahead of me. May try again in 2D.
Drums Rock: the one I was looking forward to since it gives more rock variety than Ragnarock. Well first you should either reposition the drums for standing or have a chair without arm rests cause they'll get in the way like a regular drum. I had a hard time seeing and thus hitting the drums to take down the demons (did I mention you're a drummed dragged to hell and fighting off demons in a story mode? Big Brutal Legend vibes). However, the frustration grows because the game wants to empower you to do neat stick tricks like throwing the stick into the drum or flipping it at an opportune time to again get style and thus higher scores. But the problem was I'd usually end up dropping a stick, especially on the easy difficulty where one is idle for awhile so when I'd go to finally hit a beat, my hand would be empty. Really frustrating! I really want to like this game, will probably give it another shot but man I feel like I'm fighting the game while still learning. Maybe I just need to further modify controls or something but I still couldn't get why I was dropping a stick so frequently.
You see, Meta has delisted Batman Arkham VR from their storefront, which happens on plenty of storefronts, but they also de-authorized it from everybody's Meta accounts.
They're offering store credit to anybody who raises a ruckus on their support system, for what that's worth (apparently 20 bucks, regardless of what you paid for it).
Feels validating, having chosen to never buy anything on that storefront in all the years I've had my headset. Never trusted them further than I could throw them, and I'm pretty bad at throwing stuff.
Is this where I say "but I don't have a bad knee" and then you shatter my kneecap with a shovel?
https://youtu.be/mHa1zTLrXO8?si=lqjl1-uXiF0v5fh8
You *technically* don't need a FB acct anymore, but there's nothing stopping them from changing their minds
I opted for the PSVR2 as a medium budget kit, but if you have unlimited money, PiMax, Varjo, and Vive's new thing are all options.
I also got to test the Quest 3 at a store and wow, it's an insane jump in quality compared to the Rift S I've been using lately.
I got a better one on Amazon that actually counterbalances the headset and puts no pressure on your face.
I'm also hearing very good things about the upcoming Metro game. Here's hoping 2024 will give VR the boost it needs; I'm a big fan of what modders have been doing, but IMO the medium still needs some high-profile successes to survive.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
PSN / Xbox / NNID: Fodder185
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I think the PSVR2 needs to be operated in a well lit room - but it’s strange that it works with your PS5 and not on PC.