Probably just looked at a bunch of survey responses that were like 'what streamers'
I mean those streamer events were really popular and easy press for them. It's very weird that they aren't doing them now and most of the streamer/pro folks I've seen are pretty annoyed at how they handled this, plus concerned that it is indeed a sign they aren't really as invested in Arena as people would like to see.
How can they... not be invested in Arena. It's so good that it's got me playing Magic again.
More importantly it seems to be having a substantial positive impact on Hasbro's overall revenue.
Probably just looked at a bunch of survey responses that were like 'what streamers'
I mean those streamer events were really popular and easy press for them. It's very weird that they aren't doing them now and most of the streamer/pro folks I've seen are pretty annoyed at how they handled this, plus concerned that it is indeed a sign they aren't really as invested in Arena as people would like to see.
How can they... not be invested in Arena. It's so good that it's got me playing Magic again.
More importantly it seems to be having a substantial positive impact on Hasbro's overall revenue.
Wizards seems traditionally bad at investing in their products. They sell a hell of a lot skins and packs and cosmetic stuff on the store, but how much improvement have we seen in the UI? Or new features? It's slow going and it is hard to imagine they don't have the resources to make things better.
I'm still playing and enjoying Arena, but it is hard to not be a little disappointed at how little development the client seems to have gone through.
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Oh, personally I'm quite happy with Arena as it is right now so the thought of Wizards trying to improve it or add features just gives me a vague sense of unease.
But I also only started playing again like two months ago so I haven't had time to want new stuff yet I suppose.
As someone who only plays standard it's a bit of a bummer to get mystical archive cards in my packs. I do love the artstyle though. The cards are gorgeous!
As someone who only plays standard it's a bit of a bummer to get mystical archive cards in my packs. I do love the artstyle though. The cards are gorgeous!
Several of my rares from all of the packs I opened were Growth Spirals... Yeah, um, okay WotC. Thanks for making the set even harder to fill out because of the Mystical Archive and up-shifting cards I already have to rare just for some art I don't want.
As someone who only plays standard it's a bit of a bummer to get mystical archive cards in my packs. I do love the artstyle though. The cards are gorgeous!
Several of my rares from all of the packs I opened were Growth Spirals... Yeah, um, okay WotC. Thanks for making the set even harder to fill out because of the Mystical Archive and up-shifting cards I already have to rare just for some art I don't want.
They shouldn't be replacing the rares that you normally get in standard packs. I think they're displayed over the rare you actually get but you should still always get at least 1 rare Strixhaven card per pack.
From wizards site: The 8-card Strixhaven: School of Mages packs purchased from the store or earned through play will have a Mystical Archive card instead of one of the usual common cards, and this card can be an uncommon, rare, or mythic rare Mystical Archive card. This means it is possible for a pack to include two rare cards or even two mythic rares: always one rare or mythic rare from Strixhaven: School of Mages, and the Mystic Archive card can be uncommon, rare, or mythic rare.
That seems to check out. I've opened 58 packs and I have 53 Strixhaven rares/mythics and 22 Mystical Archive rares/mythics. The 5 'missing' Strixhaven rares/mythics fits well with the number of rare/mythic wildcards I got, I think..
As someone who only plays standard it's a bit of a bummer to get mystical archive cards in my packs. I do love the artstyle though. The cards are gorgeous!
Several of my rares from all of the packs I opened were Growth Spirals... Yeah, um, okay WotC. Thanks for making the set even harder to fill out because of the Mystical Archive and up-shifting cards I already have to rare just for some art I don't want.
They shouldn't be replacing the rares that you normally get in standard packs. I think they're displayed over the rare you actually get but you should still always get at least 1 rare Strixhaven card per pack.
From wizards site: The 8-card Strixhaven: School of Mages packs purchased from the store or earned through play will have a Mystical Archive card instead of one of the usual common cards, and this card can be an uncommon, rare, or mythic rare Mystical Archive card. This means it is possible for a pack to include two rare cards or even two mythic rares: always one rare or mythic rare from Strixhaven: School of Mages, and the Mystic Archive card can be uncommon, rare, or mythic rare.
Oh thank god this appears to be right. You would think they would indicate that somewhere in Arena...
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
That feel when you Deadly Brew your Eyetwitch to kill a Gargaroth and bring back a Binding of the Old Gods + Learning for a Containment Breach to kill their Henge.
So which rares are the "real" rares that you should be rare drafting if you're doing that?
All of them if you're rare drafting. You want to get 4 of even the bad rares so you can get the good ones when you open packs. If you're not trying to do that, I think only elite spellmage is the only sure bet for competitive play. There are a few others that might see play but it's a bit of a long shot. You certainly don't have to make an effort to acquire the dual lands, they're pretty bad compared the other others in standard.
Went 7-1 with my first sealed pool. Turns out fliers + removal + counter synergy is a winning combo. Also Leonin Lightscribe is a HOUSE.
Only loss was to another Silverquill deck on the play.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I won 3 straight sealed pools for Strixhaven. Lessons are so stupid good in limited.
Humor can be dissected as a frog can, but dies in the process.
That feel when you Deadly Brew your Eyetwitch to kill a Gargaroth and bring back a Binding of the Old Gods + Learning for a Containment Breach to kill their Henge.
Learn feels pretty good.
You might consider switching out the Sedgemoor Witches (which don't seem to go off that much with this particular deck) for Tend the Pests. Given you have both huge power four drops and Ayara on the field, being able to go wide at instant speed *and* drain your opponent for 20 might be nuts.
Also, given your 3 drop slot is kind of weak, you may get rid of the geese and lean into this plan with Woe Striders; you still have a solid beatdown plan, but you can also go for the instant speed sac + go wide + drain victory
milski on
I ate an engineer
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Had a very slick 5-0 run with a deck relying on pests to keep me alive until Specter of the Fens could come online, with a pretty solid lesson toolbox.
Ended up 6-3 (with one game being a very silly topdeck war that ended because my second Specter was in my bottom five cards but theirs was in their bottom six), but GB learning seems very good.
Playing Historic with some new Mystical Archive brews.
Simic Turns: seems surprisingly solid. It basically plays like the old Nexus Turns decks, except you're just relying on pure ramp and hoping to win with a Nissa + looping regrowths/Tamiyo plan.
Weird Simic sorceries turns deck with the top deck instant/sorcery enchantment: Seems mostly way worse!
Storm: Way too many lists to try out, but most of the ones I got recommended seemed too cute trying to play Baral/Electromancer/Will and Rowan, while simultaneously playing too many cheap spells instead of stuff that got massively better going from 2 to 1 mana and using Mind's Desire to gamble. Mono red storm with Grinning Ignus, Birgi, Runaway Steamkin, and underworld breach seems far more reliable.
UW Ephemerate: Seemed pretty bad. You could do a lot of stuff, but most of it wasn't worth doing and you'd wind up dead to almost anybody who just wanted to slam powerful 5+ drops. Probably good against a creature heavy midrange format, which... isn't what Historic does, really.
Humans: Seems very powerful if you curve Thalia into stuff to protect Thalia or more disruption.
Izzet Collected Conjuring: an absolutely hilarious deck that basically hopes to win by looping stone rains forever and ramping itself with Cleansing Wildfire. A+ for fun, probably awful.
That feel when you Deadly Brew your Eyetwitch to kill a Gargaroth and bring back a Binding of the Old Gods + Learning for a Containment Breach to kill their Henge.
Learn feels pretty good.
You might consider switching out the Sedgemoor Witches (which don't seem to go off that much with this particular deck) for Tend the Pests. Given you have both huge power four drops and Ayara on the field, being able to go wide at instant speed *and* drain your opponent for 20 might be nuts.
Also, given your 3 drop slot is kind of weak, you may get rid of the geese and lean into this plan with Woe Striders; you still have a solid beatdown plan, but you can also go for the instant speed sac + go wide + drain victory
I crafted four Witches because I read Ward as though I had to pay three life to counter the spell. Not as great a card as I thought it was. However, it does do really well in the deck due to all the Learn cards, and I feel like it only needs to make a single spell to go off to make it very playable, and combos very well with Deadly Brew (especially if I've got an Eyetwitch in the grave).
I did run Tend the Pests, but it had the problem of being a card that was neither a creature nor removal, and that makes it an awful topdeck. I managed to get the combo off once and pull out 11 pests against mono green, but even then I would have preferred to have pulled a removal spell.
PlayStrixhaven works and the set is out on MTG Arena!
First draft, pack 1 pick 1, Professor Onyx. Yeah, okay, i'm into this.
You better have recorded this draft because omg I want to watch it
I did not and I'm glad I didn't because it went reaaaally poorly. The second draft I went 6-3 though! Haven't figured out how to draft this set yet but it seems fun.
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I have to say, I really like all the stuff they've been doing recently to try and add... not exactly consistency, but stuff to make sure you always have something to do. Adventures, dual sided cards, now lessons... really makes it feel like there are way fewer instances where you're just waiting to play something.
I feel like that's maybe the biggest reason why I've been having such a good time in limited.
Elite Spellbinder has been pretty good to me so far. Making a key card cost 2 more to cast is sometimes backbreaking for my opponents.
Except for adventure cards..... sigh...... too OP still.
For some reason I thought sets would rotate and I was super excited for a moment, but I was mistaken and got bummed out for a while. Oh well. I'm having some fun still with the new cards.
I have to say, I really like all the stuff they've been doing recently to try and add... not exactly consistency, but stuff to make sure you always have something to do. Adventures, dual sided cards, now lessons... really makes it feel like there are way fewer instances where you're just waiting to play something.
I feel like that's maybe the biggest reason why I've been having such a good time in limited.
Also Cycling in Ikoria. I've felt this way as well.
Midrange Boros Winota is running fairly well. I haven't actually been able to get Warsinger to go off, mostly because people surrender every time I get to attack with him.
Spellbinder is fuckin' bonkers. Best craft in the set IMO.
I have to say, I really like all the stuff they've been doing recently to try and add... not exactly consistency, but stuff to make sure you always have something to do. Adventures, dual sided cards, now lessons... really makes it feel like there are way fewer instances where you're just waiting to play something.
I feel like that's maybe the biggest reason why I've been having such a good time in limited.
Also Cycling in Ikoria. I've felt this way as well.
Cycling was really great until it became its own deck rather than flex cards.
I don't see what's specifically obnoxious about the cycling deck?
Seems just as offensive as all the other aggro out there.
And there's a lot of graveyard hate around too, which should prevent Zenith in non-counter decks.
EDIT: Tweet might not show up because Twitter is more shit than usual today.
3-0, 6-1 in Bo3 with Lorehold after a bunch of Bo1s never broke 3 wins. Felt good.
Dramatic Finale is ridiculous as long as you can feed it. Recurring the spirit that tutors up a Plains is a good way to both cast it and feed it plus whatever other "leaves graveyard" effects you have kicking around. Never got the Quint Finale combo up but still had a lot of fun here.
Lorehold Excavation won me the only game I drew it and I think has more potential as a build-around than LR gave it credit for.
Posts
I'll take it.
More importantly it seems to be having a substantial positive impact on Hasbro's overall revenue.
Wizards seems traditionally bad at investing in their products. They sell a hell of a lot skins and packs and cosmetic stuff on the store, but how much improvement have we seen in the UI? Or new features? It's slow going and it is hard to imagine they don't have the resources to make things better.
I'm still playing and enjoying Arena, but it is hard to not be a little disappointed at how little development the client seems to have gone through.
But I also only started playing again like two months ago so I haven't had time to want new stuff yet I suppose.
Strixhaven looks cool, I hope it turns out to be as fun as it looks! Today!
First draft, pack 1 pick 1, Professor Onyx. Yeah, okay, i'm into this.
please
D3 Steam #TeamTangent STO
Several of my rares from all of the packs I opened were Growth Spirals... Yeah, um, okay WotC. Thanks for making the set even harder to fill out because of the Mystical Archive and up-shifting cards I already have to rare just for some art I don't want.
They shouldn't be replacing the rares that you normally get in standard packs. I think they're displayed over the rare you actually get but you should still always get at least 1 rare Strixhaven card per pack.
From wizards site:
The 8-card Strixhaven: School of Mages packs purchased from the store or earned through play will have a Mystical Archive card instead of one of the usual common cards, and this card can be an uncommon, rare, or mythic rare Mystical Archive card. This means it is possible for a pack to include two rare cards or even two mythic rares: always one rare or mythic rare from Strixhaven: School of Mages, and the Mystic Archive card can be uncommon, rare, or mythic rare.
Oh thank god this appears to be right. You would think they would indicate that somewhere in Arena...
we did it b o y s
I went 2-3 but the other win was going off for 40 again, so worth.
That feel when you Deadly Brew your Eyetwitch to kill a Gargaroth and bring back a Binding of the Old Gods + Learning for a Containment Breach to kill their Henge.
Learn feels pretty good.
The ones that look like normal Magic cards. Mystical Archive cards are very distinct.
All of them if you're rare drafting. You want to get 4 of even the bad rares so you can get the good ones when you open packs. If you're not trying to do that, I think only elite spellmage is the only sure bet for competitive play. There are a few others that might see play but it's a bit of a long shot. You certainly don't have to make an effort to acquire the dual lands, they're pretty bad compared the other others in standard.
Edit: When I say shit I mean 0-3 twice. Sigh.
Only loss was to another Silverquill deck on the play.
You might consider switching out the Sedgemoor Witches (which don't seem to go off that much with this particular deck) for Tend the Pests. Given you have both huge power four drops and Ayara on the field, being able to go wide at instant speed *and* drain your opponent for 20 might be nuts.
Also, given your 3 drop slot is kind of weak, you may get rid of the geese and lean into this plan with Woe Striders; you still have a solid beatdown plan, but you can also go for the instant speed sac + go wide + drain victory
Ended up 6-3 (with one game being a very silly topdeck war that ended because my second Specter was in my bottom five cards but theirs was in their bottom six), but GB learning seems very good.
Simic Turns: seems surprisingly solid. It basically plays like the old Nexus Turns decks, except you're just relying on pure ramp and hoping to win with a Nissa + looping regrowths/Tamiyo plan.
Weird Simic sorceries turns deck with the top deck instant/sorcery enchantment: Seems mostly way worse!
Storm: Way too many lists to try out, but most of the ones I got recommended seemed too cute trying to play Baral/Electromancer/Will and Rowan, while simultaneously playing too many cheap spells instead of stuff that got massively better going from 2 to 1 mana and using Mind's Desire to gamble. Mono red storm with Grinning Ignus, Birgi, Runaway Steamkin, and underworld breach seems far more reliable.
UW Ephemerate: Seemed pretty bad. You could do a lot of stuff, but most of it wasn't worth doing and you'd wind up dead to almost anybody who just wanted to slam powerful 5+ drops. Probably good against a creature heavy midrange format, which... isn't what Historic does, really.
Humans: Seems very powerful if you curve Thalia into stuff to protect Thalia or more disruption.
Izzet Collected Conjuring: an absolutely hilarious deck that basically hopes to win by looping stone rains forever and ramping itself with Cleansing Wildfire. A+ for fun, probably awful.
I crafted four Witches because I read Ward as though I had to pay three life to counter the spell. Not as great a card as I thought it was. However, it does do really well in the deck due to all the Learn cards, and I feel like it only needs to make a single spell to go off to make it very playable, and combos very well with Deadly Brew (especially if I've got an Eyetwitch in the grave).
I did run Tend the Pests, but it had the problem of being a card that was neither a creature nor removal, and that makes it an awful topdeck. I managed to get the combo off once and pull out 11 pests against mono green, but even then I would have preferred to have pulled a removal spell.
You better have recorded this draft because omg I want to watch it
I did not and I'm glad I didn't because it went reaaaally poorly. The second draft I went 6-3 though! Haven't figured out how to draft this set yet but it seems fun.
I feel like that's maybe the biggest reason why I've been having such a good time in limited.
Except for adventure cards..... sigh...... too OP still.
For some reason I thought sets would rotate and I was super excited for a moment, but I was mistaken and got bummed out for a while. Oh well. I'm having some fun still with the new cards.
ugh
Also Cycling in Ikoria. I've felt this way as well.
Midrange Boros Winota is running fairly well. I haven't actually been able to get Warsinger to go off, mostly because people surrender every time I get to attack with him.
Spellbinder is fuckin' bonkers. Best craft in the set IMO.
Cycling was really great until it became its own deck rather than flex cards.
Seems just as offensive as all the other aggro out there.
And there's a lot of graveyard hate around too, which should prevent Zenith in non-counter decks.
EDIT: Tweet might not show up because Twitter is more shit than usual today.
3-0, 6-1 in Bo3 with Lorehold after a bunch of Bo1s never broke 3 wins. Felt good.
Dramatic Finale is ridiculous as long as you can feed it. Recurring the spirit that tutors up a Plains is a good way to both cast it and feed it plus whatever other "leaves graveyard" effects you have kicking around. Never got the Quint Finale combo up but still had a lot of fun here.
Lorehold Excavation won me the only game I drew it and I think has more potential as a build-around than LR gave it credit for.