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[Magic The Gathering Arena] Kamigawa; where Keanu plays some sort of Cyborg Rat Ninja

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    FiskebentFiskebent DenmarkRegistered User regular
    I don't think I'll manage to get my weekly 15 wins before tomorrow since there's a bug that makes all the quests disappear once you've done the daily ones.

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    VyolynceVyolynce Registered User regular
    Fiskebent wrote: »
    I don't think I'll manage to get my weekly 15 wins before tomorrow since there's a bug that makes all the quests disappear once you've done the daily ones.

    You still get credit for them.

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    FiskebentFiskebent DenmarkRegistered User regular
    Vyolynce wrote: »
    Fiskebent wrote: »
    I don't think I'll manage to get my weekly 15 wins before tomorrow since there's a bug that makes all the quests disappear once you've done the daily ones.

    You still get credit for them.
    Do you though? There's no rewards displayed after wins (gold/xp/cards)

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    nexuscrawlernexuscrawler Registered User regular
    Hmm I'm wondering if a pests/aristocrats deck could work

    Combining pest tokens with Vito and Dina.

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    VyolynceVyolynce Registered User regular
    Fiskebent wrote: »
    Vyolynce wrote: »
    Fiskebent wrote: »
    I don't think I'll manage to get my weekly 15 wins before tomorrow since there's a bug that makes all the quests disappear once you've done the daily ones.

    You still get credit for them.
    Do you though? There's no rewards displayed after wins (gold/xp/cards)

    They're awarded. Check your Mastery track after a win; you should have gained xp.

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    DanHibikiDanHibiki Registered User regular
    edited April 2021
    Hmm I'm wondering if a pests/aristocrats deck could work

    Combining pest tokens with Vito and Dina.

    i made a test deck with Daemongoth Titan and Daemogoth Woe-Eeater along with Tend the Pests and a bunch of sac outlets plus fling. It works ok, but it needs a lot more card draw to work because of the amount of combo pieces you need to make it work.

    Once the board is loaded it's pretty satisfying feeding Pests to Woe Strider. Lots of Woe in this deck...

    DanHibiki on
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    nexuscrawlernexuscrawler Registered User regular
    It'd probably be a choice between going midrange with the Titan for a finisher or going wide with the lifegain/sacs

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    FiskebentFiskebent DenmarkRegistered User regular
    edited April 2021
    The rewards are rewarded

    Fiskebent on
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    DanHibikiDanHibiki Registered User regular
    It'd probably be a choice between going midrange with the Titan for a finisher or going wide with the lifegain/sacs

    I think wide will work with Sedgemoor Witch and spells like Plumb the Forbidden. It just makes constant ammo for your other sac outlets.

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    chamberlainchamberlain Registered User regular
    You know you have been playing Dimir rogues/discard/control for too long when you look at a Golgari pest deck and think, "what, you are just supposed to let your opponents do things? How does that even work?"

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    CarnarvonCarnarvon Registered User regular
    Witherbloom Apprentice/Bastion of Remembrance + Sedgemoore Witch + Plumb the Forbidden is the real combo. The Daemogoths ended up being pretty bad once I started comparing them to Lovestruck, they really need a good way to get trample. Might find a good way to fit them into a black devotion deck.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited April 2021
    I feel like I'm going crazy. I keep chasing the GB learning deck I drafted that went 6-3 and I'm just... doing terribly now. Look at this deck, this deck seems like it's pretty good [e: aside from maybe too much ramp now that I look at it again]:

    65gvbeln3r01.jpg


    It went 0-3.

    Surfpossum on
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    nexuscrawlernexuscrawler Registered User regular
    Carnarvon wrote: »
    Witherbloom Apprentice/Bastion of Remembrance + Sedgemoore Witch + Plumb the Forbidden is the real combo. The Daemogoths ended up being pretty bad once I started comparing them to Lovestruck, they really need a good way to get trample. Might find a good way to fit them into a black devotion deck.

    Lisette-Dean-of-the-Root-STX-265.jpg

    Valentin-Dean-of-the-Vein-STX-265.jpg

    maybe one or two of these? Both side seem like they'd be useful is that deck

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Relatedly, somebody make this deck good while I go start a fire.

    6efmkl1ddytp.jpg

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    One thing I do wanna warn people of in limited.

    It's very easy for people to buff up creatures to suddenly do 10-15 damage in a single swing.

    Humor can be dissected as a frog can, but dies in the process.
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    CarnarvonCarnarvon Registered User regular
    My tips for limited for strixhaven: draft every piece of removal and every 3+cmc creature. People keep trying to do finicky combos... just turn 4/4s sideways and kill blockers. Went 7-2 with grixis murder and 6-3 with golgari removal because people kept passing me bomb interaction pieces even at rounds 6 and 7.

    People also seem to hate red and black, so IMO I'd look at drafting those colors first.

    Also, managed to get a kill with new Liliana's ult in ranked. Mostly because the guy refused to surrender for 15 turns while my deck simply refused to give me win condition, but it still happened!

    PSA: Sedgemoor Witch is amazing.

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    LucedesLucedes might be real Registered User regular
    hmmmmm. dipped a toe back into this, but i have literally no standard-legal cards, and not many gems, but an okay stash of gold and wildcards.

    i wanted to play sealed, my favorite format, but didn't have enough gems. opting not to choose the coward's way (paying money), i noticed kaldheim quick draft.
    after reading a brief rundown of the format, i forced boros aggro and then 7-0'd my first ever draft of the format by putting picks on battlefield raptors.
    i have almost enough gems to play sealed... almost. perhaps another run of kaldheim draft will yield enough gems.

    it feels kind of like playing new game+, in a way.
    my collection is nothing in standard, all the draft formats are new, i have no card knowledge but all the other skills remain.

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    zepherinzepherin Russian warship, go fuck yourself Registered User regular
    MTGA is on mobile.

    I just Uninstalled hearthstone...daddy’s home.

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    CarnarvonCarnarvon Registered User regular
    edited April 2021
    Lucedes wrote: »
    hmmmmm. dipped a toe back into this, but i have literally no standard-legal cards, and not many gems, but an okay stash of gold and wildcards.

    i wanted to play sealed, my favorite format, but didn't have enough gems. opting not to choose the coward's way (paying money), i noticed kaldheim quick draft.
    after reading a brief rundown of the format, i forced boros aggro and then 7-0'd my first ever draft of the format by putting picks on battlefield raptors.
    i have almost enough gems to play sealed... almost. perhaps another run of kaldheim draft will yield enough gems.

    it feels kind of like playing new game+, in a way.
    my collection is nothing in standard, all the draft formats are new, i have no card knowledge but all the other skills remain.

    I'm fairly certain you can make a close to T1 BG deck using nothing but commons, uncommons, and a playset of Faceless Havens. After a brief stint in Historic (which is fairly enjoyable right now imo), I really started to feel the power of getting Thoughseized on turn one literally every game. I've been toying with 3xDuress and 3xAgonizing Remorse, and it really hoses sultai in an appreciable way, while also not being awful again aggro (Duressing a Henge/Embercleave/Skymaul is awesome).

    Carnarvon on
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    nexuscrawlernexuscrawler Registered User regular
    When wrecked the Kaldheim draft with a recycling elf deck

    one guy mustve been so made I brought back my Elf Warmaster like 5 times

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    S P O R T S B A L L

    kkgvb46w04d2.jpg

    They got me down to 4 before I managed to stall them out, then we each drew like 6 lands with 7 creatures staring each other down while I slowly ticked up the points counter. I drew an Eliminate on the turn I got the points to 9, and that plus having one more Pest than they had blockers let me get there through their Expel.


    wo000oo tense

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    VyolynceVyolynce Registered User regular
    Carnarvon wrote: »
    I've been toying with 3xDuress and 3xAgonizing Remorse, and it really hoses sultai in an appreciable way, while also not being awful again aggro (Duressing a Henge/Embercleave/Skymaul is awesome).

    I will never get tired of Stone Raining someone with a Duress stealing a MDFC land.

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    CarnarvonCarnarvon Registered User regular
    edited April 2021
    that feel when you go 6-0 in traditional standard only to figure out that THERE'S A NON-RANKED TRADITIONAL QUEUE WHAT THE FUCK I SHOULD BE DIAMOND

    I really want to fucking shoot myself. It was all Sultai and Rogues, too.

    Carnarvon on
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    LucedesLucedes might be real Registered User regular
    well, most of my recent sealed deck sucked, with literally no removal except two intro to annihilation.

    but it did have blue sun's zenith in it! so i got to kill someone by milling them out with BSZ for 11. that was good fun.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Well, my latest run made it to 5 wins but the first loss and the last two games were just... jesus.

    First loss, the game was going pretty well and then they topdecked the thing that makes a fractal the size of their deck, followed by a Reclaim for the thing, followed by Mage Duel.

    Second loss was the two mana double the counters on it thing followed by a Quandrix Pledgemage. Killed both of those, then they followed up with two more Pledgemages and then the three mana spell that copies itself if you have a druid. I was able to kill one of them but a couple of Mage Duels later and the 10/10 Pledgemage ended me.

    Final loss was Quandrix Pledgemage into three Mage Duels after I used my removal on the Archmage. Suddenly my board is gone and there's a 6/6 Pledgemage.


    On the bright side, I now still have 1600 of the fifty bucks worth of gems I bought for the release, and I have done, like... 12 drafts? This game is... so free....

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    xe837pcc90ap.jpg

    7-1 with this. Environmental Sciences, Intro to Prophecy, and an Inkling Summoning in the sideboard as lessons. Only one Learn card but I managed to recur it with Mavinda by casting study break on one of my creatures. Flying creatures are good, who knew?

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Let me paint you a picture:

    Strixhaven Stadium is packed, the crowd jeering and chanting as the two teams struggle to break the deadlock. Suddenly, from the Witherbloom entrance a monstrous shadow looms, the ground shakes... and Vorinclex thunders onto the field, chugging one of Dina's trademark energy drinks. He beans the referee in the head with the empty bottle, knocking him out, and the crowd goes wild.

    A stray pest starts chewing on the controls for the scoreboard but nobody cares as Vorinclex charges through the entire opposing team and slams the ball down, the crowd screaming, the score ticking erratically upwards until it hits ten and the scoreboard explodes in a shower of sparks.



    Anyway I think I'm gonna craft some Vorinclexes finally.

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    CarnarvonCarnarvon Registered User regular
    97j5x5cr9mgo.png


    Mono Black Midrange is where it's at. Sedgemoor Witch is an absolute beast... I'm starting to look at her Ward ability as less of protection, and more of a kind of 'super haste'. She wins games by herself, and when she dies early, it paves the way for the Crawling Barrens or Skyclave Shades to beat them down. She also likes to shit out loads of free blockers/extra damage.

    Professor Onyx is pretty awesome, and if you can drop her on a clear board she's mostly unkillable against most matchups. Very few people running straight Planeswalker removal. Haven't drawn her a ton (she's always in my bottom 30 or ends up getting mulligan'd), but her +1 is basically a Phyrexian Arena on steroids, and her ult is fairly easy to pop off for something that's essentially 21 damage to the dome.
    5ypy4o47cblq.png

    The deck shines in the sideboarding, I think. I'm 15-5 with it, but Aetherhub counts 2-0 and 2-1 as a single win, so more like 35-18ish as I didn't get 2-0'd by anyone. Basically the deck splits the difference between the aggro/control matchup while being highly favored against combo and midrange, who simply can't put enough cards on the field to combat two-for-ones with Solemn, Skyclave, Extinction Event, and Inscription. Post sideboard I'd say the matchups are still pretty favored.

    vs Aggro:
    -4 Shades -2 Tergrid -1 Mazemind -3 Duress
    +4 Verdict +3 Bloodchief's Thirst +3 Elspeth's Nightmare

    vs Control:
    -4 Eliminate -3 Heartless Act
    +2 Professor Onyx +2 Elspeth's Nightmare/Thirst +3 Mazemind Tome

    Main failing of the deck is that it doesn't have a god-hand like many other top-meta decks have. You basically just hope you get the correct removal for whatever they play at the time.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular


    Use code RestorativeBurst for some free levels

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Carnarvon wrote: »
    97j5x5cr9mgo.png


    Mono Black Midrange is where it's at. Sedgemoor Witch is an absolute beast... I'm starting to look at her Ward ability as less of protection, and more of a kind of 'super haste'. She wins games by herself, and when she dies early, it paves the way for the Crawling Barrens or Skyclave Shades to beat them down. She also likes to shit out loads of free blockers/extra damage.

    Professor Onyx is pretty awesome, and if you can drop her on a clear board she's mostly unkillable against most matchups. Very few people running straight Planeswalker removal. Haven't drawn her a ton (she's always in my bottom 30 or ends up getting mulligan'd), but her +1 is basically a Phyrexian Arena on steroids, and her ult is fairly easy to pop off for something that's essentially 21 damage to the dome.
    5ypy4o47cblq.png

    The deck shines in the sideboarding, I think. I'm 15-5 with it, but Aetherhub counts 2-0 and 2-1 as a single win, so more like 35-18ish as I didn't get 2-0'd by anyone. Basically the deck splits the difference between the aggro/control matchup while being highly favored against combo and midrange, who simply can't put enough cards on the field to combat two-for-ones with Solemn, Skyclave, Extinction Event, and Inscription. Post sideboard I'd say the matchups are still pretty favored.

    vs Aggro:
    -4 Shades -2 Tergrid -1 Mazemind -3 Duress
    +4 Verdict +3 Bloodchief's Thirst +3 Elspeth's Nightmare

    vs Control:
    -4 Eliminate -3 Heartless Act
    +2 Professor Onyx +2 Elspeth's Nightmare/Thirst +3 Mazemind Tome

    Main failing of the deck is that it doesn't have a god-hand like many other top-meta decks have. You basically just hope you get the correct removal for whatever they play at the time.

    I am surprised you went monoblack midrange without Ayara and the merchant.

    Humor can be dissected as a frog can, but dies in the process.
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    discriderdiscrider Registered User regular
    Carnarvon wrote: »
    97j5x5cr9mgo.png


    Mono Black Midrange is where it's at. Sedgemoor Witch is an absolute beast... I'm starting to look at her Ward ability as less of protection, and more of a kind of 'super haste'. She wins games by herself, and when she dies early, it paves the way for the Crawling Barrens or Skyclave Shades to beat them down. She also likes to shit out loads of free blockers/extra damage.

    Professor Onyx is pretty awesome, and if you can drop her on a clear board she's mostly unkillable against most matchups. Very few people running straight Planeswalker removal. Haven't drawn her a ton (she's always in my bottom 30 or ends up getting mulligan'd), but her +1 is basically a Phyrexian Arena on steroids, and her ult is fairly easy to pop off for something that's essentially 21 damage to the dome.
    5ypy4o47cblq.png

    The deck shines in the sideboarding, I think. I'm 15-5 with it, but Aetherhub counts 2-0 and 2-1 as a single win, so more like 35-18ish as I didn't get 2-0'd by anyone. Basically the deck splits the difference between the aggro/control matchup while being highly favored against combo and midrange, who simply can't put enough cards on the field to combat two-for-ones with Solemn, Skyclave, Extinction Event, and Inscription. Post sideboard I'd say the matchups are still pretty favored.

    vs Aggro:
    -4 Shades -2 Tergrid -1 Mazemind -3 Duress
    +4 Verdict +3 Bloodchief's Thirst +3 Elspeth's Nightmare

    vs Control:
    -4 Eliminate -3 Heartless Act
    +2 Professor Onyx +2 Elspeth's Nightmare/Thirst +3 Mazemind Tome

    Main failing of the deck is that it doesn't have a god-hand like many other top-meta decks have. You basically just hope you get the correct removal for whatever they play at the time.

    I am surprised you went monoblack midrange without Ayara and the merchant.

    ??
    It looks like mono-black-to-Ugin but with things other than Ugin honestly.

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    CarnarvonCarnarvon Registered User regular
    edited April 2021
    Carnarvon wrote: »
    97j5x5cr9mgo.png


    Mono Black Midrange is where it's at. Sedgemoor Witch is an absolute beast... I'm starting to look at her Ward ability as less of protection, and more of a kind of 'super haste'. She wins games by herself, and when she dies early, it paves the way for the Crawling Barrens or Skyclave Shades to beat them down. She also likes to shit out loads of free blockers/extra damage.

    Professor Onyx is pretty awesome, and if you can drop her on a clear board she's mostly unkillable against most matchups. Very few people running straight Planeswalker removal. Haven't drawn her a ton (she's always in my bottom 30 or ends up getting mulligan'd), but her +1 is basically a Phyrexian Arena on steroids, and her ult is fairly easy to pop off for something that's essentially 21 damage to the dome.
    5ypy4o47cblq.png

    The deck shines in the sideboarding, I think. I'm 15-5 with it, but Aetherhub counts 2-0 and 2-1 as a single win, so more like 35-18ish as I didn't get 2-0'd by anyone. Basically the deck splits the difference between the aggro/control matchup while being highly favored against combo and midrange, who simply can't put enough cards on the field to combat two-for-ones with Solemn, Skyclave, Extinction Event, and Inscription. Post sideboard I'd say the matchups are still pretty favored.

    vs Aggro:
    -4 Shades -2 Tergrid -1 Mazemind -3 Duress
    +4 Verdict +3 Bloodchief's Thirst +3 Elspeth's Nightmare

    vs Control:
    -4 Eliminate -3 Heartless Act
    +2 Professor Onyx +2 Elspeth's Nightmare/Thirst +3 Mazemind Tome

    Main failing of the deck is that it doesn't have a god-hand like many other top-meta decks have. You basically just hope you get the correct removal for whatever they play at the time.

    I am surprised you went monoblack midrange without Ayara and the merchant.

    Decks that rely on you having multiple things out of the field for multiple turns in a row are generally not too terribly reliable in this meta; aggro decks are too quick and control decks have too many efficient removal options. The dream is something like Scorpion->Fiend Artisan->Ayara->Daemogoth->Gary, then Malakir Rebirth the Merchant or use Fiend Artisan to sac the Scorpion to find Gary #2. What normally happens is monowhite has a 7/7 flying lifelinker, or Rogues kills Ayara and counters Gary, or Sultai gets off a turn 5 Ultimatum.

    Alternatively you could do something like Eyebat->Artisan->sac Eyebat for Kitesail, grab Pest Summoning and just keep grabbing Acquisition Experts. Then you should have your opponent topdecking while you've technically only cast two spells.

    My deck mostly just puts both players into topdeck mode, while leveraging Shades, Barrens, Lantern, and Castle Locthwain to punish.

    Carnarvon on
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    BoomerAang SquadBoomerAang Squad Registered User regular
    685srztczweo.jpg

    Pulled off a 7-0 with this. Even managed to cast Fractal Summoning for X=7 in the final game.

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    LucedesLucedes might be real Registered User regular
    i got TWO blade historians in my third sealed pool. it is a CRIME that deck only went 4-3 after i made the effort to name it and set the cover illustration.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited April 2021
    My final run has me questioning if I just have no clue if a deck is good or not. This seemed okay; I figured the lack of two drops would maybe be compensated for by all the removal:

    jkja9orkqgpf.jpg


    It went 0-3 and just got absolutely destroyed each time. Like, all but officially dead by turn 5.

    Surfpossum on
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    zepherinzepherin Russian warship, go fuck yourself Registered User regular
    Yeah decks are too quick for the unlimited damage combos of the yesteryear.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    zepherin wrote: »
    Yeah decks are too quick for the unlimited damage combos of the yesteryear.
    This was in draft, which feeeeeeels fairly slow?

    I think I theoretically should have gone for more 4 and 5 mana creatures instead of 3, but seeing as I only ever survived to turn 6 that's largely academic.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited April 2021
    I stuck Detention Sphere Vortex into my Flicker of Fate deck and I think it has a lot of potential aside from the bit where IT DIDN'T LET ME FLICKER IT IN RESPONSE TO MY OPPONENT DESTROYING IT, WHAT.


    That's a bug report.

    Surfpossum on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I wouldn't bet on that being an 0-3 deck but that's the nature of bo1 draft. Sometimes you're just going to get rolled. The curve is a bit rough -- you have a lot of removal, but that's also at 3cmc so you can still just get tempo'ed out, but if you had hit some other decks with slower curves or just gone first against someone that went 2-drop 3-drop you could easily clear those and run the board.

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Clever Lumimancer, Make Your Mark don’t seem really worth running. The hall monitor, campus guide, and stone bound mentor also seem pretty meh. Otherwise that deck seems solid, though you definitely need more 2 drops.

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