From the
Steam Store Page:
As the image suggests, this game takes place in a late late stage capitalist society where earth has been abandoned as the slum of the solar system. Life is hard, opportunity is rare and it just kind of sucks. You are one of the lucky few to be picked by the Lynx corporation as a ship breaker. A hardworking blue collar schlub who's task is to break down old decommissioned ships into their separate components and salvage, recycle and incinerate as required.
There's a catch though! While you got off planet, you're an indentured laborer with a Billion dollars of debt accrued to the Lynx corporation. You'll be paid well for your work, but also be charged for the privilege. Everything costs money; your air, your equipment rental fees. Repair kits and jetpack fuel to boot. If you fuck up and die? Well that will cost you too. Besides your labor, Lynx owns the rights to your body and mind and you don't get to leave until you've paid your debt, however much time, and however many bodies that takes.
So this game is still in Early Access, and I bet we'll see all kinds of changes. Game play tweaks, additional ship makes and models, story and who knows what else. One nice thing though is that it's only $20 and I certainly feel that I've gotten my moneys worth already. So dip your toes in, try it for a few hours, and who knows, either you'll love it right away or you can tuck it away until it comes out of early access to experience the finished product.
Here's a nice section on tips and tricks that every green behind the ears ship breaker should read. A big one the game doesn't explain at all is that you can hold onto walls and other surfaces with your off hand! It's super goddamn useful.
TIPS AND TRICKS
Here's some youtube videos too! Just to round everything out.
https://youtu.be/9DJz_H9bwPohttps://youtu.be/dELZimcbC9o
Now get out there Ship Breaker, that debt's not going to pay itself.
Posts
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The harder the rain, honey, the sweeter the sun.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Steam ID - VeldrinD
once you get into class four ships you should start using the big asterisk-looking things floating around to help you move bigger parts of the ship around; it's easy to lose big hull pieces in the furnace otherwise
I use the reel in function mostly to hustle to and from the hab and ship. You shave a lot of precious seconds doing it that way.
I do the same thing you do. I reel it in and conk myself. I forget I can use push if it's coming in too fast.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Speaking of, have you used the jacks to tether things to to pull them away from the work area? I haven't messed with them too much.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
"More Ships, Tools, Upgrades and Perks
• Additional VO for Audio logs and found narrative
• Additional Game Modes
• Additional Certification levels
• Sticker and Decal Collecting
• Act 2 and ACT 3 of the Campaign for 40+ hours in total"
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Stuff I love:
- Crawling around in the hull of a ship, cutting the hull plates free like I am about to peel a shrimp.
- Tethering the reactor right down into the barge for sweet sweet profit
- Dismantling a ship down to nothing.
- This
Obviously it's early access, but there is some wonkiness that has taken me time to figure out:
- Fuses are buggy atm. Even if you eject them correctly, touching them launches you. Usually right back to the fusebox, which is amusing. It's like it aims you right to where it popped from. Best to leave them be until your next shift. They are usually safe then. Usually.
- You can burn away the support beams surrounding internal panels to pull them out in one piece, BUT, if anything is attached to them on the other side it can lock them down. Example, if there is a computer monitor in a ceiling corner, I think it counts as a hard-connect between both walls and the ceiling, until you pull it out. Same thing happens sometimes with external hull plates on small ships, if there is a connected fuel tank inside them. Hopefully they can sort that out because it feels much better to peel off a whole wall from the outside to get at the goods inside.
-Airlocks kind of mess up dismantling. They don't really disassemble easily. I wish there was a way to pop them out in one piece, or saw free the doors in a cleaner way.
- Not sure why there isn't a barge both above and below you, so you can yoink stuff in either direction. Honestly, above might be better, considering the layouts of some ships. Cargo geckos, for example, have cargo doors on top... so why wouldn't the ships be arranged so the barge was on that side? Maybe we can eventually unlock that.
- The 'days' time limit doesn't seem to be enforced, aside from making sure you earn enough to cover your expenses for the shift. Also, clearly placeholder numbers because just getting the minimum objectives on a Gecko takes me way more than three shifts sometimes. Hoping they re-balance those if they start enforcing the time limits per ship. Maybe set priorities for the objectives? Like, you must get the reactor and power cell in X days, everything else is bonus.
The harder the rain, honey, the sweeter the sun.
I kind of like the concept that as an airlock, you don't want it to disassemble easily. It is the access to the cold quiet death that is space. It should be one of the toughest things in the ship. I will say it is certainly.... Fiddly to get them loose though, for sure.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I usually don't even bother going after the frames. Depends on how much time I have left.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I think someone said in the PC games thread that they are on a blink timer, like they go blink, blink, blink, null, and are good to pull on null. I haven't gotten to them yet though so YMMV. Also I think they are a bit bugged too, I've read about a ton of weird interactions with them.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It goes 1-2-3-off in a certain rhythm. Use it when it’s off.
Not taking the fuses out before you pop the power supply means there is a high chance for large electrical discharge, although I've yet to see that so maybe that hasn't been implemented yet.
The harder the rain, honey, the sweeter the sun.
Popping off the panel to the ECU and removing the three coolant things inside seems to drain the coolant lines.
I wish you could buy keys or that every ship had one somewhere. I’m dreading running out.
There’s should be a visor upgrade for expected value. I’ve been pulling chairs out but I’m not sure it’s worth it. I should also pay more attention to the end of shift report.
I haven’t found a way to prevent all the atmosphere losses as you open interior rooms. Equalizing pressure closes all doors on the ship, so it’s not as simple as that. It may not be worth the effort. As long as you’re not cutting into a pressurized room, it just whooshes out without exploding.
The harder the rain, honey, the sweeter the sun.
Also does anyone have a safe way to depressurize the multiple rooms of the class 4s?
That's another thing I didn't know.
The harder the rain, honey, the sweeter the sun.
The extra one you can buy is super useful too. It colors things by system (electrical, fuel, coolant, etc.) so you can easily see stuff like fuses and power units.
Steam ID - VeldrinD
I think there are tether strength upgrades that help. It can be a bit faster to chain link, as you only need to make one connection to the processor.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I could spend the time to set them up so that's not an issue, but at that point why not just yank the sections out one by one?
I am about 99% certain you just need to be grounded when you grab them.
-edit-
Or at least attached to something, so the weird physics bug doesn't try to push you back to where the fuse was mounted.
The harder the rain, honey, the sweeter the sun.
JUST LET ME HAVE DIFFERENT KEYS FOR THOSE TWO ACTIONS.
If I shut off the fuse correctly, it just pops out and I can pick it up like a data drive.
I think there is limited keybinding if you mess with the config file.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
So now I go into a Gecko and don't mind ending a shift with a loss because I know how much money is in the Reactor, Thrusters and Power Generator.