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Wait, this isn't a Homeworld game? [Hardspace: Shipbreaker]
webguy20I spend too much time on the InternetRegistered Userregular
One of my favorite things is to peel off all the exterior parts before poking into the insides to start work there. The ships are like onions, they have layers.
Yeah, the first time I interacted with a fuse, I got a little zap when I threw the switch, but the fuse popped out and I pocketed it no problem. The second time, I found a fuse floating free a few meters above the ship. When I tried to grab that one, something happened, and I was tumbling through the void with zero suit integrity. My oxygen ran out and I died before I could recover my bearings and make it even halfway back to the hab.
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
One of my favorite things is to peel off all the exterior parts before poking into the insides to start work there. The ships are like onions, they have layers.
I love that too! Except for the one (two... three...) times that I decided that the thruster also constituted an exterior part!
+1
webguy20I spend too much time on the InternetRegistered Userregular
One of my favorite things is to peel off all the exterior parts before poking into the insides to start work there. The ships are like onions, they have layers.
I love that too! Except for the one (two... three...) times that I decided that the thruster also constituted an exterior part!
the way I've been doing it is, I close the airlocks, go to every regulator I can find and set them to depressurized, then open every internal door, then cycle the airlocks again
I didn't realize they had settings, thought they were just 'do opposite of what is current state'
This makes that explosive decompression make more sense
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
mind you my system is not a great one, it still makes anything not bolted down fly around
what I need to do is test whether you can use a glove magnet while you open a door, that would help a lot
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I thought about starting in the smallest room and depressurize out to largest room. Nope. It is the same as going the large room then the small.
mind you my system is not a great one, it still makes anything not bolted down fly around
what I need to do is test whether you can use a glove magnet while you open a door, that would help a lot
Oh, I thought you had bypassed any decompression. See me, I pressurized, then cut the doors open that would close when i cycled the regulators, but the game does not recognize that as creating a single pressure zone
mind you my system is not a great one, it still makes anything not bolted down fly around
what I need to do is test whether you can use a glove magnet while you open a door, that would help a lot
If you grab a wall when opening a pressurized area, you are held in place until the air finishes settling. Unless you've decompressed an airlock from outside, then it just explodes. Good way to get rid of airlocks though.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
Tynnanseldom correct, never unsureRegistered Userregular
edited June 2020
I've found that airlocks are pretty easy to cut apart once the neighboring hull panels are gone. Just check the background for your line of fire, and blast away with the saw parallel to the inner pressure bulkhead. It'll detach in a matter of seconds.
Tynnan on
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Part of me wants there to be an element from that house flipper game in this. Take a wreck of a ship and fix it up to order. Oh the contract asks for the transport to become a cargo hauler? Rip those seats out and put in some cargo storage!
IronKnuckleThis is also my faultRegistered Userregular
I am now allowed to work on Gecko-class ships. I have successfully caused the entire aft end of my first one to explode into tiny fragments after giving up on figuring out where one of the pipes got fluid from.
I am now allowed to work on Gecko-class ships. I have successfully caused the entire aft end of my first one to explode into tiny fragments after giving up on figuring out where one of the pipes got fluid from.
Purple pipes go from the reactor to the thrusters. You can flush them with the console in front of the reactor using a key, or manually one at a time, risking explosions.
Although:
If you melt (melt, not cut) the purple cube piece between each thruster and the panel with the disconnect switch, that seems to disconnect them safely. I don't know if that is intended.
Blue pipes are coolant, and connect to the Environmental Control Unit, which you have probably encountered. What you may not realize is you can open it up and remove the coolant pods inside it to flush the blue pipes. (I assume eventually tutorials will tell us this)
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Be careful with what you try to pick up with F. My one death so far happened because I tried to pick up a fuse I removed in a Gecko. I was flung against the side of the ship my face mask smashed and I was dead before I had a chance to react.
+1
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I thiiiink if you don't have a utility key you can prevent a fuel explosion by pulling all the fuel tanks free before pulling the levers on the thrusters
I'm not sure though
I also have to check if there is a utility key available somewhere in every ship, it seems like not but they can be tricky little buggers to find (I've seen more than one floating in a deep corner of the crawlspace)
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IronKnuckleThis is also my faultRegistered Userregular
I did a couple shifts on my lunch break. Now that I figured out there's a key to put each of your hands out to touch surfaces and hear stuff, it's much easier to deal with explosive decompression. Think I got the hang of extracting the reactor and the main drives in a single shift. Not super difficult and you can net yourself 4 million. Paid off my helmet so now I've improved my daily profit margins by a minuscule amount!
I don't think there's supposed to be a guaranteed way to safely remove thrusters without a maintenance key, if there is a console. Mackerels that don't have a console you can manually flush, so far as I've seen.
The Object scanner shows maintenance keys as pink, which is helpful for finding them. Also, if you want to avoid pushing things into a parallel dimension that you mean to pick up, switch to the cutter. It doesn't do anything when you mistime your button press.
Be careful with what you try to pick up with F. My one death so far happened because I tried to pick up a fuse I removed in a Gecko. I was flung against the side of the ship my face mask smashed and I was dead before I had a chance to react.
Yeah fuses have a physics glitch with them atm. When you grab them they will often try to go back to the place they were originally mounted, taking you with them at high speeds.
Tractor the fuse close to a solid surface, grab the surface with one hand, (use Z or X to attach), and then grab the fuse. That seems to counteract the physics bug because the game knows you can't be moved. I'm 6/6 on this method for not getting blasted into a wall.
I don't think there's supposed to be a guaranteed way to safely remove thrusters without a maintenance key, if there is a console. Mackerels that don't have a console you can manually flush, so far as I've seen.
There is a variant of the 'hard' Mackerel that has a flush console.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
so, so much easier than the transport version, fuck all those goddamn chairs
Transport versions got a lot more electronics though, if you need them for ranking up.
Also, I have found an easier way to deal with the bulk of the chairs. Strip away the hull, fly into the cabin, and saw the whole middle chunk of chairs free, leaving them attached to the floor. Then just tether the whole floor down to the barge. It's a lot faster and then you also get a nice big hole to toss other stuff down as well.
The only hitch is sometimes it doesn't seem to count all the chairs attached to it, but you can float down there and pull off the ones it's not counting so it registers them. (any that are already counted you won't be able to pull off)
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Today I took my time in free play dissecting a cargo Gecko. Got the entire thing apart and sent to the various areas with no loss of parts or damage.
However I did the cockpit last and gave up trying to separate it from its attached outer hull and instead sent that whole part into the processor.
Today I took my time in free play dissecting a cargo Gecko. Got the entire thing apart and sent to the various areas with no loss of parts or damage.
However I did the cockpit last and gave up trying to separate it from its attached outer hull and instead sent that whole part into the processor.
Yeah there doesn't seem to be a way to manage that. You could maybe manually cut away the interior panels but honestly, it's not worth it. The metal is worth a LOT less than the nanocarbon.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
+3
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I hope this game adds larger ships and also multiplayer. Having to work together to drain coolant and pull parts out would be cool.
Like ships big enough where you could have like five or six people all working at the same time pulling it apart.
Hit rank 7, the industrial mackerels you can get are a lot less work than the transport ones. Way less internal structure to take apart. I can actually get to the reactor in 2 shifts easily. And I scrapped the whole one last time I worked, only the cockpit is fiddly.
Used the 'stars' above the yard to pull the 2 big rear hull pieces up and over the ship past the furnace. Worked much easier, though pretty slow.
I'm reading on Reddit that the rank 9 splitsaw upgrade can cut nanocarbon. However, it turns it to scrap, making it pretty worthless. Current strategy seems to be 'avoid', since you can't undo it.
I think I need to get better about using the splitsaw more, it's so fast. I just really like the precision of of the other mode.
The game seems to have patched to version 0.1.2, which in-game says Leaderboards, some translation stuff, and a bunch of unlisted bug fixes. Looking for patch notes but they don't seem to be up anywhere.
Guess I'll start playing and look for changes.
-edit-
First thing I see is utility keys for sale at the Master Jack for 50k each.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Posts
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Even with shutting it off correctly they still try to kill me half the time.
The harder the rain, honey, the sweeter the sun.
I love that too! Except for the one (two... three...) times that I decided that the thruster also constituted an exterior part!
Or catch the edge of a window with the cutter.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I didn't realize they had settings, thought they were just 'do opposite of what is current state'
This makes that explosive decompression make more sense
what I need to do is test whether you can use a glove magnet while you open a door, that would help a lot
Oh, I thought you had bypassed any decompression. See me, I pressurized, then cut the doors open that would close when i cycled the regulators, but the game does not recognize that as creating a single pressure zone
If you grab a wall when opening a pressurized area, you are held in place until the air finishes settling. Unless you've decompressed an airlock from outside, then it just explodes. Good way to get rid of airlocks though.
The harder the rain, honey, the sweeter the sun.
Purple pipes go from the reactor to the thrusters. You can flush them with the console in front of the reactor using a key, or manually one at a time, risking explosions.
Although:
Blue pipes are coolant, and connect to the Environmental Control Unit, which you have probably encountered. What you may not realize is you can open it up and remove the coolant pods inside it to flush the blue pipes. (I assume eventually tutorials will tell us this)
The harder the rain, honey, the sweeter the sun.
I'm not sure though
I also have to check if there is a utility key available somewhere in every ship, it seems like not but they can be tricky little buggers to find (I've seen more than one floating in a deep corner of the crawlspace)
The Object scanner shows maintenance keys as pink, which is helpful for finding them. Also, if you want to avoid pushing things into a parallel dimension that you mean to pick up, switch to the cutter. It doesn't do anything when you mistime your button press.
Yeah fuses have a physics glitch with them atm. When you grab them they will often try to go back to the place they were originally mounted, taking you with them at high speeds.
Tractor the fuse close to a solid surface, grab the surface with one hand, (use Z or X to attach), and then grab the fuse. That seems to counteract the physics bug because the game knows you can't be moved. I'm 6/6 on this method for not getting blasted into a wall.
There is a variant of the 'hard' Mackerel that has a flush console.
The harder the rain, honey, the sweeter the sun.
so, so much easier than the transport version, fuck all those goddamn chairs
Edit: Pick up and decode them
Transport versions got a lot more electronics though, if you need them for ranking up.
Also, I have found an easier way to deal with the bulk of the chairs. Strip away the hull, fly into the cabin, and saw the whole middle chunk of chairs free, leaving them attached to the floor. Then just tether the whole floor down to the barge. It's a lot faster and then you also get a nice big hole to toss other stuff down as well.
The only hitch is sometimes it doesn't seem to count all the chairs attached to it, but you can float down there and pull off the ones it's not counting so it registers them. (any that are already counted you won't be able to pull off)
The harder the rain, honey, the sweeter the sun.
However I did the cockpit last and gave up trying to separate it from its attached outer hull and instead sent that whole part into the processor.
Yeah there doesn't seem to be a way to manage that. You could maybe manually cut away the interior panels but honestly, it's not worth it. The metal is worth a LOT less than the nanocarbon.
The harder the rain, honey, the sweeter the sun.
Like ships big enough where you could have like five or six people all working at the same time pulling it apart.
One thing coming in the future is user made content. If they gave us a ship builder that would be super cool.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I keep looking up at the space station and big ships and hope stuff of that scope comes into play in the finished game
due to the shape you can just tether the last piece of hull into the processor, and the crew box into the furnace
it's really only worth it if you have the time though, aluminum is not worth much money, as said above
Give me an ion frigate to chop up.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The harder the rain, honey, the sweeter the sun.
Used the 'stars' above the yard to pull the 2 big rear hull pieces up and over the ship past the furnace. Worked much easier, though pretty slow.
I'm reading on Reddit that the rank 9 splitsaw upgrade can cut nanocarbon. However, it turns it to scrap, making it pretty worthless. Current strategy seems to be 'avoid', since you can't undo it.
I think I need to get better about using the splitsaw more, it's so fast. I just really like the precision of of the other mode.
Guess I'll start playing and look for changes.
-edit-
First thing I see is utility keys for sale at the Master Jack for 50k each.
The harder the rain, honey, the sweeter the sun.
Curious about this as well. Just assumed they quit working at 0