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Wait, this isn't a Homeworld game? [Hardspace: Shipbreaker]
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Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Even with shutting it off correctly they still try to kill me half the time.
The harder the rain, honey, the sweeter the sun.
I love that too! Except for the one (two... three...) times that I decided that the thruster also constituted an exterior part!
Or catch the edge of a window with the cutter.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I didn't realize they had settings, thought they were just 'do opposite of what is current state'
This makes that explosive decompression make more sense
what I need to do is test whether you can use a glove magnet while you open a door, that would help a lot
Oh, I thought you had bypassed any decompression. See me, I pressurized, then cut the doors open that would close when i cycled the regulators, but the game does not recognize that as creating a single pressure zone
If you grab a wall when opening a pressurized area, you are held in place until the air finishes settling. Unless you've decompressed an airlock from outside, then it just explodes. Good way to get rid of airlocks though.
The harder the rain, honey, the sweeter the sun.
Purple pipes go from the reactor to the thrusters. You can flush them with the console in front of the reactor using a key, or manually one at a time, risking explosions.
Although:
Blue pipes are coolant, and connect to the Environmental Control Unit, which you have probably encountered. What you may not realize is you can open it up and remove the coolant pods inside it to flush the blue pipes. (I assume eventually tutorials will tell us this)
The harder the rain, honey, the sweeter the sun.
I'm not sure though
I also have to check if there is a utility key available somewhere in every ship, it seems like not but they can be tricky little buggers to find (I've seen more than one floating in a deep corner of the crawlspace)
The Object scanner shows maintenance keys as pink, which is helpful for finding them. Also, if you want to avoid pushing things into a parallel dimension that you mean to pick up, switch to the cutter. It doesn't do anything when you mistime your button press.
Yeah fuses have a physics glitch with them atm. When you grab them they will often try to go back to the place they were originally mounted, taking you with them at high speeds.
Tractor the fuse close to a solid surface, grab the surface with one hand, (use Z or X to attach), and then grab the fuse. That seems to counteract the physics bug because the game knows you can't be moved. I'm 6/6 on this method for not getting blasted into a wall.
There is a variant of the 'hard' Mackerel that has a flush console.
The harder the rain, honey, the sweeter the sun.
so, so much easier than the transport version, fuck all those goddamn chairs
Edit: Pick up and decode them
Transport versions got a lot more electronics though, if you need them for ranking up.
Also, I have found an easier way to deal with the bulk of the chairs. Strip away the hull, fly into the cabin, and saw the whole middle chunk of chairs free, leaving them attached to the floor. Then just tether the whole floor down to the barge. It's a lot faster and then you also get a nice big hole to toss other stuff down as well.
The only hitch is sometimes it doesn't seem to count all the chairs attached to it, but you can float down there and pull off the ones it's not counting so it registers them. (any that are already counted you won't be able to pull off)
The harder the rain, honey, the sweeter the sun.
However I did the cockpit last and gave up trying to separate it from its attached outer hull and instead sent that whole part into the processor.
Yeah there doesn't seem to be a way to manage that. You could maybe manually cut away the interior panels but honestly, it's not worth it. The metal is worth a LOT less than the nanocarbon.
The harder the rain, honey, the sweeter the sun.
Like ships big enough where you could have like five or six people all working at the same time pulling it apart.
One thing coming in the future is user made content. If they gave us a ship builder that would be super cool.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I keep looking up at the space station and big ships and hope stuff of that scope comes into play in the finished game
due to the shape you can just tether the last piece of hull into the processor, and the crew box into the furnace
it's really only worth it if you have the time though, aluminum is not worth much money, as said above
Give me an ion frigate to chop up.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
The harder the rain, honey, the sweeter the sun.
Used the 'stars' above the yard to pull the 2 big rear hull pieces up and over the ship past the furnace. Worked much easier, though pretty slow.
I'm reading on Reddit that the rank 9 splitsaw upgrade can cut nanocarbon. However, it turns it to scrap, making it pretty worthless. Current strategy seems to be 'avoid', since you can't undo it.
I think I need to get better about using the splitsaw more, it's so fast. I just really like the precision of of the other mode.
Guess I'll start playing and look for changes.
-edit-
First thing I see is utility keys for sale at the Master Jack for 50k each.
The harder the rain, honey, the sweeter the sun.
Curious about this as well. Just assumed they quit working at 0