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[Monster Hunter] Game is out and it's real good!!!
Welcome to the game where in the goal is to kill off these guys with some form of pointy or shooty implement.
Monster Hunter is a series about hunting little things, making weapons and armor from the bits of the little things then eventually using those weapons and armor to hunt bigger things. Repeat until the next game in the series comes out.
There isa problem with the PC version. Make sure you have these codecs installed before you get to the final boss or the game will save right before an unwatchable cutscene which will make your game unplayable.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Cats and dogs hunting together, mass hysteria!
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I'd like it for Xbox as well, but if they aren't going to have cross-save/play (which they probably wouldn't) then one platform is probably fine. I would definitely buy it twice if it supported cross-save though!
Agreed on LR/HR only; I liked Iceborne well enough, but at some point in MR the fights just become tedious and exhausting rather than fun.
From what I hear about Iceborne, the problems with MR sound like a combination of the increased player and monster mobility failing to scale well and some very questionable design decisions.
I decided to skip World entirely, and I haven't seen anything that would convince me that I made the wrong decision. I'm kind of hesitant to jump into Rise blindly as a result.
Holding off on HR vs G/MR opinion until I know which skill system this is using. Those of us who didn't want to farm deviants in Gen had to assemble some goddamn clown suits to get decent skill mixes with an HR limit.
If it's the old system I hope we at least get transmog...
Holding off on HR vs G/MR opinion until I know which skill system this is using. Those of us who didn't want to farm deviants in Gen had to assemble some goddamn clown suits to get decent skill mixes with an HR limit.
If it's the old system I hope we at least get transmog...
Holding off on HR vs G/MR opinion until I know which skill system this is using. Those of us who didn't want to farm deviants in Gen had to assemble some goddamn clown suits to get decent skill mixes with an HR limit.
If it's the old system I hope we at least get transmog...
Layered armor is already confirmed
Oh right I forgot the amiibo unlocks and such.
Still, though. I haven't experienced the World skill system and am eager to try if that's what's on offer.
Welp this is ironic, it’s like I felt it on the air or something, since I’ve recently dived into World headfirst. As much as I have loved the franchise as a whole and stubbornly refused World for a long time, the QOL changes are a big breath of fresh air while still feeling very much like good ol’ Monster Hunter to me, and I am thrilled it looks like many of those are on their way to Switch in the form of Rise.
fRAWRstThe Seas CallThe Mad AnswerRegistered Userregular
imagine all the new great swords!!!!!
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2020
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited September 2020
Great Izuchi, my ass.
Thats Great Jaggi with a fake mustache and glasses.
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
Well, for the most part. 3-person hunting parties are still screwed.
Also, I remember having a few friends just getting stonewalled by a certain elder dragon in the Iceborne main story that basically caused them to rage-quit for a week or longer.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
Well, for the most part. 3-person hunting parties are still screwed.
Also, I remember having a few friends just getting stonewalled by a certain elder dragon in the Iceborne main story that basically caused them to rage-quit for a week or longer.
I don't know your friends, but a lot of people do not like to hunt a monster multiple times, and try to progress through the story without changing their gear. Iceborne certainly shakes things up a lot by encouraging you to build sets for each fight, and people who refuse to do that usually get stonewalled.
Really not a fan of that talking hunter but it all depends on how its handled.
Choosing your voice, personality and picking dialog choices would be good.
Based on 0 evidence at all I'm assuming there'll probably be an old school, grunts only, non-voiced option, but I'm sure if there's a decent array of voices it'll be fine. I wonder if they've added some sort of voiced 'ping' system for communication (like an Apex Legends) so the hunters need voices maybe?
Our data shows that people did the special decoration farming event quests more than 1000 times in order to get that one gem they haven't seen in 800 hours of game time. This can only mean they loved it, let's do it again!
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
Well, for the most part. 3-person hunting parties are still screwed.
Also, I remember having a few friends just getting stonewalled by a certain elder dragon in the Iceborne main story that basically caused them to rage-quit for a week or longer.
I don't know your friends, but a lot of people do not like to hunt a monster multiple times, and try to progress through the story without changing their gear. Iceborne certainly shakes things up a lot by encouraging you to build sets for each fight, and people who refuse to do that usually get stonewalled.
The monster I'm talking about is
Blackveil Hazak
Like, even if you gear specifically against it, it'll still hit like a truck. However, personally, coming right after that other elder dragon helped because it reinforced the concept of utilizing as much verticality in both attack and evasion with my insect glaive that most of the heavy hitting monster attacks could be avoided. But, judging from all the reactions to how I play IG, it's not likely to be a widely adopted hunting method.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Haven't played Iceborne yet, so did it fix the problem of the endgame content just being exhaustively hard to the point where grinding monsters feels like a nightmare?
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
Well, for the most part. 3-person hunting parties are still screwed.
Also, I remember having a few friends just getting stonewalled by a certain elder dragon in the Iceborne main story that basically caused them to rage-quit for a week or longer.
I don't know your friends, but a lot of people do not like to hunt a monster multiple times, and try to progress through the story without changing their gear. Iceborne certainly shakes things up a lot by encouraging you to build sets for each fight, and people who refuse to do that usually get stonewalled.
The monster I'm talking about is
Blackveil Hazak
Like, even if you gear specifically against it, it'll still hit like a truck. However, personally, coming right after that other elder dragon helped because it reinforced the concept of utilizing as much verticality in both attack and evasion with my insect glaive that most of the heavy hitting monster attacks could be avoided. But, judging from all the reactions to how I play IG, it's not likely to be a widely adopted hunting method.
That fight is actually one of the easiest to counter with proper gear. Just slot in 3 points of divine protection (and of course miasma protection) and suddenly it's like fighting a regular monster. You can even go the extra mile to add health regen/health augments. But yes, judging from my experience doing that fight with randoms, a lot of people don't even bother to slot miasma protection, which is really easy to do.
Posts
Warframe/Steam: NFyt
https://youtu.be/Nv26IHglIBk
XBL:Phenyhelm - 3DS:Phenyhelm
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
also i hope its only LR and HR
I'd like it for Xbox as well, but if they aren't going to have cross-save/play (which they probably wouldn't) then one platform is probably fine. I would definitely buy it twice if it supported cross-save though!
Agreed on LR/HR only; I liked Iceborne well enough, but at some point in MR the fights just become tedious and exhausting rather than fun.
I decided to skip World entirely, and I haven't seen anything that would convince me that I made the wrong decision. I'm kind of hesitant to jump into Rise blindly as a result.
If it's the old system I hope we at least get transmog...
Layered armor is already confirmed
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh right I forgot the amiibo unlocks and such.
Still, though. I haven't experienced the World skill system and am eager to try if that's what's on offer.
Switch: SW-1493-0062-4053
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Fixed
I have a processing disorder.
XBL:Phenyhelm - 3DS:Phenyhelm
XBL:Phenyhelm - 3DS:Phenyhelm
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh shit, we're PS1 Spider-Man now.
Niiiice.
No no, we just have a flying beetle to grab onto. Like the non-flying ones in World.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Confirm Prowler Mode, damn you, Capcom.
I CANT WAIT
@Zanshinretsu @flammiebc
I mean, I love a hard fight but when it gets to the point where you're starting to flinch at the idea of doing another one after barely getting one done many nerve wracking tries later.
ftfy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
They tried a lot of fun new stuff in that one, would love to see that sort of experimentation again.
Iceborne has a way better and satisfying difficulty curve than both MH4 and GU did with G-Rank. There is some very specific "bullshit" content, but those are limited to event quests and don't halt your progress. The main thing is that the content scales to player count, unlike G-Rank stuff being mostly for 4 players.
Thats Great Jaggi with a fake mustache and glasses.
https://www.youtube.com/watch?v=sVxJ016xb4Q&ab_channel=CMMDieguez81
Well, for the most part. 3-person hunting parties are still screwed.
Also, I remember having a few friends just getting stonewalled by a certain elder dragon in the Iceborne main story that basically caused them to rage-quit for a week or longer.
I don't know your friends, but a lot of people do not like to hunt a monster multiple times, and try to progress through the story without changing their gear. Iceborne certainly shakes things up a lot by encouraging you to build sets for each fight, and people who refuse to do that usually get stonewalled.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Choosing your voice, personality and picking dialog choices would be good.
Based on 0 evidence at all I'm assuming there'll probably be an old school, grunts only, non-voiced option, but I'm sure if there's a decent array of voices it'll be fine. I wonder if they've added some sort of voiced 'ping' system for communication (like an Apex Legends) so the hunters need voices maybe?
I feel the answer to this question might be tied to my question...
Craftable gems feels tied to the old threshold skill system, no?
The monster I'm talking about is
Like, even if you gear specifically against it, it'll still hit like a truck. However, personally, coming right after that other elder dragon helped because it reinforced the concept of utilizing as much verticality in both attack and evasion with my insect glaive that most of the heavy hitting monster attacks could be avoided. But, judging from all the reactions to how I play IG, it's not likely to be a widely adopted hunting method.
It was but it doesn't have to be? Make more tiers of each skill so you can have more ranks of each gem
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Annnd that's Generations Ultimate bought and...maybe Stories?
What do you guys think? Wasn't that big on the demo but kind of want to give it a second chance.