I'd hope we also get some of the good higher end non-elders like Brachy and Lagi there.
Deviljho is a notable absence.
They've avoided subspecies in this one, so those are probably out... but I'd like to see Zamtrios appear again (we have Zamites already. Tetsucabra is a strange omission since the guild master is riding one. Flesh out the frogs.
Also bring back Astalos, it's a standard wyvern model and has great looking gear. Give me Seregios too.
Seconding all of this. Tetsu's omission is especially baffling. I guess they figured Tetra filled that role?
"Tetsucabra? No, we don't hunt those. Those are docile, domesticated beasts. What?"
On that front I miss Apnototh.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Feels strange transitioning back to a Rapid Bow from Pierce. You just get so much extra range from Pierce, it's crazy. Swapping back over to Rapid for the fights where I need my Ice / Thunder Bows, just feels like my range is cut in half. Which, I dunno; I suppose it might be, lol; on my Weaver of Flame II, the first shot is Spread and often indicates Out Of Range, but then the next 3 are Pierce and as soon as I cycle over to them I'm still in critical distance.
I legit don't know what armor to aim for, being that I'm maining IG in this game. There doesn't seem to be much that really makes me excited, armor-wise.
Also, man, Rakna Kadaki is pretty fun. And Goss feels a bit off-place in 7*, with all these rather dangerous monsters like Diablos and Magnamalo and Almudron, and here's Goss just kind of being Arzuros EX with a sword.
I mean, you say this, but I see randos all the time being carted by Goss. I know, it boggles the mind, since all of his movements are slow and all of his moves are heavily telegraphed, but they hit like trucks, I guess.
i was carted by goss once because he hit me into a cliff, which meant i had nowhere to dodge to for the followup, and then he absolutely wrecked me.
it felt bad, because he's basically arzuros with a cleaver, but it does hit very hard.
I'd hope we also get some of the good higher end non-elders like Brachy and Lagi there.
Deviljho is a notable absence.
They've avoided subspecies in this one, so those are probably out... but I'd like to see Zamtrios appear again (we have Zamites already. Tetsucabra is a strange omission since the guild master is riding one. Flesh out the frogs.
Also bring back Astalos, it's a standard wyvern model and has great looking gear. Give me Seregios too.
Seconding all of this. Tetsu's omission is especially baffling. I guess they figured Tetra filled that role?
"Tetsucabra? No, we don't hunt those. Those are docile, domesticated beasts. What?"
"Malfestio? Are you talking about the Cohoots? They're our friends!"
Did the urgent rampage with the wind serpent, man my group just cleared that shit up, like we had all the walls up until the wind serpent smashed them down. Only one cart to which was sadly me I felt like such an idiot.
I would like some money because these are artisanal nuggets of wisdom philistine.
Capcom got back to me about the missing cutscene bug:
Hello,
Thanks for your patience. We forwarded this issue to the Monster Hunter team. They have confirmed that it is possible to not earn this cutscene when joining the mission in progress, and that this is a bug. The team is looking into fixing this bug in a future update, however, they cannot provide a timeline of when this update would release. Our sincerest apologies for the inconvenience.
I finally got into high-rank last night after soloing that Apex Azuros rampage. I should have probably done it with other people but it only took one solo attempt so...not bad! I'm clearing up the rest of the low-rank hunts I haven't done and had my first double-cart on Zinogre. I got caught by that triple-slash a couple times. Gotta learn not to wirebug out of the first hit cause it just means the second hit gonna get me too.
I'm having a blast with HH and I love how fun some of the designs are, especially the Grass Flute weapons. Bombadgy-on-a-Stick is just hilarious.
Having the extra Bow Charge level helm locked behind Arena kinda sucked :?
"Hey, you like bows? Try playing some other weapons in a much higher stakes situation!" I'm never going back.
That clip may have convinced me to pick up HBG as my second weapon.
+1
BrodyThe WatchThe First ShoreRegistered Userregular
I mean, I feel like half the missions in G/GU were stuff that were added in content updates anyways. All the "Hunt a gold and silver in the same mission" deals and similar.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Having the extra Bow Charge level helm locked behind Arena kinda sucked :?
"Hey, you like bows? Try playing some other weapons in a much higher stakes situation!" I'm never going back.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Everythings done, all content. Deliveries, etc.
I will say, in my time in Rise I feel like I was 10 times more exploratory with weapons than in World. Maybe because I was still learning how to Monhun in World? I dunno.
+2
BrodyThe WatchThe First ShoreRegistered Userregular
I will say, in my time in Rise I feel like I was 10 times more exploratory with weapons than in World. Maybe because I was still learning how to Monhun in World? I dunno.
I feel like I've definitely enjoyed my time trying different weapons in this more than I have in the past.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Having the extra Bow Charge level helm locked behind Arena kinda sucked :?
"Hey, you like bows? Try playing some other weapons in a much higher stakes situation!" I'm never going back.
To be fair, you can hunt the barioth with a bow, and the ls is available for the rajang if you want to just counter it to death. I never did the arena hunts below the barioth, are there even rewards from those?
Having the extra Bow Charge level helm locked behind Arena kinda sucked :?
"Hey, you like bows? Try playing some other weapons in a much higher stakes situation!" I'm never going back.
To be fair, you can hunt the barioth with a bow, and the ls is available for the rajang if you want to just counter it to death. I never did the arena hunts below the barioth, are there even rewards from those?
Barioth and the Nargacuga/Ludroth fight both allow bows, so mechanically they were fine. The no food, no palicos, 1 cart was probably the biggest issue for me. Not much room for error.
Is the effect on Blast difficult to see when it goes off? I hadn't used it much in World, and since I don't have all the parts to finish the max rank Magnamalo Bow (which I also think kind of sucks, tbh), I crafted a Blast Bow with my first Rampage craft. It isn't bad; something like 206 attack, but only 10 Blast. I've used it on a few hunts against enemies that are especially weak to it (Barroth and Pukei, I think), but I haven't noticed a single Blast effect yet. I mean, sure, parts are breaking left and right, but they always do. I'm not seeing any kind of big explosive effect that would indicate that Blast has gone off, I mean.
Does Blast accumulate on the monster itself, or on the individual pieces of them? Like, does the monster have a certain threshold of Blast element they're able to build up overall, or does it build up on each individual part of them and then that one part explodes to damage the surrounding areas? I only ask because this particular Bow has 4 charges of Pierce. The damage overall is strong, but if the arrows are only damaging each area once, as they pass through, rather than blasting that same area all together, as with a Rapid charge, does that affect the buildup at all? Should I swap to Rapid?
Is the effect on Blast difficult to see when it goes off? I hadn't used it much in World, and since I don't have all the parts to finish the max rank Magnamalo Bow (which I also think kind of sucks, tbh), I crafted a Blast Bow with my first Rampage craft. It isn't bad; something like 206 attack, but only 10 Blast. I've used it on a few hunts against enemies that are especially weak to it (Barroth and Pukei, I think), but I haven't noticed a single Blast effect yet. I mean, sure, parts are breaking left and right, but they always do. I'm not seeing any kind of big explosive effect that would indicate that Blast has gone off, I mean.
Does Blast accumulate on the monster itself, or on the individual pieces of them? Like, does the monster have a certain threshold of Blast element they're able to build up overall, or does it build up on each individual part of them and then that one part explodes to damage the surrounding areas? I only ask because this particular Bow has 4 charges of Pierce. The damage overall is strong, but if the arrows are only damaging each area once, as they pass through, rather than blasting that same area all together, as with a Rapid charge, does that affect the buildup at all? Should I swap to Rapid?
Blast builds up until it reaches a threshold on the entire monster, not individual parts. It works like Poison or Para as a status that way. When it reaches the threshold, it resets to 0, releases the payload, and then the threshold is set higher (until it reaches a maximum, where it resets and goes to the maximum again). It doesn't build up on individual parts. When the explosion occurs, it will explode on the location where you hit with the last proc of Blast (there's a 1 in 3 chance for proc'ing Blast effect). The explosion used to be noticeable, but in Rise, there are so many visual effects now that it gets overwhelmed by it, typically. You can tell it goes off mainly because you will see a triple digit number show up (100, 120, something like that) when it happens.
I don't know how Blast interacts with Pierce in Rise. I should do some tests with a modified Rampage bow. My suspicion is that Blast doesn't proc as well with Pierce as with Spread or Rapid, but I'd have to test it.
Testing on a training dummy, it appears that Pierce procs at around the same rate as Rapid. Like, when you release a volley of rapid, you hit with between 2-4 arrows depending on the level of Rapid, and after 27-33ish arrows, the Blast procs as 100 damage on the Toadversary. Every hit of Pierce is around 3-4 hits as it goes through, and around 27-33ish hits, there's a 100 damage burst.
EDIT: Same goes for Spread. The first explosion occurs at around 33 arrows hitting the target, and this is a bit random (again 1 in 3 chance per arrow that it will proc Blast damage).
Yeah goss is kind of the greed/idiot check. He's easy if you pay attention, but if you're greedy and keep going for that one more attack he's going to cut you in half. He's probably my favorite monster in rise. I'm not sure his gear is good though, I've only played bow since like 4 star village
The Goss Harag Charge Blade seems like it might be the best general purpose raw/impact one. Same raw as Diablos, similar amount of blue sharpness, and you get the ice and a slot for free. The Nargacuga one is less good than for most weapons since CB phial damage doesn't respect sharpness or affinity.
These Rampage Bows are okay. Its neat that they're totally modular, but there aren't many of these that I'd use over the monster-crafted equivalents. Maybe the Lightning Bow, just because the Tobi version also lacks Decoration Slots and they end up really similar (Tobi has 10 points lower Attack, but 10 points higher Thunder). And maybe there are fights where I'd rather have 4 Pierce charges for the bonus range, or hit zone accessibility, as opposed to the 4 charges of Rapid on Tobi.
I could get around 40 more Attack on a Fire Rampage Bow than the Weaver of Flame II, but you lose a fair amount of Element in the trade-off, and the multiple Decoration slots on the Weaver. Really one of the only actual advantages I can see to the Rampage gear is that you can have all 4 Charges of the same Shot type, so you can get max value out of Rapid/Spread/Pierce Up gear.
Yeah, the only Rampage weapon that's been stellar for me so far (and I've crafted all of them for funsies, I think) is the Hunting Horn, and mostly because you can slap Healing L on decent stats rather than the Narwa horn (which, granted, can be decent if you wear full Ibushi and tack on some Handicraft via Talisman, I guess?). I'd have to play around with them a bit more, but it feels like you can get better utility out of an existing non-Rampage weapon in most cases.
i gotta make another switch axe but none of them are grabbing me much tbh
narg is the "best" but i gotta figure that white sharpness is good for ten seconds tops
power phial seems like it'd be not that much fun
I doubt the Nargacuga Switch Axe is anywhere near the best. Poison phial is terrible and elemental damage seems strong due to it applying in full on amped phial bursts.
Man, I unlocked 7* quests after beating Rakna. What a great monster, I love her.
I fully upgraded my Narga Glaive, but now I'm not sure what I want to do. I don't know what armor I want to build, and the sidequests I have left are "deliver 2 wyvern eggs, deliver 2 gargwa eggs, deliver something else," and I can't just bring myself to do those damn slow walking carry quests at all.
Dropped a bunch of parta into the melder, but not sure how I want to rotate them. I need Kamura tickets also, which are such garbage to farm.
Think I need to just take a breather for a day or so.
Exhaust phial on switch axe is great. Stay aggressive on sword mode especially with the silkbind gauge recovery and you’ll get a tired monster for the group to really pour on the hits.
Man, I unlocked 7* quests after beating Rakna. What a great monster, I love her.
I fully upgraded my Narga Glaive, but now I'm not sure what I want to do. I don't know what armor I want to build, and the sidequests I have left are "deliver 2 wyvern eggs, deliver 2 gargwa eggs, deliver something else," and I can't just bring myself to do those damn slow walking carry quests at all.
Dropped a bunch of parta into the melder, but not sure how I want to rotate them. I need Kamura tickets also, which are such garbage to farm.
Think I need to just take a breather for a day or so.
Deliveries aren’t bad because you can use Wirebugs. Just grab an extra Wirebug just before you grab an egg. You can also use Wirebugs to break your fall just before you land from a jump.
Man, I unlocked 7* quests after beating Rakna. What a great monster, I love her.
I fully upgraded my Narga Glaive, but now I'm not sure what I want to do. I don't know what armor I want to build, and the sidequests I have left are "deliver 2 wyvern eggs, deliver 2 gargwa eggs, deliver something else," and I can't just bring myself to do those damn slow walking carry quests at all.
Dropped a bunch of parta into the melder, but not sure how I want to rotate them. I need Kamura tickets also, which are such garbage to farm.
Think I need to just take a breather for a day or so.
Deliveries aren’t bad because you can use Wirebugs. Just grab an extra Wirebug just before you grab an egg. You can also use Wirebugs to break your fall just before you land from a jump.
Posts
On that front I miss Apnototh.
i was carted by goss once because he hit me into a cliff, which meant i had nowhere to dodge to for the followup, and then he absolutely wrecked me.
it felt bad, because he's basically arzuros with a cleaver, but it does hit very hard.
"Malfestio? Are you talking about the Cohoots? They're our friends!"
pleasepaypreacher.net
Good to know they're on the case.
I'm having a blast with HH and I love how fun some of the designs are, especially the Grass Flute weapons. Bombadgy-on-a-Stick is just hilarious.
"Hey, you like bows? Try playing some other weapons in a much higher stakes situation!" I'm never going back.
On the plus side, I did end on a good note:
It wasn't pretty but it still counts.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
If only you had finished the charging a second sooner.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I will say, in my time in Rise I feel like I was 10 times more exploratory with weapons than in World. Maybe because I was still learning how to Monhun in World? I dunno.
I feel like I've definitely enjoyed my time trying different weapons in this more than I have in the past.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
In World, at least taking it on hunts, was lance and bow.
To be fair, you can hunt the barioth with a bow, and the ls is available for the rajang if you want to just counter it to death. I never did the arena hunts below the barioth, are there even rewards from those?
Steam: https://steamcommunity.com/profiles/76561198004484595
Barioth and the Nargacuga/Ludroth fight both allow bows, so mechanically they were fine. The no food, no palicos, 1 cart was probably the biggest issue for me. Not much room for error.
after a about a second your character just starts flailing their arms around like
oh shit
Does Blast accumulate on the monster itself, or on the individual pieces of them? Like, does the monster have a certain threshold of Blast element they're able to build up overall, or does it build up on each individual part of them and then that one part explodes to damage the surrounding areas? I only ask because this particular Bow has 4 charges of Pierce. The damage overall is strong, but if the arrows are only damaging each area once, as they pass through, rather than blasting that same area all together, as with a Rapid charge, does that affect the buildup at all? Should I swap to Rapid?
I don't know how Blast interacts with Pierce in Rise. I should do some tests with a modified Rampage bow. My suspicion is that Blast doesn't proc as well with Pierce as with Spread or Rapid, but I'd have to test it.
EDIT: Same goes for Spread. The first explosion occurs at around 33 arrows hitting the target, and this is a bit random (again 1 in 3 chance per arrow that it will proc Blast damage).
narg is the "best" but i gotta figure that white sharpness is good for ten seconds tops
power phial seems like it'd be not that much fun
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I could get around 40 more Attack on a Fire Rampage Bow than the Weaver of Flame II, but you lose a fair amount of Element in the trade-off, and the multiple Decoration slots on the Weaver. Really one of the only actual advantages I can see to the Rampage gear is that you can have all 4 Charges of the same Shot type, so you can get max value out of Rapid/Spread/Pierce Up gear.
it looks so fucken dope
maybe i'll dick around with the exhaust one too
I fully upgraded my Narga Glaive, but now I'm not sure what I want to do. I don't know what armor I want to build, and the sidequests I have left are "deliver 2 wyvern eggs, deliver 2 gargwa eggs, deliver something else," and I can't just bring myself to do those damn slow walking carry quests at all.
Dropped a bunch of parta into the melder, but not sure how I want to rotate them. I need Kamura tickets also, which are such garbage to farm.
Think I need to just take a breather for a day or so.
barioth on ice matchups, zinogre on lightning or aquatic monsters, dark horse diablos runs
there is the odd narg one in there but it doesn't seem settled by any stretch
the zinogre one with anti-aquatic rampage is really intriguing. no idea that was a thing.
Yeah, but it's still soooooo slowwww
Its like there's some dev on the team always trying to make a Leap of Faith or Hunger Resistance meta.
Yes coincidentally I've just unlocked another set of talismans and decos to craft and they are quite lackluster.
This will become less and less a thing as the game continues in future, if World is anything to go by.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Nope
https://forums.penny-arcade.com/discussion/240330/monster-hunter-a-new-era-arises/p1?new=1
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