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Tales of Final Dragon Ocean: A JRPG Thread

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    BahamutZEROBahamutZERO Registered User regular
    Frem wrote: »
    The video games the parents might remember from back in their day would also not be possible to do that with.

    “Back in the day” is on the cusp of being outdated.

    These video game gambling shenanigans started around the time Mass Effect 3 came out. A 13 year old who played ME3 on release is now old enough to have a few kids.

    Team Fortress 2 introduced the notorious "crates" system in 2010, the first videogame gacha I know of

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    ArcTangentArcTangent Registered User regular
    Frem wrote: »
    The video games the parents might remember from back in their day would also not be possible to do that with.

    “Back in the day” is on the cusp of being outdated.

    These video game gambling shenanigans started around the time Mass Effect 3 came out. A 13 year old who played ME3 on release is now old enough to have a few kids.

    Team Fortress 2 introduced the notorious "crates" system in 2010, the first videogame gacha I know of

    CCG is essentially gacha, and the limit then is basically the creation/proliferation of the internet. Sanctum (1998) was one of the first major ones. Gambling aimed at kids through video games has been around since before most of us were born in Japan through pachinko/slot machines in arcades.

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    H0b0manH0b0man Registered User regular
    Just starting SMT5 so not a ton of opinions yet, but damn does the combat music fucking slap

    FFXIV: Agran Trask
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    Fig-DFig-D Tustin, CA, USRegistered User regular
    ArcTangent wrote: »
    Frem wrote: »
    The video games the parents might remember from back in their day would also not be possible to do that with.

    “Back in the day” is on the cusp of being outdated.

    These video game gambling shenanigans started around the time Mass Effect 3 came out. A 13 year old who played ME3 on release is now old enough to have a few kids.

    Team Fortress 2 introduced the notorious "crates" system in 2010, the first videogame gacha I know of

    CCG is essentially gacha, and the limit then is basically the creation/proliferation of the internet. Sanctum (1998) was one of the first major ones. Gambling aimed at kids through video games has been around since before most of us were born in Japan through pachinko/slot machines in arcades.

    I remember "foil" baseball cards back in 1992. I was 7, playing little league baseball, and blowing my allowance on packs hoping to score the shiny things. I'm pretty sure "limited edition" cards date back way further than that.

    Kids have been the target of luck based mechanics since at least the end of World War 2.

    SteamID - Fig-D :: PSN - Fig-D
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    Grey GhostGrey Ghost Registered User regular
    On further consideration I'm not sure Another Eden is quite going to hold my interest

    It's mostly just making me want to play Chrono Trigger again

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    chocoboliciouschocobolicious Registered User regular
    Grey Ghost wrote: »
    On further consideration I'm not sure Another Eden is quite going to hold my interest

    It's mostly just making me want to play Chrono Trigger again

    It's a pretty good story up til the end of the first major storyline. It has it's rough patches but I think it's worth going through at least till you meet the big bad daaarrrrkkkknnneesss.

    Which shouldn't take that long if you just follow the critical path.

    If you do the Persona 5 side story you can get Joker and Morgana who trivialize the first arc.

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    chocoboliciouschocobolicious Registered User regular
    Putting a button that says "spend $100 instantly!" in your children's game is not the fault of parents for not realizing how absolutely scummy the video game business is right now. It's a lesson they will only need to learn once, but nothing about "Madden 2022" says "an international money smuggling ring" on its face. It's not like if you leave a kid alone with Netflix, they can spend hundreds of dollars in an hour. The video games the parents might remember from back in their day would also not be possible to do that with. Instead of saying "Well, parents should find out about the massively unethical behavior in today's videogames and then take protective steps to avoid letting that damage their family's finances," we could instead... ban that shit?

    Uh, yeah, they should take responsibility for their kid

    How is that even a question?

    Do you let a child play in a cabinet sink full of chemicals because you aren't sure they will all kill them?

    When my friends bring a kid around I take the five seconds to turn on parental controls on stuff so they can't do all kinds of things. Because it not only stops them from spending money but stops them from watching age inappropriate things and other such nonsense. Because I'm a reasonable human being who believes maybe the adults in the room should take the extra effort for a child instead of for some reason believing the government or google or whatever should do it for me, even though the tools are right there and available.


    Why this militant belief that you shouldn't turn on password check for payments or similar? Absolutely baffling.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2021
    TBF unlike TCGs, Gacha don't have trade options(that I know of) which more or less eliminates the secondary market.

    Like yeah you have a point but at the same time you still had the option to you know...just buy cards straight out.

    Dragkonias on
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Putting a button that says "spend $100 instantly!" in your children's game is not the fault of parents for not realizing how absolutely scummy the video game business is right now. It's a lesson they will only need to learn once, but nothing about "Madden 2022" says "an international money smuggling ring" on its face. It's not like if you leave a kid alone with Netflix, they can spend hundreds of dollars in an hour. The video games the parents might remember from back in their day would also not be possible to do that with. Instead of saying "Well, parents should find out about the massively unethical behavior in today's videogames and then take protective steps to avoid letting that damage their family's finances," we could instead... ban that shit?

    Uh, yeah, they should take responsibility for their kid

    How is that even a question?

    Do you let a child play in a cabinet sink full of chemicals because you aren't sure they will all kill them?

    When my friends bring a kid around I take the five seconds to turn on parental controls on stuff so they can't do all kinds of things. Because it not only stops them from spending money but stops them from watching age inappropriate things and other such nonsense. Because I'm a reasonable human being who believes maybe the adults in the room should take the extra effort for a child instead of for some reason believing the government or google or whatever should do it for me, even though the tools are right there and available.


    Why this militant belief that you shouldn't turn on password check for payments or similar? Absolutely baffling.

    I, too, like to be weirdly hostile and condescending when anybody suggests that a glowing "spend money here" button in a game for children might be a bad idea

    I also love defending willfully-predatory design decisions for utterly inexplicable reasons

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    I needed anime to post.I needed anime to post. boom Registered User regular
    I mean we're talking about something literally named after coin-operated random chance vending machines that have existed since at least the 70s. This is all part of a long trend meant to exploit the mental stimulation we all get at gambling and the high from putting a small amount of money into something and potentially getting a large return. There's no singular "gacha" system - there's just a variety of methods based around random acquisition of resources.

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Almost every game mechanic can be made predatory if it is monetized correctly. Leveling up your character? Literally a medium wide staple, but often it's balanced to be deliberately slow and time consuming in many games so you'll want to buy level skips.

    You could easily make a gacha without predatory monetization. Imagine a gacha that cost like, $20 up front, with gameplay/battle systems and story as well received as Granblue or Genshin or whatever, but instead of paying for pulls you just got pulls more frequently and there was some sort of system to eventually get whatever you want if you're unlucky. Say either by removing duplicates from the drop list or a reasonable currency trade thing. It'd do great! Hell, they could ask for like $10 every couple months or something to unlock the new banner and story chapter or whatever and people would probably eat that up (as long as old ones went free at some point so the new player buy in doesn't get absurd anyway).

    But it'd never do as well as the games that sucker a significant minority of players into dropping hundreds or thousands of dollars on it, so their is no room for that game in the capitalist market.

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    KamarKamar Registered User regular
    I'm not necessarily opposed to companies trying to get paid more by players that can afford it, but I'm not entirely sure how they'd go about it in a less gross way.

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    rhylithrhylith Death Rabbits HoustonRegistered User regular
    edited November 2021
    turtleant wrote: »
    You could easily make a gacha without predatory monetization. Imagine a gacha that cost like, $20 up front, with gameplay/battle systems and story as well received as Granblue or Genshin or whatever, but instead of paying for pulls you just got pulls more frequently and there was some sort of system to eventually get whatever you want if you're unlucky. Say either by removing duplicates from the drop list or a reasonable currency trade thing. It'd do great! Hell, they could ask for like $10 every couple months or something to unlock the new banner and story chapter or whatever and people would probably eat that up (as long as old ones went free at some point so the new player buy in doesn't get absurd anyway).

    Not a gacha, but kinda like what League did when it initially launched with the retail box.

    That retail box gave me enough characters and points that I was all in, spent hundreds on that game.

    rhylith on
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    shoeboxjeddyshoeboxjeddy Registered User regular
    Putting a button that says "spend $100 instantly!" in your children's game is not the fault of parents for not realizing how absolutely scummy the video game business is right now. It's a lesson they will only need to learn once, but nothing about "Madden 2022" says "an international money smuggling ring" on its face. It's not like if you leave a kid alone with Netflix, they can spend hundreds of dollars in an hour. The video games the parents might remember from back in their day would also not be possible to do that with. Instead of saying "Well, parents should find out about the massively unethical behavior in today's videogames and then take protective steps to avoid letting that damage their family's finances," we could instead... ban that shit?

    Uh, yeah, they should take responsibility for their kid

    How is that even a question?

    Do you let a child play in a cabinet sink full of chemicals because you aren't sure they will all kill them?

    When my friends bring a kid around I take the five seconds to turn on parental controls on stuff so they can't do all kinds of things. Because it not only stops them from spending money but stops them from watching age inappropriate things and other such nonsense. Because I'm a reasonable human being who believes maybe the adults in the room should take the extra effort for a child instead of for some reason believing the government or google or whatever should do it for me, even though the tools are right there and available.


    Why this militant belief that you shouldn't turn on password check for payments or similar? Absolutely baffling.

    Is this Libertarianism? My "militant belief" is that companies don't have the unquestionable right to ask for literally unlimited cash for stupid reasons. Like a decade ago, there was an exec (Activision?) who had a wet dream out loud about making a shooter game where every bullet cost real money to the player. Literally everyone in the industry criticized this idea. But now thanks to mobile games, this idea is basically very real and a genre standard. And we have people on the spending end ANGRILY running cover for companies plying these schemes. So let me turn it around... why are you okay with this? Why can companies put rat traps for children and adults with impulse control in their games? Why are sports games literally casinos instead of just simulation of sports nowadays? Why do games sell "time skips" when playing the game is supposed to be a fun activity that it's worth money to experience?

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    rhylith wrote: »
    turtleant wrote: »
    You could easily make a gacha without predatory monetization. Imagine a gacha that cost like, $20 up front, with gameplay/battle systems and story as well received as Granblue or Genshin or whatever, but instead of paying for pulls you just got pulls more frequently and there was some sort of system to eventually get whatever you want if you're unlucky. Say either by removing duplicates from the drop list or a reasonable currency trade thing. It'd do great! Hell, they could ask for like $10 every couple months or something to unlock the new banner and story chapter or whatever and people would probably eat that up (as long as old ones went free at some point so the new player buy in doesn't get absurd anyway).

    Not a gacha, but kinda like what League did when it initially launched with the retail box.

    That retail box gave me enough characters and points that I was all in, spent hundreds on that game.

    Well no, I'm talking about a system where people DON'T spend hundreds of dollars on a game, and aren't given a reason to do so.

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    EnlongEnlong Registered User regular
    Gacha gambling games shouldn’t exist.

    And also, parents have the option to blanket disable in-app purchases on their devices, which they should use to keep those games (which shouldn’t exist) from scamming their kids.

    Both of these things are true.

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    King RiptorKing Riptor Registered User regular
    turtleant wrote: »
    rhylith wrote: »
    turtleant wrote: »
    You could easily make a gacha without predatory monetization. Imagine a gacha that cost like, $20 up front, with gameplay/battle systems and story as well received as Granblue or Genshin or whatever, but instead of paying for pulls you just got pulls more frequently and there was some sort of system to eventually get whatever you want if you're unlucky. Say either by removing duplicates from the drop list or a reasonable currency trade thing. It'd do great! Hell, they could ask for like $10 every couple months or something to unlock the new banner and story chapter or whatever and people would probably eat that up (as long as old ones went free at some point so the new player buy in doesn't get absurd anyway).

    Not a gacha, but kinda like what League did when it initially launched with the retail box.

    That retail box gave me enough characters and points that I was all in, spent hundreds on that game.

    Well no, I'm talking about a system where people DON'T spend hundreds of dollars on a game, and aren't given a reason to do so.

    Rumors are the WB multiverae fighter will be free but character skins( which have unique voice clips and possibly visual differences in moves) will cost money and like fuck off with that.

    I have a podcast now. It's about video games and anime!Find it here.
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    BahamutZEROBahamutZERO Registered User regular
    edited November 2021
    That seems like a reasonable free-to-play business model to me, what's wrong with that?
    It's just cosmetics right?

    BahamutZERO on
    BahamutZERO.gif
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    King RiptorKing Riptor Registered User regular
    That seems like a reasonable free-to-play business model to me, what's wrong with that?
    It's just cosmetics right?

    Its a lootbox system rather than aka carte. My bad I thought Id put that in

    I have a podcast now. It's about video games and anime!Find it here.
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    KupiKupi Registered User regular
    I think Kingdom Hearts: Chain of Memories's boss battles would be tolerable if the player were afforded the same ability to trump an ongoing attack while in hitstun the way bosses are. As it stands, the fact that you can be in the middle of an attack with an extremely long animation, actively damaging the boss, and get broken out of that animation, into a stagger of your own, then into a chain of attacks that wipes out half your health (or more), having completely lost the ability to take any action in your own defense during the entire experience, is an absolutely infuriating asymmetry.

    Registering another complaint about Kingdom Hearts in general: whoever designed the game's passive lock-on system needs a stern talking-to. I'm totally fine with the idea that if you don't activate the explicit lock-on, you're at the mercy of whatever the game decides to place the lock-on on automatically. What's irritating as the reticle is "sticky" and likes to hang on whatever it attached to first; frequently, I want to attack an enemy that's behind another one, so I point Sora toward it, fucking walk past the irrelevant enemy even, and it still winds up turning Sora right the fuck around to face the thing I don't want to hit and attack it. Worse, that irrelevant thing could be one of those solid objects they leave lying around the environment, so half the time the game insists that, no, that jar really is more of a threat to your life than the Heartless standing next to it.

    My favorite musical instrument is the air-raid siren.
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    MadicanMadican No face Registered User regular
    That jar's dangerous. At any second it might turn into a door!

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    rhylithrhylith Death Rabbits HoustonRegistered User regular
    edited November 2021
    turtleant wrote: »
    rhylith wrote: »
    turtleant wrote: »
    You could easily make a gacha without predatory monetization. Imagine a gacha that cost like, $20 up front, with gameplay/battle systems and story as well received as Granblue or Genshin or whatever, but instead of paying for pulls you just got pulls more frequently and there was some sort of system to eventually get whatever you want if you're unlucky. Say either by removing duplicates from the drop list or a reasonable currency trade thing. It'd do great! Hell, they could ask for like $10 every couple months or something to unlock the new banner and story chapter or whatever and people would probably eat that up (as long as old ones went free at some point so the new player buy in doesn't get absurd anyway).

    Not a gacha, but kinda like what League did when it initially launched with the retail box.

    That retail box gave me enough characters and points that I was all in, spent hundreds on that game.

    Well no, I'm talking about a system where people DON'T spend hundreds of dollars on a game, and aren't given a reason to do so.

    I also played it for thousands of hours over the course of a few years, so it was more like a few bucks a month on cosmetics or a character that I just really liked and I was fully in control of what I was getting. I was more saying that had I not had the options available to me at the start it's unlikely it would've gotten its claws in me the same way.

    rhylith on
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited November 2021
    Alright one thing I want all JRPGs to learn from SMT5 is how to do exploration correctly in a non-open world game.

    It's SO GOOD.

    There's verticality, stuff hidden all around that you have to look for, it's SMT so it's dangerous and therefore more rewarding, not overwhelming since you are not in an endless open world and the map won't make every hidden path obvious! They will actually hide little paths that you won't see unless you are looking for them and walk up to them and only once you actually walk inside do they fill in on the map.

    My gods this is the most fun I've had exploring every nook and cranny of a map in a while.

    DemonStacey on
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    KamarKamar Registered User regular
    Jumping through a bunch of hoops and getting a consumable or gold or something that's going to give me some slightly bigger number feels like a huge waste of my time. I inevitably start a JRPG scouring every map and fighting every battle, realize at some point it's meaningless to my progress and gameplay, then start rushing to the end and avoiding/running from battles. Hit me really hard in Tales of Arise, when I realized everything important came from crafting except armor, which could almost always be upgraded to the same level or better at the next shop than what I might find by scouring the area.

    Comparing Nioh to Dark Souls recently gave me an inkling of what it takes for me to enjoy exploration and want to full clear every zone in games in general. Not that most JRPGs can't compete with a lootsplosion game like Nioh in terms of exploration being worthless (seriously it bugs me that there is basically zero reason to explore and find anything in Nioh or Nioh 2 except maybe kodamas), or with Dark Souls in terms of having stuff you'll find tucked in a corner be interesting and meaningful.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    SMT5 has little collectible things like mini medals from DQ or something

    Makes it more rewarding

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    H0b0manH0b0man Registered User regular
    So far I'm really enjoying SMT5.

    As mentioned the exploration if pretty fun. Big stuff like chests and glory chests are marked on the map if you've beaten any nearby abscess bosses, but there's still other stuff like relics and Miman to find that encourage poking around everywhere. It's a nice mix.

    The new essence system makes it really easy to customize both your characters and demons which helps a lot with making sure you have element coverage and to come up with strats to beat bosses.

    The music is banging. There's a couple different battle music tracks and it's not uncommon for me to just sit for a while and listen to it before getting on to the fight.

    FFXIV: Agran Trask
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    never dienever die Registered User regular
    Got to the first boss in SMT V:
    The Tokyo Tower boss. He's gonna be a pain to beat. I'm level 13, which is as strong as any individual creature here. Just has a shit ton of health really, and need to buff up my Bufu demons to really take em on.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    H0b0man wrote: »
    So far I'm really enjoying SMT5.

    As mentioned the exploration if pretty fun. Big stuff like chests and glory chests are marked on the map if you've beaten any nearby abscess bosses, but there's still other stuff like relics and Miman to find that encourage poking around everywhere. It's a nice mix.

    The new essence system makes it really easy to customize both your characters and demons which helps a lot with making sure you have element coverage and to come up with strats to beat bosses.

    The music is banging. There's a couple different battle music tracks and it's not uncommon for me to just sit for a while and listen to it before getting on to the fight.

    It's nice because even the chests/glory being marked can sometimes take a little effort to figure out how to get to them. Which makes it super fun and you don't feel like you are just missing a bunch of stuff. see it on some ledge or a top of a building now you gotta scour the area to figure out how to get to it. So well done.

    And yea the music is killer.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Wondering if I should start on hard. It sounds fine but I have seen a few people say some bosses could be a bit sponge-y and that is one thing I do not like.

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Dragkonias wrote: »
    Wondering if I should start on hard. It sounds fine but I have seen a few people say some bosses could be a bit sponge-y and that is one thing I do not like.

    I'm playing on normal currently and it seems slightly easier than past SMT games on normal I feel? I have died to a few random encounters as is tradition and gotten my but kicked by some optional bosses that I wasn't high enough for yet. I'm certainly very cautious though. First boss was a pushover on normal.

    Granted these games usually kick it up towards the end so I don't mind.

    My biggest concern with hard for these is just the increase in the amount of random uncontrollable deaths. Which are always going to happen but lowering escape chances and stuff and a higher chance of just being oneshot(since MC death = game over) is enough to scare me away. Plus I always have certain rules and restrictions that I place on myself that don't play as well with hard here(no items in battle being a big one when the dampeners seem fairly important in hard) That said, I hear the bosses do feel pretty good on hard!

    So if you are ok with the increase in random one-shots and like to use items it probably is a real good time.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Hard usually just means "Harder early game" for the most part anyway in my experience

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    A duck!A duck! Moderator, ClubPA mod
    New thread time, we'll leave you with America's favorite demon:

    prwiaxzy9qat.png

This discussion has been closed.