It took me over 550 Hours before i figured out how to see the "Kill shot" image and i love it so much.
I got Large and Small crown Magma Almudron on kill 34. About 6-8 minutes a kill not all that bad considering the rate for normal quests in master rank are 6% small / 10% Large though the Double hunt master ranks seem to be the direct opposite of hard rank double hunts. (Hard Rank doubles will never be crown worthy) but all the "Hunt 2 of this monster" quest in Master rank give a large and small.
This leaves 10 Sunbreak monsters to crown
Then its back to hunting base game monsters for crowns.
i think i'm almost done with with title update stuff for now (in the technical sense, i haven't touched the new non-investigation A5 quests or the new advanced quests)
there's still at least five switch axes i'd like to augment (mizutsune, reconqueress, gore, chameleos, teo)
armor augments i'm broadly satisfied with, most of my regular pieces have something i'm fine with, but i do want to roll at least some marginal bonuses on some of the rarity 10 sets like valstrax or scorned., but i won't try to roll for much on those. +defense or a slot will suffice
might do one more session tonight to augment one or two more axes and augment what armor i can, then swap back over to my new character again for a while.
i made a really gnarly ibushi grinder (s) set (AB7, CE5, CB3, CC3, Grinder (S) 3!) so maybe i'll cross gore off the list. i also don't see myself running with a dedicated blast build, so maybe i just won't bother with teo.
just remembered bagel's axe is good, though, fuck. might do sharpness + affinity on that one, 360 raw at -10% affinity is up there.
i will be augmenting switch axes forever oh my god
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
Yeah, this has been a problem for so long, I wish they'd rework both status effects to make them viable in anything past mid-game.
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
yeah i'm going to try a foray/status trigger/adrenaline rush/bladescale hone build with chammy if i can squeeze it all in but obviously the benefits of the actual poison damage are pretty slim in comparison to all the other shit
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
Yeah, this has been a problem for so long, I wish they'd rework both status effects to make them viable in anything past mid-game.
Just make them percentage based, problem solved. Foray is neat but it's so many hoops to jump through for... probably not enough benefit.
Blast would probably be fine if blast resistance was capped, since you could basically tune it like it was extra raw damage that didn't care about hitzones and let you open the fight with a ton of damage; it could basically be a farming partbreaker skill, since low HP pool monsters who you instantly get the first couple of blasts on would let you have a pretty high effective DPS for the incredibly short fight.
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
yeah i'm going to try a foray/status trigger/adrenaline rush/bladescale hone build with chammy if i can squeeze it all in but obviously the benefits of the actual poison damage are pretty slim in comparison to all the other shit
Unfortunately I think the Lucent Narga weapon is the best, because while it's poison is terrible you only really need it to apply twice for the Foray boost and you can still have pretty high uptime, especially if you have a point of Status Trigger somewhere which effectively triples your poison.
Quick Breath is such a fantastic ability, I don't know why I didn't make the deco sooner. I added it to my Ninja Sword comfort set and now I want to see if I can squeeze it in all my other sets.
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
yeah i'm going to try a foray/status trigger/adrenaline rush/bladescale hone build with chammy if i can squeeze it all in but obviously the benefits of the actual poison damage are pretty slim in comparison to all the other shit
Unfortunately I think the Lucent Narga weapon is the best, because while it's poison is terrible you only really need it to apply twice for the Foray boost and you can still have pretty high uptime, especially if you have a point of Status Trigger somewhere which effectively triples your poison.
for swaxe i think the only real difference in lucent's favor is the extra tier 4 slot
which isn't nothing, but probably not worth it to me of making the extra effort to craft the weapon, plus the chammy axe looks fucken sick nasty so
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
As someone who is now apparently a gunlance main, I use a Blast weapon but that's because it's the best general use gunlance and the Blast is just a bonus. It's certainly not strong enough to be the focus of a build though.
Quick Breath is such a fantastic ability, I don't know why I didn't make the deco sooner. I added it to my Ninja Sword comfort set and now I want to see if I can squeeze it in all my other sets.
Builds that people talk about tend to be very glass cannon dps focused. Quick Breath is easy to overlook as a result and I only knew about it because FightingCowboy is a big fan and likes it on his builds that are more balanced between damage and survivability. It's definitely handy against monsters that can hit you with multiple statuses like Rathian but still nice even for single status monsters. It's a lot faster to put out burning by scroll swapping than shelving a gunlance and then rolling.
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
As someone who is now apparently a gunlance main, I use a Blast weapon but that's because it's the best general use gunlance and the Blast is just a bonus. It's certainly not strong enough to be the focus of a build though.
Quick Breath is such a fantastic ability, I don't know why I didn't make the deco sooner. I added it to my Ninja Sword comfort set and now I want to see if I can squeeze it in all my other sets.
Builds that people talk about tend to be very glass cannon dps focused. Quick Breath is easy to overlook as a result and I only knew about it because FightingCowboy is a big fan and likes it on his builds that are more balanced between damage and survivability. It's definitely handy against monsters that can hit you with multiple statuses like Rathian but still nice even for single status monsters. It's a lot faster to put out burning by scroll swapping than shelving a gunlance and then rolling.
Gunlance is in a weird category because I think shelling level is the big important thing, right?
Blast seems really bad in a meta where there are tons of afflicted monsters, since the flat damage + unlimited increase in blast tolerance means the damage potential is super low. Poison kind of has the same problem with Afflicted monsters having better status resist, but at least with status trigger you can still get a ton of uptime and just use Poison as an alternative raw build if you've got a weapon that's good for that.
As someone who is now apparently a gunlance main, I use a Blast weapon but that's because it's the best general use gunlance and the Blast is just a bonus. It's certainly not strong enough to be the focus of a build though.
Quick Breath is such a fantastic ability, I don't know why I didn't make the deco sooner. I added it to my Ninja Sword comfort set and now I want to see if I can squeeze it in all my other sets.
Builds that people talk about tend to be very glass cannon dps focused. Quick Breath is easy to overlook as a result and I only knew about it because FightingCowboy is a big fan and likes it on his builds that are more balanced between damage and survivability. It's definitely handy against monsters that can hit you with multiple statuses like Rathian but still nice even for single status monsters. It's a lot faster to put out burning by scroll swapping than shelving a gunlance and then rolling.
Gunlance is in a weird category because I think shelling level is the big important thing, right?
Yes, it's a major thing. A lot of rarity 10 gunlances are viewed as unviable because they don't have level 8 shelling.
It's not the only weapon where a status or element comes along as a bonus for a build though. The Abyssal Flicker is/was viewed as the best Raw Longsword though it's Dragon element Longsword. It just still had the best raw damage and sharpness combination regardless.
i suspect that there's probably some wiggle room on normal shelling to run 7 if you can make the damage back up in raw
long and wide are centrally shelling, so without any other scaling you kinda have to run max
Theoretically that would be possible with a big enough Raw number, but the Pyre-Radakni gunlance has some good raw stats in addition to the Normal Shelling 8. Those theoretical numbers have to be big though as so much of Normal Shelling playstyle is now about using Reverse Blast to go directly into the shelling part of an aerial combo and Reverse Blast recharges its wirebugs so quickly there isn't as much attacks that involve raw weapon hits. I'm still wrapping my head around the new tactics as I very much have been a Bullet Barrage devotee previously.
So having now done a number of hunts tonight trying out the Reverse Blast + Hellfire Cloak 3 combo, it feels way better than Bullet Barrage spam did. The sequence of things can feel a bit awkward at times, but being able to do some KO damage to a monster's face and almost immediately slam down and fire off a full burst feels extremely nice and all happens with a level of speed that is not normally associated with Gunlance. I have of course whiffed several times but the single wirebug refreshes way faster than Bullet Barrage and whiffing with a Reverse Blast usually puts you pretty far out of harm's way. That definitely cannot be said of Bullet Barrage. I do still use Bullet Barrage occasionally when Wyvern Fire is up as that eliminates the lengthy prep time when it's not up and that prep time is the biggest source of my whiffs with BB. And the Reverse Blast + Hellfire Cloak combo will topple a monster every now and then which is a free shot for BB even if it needs to reload Wyvern Fire.
i've been playing a lot of hammer and man i've been enjoying it a lot. huge improvement on base rise hammer. i've been trying to practice with water strike and integrating it into my regular play. not having the new silkbinds is driving me crazy, really getting impatient.
i've gotten a fair bit better with charge blade. i'm making a concerted effort to branch out from SAED spam and get used to using the sword buff, AED, and axe moves when they're appropriate; i'm in the habit of just doing an SAED after everything when i have phials. still not super great at the weapon, but i am starting to get sub-10s in high rank on high tier monsters.
dual blades are... fine but tbh i'm really not getting into the aerial stuff a whole lot. still need to try the first MR switch skill to see how that is.
i opened up MR a while ago but i'm still grinding HR a bit to build familiarity and to assemble a collection of decorations. i wanna at least get the basic ones; some crit eye/attack boost, crit boost, sharpness management, elemental decos, guard/guard up, etc.
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I got Large and Small crown Magma Almudron on kill 34. About 6-8 minutes a kill not all that bad considering the rate for normal quests in master rank are 6% small / 10% Large though the Double hunt master ranks seem to be the direct opposite of hard rank double hunts. (Hard Rank doubles will never be crown worthy) but all the "Hunt 2 of this monster" quest in Master rank give a large and small.
This leaves 10 Sunbreak monsters to crown
Then its back to hunting base game monsters for crowns.
there's still at least five switch axes i'd like to augment (mizutsune, reconqueress, gore, chameleos, teo)
armor augments i'm broadly satisfied with, most of my regular pieces have something i'm fine with, but i do want to roll at least some marginal bonuses on some of the rarity 10 sets like valstrax or scorned., but i won't try to roll for much on those. +defense or a slot will suffice
might do one more session tonight to augment one or two more axes and augment what armor i can, then swap back over to my new character again for a while.
just remembered bagel's axe is good, though, fuck. might do sharpness + affinity on that one, 360 raw at -10% affinity is up there.
i will be augmenting switch axes forever oh my god
Yeah, this has been a problem for so long, I wish they'd rework both status effects to make them viable in anything past mid-game.
Just make them percentage based, problem solved. Foray is neat but it's so many hoops to jump through for... probably not enough benefit.
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edit: aw hell, adrenaline rush is on the gloves
Unfortunately I think the Lucent Narga weapon is the best, because while it's poison is terrible you only really need it to apply twice for the Foray boost and you can still have pretty high uptime, especially if you have a point of Status Trigger somewhere which effectively triples your poison.
which isn't nothing, but probably not worth it to me of making the extra effort to craft the weapon, plus the chammy axe looks fucken sick nasty so
As someone who is now apparently a gunlance main, I use a Blast weapon but that's because it's the best general use gunlance and the Blast is just a bonus. It's certainly not strong enough to be the focus of a build though.
Builds that people talk about tend to be very glass cannon dps focused. Quick Breath is easy to overlook as a result and I only knew about it because FightingCowboy is a big fan and likes it on his builds that are more balanced between damage and survivability. It's definitely handy against monsters that can hit you with multiple statuses like Rathian but still nice even for single status monsters. It's a lot faster to put out burning by scroll swapping than shelving a gunlance and then rolling.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Gunlance is in a weird category because I think shelling level is the big important thing, right?
Yes, it's a major thing. A lot of rarity 10 gunlances are viewed as unviable because they don't have level 8 shelling.
It's not the only weapon where a status or element comes along as a bonus for a build though. The Abyssal Flicker is/was viewed as the best Raw Longsword though it's Dragon element Longsword. It just still had the best raw damage and sharpness combination regardless.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
long and wide are centrally shelling, so without any other scaling you kinda have to run max
Theoretically that would be possible with a big enough Raw number, but the Pyre-Radakni gunlance has some good raw stats in addition to the Normal Shelling 8. Those theoretical numbers have to be big though as so much of Normal Shelling playstyle is now about using Reverse Blast to go directly into the shelling part of an aerial combo and Reverse Blast recharges its wirebugs so quickly there isn't as much attacks that involve raw weapon hits. I'm still wrapping my head around the new tactics as I very much have been a Bullet Barrage devotee previously.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
people who actually play switch axe:
https://www.youtube.com/watch?v=6mI00DZLpds
though to be fair that applies to all gunlances
The closest thing to a meta Wide Shelling build still runs it. It is still a burst of damage if you have the wirebugs available.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
https://www.youtube.com/watch?v=qiQbhprtHz8
a fire version of a fire monster
hype hype hype
(i'm begging you, Capcom, if you're going this route please give us Cooler Goss, who is exactly the same but with better shit and sunglasses)
Legiana vs Shrieking Legiana
Absolute greed. So many times when I saw an opening I knew was a trap and yet took it anyway.
Gooss Harag.
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Gloss Harag
Wouldn't that make it
Also, my fondest wish for DLC content is actual meals rather than dango
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
isn't that just
Proper dental health is important
ok, i flossed a rag, what next?
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i've gotten a fair bit better with charge blade. i'm making a concerted effort to branch out from SAED spam and get used to using the sword buff, AED, and axe moves when they're appropriate; i'm in the habit of just doing an SAED after everything when i have phials. still not super great at the weapon, but i am starting to get sub-10s in high rank on high tier monsters.
dual blades are... fine but tbh i'm really not getting into the aerial stuff a whole lot. still need to try the first MR switch skill to see how that is.
i opened up MR a while ago but i'm still grinding HR a bit to build familiarity and to assemble a collection of decorations. i wanna at least get the basic ones; some crit eye/attack boost, crit boost, sharpness management, elemental decos, guard/guard up, etc.