F-Zero PX II
A Revisited MrBlarney Experiment
Original games by Nintendo
Scenario
In 2577, the
inaugural F-Zero PX championship was held. This preliminary league of the F-Zero racing championship was meant to not only feature up-and-coming pilots, put also serve as a source of additional money and attention to fuel the racing fever held by so many across the galaxy. Unfortunately, the nature of the PX league as an entryway into the even more lucrative top leagues also attracted the attention of those who would do harm with the fortunes gained, in particular the criminal organization Crimson Eclipse. Heavy speculation has formed around the winner of the first PX championship, Joker, as a Crimson Eclipse agent, but as of yet, the Galactic Police have not yet been able to pin any solid connection between the pilot and the underworld enterprise.
One year later, the rumors have not stopped the PX league from continuing onwards, as the general populace continues to maintain its high demand for racing action. The league commissioners are continuing to experiment with rules and regulations to make the racing more exciting (and to increase the league revenue). It's been taken as a given that Crimson Eclipse will be registering their own pilots to try and get an additional foothold into the F-Zero championship. But the Galactic Police are also taking the preliminary league seriously, and they're also rumored to be entering pilots of their own to take direct action. The stage is ready for another exciting season of racing. The 2578 season of F-Zero PX awaits a new champion!
Game Overview
Genre: Traditional (Village vs. Mafia), Battle Mechanics, Alternate Win Condition
This is a
Phalla game, Penny Arcade Forum's version of the party game Mafia. If this is your first game, it will be informative to visit the linked topic for some background information.
This Phalla is structured as a traditional game, with an uninformed majority composed of most of the F-Zero PX racers pitted against an informed minority, members of the criminal organization Crimson Eclipse. This game also features race simulation mechanics, where players participate in races in the F-Zero Grand Prix in the hopes of becoming champion. At the end of six races, the player with the highest point total will be crowned the champion of the F-Zero preliminary league and win fortune, fame, and the right to participate in the highest F-Zero circuit. Unlike other games, the game does not end with the elimination of all minority members or the outnumbering of minority members to majority members, but instead carries through all six races. If the minority manages to set one of their member atop the podium at the end of the grand prix, then they will be declared the winner; otherwise the uninformed majority wins, with the circuit winner achieving an unofficial distinction on top.
Pilot and Machine CustomizationAll players will need to create a pilot and customize a machine to participate in this game. During the Preseason ("Day 0") period following initial signups, each player should provide me via PM the name of their pilot, the name of their machine, their choice of pilot ability, and machine's stat distribution. Please note that pilots, machines, and their players will be considered publicly usable information that will be used to construct narrations and for returning results.
Pilot abilities enhance one aspect of their race performance. Each player may choose one ability for their pilot from the following list:
- Qualifying Expert: The pilot has Advantage on all sectors during qualifying.
- Technical Expert: The pilot has Advantage on all technical sectors (including during qualifying).
- High-Speed Expert: The pilot has Advantage on all high-speed sectors (including during qualifying).
- Steady Focus: The pilot always rolls Median in all sectors during races. The pilot makes normal passing points rolls during qualifying.
- Evasive: The pilot completely negates the effects of the first attack they take in each race.
- Survivor: The pilot negates the effect of the first failed crash roll they take in each race.
- Reactionary: Whenever the pilot is attacked, they lose one fewer place as a result. The attacker loses one additional place and gains Disadvantage on their next movement.
- Deep Pockets: The pilot has an unlimited number of machines for the whole championship.
- Bloodthirsty: The pilot may declare two rivals per race. They may attack both in a single movement, paying one passing point per attack like normal.
- Vindictive: Whenever the pilot is attacked, the attacker is added to a list of the pilot's rivals. There is no limit to the number of rivals that can be accumulated. When the pilot makes an attack, the target is removed from their rival list (including any rival they wish to take at the start of the race). Multiple attacks can be made in a single movement, paying one passing point per attack like normal.
- Brutal: The pilot's attacks have an increased chance (x1.2) of causing a crash and increases the number of places lost by the target by one.
- Burning Rivalry: The pilot gains Advantage if they start movement from behind their rival, and gains Disadvantage if they start movement ahead of their rival or if their rival was eliminated by another player. Neither Advantage nor Disadvantage is conferred if the pilot takes out their rival.
Machines have three different attributes, Body, Boost, and Grip:
- Body: Influences attack strength and resistance to attacks.
- Boost: Influences passing ability in Balanced and High-Speed sectors on boost laps (Lap 2+).
- Grip: Influences passing ability in Technical sectors and chances of crashes.
Each stat starts at a minimum level of E and can be upgraded to a maximum of level A with the following progression: {E, D, C, B, A}. When creating a machine, each player may make up to six levels of upgrades. For example, you could have a machine with stat values of ( C, C, C ) or ( E, B, B ).
If a player does not submit a pilot and machine build by the end of signups, one will be generated for the player at random.
Race PreparationBefore each race, players should specify how they want to pilot their machines. First, players must indicate whether they wish to tune their machines for acceleration or max speed. Tuned towards acceleration, machines will have lower passing ability, but have lower crash chances. On the other hand, tuning towards max speed gives higher passing ability, but increased chances of crashing during a race. There are seven levels of tuning: {Max Acceleration, High Acceleration, Acceleration, Balanced, Speed, High Speed, Max Speed}.
Second, players may specify a rival for the race, which marks another player as an attack for the race duration. If a player passes their rival in any sector, the player will perform an attack. The player initiating the attack will lose one place from their sector total, while the target will have a chance to be crashed from the race. If the target does not crash, they will lose a number of places based on the difference in the players' machines' body stats and will have a Disadvantage on their next movement. A player may attack their rival one time per lap; if they do not perform an attack on one lap, that 'charge' carries over to the next lap.
Race ResolutionEach track is divided into a number of sectors, most frequently a number between three and five. Each of these sectors can be of one of three different types:
- Balanced: No special properties.
- High-Speed: Increased crash chance and places lost from being attacked.
- Technical: Reduced passing ability, minor base crash chance.
Races are run across multiple laps (between three and five, depending on the number of sectors), looping over the track's sectors. Within each sector, each player makes a roll for the number of places they will advance up the rankings ("passing points"). The player order is immediately shifted according to the number of passing points, after which the next player's movement will be resolved. The order in which each player makes their roll depends on the order of players going into the sector, starting from the player at the back and ending with the player at the front. If a player would advance past the first or behind the last place, those virtual places are tracked until the end of the sector. At the start of the next sector, any gaps will be removed.
A partial example follows:
After all laps in the race have been resolved, players score points based on their final positions. The 1st place player always receives 100 points, while the last-place player is guaranteed to score at least 20 points. Any players who crashed during the race will score 0 points. In addition, each player only has two vehicles available for the entire season. If a player loses their second machine before the final race of the game, they are eliminated from the game. In order to win the championship, a player must start each race (but may still be eliminated in the last one).
To determine the initial order for players at the start of a race, qualifying is automatically rolled at the halfway point in each game day. Each player makes one roll for each sector, assuming boost power is active and the machine is following a Balanced tuning. (In other words, there is no player input for qualifying.) The number of passing points across all sectors is totaled up, and the starting order is set from most points to least. Ties are broken randomly.
Advantage, Disadvantage, and Median
Many abilities in the game will affect how passing points are generated, through the Advantage, Disadvantage, and Median statuses.
- Advantage: Two point rolls are made, and the higher of the two is kept.
- Disadvantage: Two point rolls are made, and the lower of the two is kept.
- Median: Three point rolls are made, and the middle of the three is kept.
If a player takes both Advantage and Disadvantage into a sector, the result will be a Median roll. Multiple Advantage or Disadvantage statuses will not stack.
Additional Charts and FormulasEach pilot's passing points in each sector is generated from a random draw from a
Poisson distribution based on their Speed. Base speed is determined by a player's tuning for the race, with modifiers based on the machine's Boost and Grip.
Attacks made in High-Speed sectors have a x1.1 crash chance multiplier and increase the number of places lost by 1. All pilots have a base 2% chance of crashing when making a move in a Technical sector.
As an example, if a machine with body B attacks a machine with body D, the target will have a 14% base chance of a crash, and will lose 5 places.
Reminder: Boost Speed only applies to Balanced and High-Speed sectors, and only from the 2nd lap onwards. Grip Speed applies to all laps, but only to Technical sectors.
At race resolution:
Points gained for
k-th place = 100 * 5^( (1-
k)/(
n-1) ), where
n is the number of players that started the race. Decimal points are rounded down to the closest whole number.
Voting
Once again, the Galactic Space Police are relying on the cooperation and participation of the F-Zero PX circuit pilots to assist their search for possible Crimson Eclipse members, and to prevent them from winning the championship. Vote for the player who you find most suspicious of being a Crimson Eclipse member in
bold red with "
!vote for <player name>" or similar phrase. You may retract a vote by posting "
!retract vote for <player name>" or similar phrase in
bold limegreen or change your vote by making another one in
bold red.
Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead. The player who receives the most votes will be taken into custody by the Galactic Space Police until the conclusion of the championship, and thus will be eliminated from the game. Should there be a tie in the vote, then only the first person to hit the tied value will be eliminated. If a tie at the top is caused by a vote being removed from a player, the player who was previously in first will still be considered to have hit the tied total first. The vote acts first in each day's resolution, before race outcomes and any player actions are resolved.
Voting will normally close each day at 2100 PDT / 2400 EDT / 0400 UTC / 1400 AEST; any actions before the hour (xx59) will count, any actions on the hour and later (xx00) will not.
Signing Up
Sign up with the phrase "
I !sign up" or similar phrase in
bold limegreen or other bright, easily visible color to ensure that your intent to play is acknowledged. Signups will be closing at earliest on Friday, August 27, 2100 PDT / 2400 EDT / Saturday, August 28, 0400 UTC / 1400 AEST. Depending on signup numbers, there may be a 24-hour or longer extension to the signup period. There is no maximum nor minimum cap for signups for this game.
Inactivity
It is expected that players do at least two of the following three things each day to be considered sufficiently active: make at least two posts, make a vote, submit private actions. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day overall. If there are no replacements available, then the inactive player will be eliminated from the game.
Clarifications
Any questions about the general game rules may be made by highlighting the question in
bold darkorange text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host.
Other Rules
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots or direct quotation. However, information may be shared indirectly, such as through rephrasing. You may not add new players to preexisting private conversations after the first message - start a new conversation instead. No anonymous contact is allowed. All messages must be traceable to a player in the game. Once you are eliminated, you may not make any more game conversation with players remaining in the game.
If any players utilize outside messaging services for private communication or conduct interesting conversations including more than two players, please send links for them to the host.
Questions and Answers
None so far.
Player ListEliminated Race 1Machine: Crystal Cannon / Pilot: Kid Glass, the Unbreakable (JPants)Machine: The Bandwagon / Pilot: MrBlarney (Infidel)Eliminated Race 2Machine: Wild Card / Pilot: Lord Synobazz (H3Knuckles)Machine: Centurion X / Pilot: Ace McCloud (AustinP0027)Eliminated Race 3Machine: Gold Rush / Pilot: Royce McBucken (Green)Machine: Analog Falcon / Pilot: Lazer Gregg (Brody)Eliminated Race 4Machine: The Brick / Pilot: Rocket Racer (discrider)Machine: Song of Whitewind / Pilot: Howlsong (Gizzy)Machine: Vitesse Oblige / Pilot: Vicomte Jean-Luc Rapide (Locus)Eliminated Race 5Machine: The Red October / Pilot: Marko Ramius (38thDoe)Machine: Toxic / Pilot: Nuka Cola Girl (lonelyahava)Machine: Wight Wail / Pilot: Morty Slick (Alegis)Eliminated Race 6Machine: The Tequila Sunset / Pilot: Raphaël Ambrosius Costeau (SLyM)Final Championship Standings1st - Machine: The Undying Machine / Pilot: Dr. Charles Acula (Lucedes) - 365 points2nd - Machine: Steel Spear / Pilot: Richard 'Hotrod' Hotroddington IV (premium) - 326 points3rd - Machine: Now This is Podracing / Pilot: Anakin Skywalker (TehSpectre) - 315 points4th - Machine: Double Indemnity / Pilot: Lancaster Honshu (Endless_Serpents) - 307 points5th - Metal Tick 9001 / Pilot: Sparky Dave (3cl1ps3) - 305 points6th - Machine: The Green Ghost / Pilot: Frederick Clemenceau (JusticeForPluto) - 279 points7th - Machine: Like They Used To / Pilot: Skullo-X (Romantic Undead) - 271 points8th - Machine: Big K / Pilot: Dr. K (Virgil_Leads_You) - 266 points9th - Machine: Deadman Switch / Pilot: Bomb Zimmerman (Auralynx) - 253 points10th - Machine: White Breeze / Pilot: Gust Greenver (JaysonFour) - 251 points11th - Machine: The Mean Machine / Pilot: Dick Dastardly (Cythraul) - 250 points12th - Machine: Shadow Pouncer / Pilot: Lula Luna (MamaWolf) - 224 points13th - Machine: Blue Streak / Pilot: Toto (kime) - 214 pointsWith the Undying Machine / Dr. Charles Acula victory, the Crimson Eclipse has claimed the F-Zero preliminary league championship and game victory!Game LinksPreseason: Introducing This Year's Competition!Race 1: Mute City - Dream's Gateway,
Race 1 QualifyingRace 2: Big Blue - Emperor Wave,
Race 2 QualifyingRace 3: Aeropolis - Angled Twist,
Race 3 QualifyingRace 4: Devil's Forest - Tailwind Corridor,
Race 4 QualifyingRace 5: Sand Ocean - Spiral Drift,
Race 5 QualifyingRace 6: Lightning - Electric Edge,
Race 6 QualifyingRace Finale: The New Champion of F-Zero PX is...Host Spreadsheet, Role PMs, and Host NotesMafia Proboards
Posts
I can has cheezburger, yes?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Edit: wrong futuristic racing game, I know, but it fit so well.
So at a first glance, it seems you can't just go for a slow tank that just attacks everyone else? You can only attack your rival and you have to pass them first, yeah?
Also you can never vote and still be "active"
3DS Friend Code: 3110-5393-4113
Steam profile
not mafia plzkthx
I !sign up
Island Name: Felinefine
Good racing, fellows!
Switch Friend Code: SW-1406-1275-7906
Unless said moves would eliminate me on Day 1 again. I would not like to be shown those moves.
Engines pumping and thumping in time
the flags go up
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Everybody's Super Sonic racing?
I think I can manage to be a little more easygoing this time around.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Oh?
https://www.youtube.com/watch?v=ZOa5DB_iAMs&list=PLvNp0Boas720PuAWjEgOecJNZRLt8Sh7i
To be fair its the only one that I know of but the cast is huge and everyone has a theme song.
https://www.youtube.com/watch?v=HMhG3Pa1DG8&list=PLvNp0Boas720PuAWjEgOecJNZRLt8Sh7i&index=61
https://www.youtube.com/watch?v=A4YeAdyYq4M
https://www.youtube.com/watch?v=EPn4kCTnJ-0
Side-note: GX was developed for Nintendo by Sega of all companies (it's always crazy to me to think back to the console wars of my youth and imagine how people would react to all the collaboration between the two), and boy can you hear the influences in the two tracks 38th posted; it sounds like stuff you'd hear in a late 90's/early 00's Sonic game. That's not meant as a negative, they had a strong sound department in that era, just pretty distinctive from what you heard in Nintendo games at the time.
Edit: switched to a better YouTube upload for the original SNES soundtrack.
https://www.youtube.com/watch?v=tkIzv6kXd4k
It's ridiculous, and I love it.
Good evening, race fans! Mr. Zero here with F-Zero TV, with the latest on the PX leagues. The preseason has not yet officially started, but the galaxy is already excited to see what the next season of preliminary-league races will bring. Rumors suggest that this year's crop of pilots will be even more talented than the last one, if you can even believe it! We can expect more information to come out soon regarding the track lineup for this year's PX championship, and we'll be doing a dive into some of the talents that our pilots will be showing off as well. But until that report, you'll just have to wait on the edge of your seat in anticipation! This has been Mr. Zero, signing off for now!
Rules Revisions and Additions
We're more than halfway to 30 players, let's see if we can match that mark in this game!
Actuators: Online
Weapon systems: Online
Optics: Disabled
All systems nominal.
!I'm getting too old for this shit
But goddamn it if I'm going to let you young whippersnappers forget what a real driver can do!
https://www.youtube.com/watch?v=IPFj4k0X8uI
So you're The Skull?
@Erin The Red
@Goose!
@Iron Weasel
@mi-go hunter
@Rawkking Goodguy
@Romantic Undead
@Shiny New Toys
@Sir Fabulous
@That Dave Fella
@The Anonymous
@The Dagon
@Void Slayer
@Zombie Hero
@Alegis
@am0n
@Anialos
@Arivia
@Assuran
@Auralynx
@Baidol
@Bluecyan
@Buddha73
@Burnage
@CapFalcon
@chamberlain
@Cythraul
@DeamonIzual
@facetious
@FecklessRogue
@Flarne
@Gizzy
@Green
@GrimmyTOA
@H3Knuckles
@Hedgethorn
@Heffling
@immortal_squish
@Invictus
@JayKaos
@JaysonFour
@Jester313
@Jordan_ht
@JusticeforPluto
@Kilnaga
@l3lasphemer69
@Langly
@Locus
@lonelyahava
@Lucedes
@MagicPrime
@MamaWolf
@Marikir
@Megafrost
@MikeyCTS
@Mill
@mrpaku
@MrTLicious
@ObiFett
@Phoenix-D
@Phyphor
@Premium
@Rend
@Retaba
@SaberOverEasy
@SeGaTai
@Sepah
@Smasher
@Spoit
@Taya
@Teucrian
@vagrant_winds
@Virgil_Leads_You
@Wildcat
@Ghostly Clockwork
@shalmelo
@davidsdurions
Democrats Abroad! || Vote From Abroad
Let’s both run into every wall. Wait, wrong game!
Island Name: Felinefine
When I make a vanilla game you don't sign up! There's no pleasing some people!
Maybe its not vanilla enough. I'll see what I can do.
Democrats Abroad! || Vote From Abroad
what have we done