Penny Arcade Fleet Spreadsheet (Top Secret)
Unofficial Discordhttp://share.gifyoutube.com/KrWR38.gif
Star Citizen is Chris Roberts' new game. Chris Roberts is the guy behind Wing Commander, Starlancer, and Freelancer. He had huge ambitions for Freelancer and the game was completely failing to get made so Microsoft kicked him out and got the game done without him. That cannot happen with Star Citizen, because he is self-publishing it based on money people spend on spaceships, so likely the game will never get finished. The single player campaign is called "Squadron 42" and the plan was for that to have come out many years ago, so chances are that will never get finished either.
The ambitions are very high: Star Citizen is an open world MMO where you play as the pilot, rather than the ship, meaning everything from docking stations to cargo to medical evacuations to mining to piracy to bounty hunting to transportation to planet colonization to system exploration is all entirely simulated and immersive.
Posts
https://robertsspaceindustries.com/comm-link/transmission/18696-Letter-From-The-Chairman
This is a lot of words and a lot of info to unpack. There are many videos out there summarizing this info in easy-to-understand language, and here is one of them:
If even that is TLDR, here are the bullet points as I understand it:
So yeah, exciting news, but ultimately boils down to "good things soon maybe, please be patient a bit longer".
Who's CaseyB
https://www.youtube.com/watch?v=e_gmnqPwztA
3.17 PTU Team LowFly without desync !
It's awesome the this is an officially recognized course. I like watching the amateur racing leagues that have popped up.
Guerilla racing leagues might actually get me interested in something as tedious as racing.
You get an invitation, the race organizers arrive at the location ahead of time and have to surreptitiously set up a race course, the pilots show up, and you have to run the race before the fuzz shows up to spoil the fun. Anybody can bail at any time, but only people who complete the course can win, even if it means cops on their ass when they cross the finish line.
https://youtu.be/GBeRajcEWbY
They could have someone show up to act like the Fuzz
Basically, I thought the goal was to functionally erase the existence of shards, giving players the impression of a single shared universe in every way. Like, regardless of shard, every thing every player did that conceivably affected another player/the universe would be shared in full, in real time.
I had a hard time understanding how dynamically scaling servers would address the logistical problems with that if the engine had any hard cap on players. If anything, it seemed like another potential obstacle.
In reality, it seems like the most concrete information they’ve given implies that the larger universe/server network will share some features, like some kind of economy, stored items, and the appearance of more players than a single shard can handle (if the individual player’s hardware can handle it). But it sounds like you’re not going to be having cross-shard combat, from what I’m gathering. The examples they gave were essentially that a bullet fired by a player isn’t crossing server nodes (a distinction I’m still struggling with), and larger weapons like missiles will be bound to specific servers.
I’m sure I messed some of that up, but nonetheless I think the info ya’ll gave clarified where they’re willing to fudge things in acknowledgment of reality, which helps me understand what they’re actually working on.
That means it for sure won't be going to live servers in 2022, because their typical workflow is Evocati Test Phase --> PTU in phases --> Live. And the first few phases of PTU are also by-invite-only and closed access, but there is no NDA. The final phase of PTU is open to anyone with a paid account.
But hearing they actually have a form of PES working instead of just 'we plan to work on it at some point' is still very invigorating.
Warframe/Steam: NFyt
They are incredibly optimistic, aren't they?
I mean, no guarantees on players staying with it, but I can absolutely see Chris Roberts riding this game to his grave, demanding ever higher degrees of fidelity the entire way.
Warframe/Steam: NFyt
Just gotta buy the Legionnaire and CCU to whatever you want. Easy LTI on most ships, since Legionnaire is one of the cheaper ones.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
https://support.robertsspaceindustries.com/hc/en-us/articles/360003093114-Loaner-Ship-Matrix
It went about how you would expect.
My launcher did that the other night right after the patch hit. Uninstalling and reinstalling the launcher (which is distinct from the game files and is only a couple hundred megs) fixed it.
From the sound of things a lot of the servers for individual systems (login, inventory, etc) were getting the shit kicked out of them as a result of a large number of existing players logging in for Invictus as well as a large number of new players logging in for the Freeflight, but they seem to have gotten everything nailed down now.
Logging out and back in fixed that for me.
I can't tell if that's the Invictus paint
The Sentinel. I got it mainly for the better handling over the other variants. Haven't tried out the EMP yet, and I heard it's going away at some point anyway.
The Invictus paintjob is actually grey where the yellow is, with some gold piping. I think the blue is more glossy as well.
Very nice! I've been tempted to pick up the Warden variant so I can face-roll through the space bounty missions. Right now, I've been using my Sabre, but that thing can actually get damaged, whereas the Warden is like a honey badger in that it just doesn't give a shit.
Yeah, but did a single P-61 take out the entire Japanese naval fleet at Midway? I don’t think so.
Man, you got me all excited that they had unveiled a flyable F8C Lightning!
https://starcitizen.tools/F8C_Lightning
Well, it's confirmed that there will be a flyable Lightning. You just won't be able to purchase it, you'll have to complete the Squadron 42 campaign.
...which I suppose means it's technically not confirmed
I tried it at some Expo-past, and, relative to the Sabre, the DPS was already a little anemic without a gunner, and that was compounded by a crazy high EM signature that mades it impossible to sneak up on anyone.
I've still got it on my wishlist as an EW platform, pending the implementation of whatever that is meant to eventually entail.
And NPC pilots so I can sit in the back and do all the fun stuff.