...so salvaging ordnance from wrecks will absolutely be a viable source of income.
And I expect player crafted munitions especially for missiles probably becomes a major thing. Make high grade missiles with low signatures/faster speed/some kind of ecm could be the difference between your stuff getting blown up by point defense or slipping past and striking the target.
That's the bit that tickles my fancy the most about industrial gameplay. I loved being fully self-sufficient and making all my own ammo when I played EVE back in the bronze age.
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
0
NFytThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
oh come on, it's not like the warheads would be armed on the racks.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
oh come on, it's not like the warheads would be armed on the racks.
How are people liking their Starlancers? I know people have been having difficulty with the load/unload process...but is it so bad that you're shopping around for a different cargo hauler? Like, right now, I have a Connie Taurus for medium cargo hauls (it's currently loaded with the crates from a job that got abandoned due to a server restart)...would an upgrade to a Starlancer be recommended or discouraged? I'm really liking the drop-down cargo bay of the Connie and definitely prefer that way of loading/unloading cargo than taking boxes up a ramp like how I do with my C1 (even with the C1's tractor beam, it's a bit of a pain compared to the ease of loading/unloading an ATLS gives).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
New bunker meta: drop an armed torpedo down the elevator shaft?
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
New bunker meta: drop an armed torpedo down the elevator shaft?
I saw a video of an atlas yeeting a MOAB to manually "fire" it.
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
New bunker meta: drop an armed torpedo down the elevator shaft?
Have a medical ship/vehicle outside. Ride down in nothing but your underwear and a cowboy hat.
I believe they are supposed to but I have not had really good luck with that in practice. Most of the time it is okay with stuff rattling around and sometimes you blow the hell up.
I'm very interested in the Starlancer series, but the one I've got my eye on is the TAC, because it looks like the better all-rounder. It sacrifices some cargo space, but it gains better combat ability and a med bed. Seems to me to be the better option for multi-role.
I believe they are supposed to but I have not had really good luck with that in practice. Most of the time it is okay with stuff rattling around and sometimes you blow the hell up.
When I was pulling everything off of the Arrow I salvaged, I couldn't get the Panthers to snap to the cargo grid, but the missiles were definitely snapping. After I'd landed, I moved them over onto the freight elevator, and they also snapped to grid just fine.
EDIT - but, given that it was during IAE, I fully acknowledge that what I encountered may have been purely a fluke. Also, a sample size of one Arrow's worth of missiles is hardly proof that it works just fine all the time, every time.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
How are people liking their Starlancers? I know people have been having difficulty with the load/unload process...but is it so bad that you're shopping around for a different cargo hauler?
Nah, I consider that a bug they'll clearly have to fix. I really dig the drop-down cargo area in general.
I kept getting stuck in the starlancer’s elevator. Right now I’m thinking earning a Hull A with in game cash would be more manageable and it’s way easier to load.
I believe they are supposed to but I have not had really good luck with that in practice. Most of the time it is okay with stuff rattling around and sometimes you blow the hell up.
When I was pulling everything off of the Arrow I salvaged, I couldn't get the Panthers to snap to the cargo grid, but the missiles were definitely snapping. After I'd landed, I moved them over onto the freight elevator, and they also snapped to grid just fine.
EDIT - but, given that it was during IAE, I fully acknowledge that what I encountered may have been purely a fluke. Also, a sample size of one Arrow's worth of missiles is hardly proof that it works just fine all the time, every time.
Yup it is supposed to work. In practice it isn't as consistent as one would hope.
...so salvaging ordnance from wrecks will absolutely be a viable source of income.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
oh come on, it's not like the warheads would be armed on the racks.
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
I feel you can jump up from your starter ship to something slightly fancier without too much trouble just doing this.
I had fun once tractoring corpses first into my elevator and then my Connie cargo hold. Took off, sorted through the loot, ditched the bodies from a couple of clicks up in the air.
...does anybody want about 60-100 SCU of random aluminum, titanium, and quartz? I've got a bunch of crates taking up space in my Connie after the contracts I'd picked up went poof after a server restart and I don't want to deal with Grim Hex. Normally I'd kick them out the airlock...but if somebody here doesn't mind selling off the tagged cargo at a shady location, I wouldn't mind handing them off.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
I feel you can jump up from your starter ship to something slightly fancier without too much trouble just doing this.
I had fun once tractoring corpses first into my elevator and then my Connie cargo hold. Took off, sorted through the loot, ditched the bodies from a couple of clicks up in the air.
I tried flying away with a pile of bodies in my Zeus, like a true space lunatic, but they all glitched out of my hull.
The best part of the wreck missions is killing all of the enemies from the air. There’s zero risk!
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
Bad flying is my #1 killer by a country mile.
The servers died on me while in route to a mission. I somehow rammed a planet full speed despite being out of the atmosphere.
Looting bounty/mercenary mission wreck site npcs is way less tedious if you equip their armor on yourself first and then add it the a crate. So much easier than clicking and dragging everything from the ground. It helps to have a pressurized cargo bay too. So now these missions are going from $15k to $40k. Assuming I can get to a freight elevator before bugs/bad flying kill my ship.
Bad flying is my #1 killer by a country mile.
The servers died on me while in route to a mission. I somehow rammed a planet full speed despite being out of the atmosphere.
The other night I was coming in to land at Lorville. I was in SCM mode, so quantum drive was offline. 200m away from my hangar, I got the quantum shimmer effect of my ship going to QT speeds and the framerates dropped into single digits. When my framerate stabilized, it was just to render the fireball of my ship slamming into the planet at QT speeds.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
So is PAI active at all, or is it pretty much defunct?
Define active
afaik most people are waiting for (at the very least) an annoucement that server wipes are done
I mean, personally, I’ve been playing the game semi-regularly for the Save Stanton event (the cargo missions I’ve been running are to fund the ship upgrades I so very desperately need to bring my ships up to scratch). Now that the servers aren’t getting absolutely pub-stomped by IAE and free flight folks, the phase 1 combat bits won’t be as buggy as they had been this past week.
EDIT - oh, also, there is that full wipe that’s happening with 4.0 and the opening of the Pyro system. I’m sure knowing that a full wipe is happening kinda puts a damper on most people’s urge to play right now.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
People are convinced that 4.0 is coming this month, but there are still show stopping bugs in pyro. It’ll be interesting to see what level of broken the devs are willing to tolerate on release. I’ve only been playing since right before IAE so maybe they’ll wipe the servers and make the game completely unplayable in time for Christmas.
Yeah, with an impending wipe I'm not much in the mood. I'm pretty goal-oriented, and currently there's nothing much beyond "make more money" as a concrete goal.
Yeah, with an impending wipe I'm not much in the mood. I'm pretty goal-oriented, and currently there's nothing much beyond "make more money" as a concrete goal.
I think the only tangible thing that can earned right now are the event reward S2 and S3 energy repeaters from running the Save Stanton mission to completion. And, personally, I'm anxiously awaiting Luminalia.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Yeah, with an impending wipe I'm not much in the mood. I'm pretty goal-oriented, and currently there's nothing much beyond "make more money" as a concrete goal.
I think the only tangible thing that can earned right now are the event reward S2 and S3 energy repeaters from running the Save Stanton mission to completion. And, personally, I'm anxiously awaiting Luminalia.
Need more ugly sweaters! And some ship paints, I guess.
I’ve gotten much, much better at ground combat. Now I need to work on dogfighting skills, so I’m fine playing even with a wipe coming. I got one shot by a missile in my 325a last night. Need to work on my evasion skills.
Yeah, with an impending wipe I'm not much in the mood. I'm pretty goal-oriented, and currently there's nothing much beyond "make more money" as a concrete goal.
I think the only tangible thing that can earned right now are the event reward S2 and S3 energy repeaters from running the Save Stanton mission to completion. And, personally, I'm anxiously awaiting Luminalia.
Need more ugly sweaters! And some ship paints, I guess.
And FPS guns.
Also, about evading missiles, I tend to cluster drop decoys while making erratic course changes in decoupled mode until the missile warning klaxon stops.
Incidentally, this also means I run dry on decoys about halfway through the Assist the Haulers contract.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Yeah, with an impending wipe I'm not much in the mood. I'm pretty goal-oriented, and currently there's nothing much beyond "make more money" as a concrete goal.
I think the only tangible thing that can earned right now are the event reward S2 and S3 energy repeaters from running the Save Stanton mission to completion. And, personally, I'm anxiously awaiting Luminalia.
Need more ugly sweaters! And some ship paints, I guess.
And FPS guns.
Also, about evading missiles, I tend to cluster drop decoys while making erratic course changes in decoupled mode until the missile warning klaxon stops.
Incidentally, this also means I run dry on decoys about halfway through the Assist the Haulers contract.
Apparently using the afterburner negates decoys because it makes your signature larger than the decoys. This is pretty much why I kept getting killed.
Also, what’s the deal with the 400i? I remember years ago expecting an Origin ship in the same size category as the freelancer. Instead they make a literal space boat that defies Origin’s design language and is constellation sized. I was hoping for something similar to the 600i but smaller. Also the devs keep nerfing the 400i, which is hilarious considering it’s cost and lack of utility.
The 400i is the same size as a Connie? I thought it was more like the size of a Cutlass?
And yeah the super thin nose is really odd for Origin. It doesn’t really look like a luxury ship. At least not from the outside. As I recall the inside is pretty nice.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
wait, is there something that mine actually gets me intead of just a jpeg?
Wrong golden ticket.
There was an event a whiles back where any loot container could have a special F8C Allowance golden ticket. Bringing the ticket to any rental kiosk would grant a 24-hour rental of a stock F8C Lightning along with letting the account pledge for one on the pledge store ($300) whenever they were available.
oh
so i bought a bunch of ships back in the day, freelancer dur, F7C-M Super Hornet Mk I, 325a, and a Mustang Omega
Are these things all garbage at this point? I certainly don't remember 'mk 1' ever being at the end of the super hornet before and i feel like the freelancer dur was supposed to be amazing for cargo but like, i'm sure it's tiny now?
I feel like these early pledges are all for shitty old ships now and the game isn't even out, why did I buy this junk
Posts
And I expect player crafted munitions especially for missiles probably becomes a major thing. Make high grade missiles with low signatures/faster speed/some kind of ecm could be the difference between your stuff getting blown up by point defense or slipping past and striking the target.
During IAE, I rented a Vulture because I'd never tried salvaging. During my first salvaging contract, I started pulling things off of the Arrow and after a whiles I noticed that I'd been plucking Dominator missiles. My tractor hand got real tense and careful after noticing that one.
oh come on, it's not like the warheads would be armed on the racks.
Warframe/Steam: NFyt
How are people liking their Starlancers? I know people have been having difficulty with the load/unload process...but is it so bad that you're shopping around for a different cargo hauler? Like, right now, I have a Connie Taurus for medium cargo hauls (it's currently loaded with the crates from a job that got abandoned due to a server restart)...would an upgrade to a Starlancer be recommended or discouraged? I'm really liking the drop-down cargo bay of the Connie and definitely prefer that way of loading/unloading cargo than taking boxes up a ramp like how I do with my C1 (even with the C1's tractor beam, it's a bit of a pain compared to the ease of loading/unloading an ATLS gives).
New bunker meta: drop an armed torpedo down the elevator shaft?
I saw a video of an atlas yeeting a MOAB to manually "fire" it.
Yes.
I believe they are supposed to but I have not had really good luck with that in practice. Most of the time it is okay with stuff rattling around and sometimes you blow the hell up.
When I was pulling everything off of the Arrow I salvaged, I couldn't get the Panthers to snap to the cargo grid, but the missiles were definitely snapping. After I'd landed, I moved them over onto the freight elevator, and they also snapped to grid just fine.
EDIT - but, given that it was during IAE, I fully acknowledge that what I encountered may have been purely a fluke. Also, a sample size of one Arrow's worth of missiles is hardly proof that it works just fine all the time, every time.
Nah, I consider that a bug they'll clearly have to fix. I really dig the drop-down cargo area in general.
Yup it is supposed to work. In practice it isn't as consistent as one would hope.
“You arrogant ass. You’ve killed us.”
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I feel you can jump up from your starter ship to something slightly fancier without too much trouble just doing this.
I had fun once tractoring corpses first into my elevator and then my Connie cargo hold. Took off, sorted through the loot, ditched the bodies from a couple of clicks up in the air.
...does anybody want about 60-100 SCU of random aluminum, titanium, and quartz? I've got a bunch of crates taking up space in my Connie after the contracts I'd picked up went poof after a server restart and I don't want to deal with Grim Hex. Normally I'd kick them out the airlock...but if somebody here doesn't mind selling off the tagged cargo at a shady location, I wouldn't mind handing them off.
The best part of the wreck missions is killing all of the enemies from the air. There’s zero risk!
Bad flying is my #1 killer by a country mile.
The other night I was coming in to land at Lorville. I was in SCM mode, so quantum drive was offline. 200m away from my hangar, I got the quantum shimmer effect of my ship going to QT speeds and the framerates dropped into single digits. When my framerate stabilized, it was just to render the fireball of my ship slamming into the planet at QT speeds.
Define active
afaik most people are waiting for (at the very least) an annoucement that server wipes are done
I mean, personally, I’ve been playing the game semi-regularly for the Save Stanton event (the cargo missions I’ve been running are to fund the ship upgrades I so very desperately need to bring my ships up to scratch). Now that the servers aren’t getting absolutely pub-stomped by IAE and free flight folks, the phase 1 combat bits won’t be as buggy as they had been this past week.
EDIT - oh, also, there is that full wipe that’s happening with 4.0 and the opening of the Pyro system. I’m sure knowing that a full wipe is happening kinda puts a damper on most people’s urge to play right now.
I think the only tangible thing that can earned right now are the event reward S2 and S3 energy repeaters from running the Save Stanton mission to completion. And, personally, I'm anxiously awaiting Luminalia.
Need more ugly sweaters! And some ship paints, I guess.
And FPS guns.
Also, about evading missiles, I tend to cluster drop decoys while making erratic course changes in decoupled mode until the missile warning klaxon stops.
Incidentally, this also means I run dry on decoys about halfway through the Assist the Haulers contract.
Also, what’s the deal with the 400i? I remember years ago expecting an Origin ship in the same size category as the freelancer. Instead they make a literal space boat that defies Origin’s design language and is constellation sized. I was hoping for something similar to the 600i but smaller. Also the devs keep nerfing the 400i, which is hilarious considering it’s cost and lack of utility.
And yeah the super thin nose is really odd for Origin. It doesn’t really look like a luxury ship. At least not from the outside. As I recall the inside is pretty nice.
oh
so i bought a bunch of ships back in the day, freelancer dur, F7C-M Super Hornet Mk I, 325a, and a Mustang Omega
Are these things all garbage at this point? I certainly don't remember 'mk 1' ever being at the end of the super hornet before and i feel like the freelancer dur was supposed to be amazing for cargo but like, i'm sure it's tiny now?
I feel like these early pledges are all for shitty old ships now and the game isn't even out, why did I buy this junk