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Is anyone interested in starting a TI4 game via Tabletop Simulator / discord?
We can do a weekly 2-3 hr session, or a single long-session, depending on what folk prefer.
The people I used to play with are now old and boring and have 'better' things to do like raise families n stuff.
Hey, set the record straight here. I only had a kid so I'd have a good excuse for getting out of TI games where I was neighbors with MMMig playing the Cabal.
More seriously TI is an unmatched board game experience, it's demanding but there's no other game that comes close to the experience. The TTS version helps smooth the rough edges of the game and automates a lot of the manual tasks that are annoying in the physical version.
I played my first TI4e in real life with six players. It took ten hours. I came in last place but I was in awe during play and 48 hours afterward.
I was the Council Keleres. After looking up the meta, I noticed that no one selected Mentat before play, so I quickly pounced on it. I was set up for a perfect Turn 1 seige on Mecatol Rex due to selecting Warfare but I blew it by being skittish on the same turn about dumping my entire starting armada through a Gravity Rift to do it, and misinterpreting the streams between planets (which both make you neighbors and allow transportation.) I had Mecatol Rex on Round 5 and 6 and someone else ended it with 10 points. I had three points and was sitting on a four point burst. Another lesson I learned is that I could have sat on Mecatol Rex all game long and I could still lose because other players can, and will, claim Imperial for its abilities unrelated to Mecatol Rex.
Looking back upon it, I realized that two digital 4X games I like, Stellaris and Dune Spice Wars, owe their existences to Twilight Imperium because of the voting mechanic. I am humbled and fascinated.
I have a dislike for TTS but I will need to reconsider this winter so I can play this more.
@Cantido Actually! I've since learned there is an async app for TI4 that is available and free (you need the physical proof of purchase code but can share your irl friend's). It runs off your browser so you can play on your desktop and/or android / iOS device.
It's mostly fan-made and has the base game done with PoK objectives and some map tiles.
It definitely scratches that itch and the discord community is pretty swell.
Since it's async games can go from 3 weeks to months, depending on the player count and player response.
A lot depends how many players there are. If 5 or more you likely want trade round 1 and 2. Offer everyone x-1 for their refresh. For 2-commodity factions like barony or winnu, you can offer a refresh and wash for their promissory note.
Also remember to offer action cards for sale, or to buy any good ones.
A lot depends how many players there are. If 5 or more you likely want trade round 1 and 2. Offer everyone x-1 for their refresh. For 2-commodity factions like barony or winnu, you can offer a refresh and wash for their promissory note.
Also remember to offer action cards for sale, or to buy any good ones.
Also, if there's a mentak in your game... yeah...
This game will be 4P and no one is Mentak.
I know that I'll want Scanlink Dronk Network, as I have two Industry planets. And I ultimately want Hacan's final tech.
Nothing yet for a live game or scheduled sessions.
Some of us are heavily playing the async web version mentioned above. It's been getting updates fairly often recently, some bug fixes but also some pok components. I.e. it now has frontier token exploration and some more PoK techs. Exciting!
I got rolled as Hacan in my last real life game. All my commodities meant shit against the Xxcha and that one faction who can pay for healing via their flagship. I also hyperfixated on Technology instead of Trade.
3DS Friendcode 5413-1311-3767
0
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
I got rolled as Hacan in my last real life game. All my commodities meant shit against the Xxcha and that one faction who can pay for healing via their flagship. I also hyperfixated on Technology instead of Trade.
Empyrean. I'm playing as them in one of my asyncs right now. Worried I'm fucking it up. I struggle with rounds 4 and 5 since the expansion came out
I got rolled as Hacan in my last real life game. All my commodities meant shit against the Xxcha and that one faction who can pay for healing via their flagship. I also hyperfixated on Technology instead of Trade.
Yeah tech is always an alluring mistress. One thing I've learned is that a lot of times tech can be really cool to have, but when you look back, did it actually help you get any VPs?
Especially on 10 point games, they are somewhat short where it's only viable to get 1, maaaybe 2 top-tier techs (unless you're the nerds obv).
Usually the goal is to get 1 objective per round, and sneak in the secret ones when possible.
There's also usually a big VP leap near the end and initiative matters most of all (who will score first). That's where taking politics the round before the last one can make or break someone's odds of sealing the win.
Witty signature comment goes here...
wra
+1
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I'm going to be in my first ever TI4 game this saturday, not sure who to play. I'll have to double check but I think we're doing just base with no PoK.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I'm going to be in my first ever TI4 game this saturday, not sure who to play. I'll have to double check but I think we're doing just base with no PoK.
Sol is pretty solid. Hacan is fun, their special feature is easy to understand and fun.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Hacan are sadly not a likely choice due to the playstyle of one of the other players
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Oh also, depending how you're drafting, what tech skip planets you're getting can also influence your faction.
For example, barony loves red skips, mentak looooves yellow skips, sol would like a blue.
MMMig on
Witty signature comment goes here...
wra
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
In base jol nar are so good that i ban them. Sol and L1Z1X and jol nar are strong and fun. Nekro and saar too though they have weird mechanics. I would completely avoid winnu or arborec or muaat or yin.
Are you fully prepared for the duration? How long have you set aside for the game? Are you the only new player, and if these people have played with each other before, how long did the most recent game take?
+2
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited December 2023
It's going to be on our game night, so we'll have most of the day to play, though we're trying to keep it to 6 hours-ish. Not sure how drafting is going to work in this game. I'm the only new player currently, and it's looking like a 4 player game.
Right now I'm looking at L1Z1X, The Xxcha, the Saar, the Naalu, and the Sardak N'orr as options.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I think Jol Nar are only out of balance because of all the tech objectives, which I think are stupid and would only improve the game if they were outright removed.
I think Jol Nar are only out of balance because of all the tech objectives, which I think are stupid and would only improve the game if they were outright removed.
The PoK expansion does a lot to fix this by adding other non-tech objectives. It's the best solution, imo, because tech objectives are good, but there are too many (proportionally) in the base game.
Sounds like it just dilutes the chances of them showing up a bunch?
I hate them because they're either freebies or impossible. Unlike the other objectives, they have next to nothing to do with your economy, military, or positioning. It's a hard cap on how many you can get per round, you have no way of knowing if it's going to require you to do wide or deep on the tree, and pretty much nobody but Jol Nar can do both. The objective comes up and you either have the techs or you don't. It's practically an auto win for Jol Nar if more than one Stage II tech objective comes out.
It isn't a coincidence that the base race tier rankings tracks almost exactly along the line of how many starting techs each race gets.
MrBody on
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
It's going to be on our game night, so we'll have most of the day to play, though we're trying to keep it to 6 hours-ish. Not sure how drafting is going to work in this game. I'm the only new player currently, and it's looking like a 4 player game.
Right now I'm looking at L1Z1X, The Xxcha, the Saar, the Naalu, and the Sardak N'orr as options.
Do you have any particular vibes you're looking for?
Sounds like it just dilutes the chances of them showing up a bunch?
I hate them because they're either freebies or impossible. Unlike the other objectives, they have next to nothing to do with your economy, military, or positioning. It's a hard cap on how many you can get per round, you have no way of knowing if it's going to require you to do wide or deep on the tree, and pretty much nobody but Jol Nar can do both. The objective comes up and you either have the techs or you don't. It's practically an auto win for Jol Nar if more than one Stage II tech objective comes out.
It isn't a coincidence that the base race tier rankings tracks almost exactly along the line of how many starting techs each race gets.
Hmmm. I strongly disagree, I suppose. With every faction in almost always going for 2 in two colors, and 2 unit upgrades. If you don't get that, I feel like you've oopsied (or gambled)
No faction but Jol Nar can realistically go for both of them. You have to aim for one from the very beginning, but you don't know which one (or any) will show up. If the one you planned for shows up, 2 free automatic VP. If it's the other one, oops you're never getting it. Doesn't matter how rich you are or how well you've played. 2-4 VP down to a coin flip. Races that start with 0-1 techs probably won't even qualify for one. Jol Nar automatically in the winner's circle. Muaat/Yin/N'orr automatic losers.
What do those objectives add to the game? Every other objective requires holding territory, being rich, winning battles, or positioning your fleets smartly. And even then, they require the risk of a sacrifice or making yourself vulnerable (huge payment, getting into a fight, spreading yourself thin). There's no risk aspect of tech objectives, other than the risk of complete randomness of being drawn and lucking out that it was the path you committed to 4 rounds ago.
Been fishing around for a game in the Twilight Wars discord. Most of the games there seem to be intense live games and I just can't commit to 3 hours a night
(my one live online game attempt with the Space Cats/Peace Turtles group was a bad bad baaaaaaaad experience of toxic screaming manchildren)
Most games that are being played on Twilight Wars are async. It's just, by their nature, the live ones have more churn (they finish more frequently and so start more frequently). It's actually pretty recent even, 6 months ago there were almost no live games.
If you start a (private) game and ask who wants to join in the server, it'll fill up fast!
It's going to be on our game night, so we'll have most of the day to play, though we're trying to keep it to 6 hours-ish. Not sure how drafting is going to work in this game. I'm the only new player currently, and it's looking like a 4 player game.
Right now I'm looking at L1Z1X, The Xxcha, the Saar, the Naalu, and the Sardak N'orr as options.
Do you have any particular vibes you're looking for?
Not particularly? Not familiar enough with the rules to be looking for anything specific besides just something that doesn't need too much experience to get something out of it.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
It's going to be on our game night, so we'll have most of the day to play, though we're trying to keep it to 6 hours-ish. Not sure how drafting is going to work in this game. I'm the only new player currently, and it's looking like a 4 player game.
Right now I'm looking at L1Z1X, The Xxcha, the Saar, the Naalu, and the Sardak N'orr as options.
Do you have any particular vibes you're looking for?
Not particularly? Not familiar enough with the rules to be looking for anything specific besides just something that doesn't need too much experience to get something out of it.
It's hard for me to remember you're playing base game but i just did a little research and i think you'll be happy with L1 if you can play with the errata / codex promissory note. If you can't then I like the Saar for vanilla. You're space nomads and they play like it. Wander across the map leaving a slug trail of one infantry per planet, not caring about holding territory.
Chaos mapping is super good and super fun because you don't have to plan ahead as much
Traditional saar victories look like the vehicle is on fire as it crashes the finish line. It won't make it another hundred feet without collapsing but it didn't need to make it any farther than here!
+3
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Hmm, I'll keep that option in mind. Since yesterday I had moved to paradoxically pushing the Xxcha and the Sardakk N'orr to the top of my choices list, but the Saar did intrigue me as an option.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
With no starting fighters and no starting tech the opening for sardakk can be a bit of a tightrope. It's so easy to lose a carrier and so crippling if no PoK.
Of course, at the right table, you can absolutely count on not being attacked until round 3, if you stay in your slice
Posts
Totally worth those sleepless nights.
I was the Council Keleres. After looking up the meta, I noticed that no one selected Mentat before play, so I quickly pounced on it. I was set up for a perfect Turn 1 seige on Mecatol Rex due to selecting Warfare but I blew it by being skittish on the same turn about dumping my entire starting armada through a Gravity Rift to do it, and misinterpreting the streams between planets (which both make you neighbors and allow transportation.) I had Mecatol Rex on Round 5 and 6 and someone else ended it with 10 points. I had three points and was sitting on a four point burst. Another lesson I learned is that I could have sat on Mecatol Rex all game long and I could still lose because other players can, and will, claim Imperial for its abilities unrelated to Mecatol Rex.
Looking back upon it, I realized that two digital 4X games I like, Stellaris and Dune Spice Wars, owe their existences to Twilight Imperium because of the voting mechanic. I am humbled and fascinated.
I have a dislike for TTS but I will need to reconsider this winter so I can play this more.
It's mostly fan-made and has the base game done with PoK objectives and some map tiles.
It definitely scratches that itch and the discord community is pretty swell.
Since it's async games can go from 3 weeks to months, depending on the player count and player response.
For example, I'm currently in 12 games right now.
Witty signature comment goes here...
wra
3DS Friend Code: 3110-5393-4113
Steam profile
😛
Witty signature comment goes here...
wra
How do I be a gentlemanly Hacan who does not slow the game down while playing effectively?
Also remember to offer action cards for sale, or to buy any good ones.
Also, if there's a mentak in your game... yeah...
Witty signature comment goes here...
wra
This game will be 4P and no one is Mentak.
I know that I'll want Scanlink Dronk Network, as I have two Industry planets. And I ultimately want Hacan's final tech.
Opponents are Winnu, Xxcha and Empyrean.
Nothing yet for a live game or scheduled sessions.
Some of us are heavily playing the async web version mentioned above. It's been getting updates fairly often recently, some bug fixes but also some pok components. I.e. it now has frontier token exploration and some more PoK techs. Exciting!
Witty signature comment goes here...
wra
Witty signature comment goes here...
wra
Friend code: I7IzKX
Was there a game starting in the near future with people here?
I'm uhh... always up for a new game.
3DS Friend Code: 3110-5393-4113
Steam profile
*betrays you for 1 TG*
Empyrean. I'm playing as them in one of my asyncs right now. Worried I'm fucking it up. I struggle with rounds 4 and 5 since the expansion came out
Yeah tech is always an alluring mistress. One thing I've learned is that a lot of times tech can be really cool to have, but when you look back, did it actually help you get any VPs?
Especially on 10 point games, they are somewhat short where it's only viable to get 1, maaaybe 2 top-tier techs (unless you're the nerds obv).
Usually the goal is to get 1 objective per round, and sneak in the secret ones when possible.
There's also usually a big VP leap near the end and initiative matters most of all (who will score first). That's where taking politics the round before the last one can make or break someone's odds of sealing the win.
Witty signature comment goes here...
wra
Sol is pretty solid. Hacan is fun, their special feature is easy to understand and fun.
3DS Friend Code: 3110-5393-4113
Steam profile
3DS Friend Code: 3110-5393-4113
Steam profile
Saar is absurd (take warfare r1 and tech chaos mapping asap, it's bonkers).
Jol as kime out it, is pretty busted.
Naalu is also top tier because of always scoring first. Usually able to clutch wins from others.
Witty signature comment goes here...
wra
For example, barony loves red skips, mentak looooves yellow skips, sol would like a blue.
Witty signature comment goes here...
wra
Are you fully prepared for the duration? How long have you set aside for the game? Are you the only new player, and if these people have played with each other before, how long did the most recent game take?
Right now I'm looking at L1Z1X, The Xxcha, the Saar, the Naalu, and the Sardak N'orr as options.
The PoK expansion does a lot to fix this by adding other non-tech objectives. It's the best solution, imo, because tech objectives are good, but there are too many (proportionally) in the base game.
3DS Friend Code: 3110-5393-4113
Steam profile
I hate them because they're either freebies or impossible. Unlike the other objectives, they have next to nothing to do with your economy, military, or positioning. It's a hard cap on how many you can get per round, you have no way of knowing if it's going to require you to do wide or deep on the tree, and pretty much nobody but Jol Nar can do both. The objective comes up and you either have the techs or you don't. It's practically an auto win for Jol Nar if more than one Stage II tech objective comes out.
It isn't a coincidence that the base race tier rankings tracks almost exactly along the line of how many starting techs each race gets.
Do you have any particular vibes you're looking for?
Hmmm. I strongly disagree, I suppose. With every faction in almost always going for 2 in two colors, and 2 unit upgrades. If you don't get that, I feel like you've oopsied (or gambled)
3DS Friend Code: 3110-5393-4113
Steam profile
Stage II: 2 of every color, 3 unit upgrades
No faction but Jol Nar can realistically go for both of them. You have to aim for one from the very beginning, but you don't know which one (or any) will show up. If the one you planned for shows up, 2 free automatic VP. If it's the other one, oops you're never getting it. Doesn't matter how rich you are or how well you've played. 2-4 VP down to a coin flip. Races that start with 0-1 techs probably won't even qualify for one. Jol Nar automatically in the winner's circle. Muaat/Yin/N'orr automatic losers.
What do those objectives add to the game? Every other objective requires holding territory, being rich, winning battles, or positioning your fleets smartly. And even then, they require the risk of a sacrifice or making yourself vulnerable (huge payment, getting into a fight, spreading yourself thin). There's no risk aspect of tech objectives, other than the risk of complete randomness of being drawn and lucking out that it was the path you committed to 4 rounds ago.
Totally down for asynch games though.
If you start a (private) game and ask who wants to join in the server, it'll fill up fast!
3DS Friend Code: 3110-5393-4113
Steam profile
Not particularly? Not familiar enough with the rules to be looking for anything specific besides just something that doesn't need too much experience to get something out of it.
It's hard for me to remember you're playing base game but i just did a little research and i think you'll be happy with L1 if you can play with the errata / codex promissory note. If you can't then I like the Saar for vanilla. You're space nomads and they play like it. Wander across the map leaving a slug trail of one infantry per planet, not caring about holding territory.
Chaos mapping is super good and super fun because you don't have to plan ahead as much
Traditional saar victories look like the vehicle is on fire as it crashes the finish line. It won't make it another hundred feet without collapsing but it didn't need to make it any farther than here!
Witty signature comment goes here...
wra
Of course, at the right table, you can absolutely count on not being attacked until round 3, if you stay in your slice