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Pathfinder 2E: "The Time of the O.R.C. has come."

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Posts

  • DracomicronDracomicron Registered User regular
    Thawmus wrote: »
    I mean, sizes are pretty self-balancing. Yes you're adjacent to and touching more things but you're also adjacent to and touching more things.

    There's also avoiding the D&D conventions related to size applying a host of complicated but significant modifiers to a character.

  • A Kobold's KoboldA Kobold's Kobold He/Him MississippiRegistered User regular
    In keeping with the thread title: the final version of the ORC license has been published, here’s the Paizo blog post about it:

    https://paizo.com/community/blog/v5748dyo6sico?ORC-License-The-Final-Version-is-Here

    Switch Friend Code: SW-3011-6091-2364
  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    Thinking about archetypes and how you can have more than one and what's the limit, and what would that look like?

    They're class feats, all at least 2nd lvl, so that's 10 feat slots, which means three full dedications, and you could have one additional dedication with one extra feat if you're like that one elf heritage that starts with an archetype feat.

    Neat! So you could stack almost 4 full archetypes onto the very bare skeleton of another class

    That'd be weird, though, to do that? Right?

    maybe the real panopticon was the friends we made along the way
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  • kaidkaid Registered User regular
    Tox wrote: »
    Thinking about archetypes and how you can have more than one and what's the limit, and what would that look like?

    They're class feats, all at least 2nd lvl, so that's 10 feat slots, which means three full dedications, and you could have one additional dedication with one extra feat if you're like that one elf heritage that starts with an archetype feat.

    Neat! So you could stack almost 4 full archetypes onto the very bare skeleton of another class

    That'd be weird, though, to do that? Right?

    No it works fine. Basically you are trading out feats from your class for archetypes for diversity in what you can do. Your base class chassis has the bulk of its power just built in so it won't hurt your overall capability and gives you a wider breath of options. Normally something like this on warriors as they get a crap ton of feats and a pretty basic normal kit so make for a great platform for taking a ton of archetypes options.

  • kaidkaid Registered User regular
    Ranlin wrote: »
    That's largely what is the intended consequence of the alt rule for just getting archetype feats as a bonus along side class feats innit

    So you can have multiple of the same base class be dramatically different from each other

    Yes this is pretty much why the free archetype option is very popular and seems used in a lot of campaigns. It allows you to have a lot more flavor an interesting characters without really baking in major power boosts. Almost all of it winds up just widening what you are capable in ways that don't break the games power scaling math.

  • CorlisCorlis Registered User regular
    Take that one human ancestry feat that gives you a new dedication feat even if you haven't taken 3 feats for a previous archetype yet, then take one of the dedication feats that allow you to take them even if you haven't paid off a specific previous archetype yet too (I think that Hellknight let's you do this with Hellknight Armiger and some of the Maagambyan archetypes do it as well). Could end up with a half dozen archetypes, though being both a Hellknight and a Maagambyan suggests an interesting character concept, to say the least...

    But I don't mind, as long as there's a bed beneath the stars that shine,
    I'll be fine, just give me a minute, a man's got a limit, I can't get a life if my heart's not in it.
  • VisskarVisskar Registered User regular
    Paizo has a keynote presentation going on right now at Gencon, and have announced Starfinder 2E coming out with a playtest in 2024 and full release in 2025. Looks like it'll be fully compatible with the Pathfinder 2E remaster coming out this fall.

    There's a pdf giving the first info and taste of things to come at https://downloads.paizo.com/Starfinder_Field_Test_1.pdf

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  • WhelkWhelk Registered User regular
    I'm earnestly wondering why they're keeping saving throws as is if they're abandoning the D&Disms.

    I sort of wish they were just defenses.

  • ToxTox I kill threads Dilige, et quod vis facRegistered User regular
    Thawmus wrote: »
    Whelk wrote: »
    I'm earnestly wondering why they're keeping saving throws as is if they're abandoning the D&Disms.

    I sort of wish they were just defenses.

    To be fair, making them defenses would be a D&Dism.

    Everyone knows 4e wasn't real D&D

    maybe the real panopticon was the friends we made along the way
  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    Whelk wrote: »
    I'm earnestly wondering why they're keeping saving throws as is if they're abandoning the D&Disms.

    I sort of wish they were just defenses.

    At that point you're getting kinda close to "whole new edition" territory rather than the Revised patch they're doing. Saving throws, for better or worse, are a pretty big party of the system mechanically with a lot of stuff that references them, that's a lot of changes to make.

  • CorlisCorlis Registered User regular
    Speaking of new editions, they announced at GenCon that they are indeed updating Starfinder to use the remastered 2E rules. They've got a tentative preview of one class up with some notes about how they're going about their design work: https://paizo.com/starfinderplaytest

    But I don't mind, as long as there's a bed beneath the stars that shine,
    I'll be fine, just give me a minute, a man's got a limit, I can't get a life if my heart's not in it.
  • kaidkaid Registered User regular
    I am glad starfinder is going to the PF2e ruleset. I really like the three action economy better than starfinder which is better than pf1e but is sorta halfway between it and 2e and a lot of the issues I have are just gone in pf2e. Also it means you can directly port TONS of content back and forth seamlessly which makes a ton of sense. Given they want to get rid of the OGL and a lot of starfinder stuff still had OGL ties this probably the perfect time to make that jump.

  • RhapsodyRhapsody Registered User regular
    I'm very excited for Starfinder 2e. I'm not very excited for how long I'll have to wait.

    Is Starfinder 1e worth dipping into in the meantime? I always got the impression it was much closer to PF1e and 3.5, which I think I'm less interested in just having played enough of those games already.

  • LockedOnTargetLockedOnTarget Registered User regular
    It’s kind of a weird halfway point between PF1 and PF2

  • DracomicronDracomicron Registered User regular
    Rhapsody wrote: »
    I'm very excited for Starfinder 2e. I'm not very excited for how long I'll have to wait.

    Is Starfinder 1e worth dipping into in the meantime? I always got the impression it was much closer to PF1e and 3.5, which I think I'm less interested in just having played enough of those games already.

    Starfinder 1E has fantastic lore, and many of the classes feel great (Soldier in particular is really badass), but it very much is a refinement and math correction of 3.x d20-style games. It's almost as complicated as PF1, but the numbers don't stack quite as ridiculously. Like most characters will have BAB and maybe +1 attack bonus from a feat or situational gear with all other bonuses being tactical: envoy buffs/debuffs, flanking, etc. Long-term spell buffs aren't really a thing, so you're never doing a lot of pre-buffing.

    My playthrough of Wrath of the Righteous CRPG aside, I'm not really a Pathfinder fan, but I have been playing Starfinder Society almost weekly since 2018, and have 22 characters now. Ask me anything about it.

  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    edited August 2023
    Man, I wanna run a No Man's Sky game in Starfinder. Already want to draft up some rules for stuff, especially for the update that just dropped today.

    The Expeditions are already basically standalone Adventure Paths!

    Ianator on
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  • kaidkaid Registered User regular
    Rhapsody wrote: »
    I'm very excited for Starfinder 2e. I'm not very excited for how long I'll have to wait.

    Is Starfinder 1e worth dipping into in the meantime? I always got the impression it was much closer to PF1e and 3.5, which I think I'm less interested in just having played enough of those games already.

    I really enjoy it and I imagine a lot of the more lore oriented books will still be totally usable going forward.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I am excited for SF2e and its compatibility with PF2e as I believe it will allow me to run some Wizardry style games easily.

    A Capellan's favorite sheath for any blade is your back.
  • DracomicronDracomicron Registered User regular
    Axen wrote: »
    I am excited for SF2e and its compatibility with PF2e as I believe it will allow me to run some Wizardry style games easily.

    I think that they should definitely either update Iron Gods or make a sequel using the merged toolset.

    I've wanted a Starfider AP where the PCs were trapped on a backwater world with magic but no tech for a long time. Like a Christoper Stasheff A Wizard In Spite of Himself vibe.

  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Oh, while I was playing with Starfinder a while ago I found some feats n stuff that dealt with administrating settlements? Where can I find out more about that?

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  • DracomicronDracomicron Registered User regular
    Ianator wrote: »
    Oh, while I was playing with Starfinder a while ago I found some feats n stuff that dealt with administrating settlements? Where can I find out more about that?

    Probably from the Horizons of the Vast AP, also known as "Space Kingmaker."

    Haven't played that one.

  • A Kobold's KoboldA Kobold's Kobold He/Him MississippiRegistered User regular
    There's two new classes introduced with the latest Paizo playtest, Animist and Exemplar

    The Animist is a full divine spellcaster who communes with spirits, and can be a conduit for them; they can switch between different apparitions to do different things

    The Exemplar is a front-line fighter who has a tiny spark of divinity within them, and are basically folk heroes; they can use that spark of divinity to power up magical items associated with them

    The playtest can be found here

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  • LockedOnTargetLockedOnTarget Registered User regular
    Animist doesn’t do much for me, but Exemplar sounds neat.

  • WhelkWhelk Registered User regular
    As someone who spent perhaps too much time playing a 3e binder, the animist is my fucking jam

  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    Has anyone run through some combat with the two new playtest classes Animist and Exemplar?

  • BahamutZEROBahamutZERO Registered User regular
    that's an interesting idea

    BahamutZERO.gif
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  • kaidkaid Registered User regular
    Tomanta wrote: »
    I'm iffy on #4. Having Cantrips do 1d6 instead of 1d6+4 is a huge nerf. I understand the reasoning but still feels bad. And as you level up it becomes less of an issue.

    #5 is great, simplifies a lot of redundant wording on things that grant Focus spells and gets rid of some clunky mechanics.

    I think the cantrip changes make sense so far but waiting to see how it plays out. The cantrips I have seen in the elements unleashed book look solid so far a bit of a nerf at very low levels but a lot easier to balance and more steady scaling so they are not really strong at level 1 and then sort of dropping off in power in comparison as they level. One nice boost though is given the consolidation of the casting attack and DC changes it is a lot easier to use arch type or ancestry granted cantrips are not weirdly under powered so gaining more diversity through those pathways now should feel a lot better.

  • DrascinDrascin Registered User regular
    edited September 2023
    Thawmus wrote: »
    I'm kinda fine with Cantrips getting a nerf because as things currently stand, with a few exceptions (There's a few focus spells that are amazing!), if you have your choice between cantrips and focus spells, cantrips usually win. Which is weird because focus spells are basically Encounter Spells and yet they usually suck compared to cantrips.

    On the other hand, one feels that Focus spells really needed a buff not just in comparison to cantrips but just like to be worth spending two actions on, so, like, bringing the cantrips down to the Focus spell level only serves to make the wizards' worst turns feel a little worse at the levels where their players already can feel like they're party loads if the GM isn't actively throwing them bones.

    Like the game of this I ran I had a player that was a Phoenix Sorcerer and even with me actively putting my hand on the scales to give him encounters specifically tailored to him and nobody else in the party, I could create no situations in which 1d4 damage and 1d4 heal for an average of 2 each, in a tiny cone, was worth it.

    Drascin on
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  • [Deleted User][Deleted User] regular
    edited October 2023
    The user and all related content has been deleted.

    [Deleted User] on
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  • BahamutZEROBahamutZERO Registered User regular
    archives of nethys is The pathfinder resource, yeah

    BahamutZERO.gif
  • kaidkaid Registered User regular
    Yup when new books come out all rule stuff goes into AoN within a week or two sometimes faster.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Friendly reminder;

    If you want to play an Isekai character you can do so and have it be lore friendly, provided they are from the 1910s-20s.

    In fact one of the leaders of a nation was Isekai'd herself.

    A Capellan's favorite sheath for any blade is your back.
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  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    edited October 2023
    Free action drop a weapon.
    Interact action to grab a new weapon.

    That is correct.

    There is a feat, I believe in the ranger tree, that allows it to be a single action together.

    If you're trying to attack two to three times a round without the team setting up the best chance for success is folly.

    Simplest example would be your basic fighter.

    Move into combat range. First action. Attack with no MAP. Second action. Stride away or Raise Shield third action.

    Tuning a team that can bring an AC down four points before the fighter starts swinging is incredible for the aforementeen success ranges.

    Paul Giamatti on
  • BahamutZEROBahamutZERO Registered User regular
    Who does want to be stuck in? Fighters with opportunity attack?

    BahamutZERO.gif
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