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You aren't supposed to be losing Flare Star even if you do that. After your opener the "recommended" rotation is Ice stuff, Transpose, Firestarter, F4 x 4, Paradox, F4 x 2, Despair, Flare Star, Ice stuff.
Using your Insta fire 3 for fire phase safety is probably worth the minor dps loss in real situations where you are constantly getting delayed and interrupted by boss mechanics
Yeah the bleeding edge dps rotations never seem to take into account the raid equivalent of storming the beaches of Normandy with artillery fire all around you while you're desperately trying to hit buttons and not die.
Dragoons wandering past you holding severed arms, healers staring at nothing in shellshock. A tank screaming at you but you can't hear a word.
yeah black mage is hard because people drop fire 4s and that can now lose flare star. transpose-firestarter is a 2% dps increase, but flare star is about 8% of your damage so it's worth it
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admanbunionize your workplaceSeattle, WARegistered Userregular
Yeah the bleeding edge dps rotations never seem to take into account the raid equivalent of storming the beaches of Normandy with artillery fire all around you while you're desperately trying to hit buttons and not die.
Dragoons wandering past you holding severed arms, healers staring at nothing in shellshock. A tank screaming at you but you can't hear a word.
Well… the bleeding edge rotations (and all of them, really) are based around getting so many pulls on a fight you have every GCD and every piece of movement memorized. There’s very little “trying to not die” once you know a fight — you either know where you’re supposed to be and get there, or you don’t and die.
Yeah the bleeding edge dps rotations never seem to take into account the raid equivalent of storming the beaches of Normandy with artillery fire all around you while you're desperately trying to hit buttons and not die.
Dragoons wandering past you holding severed arms, healers staring at nothing in shellshock. A tank screaming at you but you can't hear a word.
Well… the bleeding edge rotations (and all of them, really) are based around getting so many pulls on a fight you have every GCD and every piece of movement memorized. There’s very little “trying to not die” once you know a fight — you either know where you’re supposed to be and get there, or you don’t and die.
That's what makes p1 of M4S fun imo, a bunch of slight variations in positioning/timing (specifically during witch hunt and ee2) that make me play my burst windows slightly different from pull to pull on Ninja
Of course I am like 99% sure that if I max greed Uptime Gaming I could find a way to play it the same every time, but that fight has just enough variance and jank in the first half to keep you on your toes.
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gavindelThe reason all your softwareis brokenRegistered Userregular
I think I'm just gonna let FF14 take a nap and see what 7.1 brings, personally.
admanbunionize your workplaceSeattle, WARegistered Userregular
I’m raiding in an upper-casual/lower serious static that should clear M3S next week, so I expect a couple months of M4S prog. Otherwise I’m pretty much just running roulettes and hitting up the occasional hunt train to cap weekly tomestones.
I love the pacing of FFXIV, especially compared to WoW where I was in a serious-but-not-great mythic raiding guild and it was non-stop.
I enjoyed Mythic raiding in WoW, but what I did not enjoy was how easy it was for a guild to succumb to petty politics or stratify into "favored" positions that would forgive the mistakes of the in group while putting the burden on everyone else to perform that much better to make up for it. I just wanted a group that was interested in learning the fight as opposed to only interested in the loot they could acquire from the fight.
I tried Savage content in FF14 but ultimately decided I just don't have the physical or mental capacity to endure long hours of people mucking about and calling it "progression"
I don't think WoW even had mythic raids when I last played it. I think mythic dungeons might have been a thing (some kind of time trial?) but I didn't really do them.
Though in general I've largely gravitated away from anything I can't just run with randoms with barely a word in chat (edit: the group chat, I mean, I'd probably still be joking around with friends or guildmates or whatever in those channels).
Lars on
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admanbunionize your workplaceSeattle, WARegistered Userregular
I don't think WoW even had mythic raids when I last played it. I think mythic dungeons might have been a thing (some kind of time trial?) but I didn't really do them.
Though in general I've largely gravitated away from anything I can't just run with randoms with barely a word in chat (edit: the group chat, I mean, I'd probably still be joking around with friends or guildmates or whatever in those channels).
Mists and Warlords had challenge mode dungeons and no Mythic raid, but they had the equivalent of modern Mythic raid it was just called “25-man Heroic.”
I don't think WoW even had mythic raids when I last played it. I think mythic dungeons might have been a thing (some kind of time trial?) but I didn't really do them.
Though in general I've largely gravitated away from anything I can't just run with randoms with barely a word in chat (edit: the group chat, I mean, I'd probably still be joking around with friends or guildmates or whatever in those channels).
Mists and Warlords had challenge mode dungeons and no Mythic raid, but they had the equivalent of modern Mythic raid it was just called “25-man Heroic.”
raiding is badass. you hang with your friends, you overcome a challenge, have some fun, make some memories, briefly seethe over that one person who KEEPS FUCKING UP THEIR SPOT but then take a breath and let it go (bc they got better at that mechanic)
I'm a casual and I'm not even enthused to do weekly resets stuff
Yeahhh, there's not a lot to do right now. I'm hoping the new alliance raid and exploration zone will inject some spice, but right now it's pretty lackluster
I'm just doing weekly PF clears and leveling up monk on the side for now, new WoW expac has most of my mmo time at the moment
Once I get the NIN weapon to drop and/or get 8 m4s books I might get a bit more motivated to tryhard in PF parse groups or whatever, and then maybe start looking for a group for FRU prog? Idk, could just PF that up as well, we'll see
I think it's gonna be a few months before 7.1 still so if you're not feeling intrinsically motivated by running hard content or grinding more jobs it's a good time to save a few bucks on the sub fees
BahamutZERO on
+3
Sir FabulousMalevolent Squid GodRegistered Userregular
edited September 2024
Killed Alexander and finished Heavensward as part of my Min ilvl, no echo static this weekend.
Last fight felt a little, I dunno. Not quite the craziness I was expecting from time-traveling robot who is the endboss of a whole expansion.
Killed Alexander and finished Heavensward as part of my Min ilvl, no echo static this weekend.
Last fight felt a little, I dunno. Not quite the craziness I was expecting from time-traveling robot who is the endboss of a whole expansion.
Onward, to a Storm of Blood.
If memory serves... there's some time travel nonsense going on where a phase of a12 is interfering in a11 or something?
you're thinking of the Time Gate mechanic, 4 adds go back in time. they don't go to a11 though, they go to the cutscene from the story quests where someone tries to kill you in a time stop. the people who go into the time portals go back to that point in the story and kill the adds before they can kill you in the time stop
That tier (Creator, A9-12) was the first "modern" savage tier in terms of difficulty and fight design; it was a meant to be a deliberate step down compared to the earlier HW raids that nearly killed the raiding scene (A3 in particular was infamous as a static killer).
Yes there's a mechanic where part of the group has to go into time portals and work in the background to save their past selves from getting killed during an earlier cutscene
I think my favorite part of Alexander fights is something that's entirely dependent on who's running the fights. Because it's when people are talking about the fight to someone new, then when the time stop happens they cut off midsentence until the time stop ends and they resume where they left off.
It's a dumb joke but very funny to see in Ultimate videos.
Oh if you're doing savage, I wonder how much of the uneven original difficulty curve of the alex raids is still there. The first tier was ball-bustingly overtuned at first before they found a better medium in the second and third tiers.
I didn't play stormblood on content (took like a two year break and only came back just before shadowbringers), but a lot of people really, really love the omega series.
I didn't do stormblood stuff when it was current, though the exdeath transition was the thing that got me re-interested in the game after falling off of max level 2.0
I did do it as blue mage though and it was pretty fun but is pretty much like the savage that we have today. its definitely when they found the formula that works for them through today
Stormblood was kind of a pass through for me when I was playing, since it was near Endwalker release and I was trying to get to Shadowbringers ASAP since I'd been told it was incredibly good. So I didn't do many of the raids and missed Omega completely.
Posts
Dragoons wandering past you holding severed arms, healers staring at nothing in shellshock. A tank screaming at you but you can't hear a word.
Well… the bleeding edge rotations (and all of them, really) are based around getting so many pulls on a fight you have every GCD and every piece of movement memorized. There’s very little “trying to not die” once you know a fight — you either know where you’re supposed to be and get there, or you don’t and die.
That's what makes p1 of M4S fun imo, a bunch of slight variations in positioning/timing (specifically during witch hunt and ee2) that make me play my burst windows slightly different from pull to pull on Ninja
Of course I am like 99% sure that if I max greed Uptime Gaming I could find a way to play it the same every time, but that fight has just enough variance and jank in the first half to keep you on your toes.
I love the pacing of FFXIV, especially compared to WoW where I was in a serious-but-not-great mythic raiding guild and it was non-stop.
Steam: pazython
I tried Savage content in FF14 but ultimately decided I just don't have the physical or mental capacity to endure long hours of people mucking about and calling it "progression"
Though in general I've largely gravitated away from anything I can't just run with randoms with barely a word in chat (edit: the group chat, I mean, I'd probably still be joking around with friends or guildmates or whatever in those channels).
Mists and Warlords had challenge mode dungeons and no Mythic raid, but they had the equivalent of modern Mythic raid it was just called “25-man Heroic.”
no mythic raiding came in with warlords
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I do not have the wherewithal to find a new group or do party finder, so now I'm a filthy casual
Yeahhh, there's not a lot to do right now. I'm hoping the new alliance raid and exploration zone will inject some spice, but right now it's pretty lackluster
Once I get the NIN weapon to drop and/or get 8 m4s books I might get a bit more motivated to tryhard in PF parse groups or whatever, and then maybe start looking for a group for FRU prog? Idk, could just PF that up as well, we'll see
Last fight felt a little, I dunno. Not quite the craziness I was expecting from time-traveling robot who is the endboss of a whole expansion.
Onward, to a Storm of Blood.
Switch Friend Code: SW-1406-1275-7906
If memory serves... there's some time travel nonsense going on where a phase of a12 is interfering in a11 or something?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
you're thinking of the Time Gate mechanic, 4 adds go back in time. they don't go to a11 though, they go to the cutscene from the story quests where someone tries to kill you in a time stop. the people who go into the time portals go back to that point in the story and kill the adds before they can kill you in the time stop
The time stop stuff is still cool as hell though
It's a dumb joke but very funny to see in Ultimate videos.
Which also kinda fits with their new design philosophy for savage (more flash, less headaches)
I hope I can recalibrate during Stormblood, or else be doomed to only find the thrill of battle in Ultimate content from now on.
Switch Friend Code: SW-1406-1275-7906
I did do it as blue mage though and it was pretty fun but is pretty much like the savage that we have today. its definitely when they found the formula that works for them through today