The transition team has drafted a new document of Guiding Principles and New Rules for our community. These rules will go into effect on November 25. 2024.
Anachronox is a true gem, Tom Hall's best game IMO. I replay (though usually not finish) it every few years, a delight every time. Just play with the fan patch that lets you increase game speed to make combat less time consuming.
I didn't play it but I believe Nightmare on Elm Street on the NES had you running around punching bats and spiders and other assorted Halloween cookies. An R-rated movie translated into an E-rated experience.
I dated this woman that liked the Friday the 13th video game. I bought a copy to give her. It never got passed the first date. So, I was stuck with a copy. I learned a lesson.
I dated this woman that liked the Friday the 13th video game. I bought a copy to give her. It never got passed the first date. So, I was stuck with a copy. I learned a lesson.
I still have it. I should crack it open.
It seems to be a bit of an underrated game that's only recently getting its flowers. It has some quirks, but also some neat ideas, too.
TBH, I haven't played it since it came out (if even then, maybe it was my parents who rented it. Probably), but just the stuff I've seen on YouTube from people who know it better than I do...
It's the kind of game I think a solid, faithful remake -- that still incorporates some improvements the last 30 or so years have taught us -- would do well by.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Started playing Magic Carpet a couple days ago. This is actually pretty good. There's some technical issues (framerate on high res mode is low, even when jacking up CPU cycles to a ridiculously large number, which also affects game speed) and having to incessantly click (at times) a ton starts to feel like a RSI, but it's fun and can be hectic. Pleasantly surprised by this one. It is definitely a "read the manual" game as you get essentially no explanations in-game. It's also part of that era where game main menus decided to be flashy instead of useful. Literally nothing is labeled and you have to check the manual to see clicking what has what action, totally ridiculous. You couldn't just put SOME text? At first I couldn't figure out how to save because I kept mistaking the load game for save game, the difference it is subtle (a floppy disc with an arrow pointing either left or right).
While I'm all down for selling classic games fixed up, I'm not sure I agree with selling them modified as much as the KOTOR2 restoration mod does. At that point you're putting your thumb on the scale and going "you don't have a choice to experience the original any more, everyone will get this other experience whether they like it or not". It's not like I can go to GoG2 and buy the vanilla version.
Especially with that mod, much of the content it restores was cut for a reason, either because it wasn't finished (sure do love new locations with nothing in them but enemies to fight) or because it was cut because it was bad.
While I'm all down for selling classic games fixed up, I'm not sure I agree with selling them modified as much as the KOTOR2 restoration mod does. At that point you're putting your thumb on the scale and going "you don't have a choice to experience the original any more, everyone will get this other experience whether they like it or not". It's not like I can go to GoG2 and buy the vanilla version.
Especially with that mod, much of the content it restores was cut for a reason, either because it wasn't finished (sure do love new locations with nothing in them but enemies to fight) or because it was cut because it was bad.
This looks amazingly PS2/XBOX-ish. It's uncanny. The current style for beat 'em ups has been methodical and slow with Dark Souls and Nioh and such, but this pirate game looks like it's 'mash buttons in a crowd until you win'. That's a concept so old, it's new again.
Oh, it turns out this is an unreleased 360 era game that's finally getting an official release. That's neat!
I am wondering if the battery is dead in the WiiU. I will try a brand new one. I also need to set the password on it.
I guess the hard reset blew it away or something.
Edit: Ah. I might have put the battery in ass backwards. It is supposed to be positive side up.
Edit: Well, I looked and I did put the battery in the right way. It may just be a crap clock battery.
Edit: I replaced the battery and reset my Nintendo ID password. It seems to be booting up properly now.
For some reason, my password was not working. Maybe I had the wrong one.
I am wondering if the battery is dead in the WiiU. I will try a brand new one. I also need to set the password on it.
I guess the hard reset blew it away or something.
Edit: Ah. I might have put the battery in ass backwards. It is supposed to be positive side up.
Edit: Well, I looked and I did put the battery in the right way. It may just be a crap clock battery.
Edit: I replaced the battery and reset my Nintendo ID password. It seems to be booting up properly now.
For some reason, my password was not working. Maybe I had the wrong one.
I made sure to buy the gamepad extended battery while Nintendo was still selling it. Now we gotta pray Hyperkin or someone will make a replacement GamePad...
I always hate it in old games when they don't scale the menus when you increase the resolution.
It never made sense to me why they never did that. It is not a hard thing to do.
Every 2D and 3D engine has the option to scale sprites and textures. There is no excuse not to do it.
Not just old games.
I just ran into that with Command and Conquer 2. If you bump it up to 800x600 it shrinks the menu and video. You might as well just leave it at 640x480.
I always hate it in old games when they don't scale the menus when you increase the resolution.
It never made sense to me why they never did that. It is not a hard thing to do.
Every 2D and 3D engine has the option to scale sprites and textures. There is no excuse not to do it.
A bigger hang up I have is hardcoded resolutions. Total Annihilation must've used a Windows API for querying the available resolutions on a system because since its release, it just WORKS as more resolutions get introduced. It doesn't scale the UI when increasing resolution, but the fact that it automatically presents available resolutions and is able to render and play at said resolutions is better than 99.99% of games, especially older ones of the time, and this one came out in 1997. This also means a patch/update to run at the new resolutions is never needed. I find that to be quite awesome.
I’ve started playing Escape From Monkey Island. So far the game seems just right, MI 2 is incredibly hard and I haven’t ever played Curse. Can’t speak to the difficulty of MI 1 as I beat that a million years ago as a kid.
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I am getting an annoying electrical hum in the apartment and I was making sure it was not the backup.
One of my neighbors is running something. Not sure what, but it is annoying.
https://youtu.be/GVLDRJxbXgE?si=Rdq_iUPoxH6lc4TK
Ahh, you're right. Sorry, I couldn't see that on my phone.
I still have it. I should crack it open.
https://youtu.be/jqsfPQO6JFU?si=t6VXuxCAG9HJeOsg
This was the entire reason I rented that movie, not having seen any others in the franchise.
It seems to be a bit of an underrated game that's only recently getting its flowers. It has some quirks, but also some neat ideas, too.
TBH, I haven't played it since it came out (if even then, maybe it was my parents who rented it. Probably), but just the stuff I've seen on YouTube from people who know it better than I do...
It's the kind of game I think a solid, faithful remake -- that still incorporates some improvements the last 30 or so years have taught us -- would do well by.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
It seems like the changes they made to some of the maps are fairly minor. They just lined it up more with World of Warcraft.
I will wait until there is a sale to get the updated graphics.
I remember the latest version of Dungeon Keeper 2 having some bug with the AI and there is a fan patch that rolls it back and fixes it.
They really need to use that fan patch on gog.
I still find it weird that gog does not have the Black and White games. Nobody sells it. You have to find the original discs and use the fan patches.
Especially with that mod, much of the content it restores was cut for a reason, either because it wasn't finished (sure do love new locations with nothing in them but enemies to fight) or because it was cut because it was bad.
It looks like it is in English.
Steam ID: Good Life
They are saying on Reddit that third party games tend to run better on the xenia emulator than RPCS3.
I feel they should have kept them.
The xenia emulator works really well.
I am going to try the "Quantum Redshift test" on it again. See if it renders right now.
Edit: It is still not working right. It is a z ordering and culling issue. The bug has been in the damn emulator since 2022.
They really need to make fixing it a priority. It impacts a lot of games.
Xemu does seems to scale the internal resolution really well. It does not mess up the menus like the PS2 emulator.
Not certain what was wrong with it. I had to do that before. I replaced the battery in it.
https://youtu.be/9Y0g4isr06A?si=jM-E8nUzoFPIgvE2
They actually revist the location of Redguard in Elder Scrolls Online. It was cool.
Oh, that's ominous, what with the reports of systems failing...
Thoughts going out to Clint and his home and collection, after the hurricane.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
https://youtu.be/MCSDzoFGMuY?si=o0t8NCGAvD_6tLin
I guess the hard reset blew it away or something.
Edit: Ah. I might have put the battery in ass backwards. It is supposed to be positive side up.
Edit: Well, I looked and I did put the battery in the right way. It may just be a crap clock battery.
Edit: I replaced the battery and reset my Nintendo ID password. It seems to be booting up properly now.
For some reason, my password was not working. Maybe I had the wrong one.
I made sure to buy the gamepad extended battery while Nintendo was still selling it. Now we gotta pray Hyperkin or someone will make a replacement GamePad...
I bet all the actors did.
It never made sense to me why they never did that. It is not a hard thing to do.
Every 2D and 3D engine has the option to scale sprites and textures. There is no excuse not to do it.
Not just old games.
Steam | XBL
I just ran into that with Command and Conquer 2. If you bump it up to 800x600 it shrinks the menu and video. You might as well just leave it at 640x480.
A bigger hang up I have is hardcoded resolutions. Total Annihilation must've used a Windows API for querying the available resolutions on a system because since its release, it just WORKS as more resolutions get introduced. It doesn't scale the UI when increasing resolution, but the fact that it automatically presents available resolutions and is able to render and play at said resolutions is better than 99.99% of games, especially older ones of the time, and this one came out in 1997. This also means a patch/update to run at the new resolutions is never needed. I find that to be quite awesome.
https://www.youtube.com/watch?v=NK-bSIi-vDI
The controls in Escape are laughably bad though.