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Bioware - Sonic the Hedgehog RPG for the DS
Posts
Heroes is where it all went off the rails.
XBL/PSN/Steam: APZonerunner
It will be interesting to see what their next DS game is.
I hope they make something a little more in depth, and given their license-to-original-IP track record that may be the case.
We sort of discuss this in the interview actually, some pretty interesting stuff comes up /shill
I'm sure this makes me some sort of freak. I'm okay with this.
Steam ID : rwb36, Twitter : Werezompire,
Sonic and the Secret Rings?
I wanted to like that game. I forced myself to play it hoping to see what all the fuss was about.
I hate that game, and hope that whoever was responsible for it gets what is coming to them.
I don't mean to say a 3D sonic game can't be awesome, but that Sega doesn't have the talent interested in creating one. And it's a shame, but they should stop trying until they do.
Edit: And in return we should get a new Amusement Vision F-Zero on the Wii.
Why are you biased?
I can say this at least about Sonic Chronicles: Not enough Sonic music. When you go to Green Hills Zone, the Green Hills Zone music should be playing.
Review scoring is another topic entirely, though. So far from me it gets a thumbs up if you like the Sonic license which is well used and lovingly treated, and a thumbs up if you really, really like RPGs and don't mind 'em a bit on the simple side. Otherwise, try before buy, just to be safe.
I think Bioware's one of those companies that always makes better stuff when it's their own IP. They've done a lot of stuff well with Sonic, but at the same time I feel the fact it's Sonic has held them back. It certainly won't hold sales back, mind.
XBL/PSN/Steam: APZonerunner
I know this is 11 pages back on the first page, but I can't resist saying this:
Sonic has amnesia.
So how would you define a really well done 3D sonic game? I ask this because it seems no one has any idea what that means.
So according to your review, this game fits my bill perfectly as I love Sonic (read the Archie comics before they went the way of the furry *shudder*) and RPGs, no matter how simple, are right up my alley. So this is defintely going on my buy list.
This season is gonna rape my wallet. etc. etc.
It turns out that Sonic was Robotnik all along!
There are some excellent reasons why the Green Hills Zone music isn't playing.
Suffice it to say we tried to get it in and couldn't manage it.
Is any Sonic music in? (I am going to assume you work at Bioware by the way). That's kind of interesting though, how they let you use the characters but not the music. Different people designed both, I know, but still.
And this is the post I'll point to when I see takyris mysteriously off the credits page for ME2 and on the credits of the MMO as the lead "human copy machine".
:P
And I'm not ME2 at the moment. I only got yanked onto ME because one of their main writers threw his back out. I'm on Ye Olde Untitledde Projecte, and will likely stay there unless someone on ME2 throws their back out again, or unless the Elcor production of Hamlet plot really needs that special Takyris Something.
Uh wut? Bioware's best games are based on TSR's and Lucas' IP.
I don't really have a high opinion of Bioware's attempts at their own IP. Jade Empire, ugh.
I agree.
It seems to me that part of the problem is that they never really stopped to think about how to transition Sonic into a 3D game. For most of the games that I've seen recently, the developers were still thinking in terms of having Sonic move down almost completely fixed pathways, just in 3D instead of in 2D. Super Mario 64 was awesome precisely because it embraced the potential of 3D worlds instead of always having Mario run down a straight path like he did in every game up to that point. Galaxy was far more linear, but it bade up for it with sheer awesome, which might be beyond Sega for a Sonic game at this point.
Interestingly, from what I've seen of the Let's Plays for Sonic 2006, the developers actually occasionally had some good overall concepts for level design, with some relatively open levels as well as a hub world that you can roam around freely in. Given how much the game sucked, though, I expect what innovations were there to be largely scrapped.
I'm hardly a fan of Sonic, but if I was given the task of creating a Sonic game, I'd try to borrow as much as possible from games like Banjo Kazooie and Super Mario Sunshine while taking advantage of newer technology. I'd make huge, open worlds and allow Sonic to roam though them, requiring skilled platforming to complete objectives or to simply move around faster though the level. I'd go for a sort of Tony Hawk effect, where you can see a good section to platform through, hit it perfectly and stay on it, and a minute or so later end up on the other side of the level.
That or I'd hire the people who made N to make Sonic and the Secret Rings 2. :twisted:
As far as creating a universe goes, I think they did a far better job creating a place thats fun for the player to play in (remembering it's a game) in Mass Effect than they did Star Wars. One of the reasons KOTOR is still one of the strongest Star Wars games to date is that it got as far as fucking possible away from the movies - a good few thousand years -so they could do what they wanted with the same concepts... and when they built from the top for Mass Effect, I thought the universe was wonderful (gameplay great, too..) Jade Empire is really strong, too, and I really want to return to that universe myself, even if the game doesn't replay as well these days. In a game like a Bioware one, the universe is half the experience.
Then again, both these games are based on ideas formed while working with other people's property. Perhaps this'll happen here. Now the Sonic game is done, they can take and refine ideas from this and maybe use the engine for something stronger.
XBL/PSN/Steam: APZonerunner
Yes, iirc there is some music (I think remixed) from Sonic CD, and Richard Jacques also did a few tracks for it.
XBL/PSN/Steam: APZonerunner
I actually liked Sonic Riders quite a bit too, and have been wondering if the new(er) Zero Gravity game is any good. I hear it's a bit slower than Riders but still worth it if you liked the first. I do tend to like most of the newer Sonic games as well (beside 2006,) so I'll certainly be picking up the new Bioware RPG, even if the reviews aren't as glowing as I had hoped.
Rex Dart, nice Godzilla Final Wars avatar btw. One of my favorite villains from the entire franchise. :^:
http://steamcommunity.com/id/idolninja
Oh awesome. Sonic CD has some really incredible music, so that's not too bad then.
But is it Japanese or US Sonic CD?
(Mind you, I actually like the US soundtrack, which I think automatically excludes me from the Sonic fandom for all time)
We need TSR.
What bearing that has, I don't know.
The US Soundtrack wins for having Sonic Boom, in place of the tripe vocal songs that the Japanese version has.
Just bought this game, and am looking forward to giving it a whirl.
I must confess to liking Sonic Boom. I don't know why. But I do. It's catchy.
Buh? Legal complications? What's the story?
This might explain why Sonic Boom rather than Toot Toot Sonic Warrior in the latest Smash Bros.
I can't remember the details, but I think it's why in "Sonic Gems Collection" it has the USA soundtrack.
Something to do with someone other than Sega owning the rights to (parts of?) it I think.