I know this was discussed ad infinitum a few months ago, but that thread is locked and I want to give my 2 cents gd damnit!
Only saw the trailor and info for this game recently (Yes, I live in a cave), and was disappointed to hear that Bethesda were using the Oblivion engine and making it into a FPS RPG. I've got nothing against the Elder Scrolls, loved Morrowind, but Oblivion... just didn't do it for me.
I would've much prefered Bioware's KOTOR engine/mechanic, but I suppose that was out of the question to create for just this game. I suppose turn-based rpgs are old fashioned and too slow nowadays
Don't know how old this is, but it's an interesting article asking who Fallout 3 was actually made for:
http://www.nma-fallout.com/article.php?id=37054
Conclusion quoted as follows
Who is this for?
This question remains, and it's an important one. Working on the basis of what we know (and don't forget the disclaimer at the beginning of this article), Bethesda has ignored calls from the traditional fanbase to keep combat and gameplay style" .... "So, asides from people who will buy it to spite NMA users, who are they making this for? Luckily, we have an answer:
[a few quotes from Bethesda here, including... ]
'All of us in the office play a lot of games. So the first thing is we make them for ourselves.' ...
Ah, they're making it for themselves. Good market there, I hear.
Has Bethesda cut corners by mashing the Fallout into their Oblivion engine?
Posts
Just the way they skew that one quote is pretty sickening. People who work at game companies, are, surprise surprise, gamers. Of course they'll try to make games they'll enjoy playing.
i was a sceptic too, but after playing oblivion for a bit i thought this could actually turn out pretty well. at the very least it will look gorgeous. bethesda have thier flaws, but you have to give them more credit than to think they're just going to put out a post-apocalyptic oblivion mod
But how can we point and laugh if we don't read?
Buuut, I for one enjoyed morrowind and oblivion and am looking forward to some kind of fallout blend.
BTW, the official fallout 3 forums is a cesspool of hate ad ignorance.
Also, I think your reading the wrong things into that quote. They're are saying they are making the game to be fun and entertaining, something that they as gamers want it to be. They are saying they aren't just looking at it from a business perspective.
Frankly I think that's a great philosophy for a dev team to have.
So are you telling us to stop talking about them here?
Personally, I loved the original Fallout games, and even enjoyed Tactics. I also love Oblivion, and I have very high hopes for this game.
that should be cool huh, im looking forward to playing it
Not to mention i trust *very* few developers to make a good fps rpg. And frankly,i didnt enjoy Oblivion at all. Morrowwind was sex though. And frankly,im kinda irritated how everyones trying to make everything fps these days,wants wrong with isometric 3rd person view? You can still make things look sexy and awesome without first person yknow.
Dude, have you actually PLAYED Morrowind?
Or are you one of those people who just blindly clicks at the screen when text comes up?
NMA is :arrow:
I'm not talking about landmass either I mean quests. Between Morrowind and Oblivion there's a big gap in the number of quests and places that I noticed. I guess it's because they were worried about it looking pretty more than content or maybe it was just harder to program. Ah well.
Compared to Daggerfall Morrowind was pretty toned down.
Ask any TES fan from before Morrowind and they'll talk your ear off about how the series has been sanitized from it's origins.
But still, one of the hallmarks of their last game was a long questline that revolved around being in a group of psychotic religious fanatics killing people in clever ways.
However, the fact that they're sticking with Gamebryo (base engine for Morrowind/Oblivion) means it'll run like shit on even the highest-end PCs when it comes out.
I really don't think you played Oblivion much.
If the landscape or environments aren't quite believable, then I think it will hurt the final game. But of course, we won't know anything until some gameplay footage starts popping up.
Ka-Chung!
Ka-Chung!
Go ahead and look at the number of quests available for Morrowind vs. Oblivion and tell me Morrowind didn't have a lot more.
That link has a list of games created with Oblivion's engine. It is very scaleable
That makes Oblivion small? Morrowind was so big I was too intimidated to even play it. Not that it was a bad thing, but just because Oblivion is not the same size doesn't make it small.
But, admittedly, a rather large percentage of them consisted of you being a deliveryman.
I never called Oblivion small, I just said I hope Fallout 3 is bigger than Oblivion.
It also had a lot of shit quests that bored me out of my mind. Oblivion had more than enough to keep me busy without feeling like busy-work. If you managed to exhaust the quests in Oblivion then might I suggest you study the construction tools and create your own stuff? They're very straight-forward. Back in the day I used them to devise a trap-filled dungeon with my character as the owner (and weaponless). My goal? To lure the army outside the door through enough traps and what-not that I could then take the rest out alone. It was hella fun.
If I can do anything like this in Fallout 3 then I will be more than happy.
Excitement.
Sorry, I misunderstood what you were saying. Yes, I hope Fallout 3 is quite expansive myself, but not at the cost of quality and polish. I'd rather have a great-looking, great-playing world that is small than a large one that's bland and unenjoyable.