Well, I'm doing some quick mockups to test colour schemes with my new sisters, here's the first try, I want something that's a bit grimy looking but still 'pops' on the tabletop. Any thoughts, I'm mixed on this scheme? (Keep in mind this was a quick mockup, but the basic colours would remain the same though):
So, seeing as I've just recently added a Tutorials section to The Warforge, I've been doing quite a bit of thinking. My first and only tutorial has been about pressure casting so far, and it's kind've silly to have one tutorial, so I've been wanting to do a couple more.
That said, I'm not sure what would be a good subject for tutorialization. Do you guys have any particular thing you can think of that I might be able to do? I've considered stuff like pinning, but at this point I basically eyeball everything by now because I've done it so much. Whatever I end up doing, I want to continue the trend of doing youtube video tutorials, because I think you can learn a lot more from video than still images.
So, seeing as I've just recently added a Tutorials section to The Warforge, I've been doing quite a bit of thinking. My first and only tutorial has been about pressure casting so far, and it's kind've silly to have one tutorial, so I've been wanting to do a couple more.
That said, I'm not sure what would be a good subject for tutorialization. Do you guys have any particular thing you can think of that I might be able to do? I've considered stuff like pinning, but at this point I basically eyeball everything by now because I've done it so much. Whatever I end up doing, I want to continue the trend of doing youtube video tutorials, because I think you can learn a lot more from video than still images.
One of the hardest challenges I face as an newbie is highlighting, and I would LOVE a video tutorial on that. I know it´s pretty basic, but it would really make a difference for us beginners who nowadays has to rely on GW´s silly introductions.
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited June 2008
I agree, Warforge should cover some of the basics of assembly, sculpting tips, and painting.
GW made their intro guides way too indirect and brief; a simple pause in the brisk descriptions to say "Hey, you know where would be good places to put highlights? Here, here, and here, on all the raised spots." But then again they don't believe in the internet and you're supposed to drive 200 miles to a GW store to get the car dealership experience.
I've thought about making an assembly, priming, and painting tutorial myself, and putting it on YouTube. I'd like to give people consistent techniques that produce good results in reasonable time; nothing complicated or overly fancy. The two things keeping me back has been my camera is from 1997 and I haven't had good models laying around I could use as demonstrations. Maybe some Orks would work well, I've got their paint scheme down alright.
I'd suggest Jam looks at Dysartes.com's modeling tutorials and guides for inspiration, because they cover a lot of good subjects with their photo guides.
Haha my god, something to keep so many fuckers from moving six inches and "just alittle bit more".
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited June 2008
Well, next time I'm playing on a 12"x16" board with few enough models to resolve movement and rolling individually, I'll be wishing it was with that touchscreen program. :P
So I recently had my first battle against the Tau, and rape isn't a strong enough word to describe what they did to my guardsmen. So I put it to you, CF, how on earth is the Imperial Guard supposed to beat the Tau?
I realize that my best bet is hand-to-hand, but they blasted apart my army in only a turn or two. Conventional wisdom would dictate that I should keep terrain between us, but it seems like every unit in the army can either jump over terrain and then jump back in the assault phase, getting me shot without being able to shoot back. And they can fire under their skimmers, but they block LOS for me. Clearly my infantry don't stand a chance, and while a few Leman Russes can get the job done, they're vulnerable to the mountain of railguns those xenos get.
Here is a 1.5k list for Witch Hunters i hope you can check out for me
Not at all a bad generalist list but Orks will eat you for breakfast if they maneuver properly. If you expand to 1850/2k your absolute first priority is getting some heavy bolters in there.
Against Tau specifically? Don't take as many lascannons as normal. Instead, take Autocannons and heavy bolters. Both will negate the armor save, and if your opponent is spending boatloads on railguns you can likely wipe out (or at least break) their troop units pretty easily. I wouldn't recommend trying to get into assault playing as IG, as even though you can smack them around their armor save will still give them reasonable durability and you waste turns of heavy weapons fire rushing up towards them. Don't focus-fire on the tanks - shake one, then tear apart their infantry.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
Against Tau specifically? Don't take as many lascannons as normal. Instead, take Autocannons and heavy bolters. Both will negate the armor save, and if your opponent is spending boatloads on railguns you can likely wipe out (or at least break) their troop units pretty easily. I wouldn't recommend trying to get into assault playing as IG, as even though you can smack them around their armor save will still give them reasonable durability and you waste turns of heavy weapons fire rushing up towards them. Don't focus-fire on the tanks - shake one, then tear apart their infantry.
Also, not specifically against the Tau, but which is generally more effective, Heavy Bolters or Autocannons? I generally give my squads heavy bolters, just for the volume of fires, but should I switch them out for autocannons?
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JohnnyCacheStarting DefensePlace at the tableRegistered Userregular
So I recently had my first battle against the Tau, and rape isn't a strong enough word to describe what they did to my guardsmen. So I put it to you, CF, how on earth is the Imperial Guard supposed to beat the Tau?
I realize that my best bet is hand-to-hand, but they blasted apart my army in only a turn or two. Conventional wisdom would dictate that I should keep terrain between us, but it seems like every unit in the army can either jump over terrain and then jump back in the assault phase, getting me shot without being able to shoot back. And they can fire under their skimmers, but they block LOS for me. Clearly my infantry don't stand a chance, and while a few Leman Russes can get the job done, they're vulnerable to the mountain of railguns those xenos get.
So, any advice for Imperial Guard vs. the Tau?
I have a friend who insists the tau actually cannot beat the guard. Because of the beatings he's been given.
You want tanks. Cheap'd up tanks. Russes with no extra crap, chimeras with two heavy bolters, that kind of thing. The autocannons are a good suggestion, and I would also say actually take a trio of mortars and maybe stick a few with your entrenching squads if you anticipate any kroot. Mortars fix yer kroot problims. Don't buy sentinels or ogryn, kitted up specialists are the worst thing to take vs the tau. You might think about some deepstriking troops to distract his broadsides, such as stormtroopers. Make a couple "battlesuit response squads" up that use a lot of plasma guns and pistols - a unit of veterans or an jr. officer's retinue works good for this. scatter them evenly in your lines to respond to battlesuited incursions. Try to keep most of your troops 36" away from his gunline during deployment- if all he's got to fire is his heavy support choices and some battlesuit missiles you'll weather a first turn and get to shoot back.
Do not under-estimate kroot - they will eat your guardsmen. Literally.
Their skimmers don't block LOS back to you unless they land for a turn BTW
IRT Devil chicken
depends what you're shooting is the obvious truism - the autocannon can hurt more things, but you're giving up that third shot. Autocannons are best for trashing walkers, greater demons, sort of medium-sized crap. Heavy bolters are really just better at killing troops.
depends what you're shooting is the obvious truism - the autocannon can hurt more things, but you're giving up that third shot. Autocannons are best for trashing walkers, greater demons, sort of medium-sized crap. Heavy bolters are really just better at killing troops.
Basically, Heavy Bolters versus guard, horde nids, certain eldar builds, and orks, and autocannons for everyone else.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
edited June 2008
Autocannon do have a range advantage as well, which is important to consider against Tau.
Thanks, everyone. Hopefully next time will go a little smoother.
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rucdocCrazy guy in the cornerClassifiedRegistered Userregular
edited June 2008
carapace armor, as normally you don't get saves against tau fire. and yeah skimers don't block LOS but you have to roll for target priority to shoot the troops instead.
carapace armor, as normally you don't get saves against tau fire. and yeah skimers don't block LOS but you have to roll for target priority to shoot the troops instead.
Carapace is overpriced. For the same points as equipping a minimum-sized platoon with carapace armor, you could add a whole extra squad.
Elldren on
fuck gendered marketing
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WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
carapace armor, as normally you don't get saves against tau fire. and yeah skimers don't block LOS but you have to roll for target priority to shoot the troops instead.
Carapace is overpriced. For the same points as equipping a minimum-sized platoon with carapace armor, you could add a whole extra squad.
carapace armor, as normally you don't get saves against tau fire. and yeah skimers don't block LOS but you have to roll for target priority to shoot the troops instead.
Carapace is overpriced. For the same points as equipping a minimum-sized platoon with carapace armor, you could add a whole extra squad.
Spoken like a true hero of the Imperium!
The following maxim works for every army except Nids and Eldar: when in doubt, buy more bodies before more toys.
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JohnnyCacheStarting DefensePlace at the tableRegistered Userregular
carapace armor, as normally you don't get saves against tau fire. and yeah skimers don't block LOS but you have to roll for target priority to shoot the troops instead.
Just field conscripts and storm troopers instead of buying everybody carapace
also, troops are a small target, skimmertanks are large targets. You may fire at either the closest large target or the closest small target without a test. The value of the infamous tau drop is that the skimmer shields you from assault.
Here is a 1.5k list for Witch Hunters i hope you can check out for me
Besides the HQ, You've got 5 units equipped with the Book of St Lucius. I'm sure you noticed that the item enables a nearby unit to use the bearer's Leadership for a save. For a mere 5 points it's a decent item.
The problem lies with the fact, besides your HQ, every unit already has the same Leadership stat of 9. There's nobody in your Sororitas army with less Ld and so those books aren't boosting anyone. That's 25 points better spent on other wargear, at the very least.
Alternatively, take one of those assassin's that pops up anywhere she is amazing against Tau, especially with that move an enemy unit rule, actually using Guard she is amazing just for being able to move an enemy unit into the open on the first turn against anyone.
Posts
I think it was more like this...
This is my new fucking background, damn you!
edit: Awesome choice of MSPaint by the way. You aren't a goon, are you?
nah, I considered it. But I'm cheap.
Oh so cheap.
What should I buy?
Edit:
Warhammer stuff?
Fix'd
Please tell me where to get that.
i would start a Nurgle army just to have that.
I made a TD for iphone and windows phone!
It's a french mini site, so some of it might not be safe for work or something.
Edit:Also Gamesday model is up to 31.00 on ebay with 2 days left!
Deneb Stone, one of the new foundation paints
That said, I'm not sure what would be a good subject for tutorialization. Do you guys have any particular thing you can think of that I might be able to do? I've considered stuff like pinning, but at this point I basically eyeball everything by now because I've done it so much. Whatever I end up doing, I want to continue the trend of doing youtube video tutorials, because I think you can learn a lot more from video than still images.
One of the hardest challenges I face as an newbie is highlighting, and I would LOVE a video tutorial on that. I know it´s pretty basic, but it would really make a difference for us beginners who nowadays has to rely on GW´s silly introductions.
GW made their intro guides way too indirect and brief; a simple pause in the brisk descriptions to say "Hey, you know where would be good places to put highlights? Here, here, and here, on all the raised spots." But then again they don't believe in the internet and you're supposed to drive 200 miles to a GW store to get the car dealership experience.
I've thought about making an assembly, priming, and painting tutorial myself, and putting it on YouTube. I'd like to give people consistent techniques that produce good results in reasonable time; nothing complicated or overly fancy. The two things keeping me back has been my camera is from 1997 and I haven't had good models laying around I could use as demonstrations. Maybe some Orks would work well, I've got their paint scheme down alright.
I'd suggest Jam looks at Dysartes.com's modeling tutorials and guides for inspiration, because they cover a lot of good subjects with their photo guides.
Unrelated note:
Holy damn this would be awesome.
I was kinda wanting to see some animated flame template action going on there though.
http://www.dust514stats.com
HQ 116
Canoness
+ Cloak of St Aspira
+ Book of ST Locius
+ Eviscerator
+ Jump Pack
+ Bolt Pistol
TR 615
Veteran Superior
+ Book of St Locius
9 Battle Sisters
+ Flamer
+ Heavy Flamer
Rhino
+ Extra Armour
+ Smoke Launchers
Veteran Superior
+ Book of St Locius
9 Battle Sisters
+ Flamer
+ Heavy Flamer
Rhino
+ Extra Armour
+ Smoke Launchers
Veteran Superior
+ Book of St Locius
9 Battle Sisters
+ Flamer
+ Heavy Flamer
Rhino
+ Extra Armour
+ Smoke Launchers
FA 460
Veteran Superior
+ Eviscerator
+ Book of St Locius
7 Seraphim
+ Twin Hand Flammers
+ Twin Hand Flammers
Veteran Superior
+ Eviscerator
+ Book of St Locius
7 Seraphim
+ Twin Hand Flammers
+ Twin Hand Flammers
HS 306
Exorcist
+ Smoke Launcher
+ Extra Armour
+ Pintle-Mounted Storm Bolter
Exorcist
+ Smoke Launcher
+ Extra Armour
+ Pintle-Mounted Storm Bolter
1497
I realize that my best bet is hand-to-hand, but they blasted apart my army in only a turn or two. Conventional wisdom would dictate that I should keep terrain between us, but it seems like every unit in the army can either jump over terrain and then jump back in the assault phase, getting me shot without being able to shoot back. And they can fire under their skimmers, but they block LOS for me. Clearly my infantry don't stand a chance, and while a few Leman Russes can get the job done, they're vulnerable to the mountain of railguns those xenos get.
So, any advice for Imperial Guard vs. the Tau?
Autocannons, yay!
Also, not specifically against the Tau, but which is generally more effective, Heavy Bolters or Autocannons? I generally give my squads heavy bolters, just for the volume of fires, but should I switch them out for autocannons?
I have a friend who insists the tau actually cannot beat the guard. Because of the beatings he's been given.
You want tanks. Cheap'd up tanks. Russes with no extra crap, chimeras with two heavy bolters, that kind of thing. The autocannons are a good suggestion, and I would also say actually take a trio of mortars and maybe stick a few with your entrenching squads if you anticipate any kroot. Mortars fix yer kroot problims. Don't buy sentinels or ogryn, kitted up specialists are the worst thing to take vs the tau. You might think about some deepstriking troops to distract his broadsides, such as stormtroopers. Make a couple "battlesuit response squads" up that use a lot of plasma guns and pistols - a unit of veterans or an jr. officer's retinue works good for this. scatter them evenly in your lines to respond to battlesuited incursions. Try to keep most of your troops 36" away from his gunline during deployment- if all he's got to fire is his heavy support choices and some battlesuit missiles you'll weather a first turn and get to shoot back.
Do not under-estimate kroot - they will eat your guardsmen. Literally.
Their skimmers don't block LOS back to you unless they land for a turn BTW
IRT Devil chicken
depends what you're shooting is the obvious truism - the autocannon can hurt more things, but you're giving up that third shot. Autocannons are best for trashing walkers, greater demons, sort of medium-sized crap. Heavy bolters are really just better at killing troops.
I host a podcast about movies.
Basically, Heavy Bolters versus guard, horde nids, certain eldar builds, and orks, and autocannons for everyone else.
http://www.dust514stats.com
Carapace is overpriced. For the same points as equipping a minimum-sized platoon with carapace armor, you could add a whole extra squad.
Spoken like a true hero of the Imperium!
The following maxim works for every army except Nids and Eldar: when in doubt, buy more bodies before more toys.
Just field conscripts and storm troopers instead of buying everybody carapace
also, troops are a small target, skimmertanks are large targets. You may fire at either the closest large target or the closest small target without a test. The value of the infamous tau drop is that the skimmer shields you from assault.
I host a podcast about movies.
Besides the HQ, You've got 5 units equipped with the Book of St Lucius. I'm sure you noticed that the item enables a nearby unit to use the bearer's Leadership for a save. For a mere 5 points it's a decent item.
The problem lies with the fact, besides your HQ, every unit already has the same Leadership stat of 9. There's nobody in your Sororitas army with less Ld and so those books aren't boosting anyone. That's 25 points better spent on other wargear, at the very least.
Fuck the Callidus. So retarded.