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Ryadic, I can totally see blizzard making a Diablo MMO and don't in any way mean to suggest that such a thing wouldn't happen. I think a Starcraft MMO is more likely to be made first because the vast difference in setting from fantasy to sci fi as opposed to fantasy to somewhat more grim fantasy would help expand the online mmo market --there's not really a good polished sci-fi mmo out there if you think about it.
I can even see how you could make a good Diablo MMO, creating a first person 3d world that's mostly about exploring sprawling, labyrinthine dungeons and tombs (seamless instancing no doubt) going ever, ever deeper. Partying up for safety or to try and find and take on bosses, running into other explorers (think of the evil fun in pvp) coming from other directions or fighting creatures...
But blizzard wouldn't stick the name 'Diablo 3' on that game any more than they would have called 'Starcraft: Ghost' 'Starcraft 2' had it seen the light of day. It's a different game! Diablo 3 will be a top down click fest hack and slash because otherwise it wouldn't make sense to put the number 3 on it.
Ryadic, I can totally see blizzard making a Diablo MMO and don't in any way mean to suggest that such a thing wouldn't happen. I think a Starcraft MMO is more likely to be made first because the vast difference in setting from fantasy to sci fi as opposed to fantasy to somewhat more grim fantasy would help expand the online mmo market --there's not really a good polished sci-fi mmo out there if you think about it.
I can even see how you could make a good Diablo MMO, creating a first person 3d world that's mostly about exploring sprawling, labyrinthine dungeons and tombs (seamless instancing no doubt) going ever, ever deeper. Partying up for safety or to try and find and take on bosses, running into other explorers (think of the evil fun in pvp) coming from other directions or fighting creatures...
But blizzard wouldn't stick the name 'Diablo 3' on that game any more than they would have called 'Starcraft: Ghost' 'Starcraft 2' had it seen the light of day. It's a different game! Diablo 3 will be a top down click fest hack and slash because otherwise it wouldn't make sense to put the number 3 on it.
Now I guess I'm finally seeing the point people are making. Diablo 3 won't be an MMO just as WoW wasn't Warcraft 4. If they made a Diablo MMO it wouldn't be the third game. Is this what you're saying? If so I agree, and by me saying Diablo 3 will be an MMO I'm just merely stating the 3rd stand-alone installment of Diablo.
Starcraft MMO would be awesome. No doubt about that. But I think that Diablo and Warcraft are just so different that even them both being "fantasy setting MMOs" wouldn't be the reason Diablo would stay away from a Diablo MMO.
Now I know Wikipedia isn't the best source of information but here basically states that Blizzard has two MMOs in the works. Project Hydra is probably "Worlds of Starcraft" and the other one may just be nothing at the moment. It states "next-gen MMO" which is such a broad term. My guess is they are working on a different type of MMO and may just slap the Diablo name on it and mold it to fit the world, or it could be a completely new IP. Who knows? Either way, I will be buying both.
Just curious, but the Diablo series has always been rated M. Do you think Blizzard would release an M-rated MMORPG, or tone it down to T?
Not that I believe the next Diablo would be an MMO, and I'm on the side hoping for hack n'slash, but I was just wondering.
I think it was rated M because it was more "sinister" than their other games. It dealt with heaven and hell, which can be a touchy subject with some. There was also blood in the game as well, which there isn't in their other games.
There were also nude, disemboweled corpses all over the fucking place. Could have had something to do with it.
Just curious, but the Diablo series has always been rated M. Do you think Blizzard would release an M-rated MMORPG, or tone it down to T?
Not that I believe the next Diablo would be an MMO, and I'm on the side hoping for hack n'slash, but I was just wondering.
I think it was rated M because it was more "sinister" than their other games. It dealt with heaven and hell, which can be a touchy subject with some. There was also blood in the game as well, which there isn't in their other games.
There were also nude, disemboweled corpses all over the fucking place. Could have had something to do with it.
Ahh. I still bank on the third installment being much like Diablo 1/2, but I guess we'll have to wait and see as we've not got much to go on . I definitely think we'll see Diablo expand into other game types, though. Maybe just something on consoles.
I kinda figure we'll get one MMO out of blizzard before a new World of Warcraft MMO. By being of a very different theme (action based sci-fi MMO is my guess, dominated by vehicles and power armor... oh god let it be this!) Blizzard won't be overly worried about fractioning their WoW play-base. Then the next MMO would just be 'WoW 2', given that by this time regardless of any number of expansion releases (which I think we can count on for WoW) the engine will be pretty dated.
If they make Starcraft MMO like the Planetside MMO then that would be awesome. Planetside had a lot of great ideas, but it just lacked polish I think. It was also pretty complex. Nothing Blizzard ever does is overly complex and it's always polished. I really do think that this would make an awesome game.
Just think of the possibilities. Jumping in an SCV suit and mining minerals for hours! =P
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
And some people just think MMOs are, dare I say it, fun? If I look beyond the monthly fee, I can accredit WoW with making me some of the best friends I've ever met online, too. Even if I am bored of the game or taking a break from it, I can still thank it for when it was fun and for it bringing me together with such awesome people.
Xhaztol on
0
Nova_CI have the needThe need for speedRegistered Userregular
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
Maybe, maybe not. But they're developing a new MMO with Starcraft 2 in the pipe and no official press concerning Diablo 3. What else are we going to talk about?
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
And some people just think MMOs are, dare I say it, fun? If I look beyond the monthly fee, I can accredit WoW with making me some of the best friends I've ever met online, too. Even if I am bored of the game or taking a break from it, I can still thank it for when it was fun and for it bringing me together with such awesome people.
and some people think RTSs are fun. what exactly is your point?
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
And some people just think MMOs are, dare I say it, fun? If I look beyond the monthly fee, I can accredit WoW with making me some of the best friends I've ever met online, too. Even if I am bored of the game or taking a break from it, I can still thank it for when it was fun and for it bringing me together with such awesome people.
and some people think RTSs are fun. what exactly is your point?
He asked why all conversations about Blizzard "degrade" into MMO-talk. I was merely saying that even though he didn't hold MMO-talk in the highest regard, some people enjoy the genre, and that's why they talk about it... I wasn't saying RTSs weren't fun o_O People...just..talk about things...they like. Y-y'know?
Let's not forget the OBSCENE profit WoW makes (I can't find the article but it generates like a quarter billion in straight profit or something). Someone noticed that, and you can be damn sure they wanna do it again.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
mmo's have a distinctly different formula than what diablo was.
now if they have the exact same thing, except next gen with fancy new bells and whistles (ala SC2), I'd pay per monthly for that. especially if it means I dont have to worry about my friggin account getting deleted
D3 will have an over-the-shoulder perspective as opposed to the bird's eye view. HGL, ME, Oblivion (and, let's face it, WoW): all these games demonstrate, in my opinion, that this is a better gameplay perspective for this genre (that of the "control the main character" rpg as opposed to the "control a party" rpg).
D3 will also feature multiplayer gameplay, possibly Guild Wars-style, where hubs are inhabited by everyone, but individual groups experience instanced world zones and dungeons. There will be normal scaling group content, just like in D2 (and similar games, like Mythos), but there will also be "epic" dungeons that twenty or more players can tackle simultaneously.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
I know. I'm sorry I've said it many times.
THE FOLLOWING IS MY OPINION. IF YOU DISAGREE, THAT'S FINE!!
Battle.net is already riddled with fucktards... But there are MANY more fucktards in WoW. You can argue that point all you want with me, but I have met way too many douchebags in WoW for me to ever go back to that.
That and Diablo 2 lasted me YEARS without paying an extra dime, and saving me tons of money. If it's an MMO I'll have to pay the monthly payment, thus not saving me as much money.
Lastly, every MMO has an "end game" which consists of raiding. I will tell anyone to their face that I FUCKING. Hate. Raids. Having to schedule my time around a video game is nonsense... Getting booted out of a guild because I don't show up one night is bullshit. And that kind of thing brings too much fucking drama for a video game.
I once spent an entire fucking hour standing around while these three people bitched about who should roll for these gloves. You know what happened in the end? The entire fucking guild collapsed. That was the last straw. I quit WoW and swore I would never raid in anything BUT Realm vs. Realm in Dark Age of Camelot.
You are entitled to your opinion, of course, and you aren't wrong, but I do disagree with you on a couple of points.
1) Online communication is SIGNIFICANTLY more abundant in today's internet compared to the old D2 bnet days. People will form guilds, or clans, or whatever in Diablo 3. It is an unavoidable consequence of the state of the internet.
2) How is doing a raid any different from killing Diablo a million times on Hell difficulty for phat lewts? Sure, the people you may be raiding with might be total asshats, but you could just as easily experience the same problem in D3: "LF DA Pal 50 for Nightmare D run, vent req"
Beyond shutting yourself off from the internet and avoiding bnet entirely, you won't be able to avoid the problems universal to online play (and not just WoW as you presume in your statements).
3) Monthly subscription fees do serve a purpose, in that they help pay for faster development of new content as well as GM salaries to help police against cheating. Pay-to-play does have disadvantages, yes, but there are advantages as well which you quickly gloss over.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
I think the real problem with D3 being an MMO would be that it just wouldn't be Diablo anymore. Take away the single player, change the viewing perspective, take away the fast pace and action, the pick-up-and-play, and you're not Diablo anymore. And it doesn't make sense for Blizzard to do WoW again. It would have to be significantly different, something more like Guild Wars (WHICH IS NOT AN MMO. DIAF) in the way cities and story segments work, but with all the fast action and item collecting of an ARPG.
You are entitled to your opinion, of course, and you aren't wrong, but I do disagree with you on a couple of points.
1) Online communication is SIGNIFICANTLY more abundant in today's internet compared to the old D2 bnet days. People will form guilds, or clans, or whatever in Diablo 3. It is an unavoidable consequence of the state of the internet.
2) How is doing a raid any different from killing Diablo a million times on Hell difficulty for phat lewts? Sure, the people you may be raiding with might be total asshats, but you could just as easily experience the same problem in D3: "LF DA Pal 50 for Nightmare D run, vent req"
Beyond shutting yourself off from the internet and avoiding bnet entirely, you won't be able to avoid the problems universal to online play (and not just WoW as you presume in your statements).
3) Monthly subscription fees do serve a purpose, in that they help pay for faster development of new content as well as GM salaries to help police against cheating. Pay-to-play does have disadvantages, yes, but there are advantages as well which you quickly gloss over.
1) I'd say that you're partially wrong. The only disadvantage to forming a big guild in Diablo 2 was the fact that you could only fit 8 people in a game. Whereas in an MMO, obviously, you could have about double that.
2) Because I'm actually doing something. Half the time in raids it would just be us bitching/whining about not winning a roll or something. In Diablo 2 I was killing shit and getting items by the thousands in less than an hour. I could run MC ten times and chances are I wouldn't get anything from it. Even if the item drops, you gotta have fucking DKP. FUCK DKP.
3) Meh. I'm more of a solo person. People on the internets (save many of you guys here) really bother the hell out of me. "I liek tallkin liek dis" chats make me want to go on a murderous rampage. What I mean by that was, I didn't deal with hardly any cheating in Diablo 2. I may have run into one or two cheaters in my 3 or so years of playing.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
I know. I'm sorry I've said it many times.
THE FOLLOWING IS MY OPINION. IF YOU DISAGREE, THAT'S FINE!!
Battle.net is already riddled with fucktards... But there are MANY more fucktards in WoW. You can argue that point all you want with me, but I have met way too many douchebags in WoW for me to ever go back to that.
That and Diablo 2 lasted me YEARS without paying an extra dime, and saving me tons of money. If it's an MMO I'll have to pay the monthly payment, thus not saving me as much money.
Lastly, every MMO has an "end game" which consists of raiding. I will tell anyone to their face that I FUCKING. Hate. Raids. Having to schedule my time around a video game is nonsense... Getting booted out of a guild because I don't show up one night is bullshit. And that kind of thing brings too much fucking drama for a video game.
I once spent an entire fucking hour standing around while these three people bitched about who should roll for these gloves. You know what happened in the end? The entire fucking guild collapsed. That was the last straw. I quit WoW and swore I would never raid in anything BUT Realm vs. Realm in Dark Age of Camelot.
Uh, with the Arena's and whatnot, raiding is no longer the only end-game option in WoW. Just a FYI.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
I know. I'm sorry I've said it many times.
THE FOLLOWING IS MY OPINION. IF YOU DISAGREE, THAT'S FINE!!
Battle.net is already riddled with fucktards... But there are MANY more fucktards in WoW. You can argue that point all you want with me, but I have met way too many douchebags in WoW for me to ever go back to that.
That and Diablo 2 lasted me YEARS without paying an extra dime, and saving me tons of money. If it's an MMO I'll have to pay the monthly payment, thus not saving me as much money.
Lastly, every MMO has an "end game" which consists of raiding. I will tell anyone to their face that I FUCKING. Hate. Raids. Having to schedule my time around a video game is nonsense... Getting booted out of a guild because I don't show up one night is bullshit. And that kind of thing brings too much fucking drama for a video game.
I once spent an entire fucking hour standing around while these three people bitched about who should roll for these gloves. You know what happened in the end? The entire fucking guild collapsed. That was the last straw. I quit WoW and swore I would never raid in anything BUT Realm vs. Realm in Dark Age of Camelot.
Uh, with the Arena's and whatnot, raiding is no longer the only end-game option in WoW. Just a FYI.
Heh. Arena fighting is impossible unless you have awesome gear. I tried it a few times with a friend and we got dominated everytime without a contest. So you basically have to raid for good gear in order to get arena gear.
Or I could BG... But since I was alliance it meant I'd have to get my ass kicked for two months straight to buy the gloves.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
I know. I'm sorry I've said it many times.
THE FOLLOWING IS MY OPINION. IF YOU DISAGREE, THAT'S FINE!!
Battle.net is already riddled with fucktards... But there are MANY more fucktards in WoW. You can argue that point all you want with me, but I have met way too many douchebags in WoW for me to ever go back to that.
That and Diablo 2 lasted me YEARS without paying an extra dime, and saving me tons of money. If it's an MMO I'll have to pay the monthly payment, thus not saving me as much money.
Lastly, every MMO has an "end game" which consists of raiding. I will tell anyone to their face that I FUCKING. Hate. Raids. Having to schedule my time around a video game is nonsense... Getting booted out of a guild because I don't show up one night is bullshit. And that kind of thing brings too much fucking drama for a video game.
I once spent an entire fucking hour standing around while these three people bitched about who should roll for these gloves. You know what happened in the end? The entire fucking guild collapsed. That was the last straw. I quit WoW and swore I would never raid in anything BUT Realm vs. Realm in Dark Age of Camelot.
Uh, with the Arena's and whatnot, raiding is no longer the only end-game option in WoW. Just a FYI.
Heh. Arena fighting is impossible unless you have awesome gear. I tried it a few times with a friend and we got dominated everytime without a contest. So you basically have to raid for good gear in order to get arena gear.
Or I could BG... But since I was alliance it meant I'd have to get my ass kicked for two months straight to buy the gloves.
Fuck. That.
The problem isn't the game. The problem is that you're doing it wrong. So very wrong.
Nova_CI have the needThe need for speedRegistered Userregular
edited April 2008
Urahonky, sounds like you were in some pretty crappy guilds. In my guild it's all rolls. No DKP, no council. Once or twice we've overridden a roll because of one person simply winningtoo often, but so far we've only ever had one person quit the guild. And it wasn't over loot (Recruit pissed that we made him sit out our first ZA raid). Do not assume that you experience with asshat guilds is universal.
Krunk, you've got it right with grinding. Any MMO will have that. But it's more about psychology than it is lazyness. Blizzard knows that small rewards for repetitive actions keep people coming back, so it's likely every MMO that comes out for the near future, especially from Blizzard, will follow the repetitive grind model.
As far as fucktards in battle.net, well, I only played D2 solo or on a LAN with my buddies. battle.net can go fuck itself.
Nova_C on
0
Nova_CI have the needThe need for speedRegistered Userregular
Heh. Arena fighting is impossible unless you have awesome gear. I tried it a few times with a friend and we got dominated everytime without a contest. So you basically have to raid for good gear in order to get arena gear.
Or I could BG... But since I was alliance it meant I'd have to get my ass kicked for two months straight to buy the gloves.
Fuck. That.
The problem isn't the game. The problem is that you're doing it wrong. So very wrong.
Yeah, I agree with Evangir. I've done arenas a bit and although I'm not very good at pvp, we won about 30% of our games (I only played 10 - I've never been a fan of deathmatch except for Doom2 E1L1 :P). It's definitely possible to start arenas in dungeon gear, but you're better off doing BGs to prep for arenas since the lack of resilience on PVE gear is going to leave you vulnerable.
So we come to BGs. You say Alliance always loses? Man, they do lose alot. But it took me about a week of casual BGS (Say, couple rounds a day) to get my Paladin some bracers, Hell, we five capped the horde in AB a couple times. Alliance wins sometimes.
Of course, win or lose, BGs were a ton of fun when I was playing with some friends. So if you were trying to grind it alone, well, then I get you complaining, but Evangir is right - you're doing it wrong.
I'd like to point out that bitching about dealing with fucktards in an MMO is kind of a moot point.
It's not Blizzard's fault that WoW is full of stupid people. Nor is it SOE's, or anyone else's. The world is filled with stupid people.
This is possibly the reason that some people harbor rage at the notion of Diablo 3 as an MMO.
But Diablo is also full of stupid people isn't it?
Personal experience is that it's the smaller multiplayer communities that tend to be the most welcoming. It's once you get a critical mass of popularity that the idiots really start driving in.
D3 will have an over-the-shoulder perspective as opposed to the bird's eye view. HGL, ME, Oblivion (and, let's face it, WoW): all these games demonstrate, in my opinion, that this is a better gameplay perspective for this genre (that of the "control the main character" rpg as opposed to the "control a party" rpg).
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Your terrible opinion is unfortunately shared by many. Only good over the shoulder RPG is bloodlines, there's dozens of great zoomed out/overhead ones.
D3 will have an over-the-shoulder perspective as opposed to the bird's eye view. HGL, ME, Oblivion (and, let's face it, WoW): all these games demonstrate, in my opinion, that this is a better gameplay perspective for this genre (that of the "control the main character" rpg as opposed to the "control a party" rpg).
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Your terrible opinion is unfortunately shared by many. Only good over the shoulder RPG is bloodlines, there's dozens of great zoomed out/overhead ones.
God dammit. Why does every discussion about Blizzard degrade into MMO-talk?
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
Note I said it would "weigh heavily on the minds of those who discuss" not "that means Blizzard will automatically make MMO's from now on."
Also, your comparison isn't quite so clear-cut, as Blizzard doesn't get monthly revenue for those copies of Starcraft sold. Blizzards non-mmo games sold phenomenally well, right in the upper echelons of the industry. They're not necessarily #1, but they're up there as far as sales go. WoW, however, utterly shattered perceptions of how successful a game based on a monthly fee could be: and then went on to continually surpass it's own amazing numbers month after month. That's a bit significant, and again will color perceptions of people who talk about Blizzard.
Posts
I can even see how you could make a good Diablo MMO, creating a first person 3d world that's mostly about exploring sprawling, labyrinthine dungeons and tombs (seamless instancing no doubt) going ever, ever deeper. Partying up for safety or to try and find and take on bosses, running into other explorers (think of the evil fun in pvp) coming from other directions or fighting creatures...
But blizzard wouldn't stick the name 'Diablo 3' on that game any more than they would have called 'Starcraft: Ghost' 'Starcraft 2' had it seen the light of day. It's a different game! Diablo 3 will be a top down click fest hack and slash because otherwise it wouldn't make sense to put the number 3 on it.
Now I guess I'm finally seeing the point people are making. Diablo 3 won't be an MMO just as WoW wasn't Warcraft 4. If they made a Diablo MMO it wouldn't be the third game. Is this what you're saying? If so I agree, and by me saying Diablo 3 will be an MMO I'm just merely stating the 3rd stand-alone installment of Diablo.
Starcraft MMO would be awesome. No doubt about that. But I think that Diablo and Warcraft are just so different that even them both being "fantasy setting MMOs" wouldn't be the reason Diablo would stay away from a Diablo MMO.
Now I know Wikipedia isn't the best source of information but here basically states that Blizzard has two MMOs in the works. Project Hydra is probably "Worlds of Starcraft" and the other one may just be nothing at the moment. It states "next-gen MMO" which is such a broad term. My guess is they are working on a different type of MMO and may just slap the Diablo name on it and mold it to fit the world, or it could be a completely new IP. Who knows? Either way, I will be buying both.
There were also nude, disemboweled corpses all over the fucking place. Could have had something to do with it.
No. Not at all. Those were fine.
I kinda figure we'll get one MMO out of blizzard before a new World of Warcraft MMO. By being of a very different theme (action based sci-fi MMO is my guess, dominated by vehicles and power armor... oh god let it be this!) Blizzard won't be overly worried about fractioning their WoW play-base. Then the next MMO would just be 'WoW 2', given that by this time regardless of any number of expansion releases (which I think we can count on for WoW) the engine will be pretty dated.
All totally baseless conjecture, of course .
Just think of the possibilities. Jumping in an SCV suit and mining minerals for hours! =P
Because they have an MMO with 10 million players on it. That's kind of a big deal, and undoubtably weighs heavily on the minds of people who discuss Blizzard's motives, intentions and plans.
yeah and starcraft has over 10 million copies sold too. I guess this will be a MMO/RTS in that case
Every Blizzard franchise pre-WoW had done well.
Yes, WoW is huge. But Blizzard is not turning every game of theirs into an MMO.
And some people just think MMOs are, dare I say it, fun? If I look beyond the monthly fee, I can accredit WoW with making me some of the best friends I've ever met online, too. Even if I am bored of the game or taking a break from it, I can still thank it for when it was fun and for it bringing me together with such awesome people.
Maybe, maybe not. But they're developing a new MMO with Starcraft 2 in the pipe and no official press concerning Diablo 3. What else are we going to talk about?
I'm still betting that that is going to be their new MMO.
Which, as much as I have a hard-on for Starcraft, I would prefer the new MMO is. But I'll take either.
and some people think RTSs are fun. what exactly is your point?
Only Blizzard could pull it off.
He asked why all conversations about Blizzard "degrade" into MMO-talk. I was merely saying that even though he didn't hold MMO-talk in the highest regard, some people enjoy the genre, and that's why they talk about it... I wasn't saying RTSs weren't fun o_O People...just..talk about things...they like. Y-y'know?
There will be blood if Diablo 3 is an MMO. I swear to God there will be blood.
Urahonky, you've said numerous times you DON'T want to see Diablo 3 as an MMO, which I respect. Either way Diablo 3 will kick ass whether it's an MMO or not, in my opinion.
But I gotta ask, why don't you want to see it as an MMO?
now if they have the exact same thing, except next gen with fancy new bells and whistles (ala SC2), I'd pay per monthly for that. especially if it means I dont have to worry about my friggin account getting deleted
Thats a rumour
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D3 will have an over-the-shoulder perspective as opposed to the bird's eye view. HGL, ME, Oblivion (and, let's face it, WoW): all these games demonstrate, in my opinion, that this is a better gameplay perspective for this genre (that of the "control the main character" rpg as opposed to the "control a party" rpg).
D3 will also feature multiplayer gameplay, possibly Guild Wars-style, where hubs are inhabited by everyone, but individual groups experience instanced world zones and dungeons. There will be normal scaling group content, just like in D2 (and similar games, like Mythos), but there will also be "epic" dungeons that twenty or more players can tackle simultaneously.
"Go up, thou bald head." -2 Kings 2:23
I know. I'm sorry I've said it many times.
THE FOLLOWING IS MY OPINION. IF YOU DISAGREE, THAT'S FINE!!
Battle.net is already riddled with fucktards... But there are MANY more fucktards in WoW. You can argue that point all you want with me, but I have met way too many douchebags in WoW for me to ever go back to that.
That and Diablo 2 lasted me YEARS without paying an extra dime, and saving me tons of money. If it's an MMO I'll have to pay the monthly payment, thus not saving me as much money.
Lastly, every MMO has an "end game" which consists of raiding. I will tell anyone to their face that I FUCKING. Hate. Raids. Having to schedule my time around a video game is nonsense... Getting booted out of a guild because I don't show up one night is bullshit. And that kind of thing brings too much fucking drama for a video game.
I once spent an entire fucking hour standing around while these three people bitched about who should roll for these gloves. You know what happened in the end? The entire fucking guild collapsed. That was the last straw. I quit WoW and swore I would never raid in anything BUT Realm vs. Realm in Dark Age of Camelot.
1) Online communication is SIGNIFICANTLY more abundant in today's internet compared to the old D2 bnet days. People will form guilds, or clans, or whatever in Diablo 3. It is an unavoidable consequence of the state of the internet.
2) How is doing a raid any different from killing Diablo a million times on Hell difficulty for phat lewts? Sure, the people you may be raiding with might be total asshats, but you could just as easily experience the same problem in D3: "LF DA Pal 50 for Nightmare D run, vent req"
Beyond shutting yourself off from the internet and avoiding bnet entirely, you won't be able to avoid the problems universal to online play (and not just WoW as you presume in your statements).
3) Monthly subscription fees do serve a purpose, in that they help pay for faster development of new content as well as GM salaries to help police against cheating. Pay-to-play does have disadvantages, yes, but there are advantages as well which you quickly gloss over.
"Go up, thou bald head." -2 Kings 2:23
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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1) I'd say that you're partially wrong. The only disadvantage to forming a big guild in Diablo 2 was the fact that you could only fit 8 people in a game. Whereas in an MMO, obviously, you could have about double that.
2) Because I'm actually doing something. Half the time in raids it would just be us bitching/whining about not winning a roll or something. In Diablo 2 I was killing shit and getting items by the thousands in less than an hour. I could run MC ten times and chances are I wouldn't get anything from it. Even if the item drops, you gotta have fucking DKP. FUCK DKP.
3) Meh. I'm more of a solo person. People on the internets (save many of you guys here) really bother the hell out of me. "I liek tallkin liek dis" chats make me want to go on a murderous rampage. What I mean by that was, I didn't deal with hardly any cheating in Diablo 2. I may have run into one or two cheaters in my 3 or so years of playing.
Uh, with the Arena's and whatnot, raiding is no longer the only end-game option in WoW. Just a FYI.
Heh. Arena fighting is impossible unless you have awesome gear. I tried it a few times with a friend and we got dominated everytime without a contest. So you basically have to raid for good gear in order to get arena gear.
Or I could BG... But since I was alliance it meant I'd have to get my ass kicked for two months straight to buy the gloves.
Fuck. That.
The problem isn't the game. The problem is that you're doing it wrong. So very wrong.
Krunk, you've got it right with grinding. Any MMO will have that. But it's more about psychology than it is lazyness. Blizzard knows that small rewards for repetitive actions keep people coming back, so it's likely every MMO that comes out for the near future, especially from Blizzard, will follow the repetitive grind model.
As far as fucktards in battle.net, well, I only played D2 solo or on a LAN with my buddies. battle.net can go fuck itself.
Yeah, I agree with Evangir. I've done arenas a bit and although I'm not very good at pvp, we won about 30% of our games (I only played 10 - I've never been a fan of deathmatch except for Doom2 E1L1 :P). It's definitely possible to start arenas in dungeon gear, but you're better off doing BGs to prep for arenas since the lack of resilience on PVE gear is going to leave you vulnerable.
So we come to BGs. You say Alliance always loses? Man, they do lose alot. But it took me about a week of casual BGS (Say, couple rounds a day) to get my Paladin some bracers, Hell, we five capped the horde in AB a couple times. Alliance wins sometimes.
Of course, win or lose, BGs were a ton of fun when I was playing with some friends. So if you were trying to grind it alone, well, then I get you complaining, but Evangir is right - you're doing it wrong.
It's not Blizzard's fault that WoW is full of stupid people. Nor is it SOE's, or anyone else's. The world is filled with stupid people.
But Diablo is also full of stupid people isn't it?
Personal experience is that it's the smaller multiplayer communities that tend to be the most welcoming. It's once you get a critical mass of popularity that the idiots really start driving in.
Your terrible opinion is unfortunately shared by many. Only good over the shoulder RPG is bloodlines, there's dozens of great zoomed out/overhead ones.
The fuck is HGL, though?
HGL is Hellgate: London, and it sucks.
Also, your comparison isn't quite so clear-cut, as Blizzard doesn't get monthly revenue for those copies of Starcraft sold. Blizzards non-mmo games sold phenomenally well, right in the upper echelons of the industry. They're not necessarily #1, but they're up there as far as sales go. WoW, however, utterly shattered perceptions of how successful a game based on a monthly fee could be: and then went on to continually surpass it's own amazing numbers month after month. That's a bit significant, and again will color perceptions of people who talk about Blizzard.