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All the talk about Beyond Good and Evil 2 and how a lot of people wish it were on the Wii and not 360/PS3 got me thinking. If you had the choice between buying a game, which would be exactly the same with the exception being the exclusives each console has (motion control on the Wii and better graphics/physics/sound on 360/PS3), which system would you buy it for?
I think it depends. I personally enjoy the atmosphere created with graphics more then gameplay. That doesn’t mean that graphics are more important then gameplay but they do do a better job at creating a game’s atmosphere. For Wii controls to be better then conventional controls (and not just some novel yet gimmicky idea) they have to be used and coded really well. So for me, the Wii’s controls have to be top-notch (Nintendo 1st party level) in order to outweigh the graphics/physics/sound deficit.
Games like Mario Galaxy and Metroid Prime 3 obviously would have looked better on the 360/PS3 and probably could have had more physics based gameplay (though with Mario that would have been hard to do). But the games were so well made for the Wii and the controls fit so well I don’t think I would’ve liked them any better on the more powerful systems. But a games like Bioshock or Oblivion, which would have just been a shell of themselves on the Wii, wouldn’t have been improved at all with motion controls.
So I guess with all things considered if Beyond Good and Evil 2 would have come out on all systems for me to buy the Wii version the controls would have to have been truly a step up and mind-blowing. But since Nintendo seems to be the only one capable of doing that I probably still would buy it on the 360.
If Orange Box had come out on the Wii I would have had a tough decision, as I'd love the game with Wii controls, but my computer would make it look much better. Plus, TF2 online.
If Orange Box had come out on the Wii I would have had a though decision, as I'd love the game with Wii controls, but my computer would make it look much better. Plus, TF2 online.
I personally think a Portal port to the Wii is feasible whilst not looking like a blurry mess. The texture budget isn't major and your only big effect is the portal effect itself.
If valve released a port of Portal to the wii for say £20 I would be over it so hard.
GrimReaper on
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I've got a spare copy of Portal, if anyone wants it message me.
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited June 2008
I personally think the Wii needs more buttons and less motion controls.
except in the cases where the motion controls are actually logical AND they make the game more fun because of them
Or it should be exactly the same as it is now, except with more crunch/video/physics calculation power.
meh either way I like the wii.
to answer your question it would depend entirely on what the native platform is. Because of the drastic controls difference between the wii and everything else, the controls are going to get shoehorned into one or the other control schemes. If its developed on the Wii, I bet the controls for the other systems will be lacking, and vice versa.
also, I guess it depends on the game type. Generally if I'm playing a single player adventure/platformer I don't want to have to be sitting up straight waggling a piece of plastic around when it could just as easily be mapped to a button I can press.
With that said, I guess for me, the wii motion controls are only acceptable if they are some function that can't be mapped to a button. That's where a lot of the first gen wii games were extremely disappointing (of course this is in my opinion, please don't fault me on that)
acidlacedpenguin on
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Idx86Long days and pleasant nights.Registered Userregular
edited June 2008
Force Unleashed Wii > Force Unleashed 360/PS3. I think that's already settled.
Idx86 on
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I get so pissed looking at the force unleashed commercial for the wii, because I simply know in my heart that those "prompts" for what to do with the controller will pop up all the time and totally take me out of the game.
Can you not just make the controls work one way, then do a tutorial and if I have to double check how to play again after that, I'll crack my manual.
For the love of Baldur, "Oh, look, a drawing of a nunchuck and wiimote with green arrows behind them! What an original way to RUIN A GAME!"
CoD:3 was terrible for the same reason. The rest of the game (discounting QTEs) was worthwhile. Metroid has a similar, though less extreme problem. Once a gamer does something in a game, they know what to do next time. Don't keep showing the controls on the screen.
force unleashed has me quite conflicted. on one hand, it looks so much prettier on the HD consoles. Then again...light saber wiimote. Most of all though, I'm on the verge of being offended over their heinous misuse and overpowered nature of the force. The fancy graphics, physics, and i'll-never-let-you-go character interaction only seems to reinforce the idea. bah...but i'm a sap for all things star wars, and the addition of a competent duel mode leaves me very confused over which i should buy...
I'd buy games for Wii, but that's mostly because it's the only console I have and my current computer sucks so much that any game that's on both Wii and PC would probably look better on the Wii than on my computer.
Until I actually play it for myself, I'm going to be highly cynical that any Wii-Mote Lightsaber mechanics will be nearly as fun or involved as I would like.
The reason I haven't bought a Wii yet, is because so far, the only games I've played for any amount of time on a Nintendo platform have been RE4 on the Gamecube and Animal Crossing on the DS. I just really don't find much that holds my attention, and I'm reluctant to spend money on the Wii when it'd likely go the same way. Conversely, I've found masses of enjoyment on the 360.
Games like Mario Galaxy and Metroid Prime 3 obviously would have looked better on the 360/PS3 and probably could have had more physics based gameplay (though with Mario that would have been hard to do). But the games were so well made for the Wii and the controls fit so well I don’t think I would’ve liked them any better on the more powerful systems.
MP3 with surround sound > MP3 without, especially considering it's an FPS. For me, the loss of surround (and the ability to spatially locate things that aren't onscreen) when moving from 360/PS3 to Wii is more jarring than the loss of HD.
Force Unleashed Wii > Force Unleashed 360/PS3. I think that's already settled.
God this is so wrong so hard...Have you seen the videos for the WII they make me want to cry, I was acutally going to pick it up for Wii over 360 as it wasn't getting a PC release *Shakes fist* I went and took a look at the wii and god did it suck. I think what people forget is it's not 1:1 on the motion controls it will be like TP where you have like 3 pre-defined remote swings or something, and they made "boss encounters" kinda like street fighter-ish which is fucking looney!
Games like Mario Galaxy and Metroid Prime 3 obviously would have looked better on the 360/PS3 and probably could have had more physics based gameplay (though with Mario that would have been hard to do). But the games were so well made for the Wii and the controls fit so well I don’t think I would’ve liked them any better on the more powerful systems.
MP3 with surround sound > MP3 without, especially considering it's an FPS. For me, the loss of surround (and the ability to spatially locate things that aren't onscreen) when moving from 360/PS3 to Wii is more jarring than the loss of HD.
I was under the impression that the Wii does have surround sound. I wouldn't know for sure myself as I don't have surround sound speakers.
I would go with Wii 9 times out of 10 because 9 times out of 10 HD graphics and shitty rag doll physics doesn't add anything but frustration to the gameplay.
I would go with Wii 9 times out of 10 because 9 times out of 10 HD graphics and shitty rag doll physics doesn't add anything but frustration to the gameplay.
How eloquent.
I don't think we can ever settle this debate for sure because the systems are so different. I put around the same amount of time into my Wii as I do my PS3 and love the hell out of both.
Games like Mario Galaxy and Metroid Prime 3 obviously would have looked better on the 360/PS3 and probably could have had more physics based gameplay (though with Mario that would have been hard to do). But the games were so well made for the Wii and the controls fit so well I don’t think I would’ve liked them any better on the more powerful systems.
MP3 with surround sound > MP3 without, especially considering it's an FPS. For me, the loss of surround (and the ability to spatially locate things that aren't onscreen) when moving from 360/PS3 to Wii is more jarring than the loss of HD.
I was under the impression that the Wii does have surround sound. I wouldn't know for sure myself as I don't have surround sound speakers.
I was under the impression that the Wii does have surround sound. I wouldn't know for sure myself as I don't have surround sound speakers.
Wii kinda has bullshit surround sound. It uses Dolby Pro Logic II which is a strange kind of encoding done over a normal stereo signal... real surround sound had 5 or 7 discrete channels. I don't think Dolby Pro Logic is precise enough to be able to pin point anything.
And yeah most games I'd take 360/ps3 over wii. The main exception would be local multiplayer games.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
This is kind of an...unanswerable question, isn't it?
It all depends on what the developer of the game is able to do with the power of the systems. If someone put a lot of time and research into really figuring out some good motion controls for their game, it would most likely benefit (except in the case of fighting games and other very precise, non-pointer enhanced genres).
Sometimes classic gameplay is all that's needed, though, and it's nice to look at beautiful scenery and sound (like, let's say, Final Fantasy XIII).
I would rather the Wii get just a couple big name 3rd party franchises, though, just so people would stop saying it has no games.
I'd always pick the 360/PS3 version, but a big part of that is the question is somewhat flawed: motion controlled games, to be done well, have to be built ground up for the Wii specifically, and if the game can be played just fine with a traditional controller, then the motion controls probably wouldn't do a whole lot for it, whereas great visuals and a robust online mode, well, would.
Which would you rather play: RWii4, or a version of RE4 that somehow had RE5's graphics? It's really no contest, and that's using what is perhaps the best example of a "traditional" game being ported to the Wii.
Also, on a more individual opinion level, as long as controls work within the game's goals, they are perfect whether you're waggling or pushing buttons, and the whole concept of sacrificing an entire generation of visual and audio technological advancement for shaking a controller around and pointing is painfully absurd to me. I often find myself wondering if Nintendo couldn't have just released a wiimote that plugs into the Gamecube and get almost the exact same results, baring sales and the VC.
I would go with Wii 9 times out of 10 because 9 times out of 10 HD graphics and shitty rag doll physics doesn't add anything but frustration to the gameplay.
HD graphics add frustration to gameplay? Maybe for those three titles that don't support SDTV text but then that isn't HD graphics without an HDTV so it kind of doesn't count.
Shitty rag doll physics makes me assume good rag doll physics are fine with you.
The power of the 360 and PS3 add plenty to gamepaly and immersion that can't be done on the Wii, the Wii's motion controls can add a great deal of immersion but 9 times out of 10 are implemented so badly that they detract from the gameplay experience. Hell most of the Wii's best games could have been done on standard controllers while offering just as good, or in some cases better, of an experience; Mario Galaxy, SSB, Mario Kart, Zelda, etc.
I like nice physics. Games like Half-life 2 and GTA4 are pretty fun because of their engines.
Not sure if I care about HD graphics really but gesture based controls can suck a dick.
HD are a blessing my friend...
Also yeah, for the Wii games I play most I use the cube controller...Smash and Kart. Although I don't play them often, maybe I should practice with the Wii-mote
GTA IV with all it's shiny new physics and crap is a lesser experience in just about every way to the three GTA III games.
Less content, worse driving controls, overall a sub par product.
Also forcing games into HD content has given developers the excuse to cut down or even cut out splitscreen multiplayer, another casualty of the HD generation.
I mean sure, PS3 and 360 is a good place for less talented developers to cut their teeth on, and for less serious gamers to get a taste of the situation, but let's face it, it's no Wii. It doesn't even have waggle for chrissake! It's like a babies toy!
GTA IV with all it's shiny new physics and crap is a lesser experience in just about every way to the three GTA III games.
Less content, worse driving controls, overall a sub par product.
Also forcing games into HD content has given developers the excuse to cut down or even cut out splitscreen multiplayer, another casualty of the HD generation.
I mean sure, PS3 and 360 is a good place for less talented developers to cut their teeth on, and for less serious gamers to get a taste of the situation, but let's face it, it's no Wii. It doesn't even have waggle for chrissake! It's like a babies toy!
I didn't really play anything but Vice City much and I haven't played much of GTAIV so you might be right but the driving controls have nothing to do with the graphics or HDness. The less content may be partly due to how much space it takes up/how long HD takes to make so you may have a point there.
HD has nothing to do with splitscreen multiplayer, where did you hear that? If anything is to blame for the reduction in splitscreen games it is the popularity of online services. There have been a number of splitscreen 360 games so it is clearly possible, hell Halo 3 still lets you take 4 players online from a single 360 and the graphics don't take a hit.
That third paragraph makes me think you are just pulling my chain. Also a Back to the Future reference.
The only one I'm completely serious about is the second one. Forcing resolutions has probably had a strong impact on the decline of splitscreen in Multiplayer games. It's just too much for the systems to handle at a managable framerate.
GTA IV also does suck compared to the previous three titles but I'm not sure HD/fancy new physics is the only culprit.
GTA SA was the worst of all the GTA's and it had the most content, sure you could fly and plain and such but it was like a god damn sim game. You had to eat and excercise and I love the driection they chose to go with GTA4. The driving is also awesome, just a lot different. Once you get the hang of it, it is amazingly fun. Except those bikes, I always fall off those.
That part about co-op doesn't even make sense, there are still lots of good coop games and an online service as well. Don't get me started on Brawl that god damn abomination
Also Wii games look like shit, brawl, galaxy and kart look ok but not spectacular
There I said it!
Thats hardly fair, I could of only played 14 games on the xbox or played a 100 games just a bit and get a GS like that, with the large library the system has, getting past 10k isn't that hard.
Also your trying to tell me that HD graphics are bad, which is kind of odd and just a wii bit fanboyish. Games like bioshock and mass effect couldn't of been pulled off those HD graphics. They help set the amazing atmosphere and really immerse you into the game. I can't think of a single game for the wii thats immersive likes these two games, and there are plenty other games for the xbox and ps3 that also share this trait
Dixon on
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King of MarsA freak among weirdosA city in my mindRegistered Userregular
edited June 2008
I want both, god damn it. As a matter of fact, I want it all: 1080p graphics, 1:1 motion control, 5.1 Surround Sound, flawless online play with voice chat, built-in 300GB hard drive, and...and...Zelda.
There, I said it!
Oh, well. There's always next gen.
King of Mars on
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the driving controls have nothing to do with the graphics or HDness
I agree with that but it may have something to do with the power of the console. The more advanced physics engine they used may have actually screwed around with the way driving works, such that it is more accurate to the real world but less fun.
It's way too broad of a question to really give a blanket answer to; it depends on the game and how the controls are set up. But if by some strange magic a game happens to be released across all three platforms, in today's development ecosystem that signals to me that the Wii controls are shoehorned in as an afterthought, so I'll be better off with the 360 version. But on the other hand, the only time I actually had to make this decision (Tomb Raider Anniversary), I ended up going with the Wii version and I like the controls a lot.
Honestly, I decided to go Wii60 so that I wouldn't have to really worry about wringing my hands and protesting development decisions on either side. I can't play Wario Ware, Trauma Center or My Life as a King on the 360, and I can't play BioShock, Call of Duty 4 or Rock Band (the good version, anyway) on the Wii.
Also your trying to tell me that HD graphics are bad
Honestly? In some ways they are.
Oh sure, it's nice when your games look pretty, but think of the extra time and expense on each and every texture and bump/normal map that went into the game. And it is true that when you set a high standard for your textures and framerate, you'll have a much harder time making it look as good rendering more than one viewport for local multiplayer. You can understand the logic, right? Games are a lot more expensive to make on HD systems.
Also the reason you can't think of immersive Wii games is simply because you haven't played them.
I want both, god damn it. As a matter of fact, I want it all: 1080p graphics, 1:1 motion control, 5.1 Surround Sound, flawless online play with voice chat, built-in 300GB hard drive, and...and...Zelda.
There, I said it!
Oh, well. There's always next gen.
This. Screw having to choose. This is America (for some of us)! We have it all, god damnit!
Just thinking about a Zelda game in full HD, with perfect sword and item controls, an orchestral music score...man. Now I'm all excited about the next generation.
Also forcing games into HD content has given developers the excuse to cut down or even cut out splitscreen multiplayer, another casualty of the HD generation.
If that's the excuse they're using it's not a very good one. If a game that looks as good as Gears of War can do splitscreen, so can whatever-else game.
I'd think the more common excuse for killing splitscreen would be the growth of online play. I mean, hotseat multiplayer on PC isn't as popular as it used to be either.
Also forcing games into HD content has given developers the excuse to cut down or even cut out splitscreen multiplayer, another casualty of the HD generation.
If that's the excuse they're using it's not a very good one. If a game that looks as good as Gears of War can do splitscreen, so can whatever-else game.
I'd think the more common excuse for killing splitscreen would be the growth of online play. I mean, hotseat multiplayer on PC isn't as popular as it used to be either.
GoW is one of the problems, you clod. It only supports two person splitscreen! :P
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Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
GTA SA was the worst of all the GTA's and it had the most content, sure you could fly and plain and such but it was like a god damn sim game. You had to eat and excercise and I love the driection they chose to go with GTA4. The driving is also awesome, just a lot different. Once you get the hang of it, it is amazingly fun. Except those bikes, I always fall off those.
Exercising and eating was a VERY minor part of the game. You only got really hungry if you played for hours on end, and then, so what. You went to a burger place for a few seconds, or I don't know, just saved your damn game once.
The way people over exaggerate the "rpg/sim" elements of San Andreas, makes me wonder what is that they really hated about the game.
GTA SA was the worst of all the GTA's and it had the most content, sure you could fly and plain and such but it was like a god damn sim game. You had to eat and excercise and I love the driection they chose to go with GTA4. The driving is also awesome, just a lot different. Once you get the hang of it, it is amazingly fun. Except those bikes, I always fall off those.
Exercising and eating was a VERY minor part of the game. You only got really hungry if you played for hours on end, and then, so what. You went to a burger place for a few seconds, or I don't know, just saved your damn game once.
The way people over exaggerate the "rpg/sim" elements elements of San Andreas, makes me wonder what is what that the really hated about the game.
The real answer is having a black avatar. Apparently that's only ok in sports games.
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I personally think a Portal port to the Wii is feasible whilst not looking like a blurry mess. The texture budget isn't major and your only big effect is the portal effect itself.
If valve released a port of Portal to the wii for say £20 I would be over it so hard.
---
I've got a spare copy of Portal, if anyone wants it message me.
Or it should be exactly the same as it is now, except with more crunch/video/physics calculation power.
meh either way I like the wii.
to answer your question it would depend entirely on what the native platform is. Because of the drastic controls difference between the wii and everything else, the controls are going to get shoehorned into one or the other control schemes. If its developed on the Wii, I bet the controls for the other systems will be lacking, and vice versa.
also, I guess it depends on the game type. Generally if I'm playing a single player adventure/platformer I don't want to have to be sitting up straight waggling a piece of plastic around when it could just as easily be mapped to a button I can press.
With that said, I guess for me, the wii motion controls are only acceptable if they are some function that can't be mapped to a button. That's where a lot of the first gen wii games were extremely disappointing (of course this is in my opinion, please don't fault me on that)
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I'd wait till they come out.
Can you not just make the controls work one way, then do a tutorial and if I have to double check how to play again after that, I'll crack my manual.
For the love of Baldur, "Oh, look, a drawing of a nunchuck and wiimote with green arrows behind them! What an original way to RUIN A GAME!"
CoD:3 was terrible for the same reason. The rest of the game (discounting QTEs) was worthwhile. Metroid has a similar, though less extreme problem. Once a gamer does something in a game, they know what to do next time. Don't keep showing the controls on the screen.
MP3 with surround sound > MP3 without, especially considering it's an FPS. For me, the loss of surround (and the ability to spatially locate things that aren't onscreen) when moving from 360/PS3 to Wii is more jarring than the loss of HD.
God this is so wrong so hard...Have you seen the videos for the WII they make me want to cry, I was acutally going to pick it up for Wii over 360 as it wasn't getting a PC release *Shakes fist* I went and took a look at the wii and god did it suck. I think what people forget is it's not 1:1 on the motion controls it will be like TP where you have like 3 pre-defined remote swings or something, and they made "boss encounters" kinda like street fighter-ish which is fucking looney!
I was under the impression that the Wii does have surround sound. I wouldn't know for sure myself as I don't have surround sound speakers.
I don't think we can ever settle this debate for sure because the systems are so different. I put around the same amount of time into my Wii as I do my PS3 and love the hell out of both.
Dolby Digital 5.1 (360, PS3), Pro Logic 2 (Wii)
The former is considerably better.
Wii kinda has bullshit surround sound. It uses Dolby Pro Logic II which is a strange kind of encoding done over a normal stereo signal... real surround sound had 5 or 7 discrete channels. I don't think Dolby Pro Logic is precise enough to be able to pin point anything.
And yeah most games I'd take 360/ps3 over wii. The main exception would be local multiplayer games.
Let me tell you about Demon's Souls....
It all depends on what the developer of the game is able to do with the power of the systems. If someone put a lot of time and research into really figuring out some good motion controls for their game, it would most likely benefit (except in the case of fighting games and other very precise, non-pointer enhanced genres).
Sometimes classic gameplay is all that's needed, though, and it's nice to look at beautiful scenery and sound (like, let's say, Final Fantasy XIII).
I would rather the Wii get just a couple big name 3rd party franchises, though, just so people would stop saying it has no games.
Which would you rather play: RWii4, or a version of RE4 that somehow had RE5's graphics? It's really no contest, and that's using what is perhaps the best example of a "traditional" game being ported to the Wii.
Also, on a more individual opinion level, as long as controls work within the game's goals, they are perfect whether you're waggling or pushing buttons, and the whole concept of sacrificing an entire generation of visual and audio technological advancement for shaking a controller around and pointing is painfully absurd to me. I often find myself wondering if Nintendo couldn't have just released a wiimote that plugs into the Gamecube and get almost the exact same results, baring sales and the VC.
HD graphics add frustration to gameplay? Maybe for those three titles that don't support SDTV text but then that isn't HD graphics without an HDTV so it kind of doesn't count.
Shitty rag doll physics makes me assume good rag doll physics are fine with you.
The power of the 360 and PS3 add plenty to gamepaly and immersion that can't be done on the Wii, the Wii's motion controls can add a great deal of immersion but 9 times out of 10 are implemented so badly that they detract from the gameplay experience. Hell most of the Wii's best games could have been done on standard controllers while offering just as good, or in some cases better, of an experience; Mario Galaxy, SSB, Mario Kart, Zelda, etc.
Not sure if I care about HD graphics really but gesture based controls can suck a dick.
HD are a blessing my friend...
Also yeah, for the Wii games I play most I use the cube controller...Smash and Kart. Although I don't play them often, maybe I should practice with the Wii-mote
Less content, worse driving controls, overall a sub par product.
Also forcing games into HD content has given developers the excuse to cut down or even cut out splitscreen multiplayer, another casualty of the HD generation.
I mean sure, PS3 and 360 is a good place for less talented developers to cut their teeth on, and for less serious gamers to get a taste of the situation, but let's face it, it's no Wii. It doesn't even have waggle for chrissake! It's like a babies toy!
PC>PS3>360
Thats it.
I didn't really play anything but Vice City much and I haven't played much of GTAIV so you might be right but the driving controls have nothing to do with the graphics or HDness. The less content may be partly due to how much space it takes up/how long HD takes to make so you may have a point there.
HD has nothing to do with splitscreen multiplayer, where did you hear that? If anything is to blame for the reduction in splitscreen games it is the popularity of online services. There have been a number of splitscreen 360 games so it is clearly possible, hell Halo 3 still lets you take 4 players online from a single 360 and the graphics don't take a hit.
That third paragraph makes me think you are just pulling my chain. Also a Back to the Future reference.
GTA IV also does suck compared to the previous three titles but I'm not sure HD/fancy new physics is the only culprit.
GTA SA was the worst of all the GTA's and it had the most content, sure you could fly and plain and such but it was like a god damn sim game. You had to eat and excercise and I love the driection they chose to go with GTA4. The driving is also awesome, just a lot different. Once you get the hang of it, it is amazingly fun. Except those bikes, I always fall off those.
That part about co-op doesn't even make sense, there are still lots of good coop games and an online service as well. Don't get me started on Brawl that god damn abomination
Also Wii games look like shit, brawl, galaxy and kart look ok but not spectacular
There I said it!
Never let me down once.
Also your trying to tell me that HD graphics are bad, which is kind of odd and just a wii bit fanboyish. Games like bioshock and mass effect couldn't of been pulled off those HD graphics. They help set the amazing atmosphere and really immerse you into the game. I can't think of a single game for the wii thats immersive likes these two games, and there are plenty other games for the xbox and ps3 that also share this trait
There, I said it!
Oh, well. There's always next gen.
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Honestly, I decided to go Wii60 so that I wouldn't have to really worry about wringing my hands and protesting development decisions on either side. I can't play Wario Ware, Trauma Center or My Life as a King on the 360, and I can't play BioShock, Call of Duty 4 or Rock Band (the good version, anyway) on the Wii.
Oh sure, it's nice when your games look pretty, but think of the extra time and expense on each and every texture and bump/normal map that went into the game. And it is true that when you set a high standard for your textures and framerate, you'll have a much harder time making it look as good rendering more than one viewport for local multiplayer. You can understand the logic, right? Games are a lot more expensive to make on HD systems.
Also the reason you can't think of immersive Wii games is simply because you haven't played them.
Just thinking about a Zelda game in full HD, with perfect sword and item controls, an orchestral music score...man. Now I'm all excited about the next generation.
If that's the excuse they're using it's not a very good one. If a game that looks as good as Gears of War can do splitscreen, so can whatever-else game.
I'd think the more common excuse for killing splitscreen would be the growth of online play. I mean, hotseat multiplayer on PC isn't as popular as it used to be either.
GoW is one of the problems, you clod. It only supports two person splitscreen! :P
Exercising and eating was a VERY minor part of the game. You only got really hungry if you played for hours on end, and then, so what. You went to a burger place for a few seconds, or I don't know, just saved your damn game once.
The way people over exaggerate the "rpg/sim" elements of San Andreas, makes me wonder what is that they really hated about the game.
The real answer is having a black avatar. Apparently that's only ok in sports games.